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A world server passed every routed packet on to the chat server under whatever message ID it carried. It now passes on the messages a client sends, and SHOW_ALL only for the level the showall command needs. The message ID is read as the full 32 bit number, the packet has to be long enough to hold a chat packet and the sender needs a character. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2.5 KiB
2.5 KiB