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2cc13c6499
* Make serialize actually virtual * fix serialize and make update virutal * Update VendorComponent.h * Remove flag var * Update SoundTriggerComponent.h --------- Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
17 lines
539 B
C++
17 lines
539 B
C++
#include "PlayerForcedMovementComponent.h"
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PlayerForcedMovementComponent::PlayerForcedMovementComponent(Entity* parent) : Component(parent) {
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m_Parent = parent;
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}
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PlayerForcedMovementComponent::~PlayerForcedMovementComponent() {}
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void PlayerForcedMovementComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsInitialUpdate) {
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outBitStream->Write(m_DirtyInfo || bIsInitialUpdate);
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if (m_DirtyInfo || bIsInitialUpdate) {
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outBitStream->Write(m_PlayerOnRail);
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outBitStream->Write(m_ShowBillboard);
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}
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m_DirtyInfo = false;
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}
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