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50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
#include "BaseFootRaceManager.h"
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#include "EntityManager.h"
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#include "Character.h"
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#include "Entity.h"
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void BaseFootRaceManager::OnStartup(Entity* self) {
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// TODO: Add to FootRaceStarter group
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}
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void BaseFootRaceManager::OnFireEventServerSide(Entity* self, Entity* sender, std::string args, int32_t param1, int32_t param2, int32_t param3) {
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const auto splitArguments = GeneralUtils::SplitString(args, '_');
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if (splitArguments.size() > 1) {
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const auto eventName = splitArguments[0];
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const auto player = Game::entityManager->GetEntity(std::stoull(splitArguments[1]));
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if (player != nullptr) {
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if (eventName == "updatePlayer") {
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UpdatePlayer(self, player->GetObjectID());
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} else if (IsPlayerInActivity(self, player->GetObjectID())) {
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if (eventName == "initialActivityScore") {
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auto* character = player->GetCharacter();
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if (character != nullptr) {
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character->SetPlayerFlag(115, true);
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}
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SetActivityScore(self, player->GetObjectID(), 1);
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} else if (eventName == "updatePlayerTrue") {
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auto* character = player->GetCharacter();
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if (character != nullptr) {
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character->SetPlayerFlag(115, false);
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}
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UpdatePlayer(self, player->GetObjectID(), true);
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} else if (eventName == "PlayerWon") {
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auto* character = player->GetCharacter();
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if (character != nullptr) {
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character->SetPlayerFlag(115, false);
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if (param2 != -1) // Certain footraces set a flag
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character->SetPlayerFlag(param2, true);
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}
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StopActivity(self, player->GetObjectID(), 0, param1);
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SaveScore(self, player->GetObjectID(), static_cast<float>(param1), static_cast<float>(param2), static_cast<float>(param3));
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}
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}
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}
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}
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}
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