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web-dashbo
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copilot/fi
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ec37c4fd78 | ||
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578799464e |
181
.github/copilot-instructions.md
vendored
181
.github/copilot-instructions.md
vendored
@@ -1,29 +1,154 @@
|
||||
# GitHub Copilot Instructions
|
||||
# Darkflame Universe Server Development Instructions
|
||||
|
||||
* c++20 standard, please use the latest features except NO modules.
|
||||
* use `.contains` for searching in associative containers
|
||||
* use const as much as possible. If it can be const, it should be made const
|
||||
* DO NOT USE const_cast EVER.
|
||||
* use `cstdint` bitwidth types ALWAYS for integral types.
|
||||
* NEVER use std::wstring. If wide strings are necessary, use std::u16string with conversion utilties in GeneralUtils.h.
|
||||
* Functions are ALWAYS PascalCase.
|
||||
* local variables are camelCase
|
||||
* NEVER use snake case
|
||||
* indentation is TABS, not SPACES.
|
||||
* TABS are 4 spaces by default
|
||||
* Use trailing braces ALWAYS
|
||||
* global variables are prefixed with `g_`
|
||||
* if global variables or functions are needed, they should be located in an anonymous namespace
|
||||
* Use `GeneralUtils::TryParse` for ANY parsing of strings to integrals.
|
||||
* Use brace initialization when possible.
|
||||
* ALWAYS default initialize variables.
|
||||
* Pointers should be avoided unless necessary. Use references when the pointer has been checked and should not be null
|
||||
* headers should be as compact as possible. Do NOT include extra data that isnt needed.
|
||||
* Remember to include logs (LOG macro uses printf style logging) while putting verbose logs under LOG_DEBUG.
|
||||
* NEVER USE `RakNet::BitStream::ReadBit`
|
||||
* NEVER assume pointers are good, always check if they are null. Once a pointer is checked and is known to be non-null, further accesses no longer need checking
|
||||
* Be wary of TOCTOU. Prevent all possible issues relating to TOCTOU.
|
||||
* new memory allocations should never be used unless absolutely necessary.
|
||||
* new for reconstruction of objects is allowed
|
||||
* Prefer following the format of the file over correct formatting. Consistency over correctness.
|
||||
* When using auto, ALWAYS put a * for pointers.
|
||||
Darkflame Universe (DLU) is a LEGO Universe server emulator written in C++ with a multi-server architecture (AuthServer, ChatServer, MasterServer, WorldServer). Always reference these instructions first and fallback to search or bash commands only when you encounter unexpected information that does not match the info here.
|
||||
|
||||
## Working Effectively
|
||||
|
||||
### Bootstrap, Build, and Test - REQUIRED STEPS
|
||||
Execute these commands in order for ANY development work. NEVER CANCEL builds - they take time but work reliably:
|
||||
|
||||
```bash
|
||||
# 1. Install system dependencies (Ubuntu/Debian)
|
||||
sudo apt update && sudo apt install -y build-essential gcc zlib1g-dev libssl-dev openssl mariadb-server cmake
|
||||
|
||||
# 2. Initialize git submodules (CRITICAL - project won't build without this)
|
||||
git submodule update --init --recursive
|
||||
|
||||
# 3. Build using the provided script
|
||||
./build.sh -j2
|
||||
```
|
||||
- **Build time: ~6 minutes. NEVER CANCEL. Set timeout to 720+ seconds (12+ minutes).**
|
||||
- **Uses CMake 3.25-3.31 (confirmed working with 3.31.6)**
|
||||
- **Requires g++11+ (confirmed working with g++ 13.3.0)**
|
||||
|
||||
### Alternative Build Methods
|
||||
```bash
|
||||
# Using CMake presets (CI-style)
|
||||
cmake --workflow --preset ci-ubuntu-22.04
|
||||
|
||||
# Manual CMake (for custom configurations)
|
||||
mkdir -p build && cd build
|
||||
cmake -DCMAKE_BUILD_TYPE="Release" ..
|
||||
cmake --build . --config Release -j2
|
||||
```
|
||||
- **Same timing: ~6 minutes. NEVER CANCEL. Set timeout to 720+ seconds.**
|
||||
|
||||
### Run Tests
|
||||
```bash
|
||||
cd build
|
||||
ctest --output-on-failure
|
||||
```
|
||||
- **Test time: <4 seconds. Set timeout to 30+ seconds.**
|
||||
- **91 tests run, all should pass**
|
||||
- **Tests are built automatically when ENABLE_TESTING=1 in CMakeVariables.txt**
|
||||
|
||||
### Database Setup (for runtime testing)
|
||||
```bash
|
||||
# Start MariaDB
|
||||
sudo systemctl start mysql
|
||||
|
||||
# Create test database and user
|
||||
sudo mysql -e "CREATE USER 'testuser'@'localhost' IDENTIFIED BY 'testpass'; GRANT ALL ON *.* TO 'testuser'@'localhost' WITH GRANT OPTION; FLUSH PRIVILEGES; CREATE DATABASE testdarkflame;"
|
||||
```
|
||||
|
||||
## Validation
|
||||
|
||||
### Build Validation
|
||||
- **ALWAYS run the bootstrapping steps first** before making any code changes
|
||||
- **ALWAYS build and test your changes** before considering them complete
|
||||
- Build output should include all server binaries: AuthServer, ChatServer, MasterServer, WorldServer
|
||||
- Build directory contains required files: `*.ini` configs, `navmeshes/`, `migrations/`, `vanity/`, `blocklist.dcf`, `libmariadbcpp.so`
|
||||
|
||||
### Runtime Validation
|
||||
The servers can be started for basic validation:
|
||||
```bash
|
||||
cd build
|
||||
./MasterServer
|
||||
```
|
||||
- **Server will start but complain about missing client files (this is expected)**
|
||||
- **Database connections work with proper configuration in sharedconfig.ini**
|
||||
- **For full server testing, LEGO Universe client files are required (not available in this repository)**
|
||||
|
||||
### Code Validation
|
||||
**ALWAYS validate your changes by**:
|
||||
1. Building successfully with no new compilation errors
|
||||
2. Running the test suite and confirming all tests pass
|
||||
3. Starting MasterServer to verify basic functionality
|
||||
4. **Use .editorconfig** - code style uses tabs (width=4), Unix line endings, trailing whitespace removal
|
||||
|
||||
## Common Tasks
|
||||
|
||||
### Project Structure
|
||||
```
|
||||
/home/runner/work/DarkflameServer/DarkflameServer/
|
||||
├── dAuthServer/ # Authentication server code
|
||||
├── dChatServer/ # Chat server code
|
||||
├── dMasterServer/ # Master server (main coordinator)
|
||||
├── dWorldServer/ # World/game server code
|
||||
├── dCommon/ # Shared common utilities
|
||||
├── dDatabase/ # Database abstraction layer
|
||||
├── dGame/ # Core game logic, components, behaviors
|
||||
├── dScripts/ # Game scripts (NPCs, quests, etc.)
|
||||
├── dNet/ # Network utilities
|
||||
├── dPhysics/ # Physics integration
|
||||
├── tests/ # Unit tests (GoogleTest)
|
||||
├── migrations/ # Database schema migrations
|
||||
├── thirdparty/ # External dependencies
|
||||
├── build.sh # Main build script
|
||||
├── CMakeVariables.txt # Build configuration variables
|
||||
└── CMakePresets.json # CMake preset configurations
|
||||
```
|
||||
|
||||
### Key Files to Know
|
||||
- **CMakeVariables.txt**: Build configuration (testing enabled, MariaDB jobs, etc.)
|
||||
- **build/sharedconfig.ini**: Database connection, client location, server settings
|
||||
- **build/masterconfig.ini**: Master server port and startup configuration
|
||||
- **CONTRIBUTING.md**: Code style guidelines and commit message format
|
||||
- **docs/Commands.md**: Complete list of in-game server commands
|
||||
|
||||
### Build Configuration
|
||||
Located in `CMakeVariables.txt`:
|
||||
- `ENABLE_TESTING=1` - Unit tests enabled (keep enabled)
|
||||
- `MARIADB_CONNECTOR_COMPILE_JOBS=1` - Parallel compilation jobs for MariaDB connector
|
||||
- `CDCLIENT_CACHE_ALL=0` - Database caching strategy
|
||||
|
||||
### Common Commands Reference
|
||||
```bash
|
||||
# Build from clean state
|
||||
rm -rf build && ./build.sh -j2
|
||||
|
||||
# Run specific test
|
||||
cd build && ctest -R "TestName" --output-on-failure
|
||||
|
||||
# Check which servers were built
|
||||
cd build && ls -la *Server
|
||||
|
||||
# View build configuration
|
||||
cat CMakeVariables.txt
|
||||
|
||||
# Check git submodules status
|
||||
git submodule status
|
||||
```
|
||||
|
||||
### Important Notes
|
||||
- **Client files are NOT included** - this is only the server emulator
|
||||
- **Database can use SQLite or MariaDB** - SQLite recommended for development since it's lighter and doesn't require an external service
|
||||
- **Multi-server architecture** requires all 4 servers to run a complete setup
|
||||
- **Network ports**: Auth (1001), Chat (2005), Master (2000), World (3000+)
|
||||
- **Development uses Debug builds**, production uses Release builds
|
||||
- **GM level 0** = normal player, **GM level 8-9** = admin privileges
|
||||
|
||||
## Troubleshooting
|
||||
- **"Asset bundle not found"**: Expected without LEGO Universe client files
|
||||
- **"Submodule errors"**: Run `git submodule update --init --recursive`
|
||||
- **"CMake version errors"**: Requires CMake 3.25-3.31
|
||||
- **"MariaDB connection errors"**: Check database setup and sharedconfig.ini
|
||||
- **"Permission denied on port"**: Run `sudo setcap 'cap_net_bind_service=+ep' AuthServer` for ports <1024
|
||||
|
||||
### CI Information
|
||||
- **GitHub Actions** runs builds on Windows, Ubuntu, and macOS
|
||||
- **Build matrix** tests multiple configurations via CMake presets
|
||||
- **All tests must pass** for CI to succeed
|
||||
- **Build artifacts** are automatically generated and uploaded
|
||||
|
||||
**Remember: This is a complex game server requiring LEGO Universe client files for full functionality, but the server has the capability to mock everything that's needed to test without the client since cdclient can be mocked and the database can be mocked as well.**
|
||||
|
||||
@@ -19,7 +19,6 @@ set(CMAKE_EXPORT_COMPILE_COMMANDS ON) # Export the compile commands for debuggi
|
||||
set(CMAKE_POLICY_DEFAULT_CMP0063 NEW) # Set CMAKE visibility policy to NEW on project and subprojects
|
||||
set(CMAKE_VISIBILITY_INLINES_HIDDEN ON) # Set C and C++ symbol visibility to hide inlined functions
|
||||
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake")
|
||||
set(FETCHCONTENT_QUIET FALSE) # GLM takes a long time to clone, this will at least show _something_ while its downloading
|
||||
|
||||
# Read variables from file
|
||||
FILE(READ "${CMAKE_SOURCE_DIR}/CMakeVariables.txt" variables)
|
||||
@@ -110,8 +109,6 @@ set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
||||
|
||||
find_package(MariaDB)
|
||||
find_package(OpenSSL REQUIRED)
|
||||
|
||||
|
||||
# Create a /resServer directory
|
||||
make_directory(${CMAKE_BINARY_DIR}/resServer)
|
||||
@@ -128,7 +125,7 @@ endif()
|
||||
message(STATUS "Variable: DLU_CONFIG_DIR = ${DLU_CONFIG_DIR}")
|
||||
|
||||
# Copy resource files on first build
|
||||
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "dashboardconfig.ini" "blocklist.dcf")
|
||||
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blocklist.dcf")
|
||||
message(STATUS "Checking resource file integrity")
|
||||
|
||||
include(Utils)
|
||||
@@ -309,7 +306,7 @@ add_subdirectory(dServer)
|
||||
add_subdirectory(dWeb)
|
||||
|
||||
# Create a list of common libraries shared between all binaries
|
||||
set(COMMON_LIBRARIES glm::glm "dCommon" "dDatabase" "dNet" "raknet" "magic_enum")
|
||||
set(COMMON_LIBRARIES "dCommon" "dDatabase" "dNet" "raknet" "magic_enum")
|
||||
|
||||
# Add platform specific common libraries
|
||||
if(UNIX)
|
||||
@@ -324,7 +321,6 @@ endif()
|
||||
add_subdirectory(dWorldServer)
|
||||
add_subdirectory(dAuthServer)
|
||||
add_subdirectory(dChatServer)
|
||||
add_subdirectory(dDashboardServer)
|
||||
add_subdirectory(dMasterServer) # Add MasterServer last so it can rely on the other binaries
|
||||
|
||||
target_precompile_headers(
|
||||
|
||||
@@ -6,8 +6,6 @@ FetchContent_Declare(
|
||||
googletest
|
||||
GIT_REPOSITORY https://github.com/google/googletest.git
|
||||
GIT_TAG release-1.12.1
|
||||
GIT_PROGRESS TRUE
|
||||
GIT_SHALLOW 1
|
||||
)
|
||||
|
||||
# For Windows: Prevent overriding the parent project's compiler/linker settings
|
||||
|
||||
@@ -52,7 +52,6 @@ int main(int argc, char** argv) {
