DarkflameServer/dScripts/02_server/Map/General/PetDigServer.h
David Markowitz 8d37d9b681
Organize dScripts (#814)
* Organize dScripts

whitespace

Remove parent scope

Remove parent scope from initial setter

Remove debug

Remove helper programs

* Fix NtImagimeterVisibility script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-11-03 12:57:54 -05:00

31 lines
1.2 KiB
C++

#pragma once
#include "CppScripts.h"
struct DigInfo {
LOT digLot; // The lot of the chest
LOT spawnLot; // Option lot of pet to spawn
int32_t requiredMission; // Optional mission required before pet can be spawned, if < 0 == don't use
bool specificPet; // This treasure requires a specific pet to be dug up
bool xBuild; // This treasure is retrieved from a buildable cross
bool bouncer; // This treasure spawns a bouncer
bool builderOnly; // Only the builder of this diggable may access the rewards, for example with crosses
};
class PetDigServer : public CppScripts::Script
{
public:
void OnStartup(Entity* self) override;
void OnDie(Entity* self, Entity* killer) override;
static Entity* GetClosestTresure(NiPoint3 position);
private:
static void ProgressPetDigMissions(const Entity* owner, const Entity* chest);
static void SpawnPet(Entity* self, const Entity* owner, DigInfo digInfo);
static void HandleXBuildDig(const Entity* self, Entity* owner, Entity* pet);
static void HandleBouncerDig(const Entity* self, const Entity* owner);
static std::vector<LWOOBJID> treasures;
static const DigInfo defaultDigInfo;
static const std::map<LOT, DigInfo> digInfoMap;
};