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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
21 lines
719 B
C++
21 lines
719 B
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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#include <unordered_map>
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enum class eReplicaComponentType : uint32_t;
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struct CDComponentsRegistry {
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uint32_t id; //!< The LOT is used as the ID
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eReplicaComponentType component_type; //!< See ComponentTypes enum for values
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uint32_t component_id; //!< The ID used within the component's table (0 may either mean it's non-networked, or that the ID is actually 0
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};
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class CDComponentsRegistryTable : public CDTable<CDComponentsRegistryTable, std::unordered_map<uint64_t, uint32_t>> {
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public:
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void LoadValuesFromDatabase();
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int32_t GetByIDAndType(uint32_t id, eReplicaComponentType componentType, int32_t defaultValue = 0);
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};
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