|
||||
//Create all the objects we need to run our service:
|
||||
Server::SetupLogger("AuthServer");
|
||||
if (!Game::logger) return EXIT_FAILURE;
|
||||
Game::config->LogSettings();
|
||||
|
||||
LOG("Starting Auth server...");
|
||||
LOG("Version: %s", PROJECT_VERSION);
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
set(DCHATFILTER_SOURCES "dChatFilter.cpp")
|
||||
|
||||
add_library(dChatFilter STATIC ${DCHATFILTER_SOURCES})
|
||||
target_link_libraries(dChatFilter dDatabase glm::glm)
|
||||
target_link_libraries(dChatFilter dDatabase)
|
||||
|
||||
@@ -14,6 +14,6 @@ add_compile_definitions(ChatServer PRIVATE PROJECT_VERSION="\"${PROJECT_VERSION}
|
||||
add_library(dChatServer ${DCHATSERVER_SOURCES})
|
||||
target_include_directories(dChatServer PRIVATE "${PROJECT_SOURCE_DIR}/dServer" "${PROJECT_SOURCE_DIR}/dChatFilter")
|
||||
|
||||
target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter glm::glm)
|
||||
target_link_libraries(dChatServer ${COMMON_LIBRARIES} dChatFilter)
|
||||
target_link_libraries(ChatServer ${COMMON_LIBRARIES} dChatFilter dChatServer dServer mongoose dWeb)
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
|
||||
if (!receiver.ignoredPlayers.empty()) {
|
||||
LOG_DEBUG("Player %llu already has an ignore list, but is requesting it again.", playerId);
|
||||
} else {
|
||||
auto ignoreList = Database::Get()->GetIgnoreList(playerId);
|
||||
auto ignoreList = Database::Get()->GetIgnoreList(static_cast<uint32_t>(playerId));
|
||||
if (ignoreList.empty()) {
|
||||
LOG_DEBUG("Player %llu has no ignores", playerId);
|
||||
return;
|
||||
@@ -43,6 +43,7 @@ void ChatIgnoreList::GetIgnoreList(Packet* packet) {
|
||||
for (auto& ignoredPlayer : ignoreList) {
|
||||
receiver.ignoredPlayers.emplace_back(ignoredPlayer.name, ignoredPlayer.id);
|
||||
GeneralUtils::SetBit(receiver.ignoredPlayers.back().playerId, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(receiver.ignoredPlayers.back().playerId, eObjectBits::PERSISTENT);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -113,8 +114,9 @@ void ChatIgnoreList::AddIgnore(Packet* packet) {
|
||||
}
|
||||
|
||||
if (ignoredPlayerId != LWOOBJID_EMPTY) {
|
||||
Database::Get()->AddIgnore(playerId, ignoredPlayerId);
|
||||
Database::Get()->AddIgnore(static_cast<uint32_t>(playerId), static_cast<uint32_t>(ignoredPlayerId));
|
||||
GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(ignoredPlayerId, eObjectBits::PERSISTENT);
|
||||
|
||||
receiver.ignoredPlayers.emplace_back(toIgnoreStr, ignoredPlayerId);
|
||||
LOG_DEBUG("Player %llu is ignoring %s", playerId, toIgnoreStr.c_str());
|
||||
@@ -155,7 +157,7 @@ void ChatIgnoreList::RemoveIgnore(Packet* packet) {
|
||||
return;
|
||||
}
|
||||
|
||||
Database::Get()->RemoveIgnore(playerId, toRemove->playerId);
|
||||
Database::Get()->RemoveIgnore(static_cast<uint32_t>(playerId), static_cast<uint32_t>(toRemove->playerId));
|
||||
receiver.ignoredPlayers.erase(toRemove, receiver.ignoredPlayers.end());
|
||||
|
||||
CBITSTREAM;
|
||||
|
||||
@@ -35,6 +35,7 @@ void ChatPacketHandler::HandleFriendlistRequest(Packet* packet) {
|
||||
FriendData fd;
|
||||
fd.isFTP = false; // not a thing in DLU
|
||||
fd.friendID = friendData.friendID;
|
||||
GeneralUtils::SetBit(fd.friendID, eObjectBits::PERSISTENT);
|
||||
GeneralUtils::SetBit(fd.friendID, eObjectBits::CHARACTER);
|
||||
|
||||
fd.isBestFriend = friendData.isBestFriend; //0 = friends, 1 = left_requested, 2 = right_requested, 3 = both_accepted - are now bffs
|
||||
@@ -160,7 +161,9 @@ void ChatPacketHandler::HandleFriendRequest(Packet* packet) {
|
||||
|
||||
// Set the bits
|
||||
GeneralUtils::SetBit(queryPlayerID, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(queryPlayerID, eObjectBits::PERSISTENT);
|
||||
GeneralUtils::SetBit(queryFriendID, eObjectBits::CHARACTER);
|
||||
GeneralUtils::SetBit(queryFriendID, eObjectBits::PERSISTENT);
|
||||
|
||||
// Since this player can either be the friend of someone else or be friends with someone else
|
||||
// their column in the database determines what bit gets set. When the value hits 3, they
|
||||
@@ -315,6 +318,7 @@ void ChatPacketHandler::HandleRemoveFriend(Packet* packet) {
|
||||
}
|
||||
|
||||
// Convert friendID to LWOOBJID
|
||||
GeneralUtils::SetBit(friendID, eObjectBits::PERSISTENT);
|
||||
GeneralUtils::SetBit(friendID, eObjectBits::CHARACTER);
|
||||
|
||||
Database::Get()->RemoveFriend(playerID, friendID);
|
||||
|
||||
@@ -59,7 +59,6 @@ int main(int argc, char** argv) {
|
||||
//Create all the objects we need to run our service:
|
||||
Server::SetupLogger("ChatServer");
|
||||
if (!Game::logger) return EXIT_FAILURE;
|
||||
Game::config->LogSettings();
|
||||
|
||||
//Read our config:
|
||||
|
||||
@@ -202,11 +201,8 @@ int main(int argc, char** argv) {
|
||||
//Delete our objects here:
|
||||
Database::Destroy("ChatServer");
|
||||
delete Game::server;
|
||||
Game::server = nullptr;
|
||||
delete Game::logger;
|
||||
Game::logger = nullptr;
|
||||
delete Game::config;
|
||||
Game::config = nullptr;
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
@@ -19,24 +19,23 @@
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "dChatFilter.h"
|
||||
#include "TeamContainer.h"
|
||||
#include "HTTPContext.h"
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
void HandleHTTPPlayersRequest(HTTPReply& reply, const HTTPContext& context) {
|
||||
void HandleHTTPPlayersRequest(HTTPReply& reply, std::string body) {
|
||||
const json data = Game::playerContainer;
|
||||
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
|
||||
reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
|
||||
}
|
||||
|
||||
void HandleHTTPTeamsRequest(HTTPReply& reply, const HTTPContext& context) {
|
||||
void HandleHTTPTeamsRequest(HTTPReply& reply, std::string body) {
|
||||
const json data = TeamContainer::GetTeamContainer();
|
||||
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
|
||||
reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
|
||||
}
|
||||
|
||||
void HandleHTTPAnnounceRequest(HTTPReply& reply, const HTTPContext& context) {
|
||||
auto data = GeneralUtils::TryParse<json>(context.body);
|
||||
void HandleHTTPAnnounceRequest(HTTPReply& reply, std::string body) {
|
||||
auto data = GeneralUtils::TryParse<json>(body);
|
||||
if (!data) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = "{\"error\":\"Invalid JSON\"}";
|
||||
@@ -97,21 +96,18 @@ namespace ChatWeb {
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = v1_route + "players",
|
||||
.method = eHTTPMethod::GET,
|
||||
.middleware = {},
|
||||
.handle = HandleHTTPPlayersRequest
|
||||
});
|
||||
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = v1_route + "teams",
|
||||
.method = eHTTPMethod::GET,
|
||||
.middleware = {},
|
||||
.handle = HandleHTTPTeamsRequest
|
||||
});
|
||||
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = v1_route + "announce",
|
||||
.method = eHTTPMethod::POST,
|
||||
.middleware = {},
|
||||
.handle = HandleHTTPAnnounceRequest
|
||||
});
|
||||
|
||||
|
||||
@@ -477,7 +477,7 @@ TeamData* TeamContainer::CreateLocalTeam(std::vector<LWOOBJID> members) {
|
||||
}
|
||||
}
|
||||
|
||||
newTeam->lootFlag = 0;
|
||||
newTeam->lootFlag = 1;
|
||||
|
||||
TeamStatusUpdate(newTeam);
|
||||
|
||||
|
||||
@@ -374,21 +374,6 @@ public:
|
||||
return value->Insert<AmfType>("value", std::make_unique<AmfType>());
|
||||
}
|
||||
|
||||
AMFArrayValue& PushDebug(const NiPoint3& point) {
|
||||
PushDebug<AMFDoubleValue>("X") = point.x;
|
||||
PushDebug<AMFDoubleValue>("Y") = point.y;
|
||||
PushDebug<AMFDoubleValue>("Z") = point.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
AMFArrayValue& PushDebug(const NiQuaternion& rot) {
|
||||
PushDebug<AMFDoubleValue>("W") = rot.w;
|
||||
PushDebug<AMFDoubleValue>("X") = rot.x;
|
||||
PushDebug<AMFDoubleValue>("Y") = rot.y;
|
||||
PushDebug<AMFDoubleValue>("Z") = rot.z;
|
||||
return *this;
|
||||
}
|
||||
|
||||
private:
|
||||
/**
|
||||
* The associative portion. These values are key'd with strings to an AMFValue.
|
||||
|
||||
@@ -54,8 +54,6 @@ elseif (WIN32)
|
||||
zlib
|
||||
URL https://github.com/madler/zlib/archive/refs/tags/v1.2.11.zip
|
||||
URL_HASH MD5=9d6a627693163bbbf3f26403a3a0b0b1
|
||||
GIT_PROGRESS TRUE
|
||||
GIT_SHALLOW 1
|
||||
)
|
||||
|
||||
# Disable warning about no project version.
|
||||
@@ -76,6 +74,5 @@ else ()
|
||||
endif ()
|
||||
|
||||
target_link_libraries(dCommon
|
||||
PUBLIC glm::glm
|
||||
PRIVATE ZLIB::ZLIB bcrypt tinyxml2
|
||||
INTERFACE dDatabase)
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
// C++
|
||||
#include <charconv>
|
||||
#include <cstdint>
|
||||
#include <cmath>
|
||||
#include <cmath>
|
||||
#include <ctime>
|
||||
#include <functional>
|
||||
#include <optional>
|
||||
@@ -19,9 +19,6 @@
|
||||
#include "dPlatforms.h"
|
||||
#include "Game.h"
|
||||
#include "Logger.h"
|
||||
#include "DluAssert.h"
|
||||
|
||||
#include <glm/ext/vector_float3.hpp>
|
||||
|
||||
enum eInventoryType : uint32_t;
|
||||
enum class eObjectBits : size_t;
|
||||
@@ -247,7 +244,7 @@ namespace GeneralUtils {
|
||||
* @returns An std::optional containing the desired NiPoint3 if it can be constructed from the string parameters
|
||||
*/
|
||||
template <typename T>
|
||||
[[nodiscard]] std::optional<T> TryParse(const std::string_view strX, const std::string_view strY, const std::string_view strZ) {
|
||||
[[nodiscard]] std::optional<NiPoint3> TryParse(const std::string_view strX, const std::string_view strY, const std::string_view strZ) {
|
||||
const auto x = TryParse<float>(strX);
|
||||
if (!x) return std::nullopt;
|
||||
|
||||
@@ -255,7 +252,7 @@ namespace GeneralUtils {
|
||||
if (!y) return std::nullopt;
|
||||
|
||||
const auto z = TryParse<float>(strZ);
|
||||
return z ? std::make_optional<T>(x.value(), y.value(), z.value()) : std::nullopt;
|
||||
return z ? std::make_optional<NiPoint3>(x.value(), y.value(), z.value()) : std::nullopt;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -264,8 +261,8 @@ namespace GeneralUtils {
|
||||
* @returns An std::optional containing the desired NiPoint3 if it can be constructed from the string parameters
|
||||
*/
|
||||
template <typename T>
|
||||
[[nodiscard]] std::optional<T> TryParse(const std::span<const std::string> str) {
|
||||
return (str.size() == 3) ? TryParse<T>(str[0], str[1], str[2]) : std::nullopt;
|
||||
[[nodiscard]] std::optional<NiPoint3> TryParse(const std::span<const std::string> str) {
|
||||
return (str.size() == 3) ? TryParse<NiPoint3>(str[0], str[1], str[2]) : std::nullopt;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
@@ -306,7 +303,7 @@ namespace GeneralUtils {
|
||||
template<typename Container>
|
||||
inline Container::value_type GetRandomElement(const Container& container) {
|
||||
DluAssert(!container.empty());
|
||||
return container[GenerateRandomNumber<typename Container::size_type>(0, container.size() - 1)];
|
||||
return container[GenerateRandomNumber<typename Container::value_type>(0, container.size() - 1)];
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -96,17 +96,3 @@ bool Logger::GetLogToConsole() const {
|
||||
}
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
FuncEntry::FuncEntry(const char* funcName, const char* fileName, const uint32_t line) {
|
||||
m_FuncName = funcName;
|
||||
if (!m_FuncName) m_FuncName = "Unknown";
|
||||
m_Line = line;
|
||||
m_FileName = fileName;
|
||||
LOG("--> %s::%s:%i", m_FileName, m_FuncName, m_Line);
|
||||
}
|
||||
|
||||
FuncEntry::~FuncEntry() {
|
||||
if (!m_FuncName || !m_FileName) return;
|
||||
|
||||
LOG("<-- %s::%s:%i", m_FileName, m_FuncName, m_Line);
|
||||
}
|
||||
|
||||
@@ -32,19 +32,6 @@ constexpr const char* GetFileNameFromAbsolutePath(const char* path) {
|
||||
#define LOG(message, ...) do { auto str_ = FILENAME_AND_LINE; Game::logger->Log(str_, message, ##__VA_ARGS__); } while(0)
|
||||
#define LOG_DEBUG(message, ...) do { auto str_ = FILENAME_AND_LINE; Game::logger->LogDebug(str_, message, ##__VA_ARGS__); } while(0)
|
||||
|
||||
// Place this right at the start of a function. Will log a message when called and then once you leave the function.
