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02_server
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rigid as heck
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2023-12-02 21:03:17 -06:00 |
ai
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rigid as heck
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2023-12-02 21:03:17 -06:00 |
client
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
EquipmentScripts
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Move EntityManager to Game namespace (#1140)
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2023-07-15 13:56:33 -07:00 |
EquipmentTriggers
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Make wrapper for casting skills (#987)
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2023-02-10 02:30:17 -06:00 |
zone
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Fix typing of some player flag variables (#1067)
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2023-05-06 13:32:26 -05:00 |
ActivityManager.cpp
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feat: Abstract Logger and simplify code (#1207)
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2023-10-21 16:31:55 -07:00 |
ActivityManager.h
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Scripts: Fix ambiguous base class (#1216)
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2023-10-09 15:31:25 -05:00 |
BaseConsoleTeleportServer.cpp
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Move EntityManager to Game namespace (#1140)
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2023-07-15 13:56:33 -07:00 |
BaseConsoleTeleportServer.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
BasePropertyServer.cpp
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properties: fix visiting multiple owned by same person (#1325)
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2023-12-01 10:13:01 -06:00 |
BasePropertyServer.h
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Scripts: Fix ambiguous base class (#1216)
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2023-10-09 15:31:25 -05:00 |
BaseRandomServer.cpp
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feat: Abstract Logger and simplify code (#1207)
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2023-10-21 16:31:55 -07:00 |
BaseRandomServer.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
BaseSurvivalServer.cpp
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fix: Remove usage of rand() and seed randomness for chatserver (#1152)
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2023-08-03 21:38:19 -05:00 |
BaseSurvivalServer.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
BaseWavesGenericEnemy.cpp
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Move dZoneManager to game namespace (#1143)
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2023-07-17 17:55:33 -05:00 |
BaseWavesGenericEnemy.h
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Scripts: Fix ambiguous base class (#1216)
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2023-10-09 15:31:25 -05:00 |
BaseWavesServer.cpp
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Merge branch 'main' into pr/1107
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2023-07-21 19:40:30 -07:00 |
BaseWavesServer.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
ChooseYourDestinationNsToNt.cpp
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
ChooseYourDestinationNsToNt.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
CMakeLists.txt
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Implement the Imaginite Backpack and Shard armor scripts (#886)
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2022-12-21 14:33:41 -08:00 |
CppScripts.cpp
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rigid as heck
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2023-12-02 21:03:17 -06:00 |
CppScripts.h
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Scripts: Fix ambiguous base class (#1216)
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2023-10-09 15:31:25 -05:00 |
Darkitect.cpp
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Move EntityManager to Game namespace (#1140)
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2023-07-15 13:56:33 -07:00 |
Darkitect.h
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Optimize scripts for faster compilation (#597)
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2022-07-04 23:00:10 -07:00 |
NPCAddRemoveItem.cpp
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
NPCAddRemoveItem.h
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Scripts: Fix ambiguous base class (#1216)
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2023-10-09 15:31:25 -05:00 |
NtFactionSpyServer.cpp
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Script: Fix unupdated new component (#1236)
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2023-10-23 13:25:07 -07:00 |
NtFactionSpyServer.h
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Breakout rest of the enums from dCommonVars and clean it up (#1061)
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2023-05-02 17:39:21 -05:00 |
ScriptComponent.cpp
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chore: Make serialize actually virtual (#1156)
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2023-08-10 14:33:15 -07:00 |
ScriptComponent.h
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feat: Add isolated and simplified path to add components (#1204)
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2023-10-22 20:08:49 -05:00 |
ScriptedPowerupSpawner.cpp
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perf: Loot memory savings (#1165)
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2023-10-09 15:33:22 -05:00 |
ScriptedPowerupSpawner.h
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format codebase
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2022-07-28 08:39:57 -05:00 |
SpawnPetBaseServer.cpp
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Move EntityManager to Game namespace (#1140)
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2023-07-15 13:56:33 -07:00 |
SpawnPetBaseServer.h
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format codebase
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2022-07-28 08:39:57 -05:00 |