Files
DarkflameServer/dCommon/Raw.cpp
Aaron Kimbrell eb06bc86e0 perf(terrain): read a chunk's heights and mesh lists in one read each
The heights of a terrain chunk (millions of floats in the big zones)
and the mesh index lists were read one value at a time; they are now
read in one read each, as the client does (ReadBytesTimes4 /
RAWReadU16 with a count). The values are the same.

Check in game: nothing (terrain reads the same, only faster).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 08:39:37 -05:00

17 KiB