|
||||
#define LOG_ENTRY auto str_ = GetFileNameFromAbsolutePath(__FILE__); FuncEntry funcEntry_(__FUNCTION__, str_, __LINE__)
|
||||
|
||||
class FuncEntry {
|
||||
public:
|
||||
FuncEntry(const char* funcName, const char* fileName, const uint32_t line);
|
||||
~FuncEntry();
|
||||
private:
|
||||
const char* m_FuncName = nullptr;
|
||||
const char* m_FileName = nullptr;
|
||||
uint32_t m_Line = 0;
|
||||
};
|
||||
|
||||
// Writer class for writing data to files.
|
||||
class Writer {
|
||||
public:
|
||||
|
||||
@@ -5,43 +5,13 @@
|
||||
#include "TinyXmlUtils.h"
|
||||
|
||||
#include <ranges>
|
||||
#include <unordered_map>
|
||||
#include <unordered_set>
|
||||
#include <functional>
|
||||
#include <sstream>
|
||||
|
||||
namespace {
|
||||
// The base LXFML xml file to use when creating new models.
|
||||
std::string g_base = R"(<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
|
||||
<LXFML versionMajor="5" versionMinor="0">
|
||||
<Meta>
|
||||
<Application name="LEGO Universe" versionMajor="0" versionMinor="0"/>
|
||||
<Brand name="LEGOUniverse"/>
|
||||
<BrickSet version="457"/>
|
||||
</Meta>
|
||||
<Bricks>
|
||||
</Bricks>
|
||||
<RigidSystems>
|
||||
</RigidSystems>
|
||||
<GroupSystems>
|
||||
<GroupSystem>
|
||||
</GroupSystem>
|
||||
</GroupSystems>
|
||||
</LXFML>)";
|
||||
}
|
||||
|
||||
Lxfml::Result Lxfml::NormalizePosition(const std::string_view data, const NiPoint3& curPosition) {
|
||||
Result toReturn;
|
||||
|
||||
// Handle empty or invalid input
|
||||
if (data.empty()) {
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
tinyxml2::XMLDocument doc;
|
||||
// Use length-based parsing to avoid expensive string copy
|
||||
const auto err = doc.Parse(data.data(), data.size());
|
||||
const auto err = doc.Parse(data.data());
|
||||
if (err != tinyxml2::XML_SUCCESS) {
|
||||
LOG("Failed to parse xml %s.", StringifiedEnum::ToString(err).data());
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
@@ -50,6 +20,7 @@ Lxfml::Result Lxfml::NormalizePosition(const std::string_view data, const NiPoin
|
||||
|
||||
auto lxfml = reader["LXFML"];
|
||||
if (!lxfml) {
|
||||
LOG("Failed to find LXFML element.");
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
@@ -78,19 +49,16 @@ Lxfml::Result Lxfml::NormalizePosition(const std::string_view data, const NiPoin
|
||||
// Calculate the lowest and highest points on the entire model
|
||||
for (const auto& transformation : transformations | std::views::values) {
|
||||
auto split = GeneralUtils::SplitString(transformation, ',');
|
||||
if (split.size() < 12) continue;
|
||||
|
||||
auto xOpt = GeneralUtils::TryParse<float>(split[9]);
|
||||
auto yOpt = GeneralUtils::TryParse<float>(split[10]);
|
||||
auto zOpt = GeneralUtils::TryParse<float>(split[11]);
|
||||
|
||||
if (!xOpt.has_value() || !yOpt.has_value() || !zOpt.has_value()) continue;
|
||||
|
||||
auto x = xOpt.value();
|
||||
auto y = yOpt.value();
|
||||
auto z = zOpt.value();
|
||||
if (x < lowest.x) lowest.x = x;
|
||||
if (y < lowest.y) lowest.y = y;
|
||||
if (split.size() < 12) {
|
||||
LOG("Not enough in the split?");
|
||||
continue;
|
||||
}
|
||||
|
||||
auto x = GeneralUtils::TryParse<float>(split[9]).value();
|
||||
auto y = GeneralUtils::TryParse<float>(split[10]).value();
|
||||
auto z = GeneralUtils::TryParse<float>(split[11]).value();
|
||||
if (x < lowest.x) lowest.x = x;
|
||||
if (y < lowest.y) lowest.y = y;
|
||||
if (z < lowest.z) lowest.z = z;
|
||||
|
||||
if (highest.x < x) highest.x = x;
|
||||
@@ -119,19 +87,13 @@ Lxfml::Result Lxfml::NormalizePosition(const std::string_view data, const NiPoin
|
||||
for (auto& transformation : transformations | std::views::values) {
|
||||
auto split = GeneralUtils::SplitString(transformation, ',');
|
||||
if (split.size() < 12) {
|
||||
LOG("Not enough in the split?");
|
||||
continue;
|
||||
}
|
||||
|
||||
auto xOpt = GeneralUtils::TryParse<float>(split[9]);
|
||||
auto yOpt = GeneralUtils::TryParse<float>(split[10]);
|
||||
auto zOpt = GeneralUtils::TryParse<float>(split[11]);
|
||||
|
||||
if (!xOpt.has_value() || !yOpt.has_value() || !zOpt.has_value()) {
|
||||
continue;
|
||||
}
|
||||
auto x = xOpt.value() - newRootPos.x + curPosition.x;
|
||||
auto y = yOpt.value() - newRootPos.y + curPosition.y;
|
||||
auto z = zOpt.value() - newRootPos.z + curPosition.z;
|
||||
auto x = GeneralUtils::TryParse<float>(split[9]).value() - newRootPos.x + curPosition.x;
|
||||
auto y = GeneralUtils::TryParse<float>(split[10]).value() - newRootPos.y + curPosition.y;
|
||||
auto z = GeneralUtils::TryParse<float>(split[11]).value() - newRootPos.z + curPosition.z;
|
||||
std::stringstream stream;
|
||||
for (int i = 0; i < 9; i++) {
|
||||
stream << split[i];
|
||||
@@ -166,345 +128,3 @@ Lxfml::Result Lxfml::NormalizePosition(const std::string_view data, const NiPoin
|
||||
toReturn.center = newRootPos;
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
// Deep-clone an XMLElement (attributes, text, and child elements) into a target document
|
||||
// with maximum depth protection to prevent infinite loops
|
||||
static tinyxml2::XMLElement* CloneElementDeep(const tinyxml2::XMLElement* src, tinyxml2::XMLDocument& dstDoc, int maxDepth = 100) {
|
||||
if (!src || maxDepth <= 0) return nullptr;
|
||||
auto* dst = dstDoc.NewElement(src->Name());
|
||||
|
||||
// copy attributes
|
||||
for (const tinyxml2::XMLAttribute* attr = src->FirstAttribute(); attr; attr = attr->Next()) {
|
||||
dst->SetAttribute(attr->Name(), attr->Value());
|
||||
}
|
||||
|
||||
// copy children (elements and text)
|
||||
for (const tinyxml2::XMLNode* child = src->FirstChild(); child; child = child->NextSibling()) {
|
||||
if (const tinyxml2::XMLElement* childElem = child->ToElement()) {
|
||||
// Recursively clone child elements with decremented depth
|
||||
auto* clonedChild = CloneElementDeep(childElem, dstDoc, maxDepth - 1);
|
||||
if (clonedChild) dst->InsertEndChild(clonedChild);
|
||||
} else if (const tinyxml2::XMLText* txt = child->ToText()) {
|
||||
auto* n = dstDoc.NewText(txt->Value());
|
||||
dst->InsertEndChild(n);
|
||||
} else if (const tinyxml2::XMLComment* c = child->ToComment()) {
|
||||
auto* n = dstDoc.NewComment(c->Value());
|
||||
dst->InsertEndChild(n);
|
||||
}
|
||||
}
|
||||
|
||||
return dst;
|
||||
}
|
||||
|
||||
std::vector<Lxfml::Result> Lxfml::Split(const std::string_view data, const NiPoint3& curPosition) {
|
||||
std::vector<Result> results;
|
||||
|
||||
// Handle empty or invalid input
|
||||
if (data.empty()) {
|
||||
return results;
|
||||
}
|
||||
|
||||
// Prevent processing extremely large inputs that could cause hangs
|
||||
if (data.size() > 10000000) { // 10MB limit
|
||||
return results;
|
||||
}
|
||||
|
||||
tinyxml2::XMLDocument doc;
|
||||
// Use length-based parsing to avoid expensive string copy
|
||||
const auto err = doc.Parse(data.data(), data.size());
|
||||
if (err != tinyxml2::XML_SUCCESS) {
|
||||
return results;
|
||||
}
|
||||
|
||||
auto* lxfml = doc.FirstChildElement("LXFML");
|
||||
if (!lxfml) {
|
||||
return results;
|
||||
}
|
||||
|
||||
// Build maps: partRef -> Part element, partRef -> Brick element, boneRef -> partRef, brickRef -> Brick element
|
||||
std::unordered_map<std::string, tinyxml2::XMLElement*> partRefToPart;
|
||||
std::unordered_map<std::string, tinyxml2::XMLElement*> partRefToBrick;
|
||||
std::unordered_map<std::string, std::string> boneRefToPartRef;
|
||||
std::unordered_map<std::string, tinyxml2::XMLElement*> brickByRef;
|
||||
|
||||
auto* bricksParent = lxfml->FirstChildElement("Bricks");
|
||||
if (bricksParent) {
|
||||
for (auto* brick = bricksParent->FirstChildElement("Brick"); brick; brick = brick->NextSiblingElement("Brick")) {
|
||||
const char* brickRef = brick->Attribute("refID");
|
||||
if (brickRef) brickByRef.emplace(std::string(brickRef), brick);
|
||||
for (auto* part = brick->FirstChildElement("Part"); part; part = part->NextSiblingElement("Part")) {
|
||||
const char* partRef = part->Attribute("refID");
|
||||
if (partRef) {
|
||||
partRefToPart.emplace(std::string(partRef), part);
|
||||
partRefToBrick.emplace(std::string(partRef), brick);
|
||||
}
|
||||
auto* bone = part->FirstChildElement("Bone");
|
||||
if (bone) {
|
||||
const char* boneRef = bone->Attribute("refID");
|
||||
if (boneRef) boneRefToPartRef.emplace(std::string(boneRef), partRef ? std::string(partRef) : std::string());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Collect RigidSystem elements
|
||||
std::vector<tinyxml2::XMLElement*> rigidSystems;
|
||||
auto* rigidSystemsParent = lxfml->FirstChildElement("RigidSystems");
|
||||
if (rigidSystemsParent) {
|
||||
for (auto* rs = rigidSystemsParent->FirstChildElement("RigidSystem"); rs; rs = rs->NextSiblingElement("RigidSystem")) {
|
||||
rigidSystems.push_back(rs);
|
||||
}
|
||||
}
|
||||
|
||||
// Collect top-level groups (immediate children of GroupSystem)
|
||||
std::vector<tinyxml2::XMLElement*> groupRoots;
|
||||
auto* groupSystemsParent = lxfml->FirstChildElement("GroupSystems");
|
||||
if (groupSystemsParent) {
|
||||
for (auto* gs = groupSystemsParent->FirstChildElement("GroupSystem"); gs; gs = gs->NextSiblingElement("GroupSystem")) {
|
||||
for (auto* group = gs->FirstChildElement("Group"); group; group = group->NextSiblingElement("Group")) {
|
||||
groupRoots.push_back(group);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Track used bricks and rigidsystems
|
||||
std::unordered_set<std::string> usedBrickRefs;
|
||||
std::unordered_set<tinyxml2::XMLElement*> usedRigidSystems;
|
||||
|
||||
// Track used groups to avoid processing them twice
|
||||
std::unordered_set<tinyxml2::XMLElement*> usedGroups;
|
||||
|
||||
// Helper to create output document from sets of brick refs and rigidsystem pointers
|
||||
auto makeOutput = [&](const std::unordered_set<std::string>& bricksToInclude, const std::vector<tinyxml2::XMLElement*>& rigidSystemsToInclude, const std::vector<tinyxml2::XMLElement*>& groupsToInclude = {}) {
|
||||
tinyxml2::XMLDocument outDoc;
|
||||
outDoc.Parse(g_base.c_str());
|
||||
auto* outRoot = outDoc.FirstChildElement("LXFML");
|
||||
auto* outBricks = outRoot->FirstChildElement("Bricks");
|
||||
auto* outRigidSystems = outRoot->FirstChildElement("RigidSystems");
|
||||
auto* outGroupSystems = outRoot->FirstChildElement("GroupSystems");
|
||||
|
||||
// clone and insert bricks
|
||||
for (const auto& bref : bricksToInclude) {
|
||||
auto it = brickByRef.find(bref);
|
||||
if (it == brickByRef.end()) continue;
|
||||
tinyxml2::XMLElement* cloned = CloneElementDeep(it->second, outDoc);
|
||||
if (cloned) outBricks->InsertEndChild(cloned);
|
||||
}
|
||||
|
||||
