DarkflameServer/dScripts/ai/WILD/WildNinjaBricks.cpp
Aaron Kimbrell ce51438bc8
Implement some scripts for alpha FV (#1049)
* Implement maelstrom fog for alpha FV
add OnOffCollisionPhantom call to cppscripts
Add physics shape for gas blocking volume

* Add Ninja Sensie Script for alpha FV
and migration

* Fix private var casing

* And ninja wild scripts
they keep making me add more things

* address feedback

---------

Co-authored-by: Gie "Max" Vanommeslaeghe <gievanom@hotmail.com>
2023-04-12 11:46:31 -05:00

14 lines
488 B
C++

#include "WildNinjaBricks.h"
#include "Entity.h"
void WildNinjaBricks::OnStartup(Entity* self) {
self->AddToGroup("Ninjastuff");
}
void WildNinjaBricks::OnNotifyObject(Entity* self, Entity* sender, const std::string& name, int32_t param1, int32_t param2) {
if (name == "Crane") GameMessages::SendPlayAnimation(self, u"crane");
else if (name == "Tiger") GameMessages::SendPlayAnimation(self, u"tiger");
else if (name == "Mantis") GameMessages::SendPlayAnimation(self, u"mantis");
}