DarkflameServer/dGame/dBehaviors/VentureVisionBehavior.cpp
David Markowitz e2dfa1809d Replace all auto with auto*
For components
2023-06-09 01:27:05 -07:00

48 lines
1.7 KiB
C++

#include "VentureVisionBehavior.h"
#include "BehaviorBranchContext.h"
#include "CharacterComponent.h"
#include "BehaviorContext.h"
void VentureVisionBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
const auto targetEntity = EntityManager::Instance()->GetEntity(branch.target);
if (targetEntity) {
auto* characterComponent = targetEntity->GetComponent<CharacterComponent>();
if (characterComponent) {
if (m_show_collectibles) characterComponent->AddVentureVisionEffect(m_ShowCollectibles);
if (m_show_minibosses) characterComponent->AddVentureVisionEffect(m_ShowMiniBosses);
if (m_show_pet_digs) characterComponent->AddVentureVisionEffect(m_ShowPetDigs);
}
if (branch.duration > 0) context->RegisterTimerBehavior(this, branch);
}
}
void VentureVisionBehavior::UnCast(BehaviorContext* context, BehaviorBranchContext branch) {
const auto targetEntity = EntityManager::Instance()->GetEntity(branch.target);
if (targetEntity) {
auto* characterComponent = targetEntity->GetComponent<CharacterComponent>();
if (characterComponent) {
if (m_show_collectibles) characterComponent->RemoveVentureVisionEffect(m_ShowCollectibles);
if (m_show_minibosses) characterComponent->RemoveVentureVisionEffect(m_ShowMiniBosses);
if (m_show_pet_digs) characterComponent->RemoveVentureVisionEffect(m_ShowPetDigs);
}
}
}
void VentureVisionBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
UnCast(context, branch);
}
void VentureVisionBehavior::Load() {
this->m_show_pet_digs = GetBoolean("show_pet_digs");
this->m_show_minibosses = GetBoolean("show_minibosses");
this->m_show_collectibles = GetBoolean("show_collectibles");
}