// clone and insert rigidsystems
|
||||
for (auto* rsPtr : rigidSystemsToInclude) {
|
||||
tinyxml2::XMLElement* cloned = CloneElementDeep(rsPtr, outDoc);
|
||||
if (cloned) outRigidSystems->InsertEndChild(cloned);
|
||||
}
|
||||
|
||||
// clone and insert group(s) if requested
|
||||
if (outGroupSystems && !groupsToInclude.empty()) {
|
||||
// clear default children
|
||||
while (outGroupSystems->FirstChild()) outGroupSystems->DeleteChild(outGroupSystems->FirstChild());
|
||||
// create a GroupSystem element and append requested groups
|
||||
auto* newGS = outDoc.NewElement("GroupSystem");
|
||||
for (auto* gptr : groupsToInclude) {
|
||||
tinyxml2::XMLElement* clonedG = CloneElementDeep(gptr, outDoc);
|
||||
if (clonedG) newGS->InsertEndChild(clonedG);
|
||||
}
|
||||
outGroupSystems->InsertEndChild(newGS);
|
||||
}
|
||||
|
||||
// Print to string
|
||||
tinyxml2::XMLPrinter printer;
|
||||
outDoc.Print(&printer);
|
||||
// Normalize position and compute center using existing helper
|
||||
std::string xmlString = printer.CStr();
|
||||
if (xmlString.size() > 5000000) { // 5MB limit for normalization
|
||||
Result emptyResult;
|
||||
emptyResult.lxfml = xmlString;
|
||||
return emptyResult;
|
||||
}
|
||||
auto normalized = NormalizePosition(xmlString, curPosition);
|
||||
return normalized;
|
||||
};
|
||||
|
||||
// 1) Process groups (each top-level Group becomes one output; nested groups are included)
|
||||
for (auto* groupRoot : groupRoots) {
|
||||
// Skip if this group was already processed as part of another group
|
||||
if (usedGroups.find(groupRoot) != usedGroups.end()) continue;
|
||||
|
||||
// Helper to collect all partRefs in a group's subtree
|
||||
std::function<void(const tinyxml2::XMLElement*, std::unordered_set<std::string>&)> collectParts = [&](const tinyxml2::XMLElement* g, std::unordered_set<std::string>& partRefs) {
|
||||
if (!g) return;
|
||||
const char* partAttr = g->Attribute("partRefs");
|
||||
if (partAttr) {
|
||||
for (auto& tok : GeneralUtils::SplitString(partAttr, ',')) partRefs.insert(tok);
|
||||
}
|
||||
for (auto* child = g->FirstChildElement("Group"); child; child = child->NextSiblingElement("Group")) collectParts(child, partRefs);
|
||||
};
|
||||
|
||||
// Collect all groups that need to be merged into this output
|
||||
std::vector<tinyxml2::XMLElement*> groupsToInclude{ groupRoot };
|
||||
usedGroups.insert(groupRoot);
|
||||
|
||||
// Build initial sets of bricks and boneRefs from the starting group
|
||||
std::unordered_set<std::string> partRefs;
|
||||
collectParts(groupRoot, partRefs);
|
||||
|
||||
std::unordered_set<std::string> bricksIncluded;
|
||||
std::unordered_set<std::string> boneRefsIncluded;
|
||||
for (const auto& pref : partRefs) {
|
||||
auto pit = partRefToBrick.find(pref);
|
||||
if (pit != partRefToBrick.end()) {
|
||||
const char* bref = pit->second->Attribute("refID");
|
||||
if (bref) bricksIncluded.insert(std::string(bref));
|
||||
}
|
||||
auto partIt = partRefToPart.find(pref);
|
||||
if (partIt != partRefToPart.end()) {
|
||||
auto* bone = partIt->second->FirstChildElement("Bone");
|
||||
if (bone) {
|
||||
const char* bref = bone->Attribute("refID");
|
||||
if (bref) boneRefsIncluded.insert(std::string(bref));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Iteratively include any RigidSystems that reference any boneRefsIncluded
|
||||
// and check if those rigid systems' bricks span other groups
|
||||
bool changed = true;
|
||||
std::vector<tinyxml2::XMLElement*> rigidSystemsToInclude;
|
||||
int maxIterations = 1000; // Safety limit to prevent infinite loops
|
||||
int iteration = 0;
|
||||
while (changed && iteration < maxIterations) {
|
||||
changed = false;
|
||||
iteration++;
|
||||
|
||||
// First, expand rigid systems based on current boneRefsIncluded
|
||||
for (auto* rs : rigidSystems) {
|
||||
if (usedRigidSystems.find(rs) != usedRigidSystems.end()) continue;
|
||||
// parse boneRefs of this rigid system (from its <Rigid> children)
|
||||
bool intersects = false;
|
||||
std::vector<std::string> rsBoneRefs;
|
||||
for (auto* rigid = rs->FirstChildElement("Rigid"); rigid; rigid = rigid->NextSiblingElement("Rigid")) {
|
||||
const char* battr = rigid->Attribute("boneRefs");
|
||||
if (!battr) continue;
|
||||
for (auto& tok : GeneralUtils::SplitString(battr, ',')) {
|
||||
rsBoneRefs.push_back(tok);
|
||||
if (boneRefsIncluded.find(tok) != boneRefsIncluded.end()) intersects = true;
|
||||
}
|
||||
}
|
||||
if (!intersects) continue;
|
||||
// include this rigid system and all boneRefs it references
|
||||
usedRigidSystems.insert(rs);
|
||||
rigidSystemsToInclude.push_back(rs);
|
||||
for (const auto& br : rsBoneRefs) {
|
||||
boneRefsIncluded.insert(br);
|
||||
auto bpIt = boneRefToPartRef.find(br);
|
||||
if (bpIt != boneRefToPartRef.end()) {
|
||||
auto partRef = bpIt->second;
|
||||
auto pbIt = partRefToBrick.find(partRef);
|
||||
if (pbIt != partRefToBrick.end()) {
|
||||
const char* bref = pbIt->second->Attribute("refID");
|
||||
if (bref && bricksIncluded.insert(std::string(bref)).second) changed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Second, check if the newly included bricks span any other groups
|
||||
// If so, merge those groups into the current output
|
||||
for (auto* otherGroup : groupRoots) {
|
||||
if (usedGroups.find(otherGroup) != usedGroups.end()) continue;
|
||||
|
||||
// Collect partRefs from this other group
|
||||
std::unordered_set<std::string> otherPartRefs;
|
||||
collectParts(otherGroup, otherPartRefs);
|
||||
|
||||
// Check if any of these partRefs correspond to bricks we've already included
|
||||
bool spansOtherGroup = false;
|
||||
for (const auto& pref : otherPartRefs) {
|
||||
auto pit = partRefToBrick.find(pref);
|
||||
if (pit != partRefToBrick.end()) {
|
||||
const char* bref = pit->second->Attribute("refID");
|
||||
if (bref && bricksIncluded.find(std::string(bref)) != bricksIncluded.end()) {
|
||||
spansOtherGroup = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (spansOtherGroup) {
|
||||
// Merge this group into the current output
|
||||
usedGroups.insert(otherGroup);
|
||||
groupsToInclude.push_back(otherGroup);
|
||||
changed = true;
|
||||
|
||||
// Add all partRefs, boneRefs, and bricks from this group
|
||||
for (const auto& pref : otherPartRefs) {
|
||||
auto pit = partRefToBrick.find(pref);
|
||||
if (pit != partRefToBrick.end()) {
|
||||
const char* bref = pit->second->Attribute("refID");
|
||||
if (bref) bricksIncluded.insert(std::string(bref));
|
||||
}
|
||||
auto partIt = partRefToPart.find(pref);
|
||||
if (partIt != partRefToPart.end()) {
|
||||
auto* bone = partIt->second->FirstChildElement("Bone");
|
||||
if (bone) {
|
||||
const char* bref = bone->Attribute("refID");
|
||||
if (bref) boneRefsIncluded.insert(std::string(bref));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (iteration >= maxIterations) {
|
||||
// Iteration limit reached, stop processing to prevent infinite loops
|
||||
// The file is likely malformed, so just skip further processing
|
||||
return results;
|
||||
}
|
||||
// include bricks from bricksIncluded into used set
|
||||
for (const auto& b : bricksIncluded) usedBrickRefs.insert(b);
|
||||
|
||||
// make output doc and push result (include all merged groups' XML)
|
||||
auto normalized = makeOutput(bricksIncluded, rigidSystemsToInclude, groupsToInclude);
|
||||
results.push_back(normalized);
|
||||
}
|
||||
|
||||
// 2) Process remaining RigidSystems (each becomes its own file)
|
||||
for (auto* rs : rigidSystems) {
|
||||
if (usedRigidSystems.find(rs) != usedRigidSystems.end()) continue;
|
||||
std::unordered_set<std::string> bricksIncluded;
|
||||
// collect boneRefs referenced by this rigid system
|
||||
for (auto* rigid = rs->FirstChildElement("Rigid"); rigid; rigid = rigid->NextSiblingElement("Rigid")) {
|
||||
const char* battr = rigid->Attribute("boneRefs");
|
||||
if (!battr) continue;
|
||||
for (auto& tok : GeneralUtils::SplitString(battr, ',')) {
|
||||
auto bpIt = boneRefToPartRef.find(tok);
|
||||
if (bpIt != boneRefToPartRef.end()) {
|
||||
auto partRef = bpIt->second;
|
||||
auto pbIt = partRefToBrick.find(partRef);
|
||||
if (pbIt != partRefToBrick.end()) {
|
||||
const char* bref = pbIt->second->Attribute("refID");
|
||||
if (bref) bricksIncluded.insert(std::string(bref));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
// mark used
|
||||
for (const auto& b : bricksIncluded) usedBrickRefs.insert(b);
|
||||
usedRigidSystems.insert(rs);
|
||||
|
||||
std::vector<tinyxml2::XMLElement*> rsVec{ rs };
|
||||
auto normalized = makeOutput(bricksIncluded, rsVec);
|
||||
results.push_back(normalized);
|
||||
}
|
||||
|
||||
// 3) Any remaining bricks not included become their own files
|
||||
for (const auto& [bref, brickPtr] : brickByRef) {
|
||||
if (usedBrickRefs.find(bref) != usedBrickRefs.end()) continue;
|
||||
std::unordered_set<std::string> bricksIncluded{ bref };
|
||||
auto normalized = makeOutput(bricksIncluded, {});
|
||||
results.push_back(normalized);
|
||||
usedBrickRefs.insert(bref);
|
||||
}
|
||||
|
||||
return results;
|
||||
}
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include <vector>
|
||||
|
||||
#include "NiPoint3.h"
|
||||
|
||||
@@ -19,7 +18,6 @@ namespace Lxfml {
|
||||
// Normalizes a LXFML model to be positioned relative to its local 0, 0, 0 rather than a game worlds 0, 0, 0.
|
||||
// Returns a struct of its new center and the updated LXFML containing these edits.
|
||||
[[nodiscard]] Result NormalizePosition(const std::string_view data, const NiPoint3& curPosition = NiPoint3Constant::ZERO);
|
||||
[[nodiscard]] std::vector<Result> Split(const std::string_view data, const NiPoint3& curPosition = NiPoint3Constant::ZERO);
|
||||
|
||||
// these are only for the migrations due to a bug in one of the implementations.
|
||||
[[nodiscard]] Result NormalizePositionOnlyFirstPart(const std::string_view data);
|
||||
|
||||
@@ -6,14 +6,10 @@
|
||||
\brief Defines a point in space in XYZ coordinates
|
||||
*/
|
||||
|
||||
|
||||
class NiPoint3;
|
||||
class NiQuaternion;
|
||||
typedef NiPoint3 Vector3; //!< The Vector3 class is technically the NiPoint3 class, but typedef'd for clarity in some cases
|
||||
|
||||
#include <glm/ext/vector_float3.hpp>
|
||||
|
||||
#include "NiQuaternion.h"
|
||||
|
||||
//! A custom class the defines a point in space
|
||||
class NiPoint3 {
|
||||
public:
|
||||
@@ -25,12 +21,6 @@ public:
|
||||
//! Initializer
|
||||
constexpr NiPoint3() = default;
|
||||
|
||||
constexpr NiPoint3(const glm::vec3& vec) noexcept
|
||||
: x{ vec.x }
|
||||
, y{ vec.y }
|
||||
, z{ vec.z } {
|
||||
}
|
||||
|
||||
//! Initializer
|
||||
/*!
