DarkflameServer/dScripts/02_server/DLU/DLUVanityTeleportingObject.cpp
Aaron Kimbrell 43707952d2
feat: move all ldf config to be in xml (#1482)
* feat: move all ldf config to be in xml
cleanup dev-tribute.xml
add comments to atm.xml
remove custom script tag in favor of ldfconfig for it

* replace sto* calls with tryParse's

* remove unesessary .has_value() calls and check for null_lot

* remove member variable naming that on on-member vars

* move max's vendor inventory to be configurable via vanity

* Consolidate triplecated vendor code

* don't write name if one is not given

* Updates to vanity xml's and demo for later docs

* rename vars
2024-02-28 17:16:47 -06:00

46 lines
1.9 KiB
C++

#include "DLUVanityTeleportingObject.h"
#include "GameMessages.h"
#include "dServer.h"
#include "VanityUtilities.h"
#include "RenderComponent.h"
void DLUVanityTeleportingObject::OnStartup(Entity* self) {
if (!self->HasVar(u"npcName")) return;
m_Object = VanityUtilities::GetObject(self->GetVarAsString(u"npcName"));
if (!m_Object) return;
if (self->HasVar(u"teleportInterval")) m_TeleportInterval = self->GetVar<float>(u"teleportInterval");
self->AddTimer("setupTeleport", m_TeleportInterval);
}
void DLUVanityTeleportingObject::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "setupTeleport") {
GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportBeam", "teleportBeam");
GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportRings", "teleportRings");
self->AddTimer("teleport", 2.0f);
self->AddTimer("stopFX", 2.0f);
} else if (timerName == "stopFX") {
GameMessages::SendStopFXEffect(self, true, "teleportBeam");
GameMessages::SendStopFXEffect(self, true, "teleportRings");
} else if (timerName == "teleport") {
std::vector<VanityObjectLocation>& locations = m_Object->m_Locations[Game::server->GetZoneID()];
selectLocation:
VanityObjectLocation& newLocation = locations[GeneralUtils::GenerateRandomNumber<size_t>(0, locations.size() - 1)];
// try to get not the same position, but if we get the same one twice, it's fine
if (self->GetPosition() == newLocation.m_Position) {
VanityObjectLocation& newLocation = locations[GeneralUtils::GenerateRandomNumber<size_t>(0, locations.size() - 1)];
}
self->SetPosition(newLocation.m_Position);
self->SetRotation(newLocation.m_Rotation);
GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportBeam", "teleportBeam");
GameMessages::SendPlayFXEffect(self->GetObjectID(), 6478, u"teleportRings", "teleportRings");
self->AddTimer("stopFX", 2.0f);
self->AddTimer("setupTeleport", m_TeleportInterval);
}
}