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The heights of a terrain chunk (millions of floats in the big zones) and the mesh index lists were read one value at a time; they are now read in one read each, as the client does (ReadBytesTimes4 / RAWReadU16 with a count). The values are the same. Check in game: nothing (terrain reads the same, only faster). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
17 KiB
17 KiB