|
||||
\param x The x coordinate
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
#endif
|
||||
|
||||
#include "NiQuaternion.h"
|
||||
#include <glm/ext/quaternion_float.hpp>
|
||||
|
||||
// MARK: Getters / Setters
|
||||
|
||||
|
||||
@@ -3,18 +3,37 @@
|
||||
// C++
|
||||
#include <cmath>
|
||||
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
|
||||
// MARK: Member Functions
|
||||
|
||||
Vector3 QuatUtils::Euler(const NiQuaternion& quat) {
|
||||
return glm::eulerAngles(quat);
|
||||
Vector3 NiQuaternion::GetEulerAngles() const {
|
||||
Vector3 angles;
|
||||
|
||||
// roll (x-axis rotation)
|
||||
const float sinr_cosp = 2 * (w * x + y * z);
|
||||
const float cosr_cosp = 1 - 2 * (x * x + y * y);
|
||||
angles.x = std::atan2(sinr_cosp, cosr_cosp);
|
||||
|
||||
// pitch (y-axis rotation)
|
||||
const float sinp = 2 * (w * y - z * x);
|
||||
|
||||
if (std::abs(sinp) >= 1) {
|
||||
angles.y = std::copysign(3.14 / 2, sinp); // use 90 degrees if out of range
|
||||
} else {
|
||||
angles.y = std::asin(sinp);
|
||||
}
|
||||
|
||||
// yaw (z-axis rotation)
|
||||
const float siny_cosp = 2 * (w * z + x * y);
|
||||
const float cosy_cosp = 1 - 2 * (y * y + z * z);
|
||||
angles.z = std::atan2(siny_cosp, cosy_cosp);
|
||||
|
||||
return angles;
|
||||
}
|
||||
|
||||
// MARK: Helper Functions
|
||||
|
||||
//! Look from a specific point in space to another point in space (Y-locked)
|
||||
NiQuaternion QuatUtils::LookAt(const NiPoint3& sourcePoint, const NiPoint3& destPoint) {
|
||||
NiQuaternion NiQuaternion::LookAt(const NiPoint3& sourcePoint, const NiPoint3& destPoint) {
|
||||
//To make sure we don't orient around the X/Z axis:
|
||||
NiPoint3 source = sourcePoint;
|
||||
NiPoint3 dest = destPoint;
|
||||
@@ -32,11 +51,11 @@ NiQuaternion QuatUtils::LookAt(const NiPoint3& sourcePoint, const NiPoint3& dest
|
||||
NiPoint3 vecB = vecA.CrossProduct(posZ);
|
||||
|
||||
if (vecB.DotProduct(forwardVector) < 0) rotAngle = -rotAngle;
|
||||
return glm::angleAxis(rotAngle, glm::vec3{vecA.x, vecA.y, vecA.z});
|
||||
return NiQuaternion::CreateFromAxisAngle(vecA, rotAngle);
|
||||
}
|
||||
|
||||
//! Look from a specific point in space to another point in space
|
||||
NiQuaternion QuatUtils::LookAtUnlocked(const NiPoint3& sourcePoint, const NiPoint3& destPoint) {
|
||||
NiQuaternion NiQuaternion::LookAtUnlocked(const NiPoint3& sourcePoint, const NiPoint3& destPoint) {
|
||||
NiPoint3 forwardVector = NiPoint3(destPoint - sourcePoint).Unitize();
|
||||
|
||||
NiPoint3 posZ = NiPoint3Constant::UNIT_Z;
|
||||
@@ -48,26 +67,37 @@ NiQuaternion QuatUtils::LookAtUnlocked(const NiPoint3& sourcePoint, const NiPoin
|
||||
NiPoint3 vecB = vecA.CrossProduct(posZ);
|
||||
|
||||
if (vecB.DotProduct(forwardVector) < 0) rotAngle = -rotAngle;
|
||||
return glm::angleAxis(rotAngle, glm::vec3{vecA.x, vecA.y, vecA.z});
|
||||
return NiQuaternion::CreateFromAxisAngle(vecA, rotAngle);
|
||||
}
|
||||
|
||||
//! Creates a Quaternion from a specific axis and angle relative to that axis
|
||||
NiQuaternion QuatUtils::AxisAngle(const Vector3& axis, float angle) {
|
||||
return glm::angleAxis(angle, glm::vec3(axis.x, axis.y, axis.z));
|
||||
NiQuaternion NiQuaternion::CreateFromAxisAngle(const Vector3& axis, float angle) {
|
||||
float halfAngle = angle * 0.5f;
|
||||
float s = static_cast<float>(sin(halfAngle));
|
||||
|
||||
NiQuaternion q;
|
||||
q.x = axis.GetX() * s;
|
||||
q.y = axis.GetY() * s;
|
||||
q.z = axis.GetZ() * s;
|
||||
q.w = static_cast<float>(cos(halfAngle));
|
||||
|
||||
return q;
|
||||
}
|
||||
|
||||
NiQuaternion QuatUtils::FromEuler(const NiPoint3& eulerAngles) {
|
||||
return glm::quat(glm::vec3(eulerAngles.x, eulerAngles.y, eulerAngles.z));
|
||||
}
|
||||
NiQuaternion NiQuaternion::FromEulerAngles(const NiPoint3& eulerAngles) {
|
||||
// Abbreviations for the various angular functions
|
||||
float cy = cos(eulerAngles.z * 0.5);
|
||||
float sy = sin(eulerAngles.z * 0.5);
|
||||
float cp = cos(eulerAngles.y * 0.5);
|
||||
float sp = sin(eulerAngles.y * 0.5);
|
||||
float cr = cos(eulerAngles.x * 0.5);
|
||||
float sr = sin(eulerAngles.x * 0.5);
|
||||
|
||||
Vector3 QuatUtils::Forward(const NiQuaternion& quat) {
|
||||
return quat * glm::vec3(0, 0, 1);
|
||||
}
|
||||
NiQuaternion q;
|
||||
q.w = cr * cp * cy + sr * sp * sy;
|
||||
q.x = sr * cp * cy - cr * sp * sy;
|
||||
q.y = cr * sp * cy + sr * cp * sy;
|
||||
q.z = cr * cp * sy - sr * sp * cy;
|
||||
|
||||
Vector3 QuatUtils::Up(const NiQuaternion& quat) {
|
||||
return quat * glm::vec3(0, 1, 0);
|
||||
}
|
||||
|
||||
Vector3 QuatUtils::Right(const NiQuaternion& quat) {
|
||||
return quat * glm::vec3(1, 0, 0);
|
||||
return q;
|
||||
}
|
||||
|
||||
@@ -1,27 +1,158 @@
|
||||
#ifndef NIQUATERNION_H
|
||||
#define NIQUATERNION_H
|
||||
#ifndef __NIQUATERNION_H__
|
||||
#define __NIQUATERNION_H__
|
||||
|
||||
// Custom Classes
|
||||
#include "NiPoint3.h"
|
||||
|
||||
#define GLM_FORCE_QUAT_DATA_WXYZ
|
||||
/*!
|
||||
\file NiQuaternion.hpp
|
||||
\brief Defines a quaternion in space in WXYZ coordinates
|
||||
*/
|
||||
|
||||
#include <glm/ext/quaternion_float.hpp>
|
||||
class NiQuaternion;
|
||||
typedef NiQuaternion Quaternion; //!< A typedef for a shorthand version of NiQuaternion
|
||||
|
||||
using Quaternion = glm::quat;
|
||||
using NiQuaternion = Quaternion;
|
||||
//! A class that defines a rotation in space
|
||||
class NiQuaternion {
|
||||
public:
|
||||
float w{ 1 }; //!< The w coordinate
|
||||
float x{ 0 }; //!< The x coordinate
|
||||
float y{ 0 }; //!< The y coordinate
|
||||
float z{ 0 }; //!< The z coordinate
|
||||
|
||||
namespace QuatUtils {
|
||||
constexpr NiQuaternion IDENTITY = glm::identity<NiQuaternion>();
|
||||
Vector3 Forward(const NiQuaternion& quat);
|
||||
Vector3 Up(const NiQuaternion& quat);
|
||||
Vector3 Right(const NiQuaternion& quat);
|
||||
NiQuaternion LookAt(const NiPoint3& from, const NiPoint3& to);
|
||||
NiQuaternion LookAtUnlocked(const NiPoint3& from, const NiPoint3& to);
|
||||
Vector3 Euler(const NiQuaternion& quat);
|
||||
NiQuaternion AxisAngle(const Vector3& axis, float angle);
|
||||
NiQuaternion FromEuler(const NiPoint3& eulerAngles);
|
||||
constexpr float PI_OVER_180 = glm::pi<float>() / 180.0f;
|
||||
|
||||
//! The initializer
|
||||
constexpr NiQuaternion() = default;
|
||||
|
||||
//! The initializer
|
||||
/*!
|
||||
\param w The w coordinate
|
||||
\param x The x coordinate
|
||||
\param y The y coordinate
|
||||
\param z The z coordinate
|
||||
*/
|
||||
constexpr NiQuaternion(const float w, const float x, const float y, const float z) noexcept
|
||||
: w{ w }
|
||||
, x{ x }
|
||||
, y{ y }
|
||||
, z{ z } {
|
||||
}
|
||||
|
||||
// MARK: Setters / Getters
|
||||
|
||||
//! Gets the W coordinate
|
||||
/*!
|
||||
\return The w coordinate
|
||||
*/
|
||||
[[nodiscard]] constexpr float GetW() const noexcept;
|
||||
|
||||
//! Sets the W coordinate
|
||||
/*!
|
||||
\param w The w coordinate
|
||||
*/
|
||||
constexpr void SetW(const float w) noexcept;
|
||||
|
||||
//! Gets the X coordinate
|
||||
/*!
|
||||
\return The x coordinate
|
||||
*/
|
||||
[[nodiscard]] constexpr float GetX() const noexcept;
|
||||
|
||||
//! Sets the X coordinate
|
||||
/*!
|
||||
\param x The x coordinate
|
||||
*/
|
||||
constexpr void SetX(const float x) noexcept;
|
||||
|
||||
//! Gets the Y coordinate
|
||||
/*!
|
||||
\return The y coordinate
|
||||
*/
|
||||
[[nodiscard]] constexpr float GetY() const noexcept;
|
||||
|
||||
//! Sets the Y coordinate
|
||||
/*!
|
||||
\param y The y coordinate
|
||||
*/
|
||||
constexpr void SetY(const float y) noexcept;
|
||||
|
||||
//! Gets the Z coordinate
|
||||
/*!
|
||||
\return The z coordinate
|
||||
*/
|
||||
[[nodiscard]] constexpr float GetZ() const noexcept;
|
||||
|
||||
//! Sets the Z coordinate
|
||||
/*!
|
||||
\param z The z coordinate
|
||||
*/
|
||||
constexpr void SetZ(const float z) noexcept;
|
||||
|
||||
// MARK: Member Functions
|
||||
|
||||
//! Returns the forward vector from the quaternion
|
||||
/*!
|
||||
\return The forward vector of the quaternion
|
||||
*/
|
||||
[[nodiscard]] constexpr Vector3 GetForwardVector() const noexcept;
|
||||
|
||||
//! Returns the up vector from the quaternion
|
||||
/*!
|
||||
\return The up vector fo the quaternion
|
||||
*/
|
||||
[[nodiscard]] constexpr Vector3 GetUpVector() const noexcept;
|
||||
|
||||
//! Returns the right vector from the quaternion
|
||||
/*!
|
||||
\return The right vector of the quaternion
|
||||
*/
|
||||
[[nodiscard]] constexpr Vector3 GetRightVector() const noexcept;
|
||||
|
||||
[[nodiscard]] Vector3 GetEulerAngles() const;
|
||||
|
||||
// MARK: Operators
|
||||
|
||||
//! Operator to check for equality
|
||||
constexpr bool operator==(const NiQuaternion& rot) const noexcept;
|
||||
|
||||
//! Operator to check for inequality
|
||||
constexpr bool operator!=(const NiQuaternion& rot) const noexcept;
|
||||
|
||||
// MARK: Helper Functions
|
||||
|
||||
//! Look from a specific point in space to another point in space (Y-locked)
|
||||
/*!
|
||||
\param sourcePoint The source location
|
||||
\param destPoint The destination location
|
||||
\return The Quaternion with the rotation towards the destination
|
||||
*/
|
||||
[[nodiscard]] static NiQuaternion LookAt(const NiPoint3& sourcePoint, const NiPoint3& destPoint);
|
||||
|
||||
//! Look from a specific point in space to another point in space
|
||||
/*!
|
||||
\param sourcePoint The source location
|
||||
\param destPoint The destination location
|
||||
\return The Quaternion with the rotation towards the destination
|
||||
*/
|
||||
[[nodiscard]] static NiQuaternion LookAtUnlocked(const NiPoint3& sourcePoint, const NiPoint3& destPoint);
|
||||
|
||||
//! Creates a Quaternion from a specific axis and angle relative to that axis
|
||||
/*!
|
||||
\param axis The axis that is used
|
||||
\param angle The angle relative to this axis
|
||||
\return A quaternion created from the axis and angle
|
||||
*/
|
||||
[[nodiscard]] static NiQuaternion CreateFromAxisAngle(const Vector3& axis, float angle);
|
||||
|
||||
[[nodiscard]] static NiQuaternion FromEulerAngles(const NiPoint3& eulerAngles);
|
||||
};
|
||||
|
||||
#endif // !NIQUATERNION_H
|
||||
// Static Variables
|
||||
namespace NiQuaternionConstant {
|
||||
constexpr NiQuaternion IDENTITY(1, 0, 0, 0);
|
||||
}
|
||||
|
||||
// Include constexpr and inline function definitions in a seperate file for readability
|
||||
#include "NiQuaternion.inl"
|
||||
|
||||
#endif // !__NIQUATERNION_H__
|
||||
|
||||
75
dCommon/NiQuaternion.inl
Normal file
75
dCommon/NiQuaternion.inl
Normal file
@@ -0,0 +1,75 @@
|
||||
#pragma once
|
||||
#ifndef __NIQUATERNION_H__
|
||||
#error "This should only be included inline in NiQuaternion.h: Do not include directly!"
|
||||
#endif
|
||||
|
||||
// MARK: Setters / Getters
|
||||
|
||||
//! Gets the W coordinate
|
||||
constexpr float NiQuaternion::GetW() const noexcept {
|
||||
return this->w;
|
||||
}
|
||||
|
||||
//! Sets the W coordinate
|
||||
constexpr void NiQuaternion::SetW(const float w) noexcept {
|
||||
this->w = w;
|
||||
}
|
||||
|
||||
//! Gets the X coordinate
|
||||
constexpr float NiQuaternion::GetX() const noexcept {
|
||||
return this->x;
|
||||
}
|
||||
|
||||
//! Sets the X coordinate
|
||||
constexpr void NiQuaternion::SetX(const float x) noexcept {
|
||||
this->x = x;
|
||||
}
|
||||
|
||||
//! Gets the Y coordinate
|
||||
constexpr float NiQuaternion::GetY() const noexcept {
|
||||
return this->y;
|
||||
}
|
||||
|
||||
//! Sets the Y coordinate
|
||||
constexpr void NiQuaternion::SetY(const float y) noexcept {
|
||||
this->y = y;
|
||||
}
|
||||
|
||||
//! Gets the Z coordinate
|
||||
constexpr float NiQuaternion::GetZ() const noexcept {
|
||||
return this->z;
|
||||
}
|
||||
|
||||
//! Sets the Z coordinate
|
||||
constexpr void NiQuaternion::SetZ(const float z) noexcept {
|
||||
this->z = z;
|
||||
}
|
||||
|
||||
// MARK: Member Functions
|
||||
|
||||
//! Returns the forward vector from the quaternion
|
||||
constexpr Vector3 NiQuaternion::GetForwardVector() const noexcept {
|
||||
return Vector3(2 * (x * z + w * y), 2 * (y * z - w * x), 1 - 2 * (x * x + y * y));
|
||||
}
|
||||
|
||||
//! Returns the up vector from the quaternion
|
||||
constexpr Vector3 NiQuaternion::GetUpVector() const noexcept {
|
||||
return Vector3(2 * (x * y - w * z), 1 - 2 * (x * x + z * z), 2 * (y * z + w * x));
|
||||
}
|
||||
|
||||
//! Returns the right vector from the quaternion
|
||||
constexpr Vector3 NiQuaternion::GetRightVector() const noexcept {
|
||||
return Vector3(1 - 2 * (y * y + z * z), 2 * (x * y + w * z), 2 * (x * z - w * y));
|
||||
}
|
||||
|
||||
// MARK: Operators
|
||||
|
||||
//! Operator to check for equality
|
||||
constexpr bool NiQuaternion::operator==(const NiQuaternion& rot) const noexcept {
|
||||
return rot.x == this->x && rot.y == this->y && rot.z == this->z && rot.w == this->w;
|
||||
}
|
||||
|
||||
//! Operator to check for inequality
|
||||
constexpr bool NiQuaternion::operator!=(const NiQuaternion& rot) const noexcept {
|
||||
return !(*this == rot);
|
||||
}
|
||||
@@ -24,7 +24,7 @@ struct LocalSpaceInfo {
|
||||
|
||||
struct PositionUpdate {
|
||||
NiPoint3 position = NiPoint3Constant::ZERO;
|
||||
NiQuaternion rotation = QuatUtils::IDENTITY;
|
||||
NiQuaternion rotation = NiQuaternionConstant::IDENTITY;
|
||||
bool onGround = false;
|
||||
bool onRail = false;
|
||||
NiPoint3 velocity = NiPoint3Constant::ZERO;
|
||||
|
||||
@@ -81,9 +81,6 @@ public:
|
||||
[[nodiscard]]
|
||||
AssetStream GetFile(const char* name) const;
|
||||
|
||||
[[nodiscard]]
|
||||
AssetStream GetFile(const std::string& name) const { return GetFile(name.c_str()); };
|
||||
|
||||
private:
|
||||
void LoadPackIndex();
|
||||
|
||||
|
||||
@@ -47,8 +47,6 @@ void dConfig::LoadConfig() {
|
||||
void dConfig::ReloadConfig() {
|
||||
this->m_ConfigValues.clear();
|
||||
LoadConfig();
|
||||
for (const auto& handler : m_ConfigHandlers) handler();
|
||||
LogSettings();
|
||||
}
|
||||
|
||||
const std::string& dConfig::GetValue(std::string key) {
|
||||
@@ -60,18 +58,6 @@ const std::string& dConfig::GetValue(std::string key) {
|
||||
return this->m_ConfigValues[key];
|
||||
}
|
||||
|
||||
void dConfig::AddConfigHandler(std::function<void()> handler) {
|
||||
m_ConfigHandlers.push_back(handler);
|
||||
}
|
||||
|
||||
void dConfig::LogSettings() const {
|
||||
LOG("Configuration settings:");
|
||||
for (const auto& [key, value] : m_ConfigValues) {
|
||||
const auto& valueLog = key.find("password") != std::string::npos ? "<HIDDEN>" : value;
|
||||
LOG(" %s = %s", key.c_str(), valueLog.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
void dConfig::ProcessLine(const std::string& line) {
|
||||
auto splitLoc = line.find('=');
|
||||
auto key = line.substr(0, splitLoc);
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#include <fstream>
|
||||
#include <functional>
|
||||
#include <map>
|
||||
#include <string>
|
||||
|
||||
@@ -31,15 +29,10 @@ public:
|
||||
* Reloads the config file to reset values
|
||||
*/
|
||||
void ReloadConfig();
|
||||
|
||||
// Adds a function to be called when the config is (re)loaded
|
||||
void AddConfigHandler(std::function<void()> handler);
|
||||
void LogSettings() const;
|
||||
|
||||
private:
|
||||
void ProcessLine(const std::string& line);
|
||||
|
||||
private:
|
||||
std::map<std::string, std::string> m_ConfigValues;
|
||||
std::vector<std::function<void()>> m_ConfigHandlers;
|
||||
std::string m_ConfigFilePath;
|
||||
};
|
||||
|
||||
@@ -3,7 +3,9 @@
|
||||
|
||||
namespace MessageType {
|
||||
enum class Master : uint32_t {
|
||||
REQUEST_ZONE_TRANSFER = 1,
|
||||
REQUEST_PERSISTENT_ID = 1,
|
||||
REQUEST_PERSISTENT_ID_RESPONSE,
|
||||
REQUEST_ZONE_TRANSFER,
|
||||
REQUEST_ZONE_TRANSFER_RESPONSE,
|
||||
SERVER_INFO,
|
||||
REQUEST_SESSION_KEY,
|
||||
@@ -27,8 +29,6 @@ namespace MessageType {
|
||||
AFFIRM_TRANSFER_REQUEST,
|
||||
AFFIRM_TRANSFER_RESPONSE,
|
||||
|
||||
NEW_SESSION_ALERT,
|
||||
|
||||
REQUEST_SERVER_LIST
|
||||
NEW_SESSION_ALERT
|
||||
};
|
||||
}
|
||||
|
||||
@@ -5,8 +5,7 @@ enum class ServiceType : uint16_t {
|
||||
COMMON = 0,
|
||||
AUTH,
|
||||
CHAT,
|
||||
DASHBOARD,
|
||||
WORLD,
|
||||
WORLD = 4,
|
||||
CLIENT,
|
||||
MASTER,
|
||||
UNKNOWN
|
||||
|
||||
@@ -18,9 +18,7 @@ enum class eCharacterVersion : uint32_t {
|
||||
SPEED_BASE,
|
||||
// Fixes nexus force explorer missions
|
||||
NJ_JAYMISSIONS,
|
||||
NEXUS_FORCE_EXPLORER, // Fixes pet ids in player inventories
|
||||
PET_IDS, // Fixes pet ids in player inventories
|
||||
UP_TO_DATE, // will become INVENTORY_PERSISTENT_IDS
|
||||
UP_TO_DATE, // will become NEXUS_FORCE_EXPLORER
|
||||
};
|
||||
|
||||
#endif //!__ECHARACTERVERSION__H__
|
||||
|
||||
@@ -50,10 +50,7 @@ enum class eMissionState : int {
|
||||
/**
|
||||
* The mission has been completed before and has now been completed again. Used for daily missions.
|
||||
*/
|
||||
COMPLETE_READY_TO_COMPLETE = 12,
|
||||
|
||||
// The mission is failed (don't know where this is used)
|
||||
FAILED = 16,
|
||||
COMPLETE_READY_TO_COMPLETE = 12
|
||||
};
|
||||
|
||||
#endif //!__MISSIONSTATE__H__
|
||||
|
||||
@@ -1,12 +1,13 @@
|
||||
#ifndef EOBJECTBITS_H
|
||||
#define EOBJECTBITS_H
|
||||
#ifndef __EOBJECTBITS__H__
|
||||
#define __EOBJECTBITS__H__
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
enum class eObjectBits : size_t {
|
||||
PERSISTENT = 32,
|
||||
CLIENT = 46,
|
||||
SPAWNED = 58,
|
||||
CHARACTER = 60
|
||||
};
|
||||
|
||||
#endif //!EOBJECTBITS_H
|
||||
#endif //!__EOBJECTBITS__H__
|
||||
|
||||
@@ -1,58 +0,0 @@
|
||||
set(DDASHBOARDSERVER_SOURCES
|
||||
"DashboardServer.cpp"
|
||||
)
|
||||
|
||||
add_subdirectory(routes)
|
||||
add_subdirectory(auth)
|
||||
|
||||
add_executable(DashboardServer ${DDASHBOARDSERVER_SOURCES})
|
||||
|
||||
target_include_directories(DashboardServer PRIVATE
|
||||
"${PROJECT_SOURCE_DIR}/dCommon"
|
||||
"${PROJECT_SOURCE_DIR}/dCommon/dClient"
|
||||
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/MySQL"
|
||||
"${PROJECT_SOURCE_DIR}/dNet"
|
||||
"${PROJECT_SOURCE_DIR}/dWeb"
|
||||
"${PROJECT_SOURCE_DIR}/dServer"
|
||||
"${PROJECT_SOURCE_DIR}/thirdparty"
|
||||
"${PROJECT_SOURCE_DIR}/thirdparty/nlohmann"
|
||||
"${PROJECT_SOURCE_DIR}/dDashboardServer"
|
||||
"${PROJECT_SOURCE_DIR}/dDashboardServer/auth"
|
||||
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes"
|
||||
)
|
||||
|
||||
target_link_libraries(DashboardServer ${COMMON_LIBRARIES} dWeb dServer bcrypt OpenSSL::Crypto DashboardRoutes DashboardAuth)
|
||||
|
||||
|
||||
# Copy static files and templates to build directory (always copy)
|
||||
add_custom_command(TARGET DashboardServer POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E remove_directory
|
||||
${CMAKE_BINARY_DIR}/dDashboardServer/static
|
||||
COMMENT "Removing old static files"
|
||||
)
|
||||
|
||||
add_custom_command(TARGET DashboardServer POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/static
|
||||
${CMAKE_BINARY_DIR}/dDashboardServer/static
|
||||
COMMENT "Copying DashboardServer static files"
|
||||
)
|
||||
|
||||
add_custom_command(TARGET DashboardServer POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E remove_directory
|
||||
${CMAKE_BINARY_DIR}/dDashboardServer/templates
|
||||
COMMENT "Removing old templates"
|
||||
)
|
||||
|
||||
add_custom_command(TARGET DashboardServer POST_BUILD
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/templates
|
||||
${CMAKE_BINARY_DIR}/dDashboardServer/templates
|
||||
COMMENT "Copying DashboardServer templates"
|
||||
)
|
||||
@@ -1,203 +0,0 @@
|
||||
#include <chrono>
|
||||
#include <cstdlib>
|
||||
#include <iostream>
|
||||
#include <thread>
|
||||
#include <csignal>
|
||||
#include <memory>
|
||||
|
||||
#include "CDClientDatabase.h"
|
||||
#include "CDClientManager.h"
|
||||
#include "Database.h"
|
||||
#include "dConfig.h"
|
||||
#include "Logger.h"
|
||||
#include "dServer.h"
|
||||
#include "AssetManager.h"
|
||||
#include "BinaryPathFinder.h"
|
||||
#include "ServiceType.h"
|
||||
#include "MessageType/Master.h"
|
||||
#include "Game.h"
|
||||
#include "BitStreamUtils.h"
|
||||
#include "Diagnostics.h"
|
||||
#include "Web.h"
|
||||
#include "Server.h"
|
||||
|
||||
#include "ServerState.h"
|
||||
#include "APIRoutes.h"
|
||||
#include "StaticRoutes.h"
|
||||
#include "DashboardRoutes.h"
|
||||
#include "WSRoutes.h"
|
||||
#include "AuthRoutes.h"
|
||||
#include "AuthMiddleware.h"
|
||||
|
||||
namespace Game {
|
||||
Logger* logger = nullptr;
|
||||
dServer* server = nullptr;
|
||||
dConfig* config = nullptr;
|
||||
Game::signal_t lastSignal = 0;
|
||||
std::mt19937 randomEngine;
|
||||
}
|
||||
|
||||
// Define global server state
|
||||
namespace ServerState {
|
||||
ServerStatus g_AuthStatus{};
|
||||
ServerStatus g_ChatStatus{};
|
||||
std::vector<WorldInstanceInfo> g_WorldInstances{};
|
||||
std::mutex g_StatusMutex{};
|
||||
}
|
||||
|
||||
namespace {
|
||||
dServer* g_Server = nullptr;
|
||||
bool g_RequestedServerList = false;
|
||||
}
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
Diagnostics::SetProduceMemoryDump(true);
|
||||
std::signal(SIGINT, Game::OnSignal);
|
||||
std::signal(SIGTERM, Game::OnSignal);
|
||||
|
||||
uint32_t maxClients = 999;
|
||||
uint32_t ourPort = 2006;
|
||||
std::string ourIP = "127.0.0.1";
|
||||
|
||||
// Read config
|
||||
Game::config = new dConfig("dashboardconfig.ini");
|
||||
|
||||
// Setup logger
|
||||
Server::SetupLogger("DashboardServer");
|
||||
if (!Game::logger) return EXIT_FAILURE;
|
||||
Game::config->LogSettings();
|
||||
|
||||
LOG("Starting Dashboard Server");
|
||||
|
||||
// Load settings
|
||||
if (Game::config->GetValue("max_clients") != "")
|
||||
maxClients = std::stoi(Game::config->GetValue("max_clients"));
|
||||
|
||||
if (Game::config->GetValue("port") != "")
|
||||
ourPort = std::atoi(Game::config->GetValue("port").c_str());
|
||||
|
||||
if (Game::config->GetValue("listen_ip") != "")
|
||||
ourIP = Game::config->GetValue("listen_ip");
|
||||
|
||||
// Connect to CDClient database
|
||||
try {
|
||||
const std::string cdclientPath = BinaryPathFinder::GetBinaryDir() / "resServer/CDServer.sqlite";
|
||||
CDClientDatabase::Connect(cdclientPath);
|
||||
} catch (std::exception& ex) {
|
||||
LOG("Failed to connect to CDClient database: %s", ex.what());
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
// Connect to the database
|
||||
try {
|
||||
Database::Connect();
|
||||
} catch (std::exception& ex) {
|
||||
LOG("Failed to connect to the database: %s", ex.what());
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
// Get master info from database
|
||||
std::string masterIP = "localhost";
|
||||
uint32_t masterPort = 1000;
|
||||
std::string masterPassword;
|
||||
auto masterInfo = Database::Get()->GetMasterInfo();
|
||||
if (masterInfo) {
|
||||
masterIP = masterInfo->ip;
|
||||
masterPort = masterInfo->port;
|
||||
masterPassword = masterInfo->password;
|
||||
}
|
||||
|
||||
// Setup network server for communicating with Master
|
||||
g_Server = new dServer(
|
||||
masterIP,
|
||||
ourPort,
|
||||
0,
|
||||
maxClients,
|
||||
false,
|
||||
false,
|
||||
Game::logger,
|
||||
masterIP,
|
||||
masterPort,
|
||||
ServiceType::DASHBOARD, // Connect as dashboard to master
|
||||
Game::config,
|
||||
&Game::lastSignal,
|
||||
masterPassword
|
||||
);
|
||||
|
||||
// Initialize web server
|
||||
if (!Game::web.Startup(ourIP, ourPort)) {
|
||||
LOG("Failed to start web server on %s:%d", ourIP.c_str(), ourPort);
|
||||
return EXIT_FAILURE;
|
||||
}
|
||||
|
||||
// Register global middleware
|
||||
Game::web.AddGlobalMiddleware(std::make_shared<AuthMiddleware>());
|
||||
|
||||
// Register routes in order: API, Static, Auth, WebSocket, Dashboard (dashboard MUST be last)
|
||||
RegisterAPIRoutes();
|
||||
RegisterStaticRoutes();
|
||||
RegisterAuthRoutes();
|
||||
RegisterWSRoutes();
|
||||
RegisterDashboardRoutes(); // Must be last - catches all unmatched routes
|
||||
|
||||
LOG("Dashboard Server started successfully on %s:%d", ourIP.c_str(), ourPort);
|
||||
LOG("Connected to Master Server at %s:%d", masterIP.c_str(), masterPort);
|
||||
|
||||
// Main loop
|
||||
auto lastTime = std::chrono::high_resolution_clock::now();
|
||||
auto lastBroadcast = lastTime;
|
||||
auto currentTime = lastTime;
|
||||
constexpr float deltaTime = 1.0f / 60.0f; // 60 FPS
|
||||
constexpr float broadcastInterval = 2000.0f; // Broadcast every 2 seconds
|
||||
|
||||
while (!Game::ShouldShutdown()) {
|
||||
currentTime = std::chrono::high_resolution_clock::now();
|
||||
const auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(currentTime - lastTime).count();
|
||||
const auto elapsedSinceBroadcast = std::chrono::duration_cast<std::chrono::milliseconds>(currentTime - lastBroadcast).count();
|
||||
|
||||
if (elapsed >= 1000.0f / 60.0f) {
|
||||
// // Handle master server packets
|
||||
// Packet* packet = g_Server->ReceiveFromMaster();
|
||||
// if (packet) {
|
||||
// RakNet::BitStream bitStream(packet->data, packet->length, false);
|
||||
// PacketHandler::HandlePacket(bitStream, packet->systemAddress);
|
||||
// g_Server->DeallocateMasterPacket(packet);
|
||||
// }
|
||||
|
||||
// // Handle RakNet protocol packets from connected servers
|
||||
// packet = g_Server->Receive();
|
||||
// while (packet) {
|
||||
// RakNet::BitStream bitStream(packet->data, packet->length, false);
|
||||
// PacketHandler::HandlePacket(bitStream, packet->systemAddress);
|
||||
// g_Server->DeallocatePacket(packet);
|
||||
// packet = g_Server->Receive();
|
||||
// }
|
||||
|
||||
// Handle web requests
|
||||
Game::web.ReceiveRequests();
|
||||
|
||||
// Broadcast dashboard updates periodically
|
||||
if (elapsedSinceBroadcast >= broadcastInterval) {
|
||||
BroadcastDashboardUpdate();
|
||||
lastBroadcast = currentTime;
|
||||
}
|
||||
|
||||
lastTime = currentTime;
|
||||
}
|
||||
|
||||
std::this_thread::sleep_for(std::chrono::milliseconds(1));
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
Database::Destroy("DashboardServer");
|
||||
delete g_Server;
|
||||
g_Server = nullptr;
|
||||
delete Game::logger;
|
||||
Game::logger = nullptr;
|
||||
delete Game::config;
|
||||
Game::config = nullptr;
|
||||
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
@@ -1,132 +0,0 @@
|
||||
#include "AuthMiddleware.h"
|
||||
#include "DashboardAuthService.h"
|
||||
#include "Game.h"
|
||||
#include "Logger.h"
|
||||
#include <string>
|
||||
#include <cctype>
|
||||
|
||||
// Helper to extract cookie value from header
|
||||
static std::string ExtractCookieValue(const std::string& cookieHeader, const std::string& cookieName) {
|
||||
std::string searchStr = cookieName + "=";
|
||||
size_t pos = cookieHeader.find(searchStr);
|
||||
|
||||
if (pos == std::string::npos) {
|
||||
return "";
|
||||
}
|
||||
|
||||
size_t valueStart = pos + searchStr.length();
|
||||
size_t valueEnd = cookieHeader.find(";", valueStart);
|
||||
|
||||
if (valueEnd == std::string::npos) {
|
||||
valueEnd = cookieHeader.length();
|
||||
}
|
||||
|
||||
std::string value = cookieHeader.substr(valueStart, valueEnd - valueStart);
|
||||
|
||||
// URL decode the value
|
||||
std::string decoded;
|
||||
for (size_t i = 0; i < value.length(); ++i) {
|
||||
if (value[i] == '%' && i + 2 < value.length()) {
|
||||
std::string hex = value.substr(i + 1, 2);
|
||||
char* endptr;
|
||||
int charCode = static_cast<int>(std::strtol(hex.c_str(), &endptr, 16));
|
||||
if (endptr - hex.c_str() == 2) {
|
||||
decoded += static_cast<char>(charCode);
|
||||
i += 2;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
decoded += value[i];
|
||||
}
|
||||
|
||||
return decoded;
|
||||
}
|
||||
|
||||
std::string AuthMiddleware::ExtractTokenFromQueryString(const std::string& queryString) {
|
||||
if (queryString.empty()) {
|
||||
return "";
|
||||
}
|
||||
|
||||
// Parse query string to find token parameter
|
||||
// Expected format: "?token=eyJhbGc..."
|
||||
std::string tokenPrefix = "token=";
|
||||
size_t tokenPos = queryString.find(tokenPrefix);
|
||||
|
||||
if (tokenPos == std::string::npos) {
|
||||
return "";
|
||||
}
|
||||
|
||||
// Extract token value (from "token=" to next "&" or end of string)
|
||||
size_t valueStart = tokenPos + tokenPrefix.length();
|
||||
size_t valueEnd = queryString.find("&", valueStart);
|
||||
|
||||
if (valueEnd == std::string::npos) {
|
||||
valueEnd = queryString.length();
|
||||
}
|
||||
|
||||
return queryString.substr(valueStart, valueEnd - valueStart);
|
||||
}
|
||||
|
||||
std::string AuthMiddleware::ExtractTokenFromCookies(const std::string& cookieHeader) {
|
||||
if (cookieHeader.empty()) {
|
||||
return "";
|
||||
}
|
||||
|
||||
// Extract dashboardToken cookie value
|
||||
return ExtractCookieValue(cookieHeader, "dashboardToken");
|
||||
}
|
||||
|
||||
std::string AuthMiddleware::ExtractTokenFromAuthHeader(const std::string& authHeader) {
|
||||
if (authHeader.empty()) {
|
||||
return "";
|
||||
}
|
||||
|
||||
// Check for "Bearer <token>" format
|
||||
if (authHeader.substr(0, 7) == "Bearer ") {
|
||||
return authHeader.substr(7);
|
||||
}
|
||||
|
||||
// Check for "Token <token>" format
|
||||
if (authHeader.substr(0, 6) == "Token ") {
|
||||
return authHeader.substr(6);
|
||||
}
|
||||
|
||||
// If no prefix, assume raw token
|
||||
return authHeader;
|
||||
}
|
||||
|
||||
bool AuthMiddleware::Process(HTTPContext& context, HTTPReply& reply) {
|
||||
// Try to extract token from various sources (in priority order)
|
||||
std::string token = ExtractTokenFromQueryString(context.queryString);
|
||||
|
||||
if (token.empty()) {
|
||||
const std::string& cookieHeader = context.GetHeader("Cookie");
|
||||
token = ExtractTokenFromCookies(cookieHeader);
|
||||
}
|
||||
|
||||
if (token.empty()) {
|
||||
const std::string& authHeader = context.GetHeader("Authorization");
|
||||
token = ExtractTokenFromAuthHeader(authHeader);
|
||||
}
|
||||
|
||||
// If we found a token, try to verify it
|
||||
if (!token.empty()) {
|
||||
std::string username;
|
||||
uint8_t gmLevel{};
|
||||
|
||||
if (DashboardAuthService::VerifyToken(token, username, gmLevel)) {
|
||||
context.isAuthenticated = true;
|
||||
context.authenticatedUser = username;
|
||||
context.gmLevel = gmLevel;
|
||||
LOG_DEBUG("User %s authenticated via API token (GM level %d)", username.c_str(), gmLevel);
|
||||
return true;
|
||||
} else {
|
||||
LOG_DEBUG("Invalid authentication token provided");
|
||||
return true; // Continue - let routes decide if auth is required
|
||||
}
|
||||
}
|
||||
|
||||
// No token found - continue without authentication
|
||||
// Routes can use RequireAuthMiddleware to enforce authentication
|
||||
return true;
|
||||
}
|
||||
@@ -1,34 +0,0 @@
|
||||
#ifndef __AUTHMIDDLEWARE_H__
|
||||
#define __AUTHMIDDLEWARE_H__
|
||||
|
||||
#include <string>
|
||||
#include <memory>
|
||||
#include "IHTTPMiddleware.h"
|
||||
|
||||
/**
|
||||
* AuthMiddleware: Extracts and verifies authentication tokens
|
||||
*
|
||||
* Token extraction sources (in priority order):
|
||||
* 1. Query parameter: ?token=eyJhbGc...
|
||||
* 2. Cookie: dashboardToken=...
|
||||
* 3. Authorization header: Bearer <token> or Token <token>
|
||||
*
|
||||
* Sets HTTPContext.isAuthenticated, HTTPContext.authenticatedUser,
|
||||
* and HTTPContext.gmLevel if token is valid.
|
||||
*/
|
||||
class AuthMiddleware final : public IHTTPMiddleware {
|
||||
public:
|
||||
AuthMiddleware() = default;
|
||||
~AuthMiddleware() override = default;
|
||||
|
||||
bool Process(HTTPContext& context, HTTPReply& reply) override;
|
||||
std::string GetName() const override { return "AuthMiddleware"; }
|
||||
|
||||
private:
|
||||
// Extract token from various sources
|
||||
static std::string ExtractTokenFromQueryString(const std::string& queryString);
|
||||
static std::string ExtractTokenFromCookies(const std::string& cookieHeader);
|
||||
static std::string ExtractTokenFromAuthHeader(const std::string& authHeader);
|
||||
};
|
||||
|
||||
#endif // !__AUTHMIDDLEWARE_H__
|
||||
@@ -1,28 +0,0 @@
|
||||
set(DASHBOARDAUTH_SOURCES
|
||||
"JWTUtils.cpp"
|
||||
"DashboardAuthService.cpp"
|
||||
"AuthMiddleware.cpp"
|
||||
"RequireAuthMiddleware.cpp"
|
||||
)
|
||||
|
||||
add_library(DashboardAuth STATIC ${DASHBOARDAUTH_SOURCES})
|
||||
|
||||
target_include_directories(DashboardAuth PRIVATE
|
||||
"${PROJECT_SOURCE_DIR}/dCommon"
|
||||
"${PROJECT_SOURCE_DIR}/dCommon/dClient"
|
||||
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/MySQL"
|
||||
"${PROJECT_SOURCE_DIR}/dNet"
|
||||
"${PROJECT_SOURCE_DIR}/dWeb"
|
||||
"${PROJECT_SOURCE_DIR}/dServer"
|
||||
"${PROJECT_SOURCE_DIR}/thirdparty"
|
||||
"${PROJECT_SOURCE_DIR}/thirdparty/nlohmann"
|
||||
"${PROJECT_SOURCE_DIR}/dDashboardServer/auth"
|
||||
)
|
||||
|
||||
target_link_libraries(DashboardAuth PRIVATE ${COMMON_LIBRARIES} dWeb dServer bcrypt OpenSSL::Crypto)
|
||||
@@ -1,144 +0,0 @@
|
||||
#include "DashboardAuthService.h"
|
||||
#include "JWTUtils.h"
|
||||
#include "Database.h"
|
||||
#include "Logger.h"
|
||||
#include "Game.h"
|
||||
#include "dConfig.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include <bcrypt/bcrypt.h>
|
||||
#include <ctime>
|
||||
|
||||
namespace {
|
||||
constexpr int64_t LOCKOUT_DURATION = 15 * 60; // 15 minutes in seconds
|
||||
|
||||
}
|
||||
|
||||
DashboardAuthService::LoginResult DashboardAuthService::Login(
|
||||
const std::string& username,
|
||||
const std::string& password,
|
||||
bool rememberMe) {
|
||||
|
||||
LoginResult result;
|
||||
|
||||
if (username.empty() || password.empty()) {
|
||||
result.message = "Username and password are required";
|
||||
return result;
|
||||
}
|
||||
|
||||
if (password.length() > 40) {
|
||||
result.message = "Password exceeds maximum length (40 characters)";
|
||||
return result;
|
||||
}
|
||||
|
||||
try {
|
||||
// Get account info
|
||||
auto accountInfo = Database::Get()->GetAccountInfo(username);
|
||||
if (!accountInfo) {
|
||||
result.message = "Invalid username or password";
|
||||
LOG_DEBUG("Login attempt for non-existent user: %s", username.c_str());
|
||||
return result;
|
||||
}
|
||||
|
||||
uint32_t accountId = accountInfo->id;
|
||||
|
||||
// Check if account is locked
|
||||
bool isLockedOut = Database::Get()->IsLockedOut(accountId);
|
||||
|
||||
if (isLockedOut) {
|
||||
// Record failed attempt even without checking password
|
||||
Database::Get()->RecordFailedAttempt(accountId);
|
||||
uint8_t failedAttempts = Database::Get()->GetFailedAttempts(accountId);
|
||||
|
||||
result.message = "Account is locked due to too many failed attempts";
|
||||
result.accountLocked = true;
|
||||
LOG("Login attempt on locked account: %s (failed attempts: %d)", username.c_str(), failedAttempts);
|
||||
return result;
|
||||
}
|
||||
|
||||
// Check password
|
||||
if (::bcrypt_checkpw(password.c_str(), accountInfo->bcryptPassword.c_str()) != 0) {
|
||||
// Record failed attempt
|
||||
Database::Get()->RecordFailedAttempt(accountId);
|
||||
uint8_t newFailedAttempts = Database::Get()->GetFailedAttempts(accountId);
|
||||
|
||||
// Lock account after 3 failed attempts
|
||||
if (newFailedAttempts >= 3) {
|
||||
int64_t lockoutUntil = std::time(nullptr) + LOCKOUT_DURATION;
|
||||
Database::Get()->SetLockout(accountId, lockoutUntil);
|
||||
result.message = "Account locked due to too many failed attempts";
|
||||
result.accountLocked = true;
|
||||
LOG("Account locked after failed attempts: %s", username.c_str());
|
||||
} else {
|
||||
result.message = "Invalid username or password";
|
||||
LOG_DEBUG("Failed login attempt for user: %s (attempt %d/3)",
|
||||
username.c_str(), newFailedAttempts);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// Check GM level
|
||||
if (!HasDashboardAccess(static_cast<uint8_t>(accountInfo->maxGmLevel))) {
|
||||
result.message = "Access denied: insufficient permissions";
|
||||
LOG("Access denied for non-admin user: %s", username.c_str());
|
||||
return result;
|
||||
}
|
||||
|
||||
// Successful login
|
||||
Database::Get()->ClearFailedAttempts(accountId);
|
||||
result.success = true;
|
||||
result.gmLevel = static_cast<uint8_t>(accountInfo->maxGmLevel);
|
||||
result.token = JWTUtils::GenerateToken(username, result.gmLevel, rememberMe);
|
||||
result.message = "Login successful";
|
||||
|
||||
LOG("Successful login: %s (GM Level: %d)", username.c_str(), result.gmLevel);
|
||||
return result;
|
||||
|
||||
} catch (const std::exception& ex) {
|
||||
result.message = "An error occurred during login";
|
||||
LOG("Error during login process: %s", ex.what());
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
bool DashboardAuthService::VerifyToken(const std::string& token, std::string& username, uint8_t& gmLevel) {
|
||||
JWTUtils::JWTPayload payload;
|
||||
if (!JWTUtils::ValidateToken(token, payload)) {
|
||||
LOG_DEBUG("Token validation failed: invalid or expired JWT");
|
||||
return false;
|
||||
}
|
||||
|
||||
username = payload.username;
|
||||
gmLevel = payload.gmLevel;
|
||||
|
||||
// Optionally verify user still exists and has access
|
||||
try {
|
||||
auto accountInfo = Database::Get()->GetAccountInfo(username);
|
||||
if (!accountInfo || !HasDashboardAccess(static_cast<uint8_t>(accountInfo->maxGmLevel))) {
|
||||
LOG_DEBUG("Token verification failed: user no longer has access");
|
||||
return false;
|
||||
}
|
||||
} catch (const std::exception& ex) {
|
||||
LOG_DEBUG("Error verifying user during token validation: %s", ex.what());
|
||||
return false;
|
||||
}
|
||||
|
||||
LOG_DEBUG("Token verified successfully for user: %s (GM Level: %d)", username.c_str(), gmLevel);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool DashboardAuthService::HasDashboardAccess(uint8_t gmLevel) {
|
||||
// Get minimum GM level from config (default 0 = any user)
|
||||
uint8_t minGmLevel = 0;
|
||||
|
||||
if (Game::config) {
|
||||
const std::string& minGmLevelStr = Game::config->GetValue("min_dashboard_gm_level");
|
||||
if (!minGmLevelStr.empty()) {
|
||||
const auto parsed = GeneralUtils::TryParse<uint8_t>(minGmLevelStr);
|
||||
if (parsed) {
|
||||
minGmLevel = parsed.value();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return gmLevel >= minGmLevel;
|
||||
}
|
||||
@@ -1,47 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <cstdint>
|
||||
|
||||
/**
|
||||
* Dashboard authentication service
|
||||
* Handles user login, password verification, and account lockout
|
||||
*/
|
||||
class DashboardAuthService {
|
||||
public:
|
||||
/**
|
||||
* Login result structure
|
||||
*/
|
||||
struct LoginResult {
|
||||
bool success{false};
|
||||
std::string message{};
|
||||
std::string token{}; // JWT token if successful
|
||||
uint8_t gmLevel{0}; // GM level if successful
|
||||
bool accountLocked{false}; // Account is locked out
|
||||
};
|
||||
|
||||
/**
|
||||
* Attempt to log in with username and password
|
||||
* @param username The username
|
||||
* @param password The plaintext password (max 40 characters)
|
||||
* @param rememberMe If true, extends token expiration to 30 days
|
||||
* @return LoginResult with success status and JWT token if successful
|
||||
*/
|
||||
static LoginResult Login(const std::string& username, const std::string& password, bool rememberMe = false);
|
||||
|
||||
/**
|
||||
* Verify that a token is valid and get the username
|
||||
* @param token The JWT token
|
||||
* @param username Output parameter for the username
|
||||
* @param gmLevel Output parameter for the GM level
|
||||
* @return true if token is valid
|
||||
*/
|
||||
static bool VerifyToken(const std::string& token, std::string& username, uint8_t& gmLevel);
|
||||
|
||||
/**
|
||||
* Check if user has required GM level for dashboard access
|
||||
* @param gmLevel The user's GM level
|
||||
* @return true if user can access dashboard (GM level > 0)
|
||||
*/
|
||||
static bool HasDashboardAccess(uint8_t gmLevel);
|
||||
};
|
||||
@@ -1,186 +0,0 @@
|
||||
#include "JWTUtils.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "Logger.h"
|
||||
#include "json.hpp"
|
||||
#include <ctime>
|
||||
#include <cstring>
|
||||
#include <openssl/hmac.h>
|
||||
#include <openssl/sha.h>
|
||||
|
||||
namespace {
|
||||
std::string g_Secret = "default-secret-change-me";
|
||||
|
||||
// Simple base64 encoding
|
||||
std::string Base64Encode(const std::string& input) {
|
||||
static const char* base64_chars =
|
||||
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
|
||||
std::string ret;
|
||||
int i = 0;
|
||||
unsigned char char_array_3[3];
|
||||
unsigned char char_array_4[4];
|
||||
|
||||
for (size_t n = 0; n < input.length(); n++) {
|
||||
char_array_3[i++] = input[n];
|
||||
if (i == 3) {
|
||||
char_array_4[0] = (char_array_3[0] & 0xfc) >> 2;
|
||||
char_array_4[1] = ((char_array_3[0] & 0x03) << 4) + ((char_array_3[1] & 0xf0) >> 4);
|
||||
char_array_4[2] = ((char_array_3[1] & 0x0f) << 2) + ((char_array_3[2] & 0xc0) >> 6);
|
||||
char_array_4[3] = char_array_3[2] & 0x3f;
|
||||
for (i = 0; i < 4; i++) ret += base64_chars[char_array_4[i]];
|
||||
i = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (i) {
|
||||
for (int j = i; j < 3; j++) char_array_3[j] = '\0';
|
||||
char_array_4[0] = (char_array_3[0] & 0xfc) >> 2;
|
||||
char_array_4[1] = ((char_array_3[0] & 0x03) << 4) + ((char_array_3[1] & 0xf0) >> 4);
|
||||
char_array_4[2] = ((char_array_3[1] & 0x0f) << 2) + ((char_array_3[2] & 0xc0) >> 6);
|
||||
for (int j = 0; j <= i; j++) ret += base64_chars[char_array_4[j]];
|
||||
while (i++ < 3) ret += '=';
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Simple base64 decoding
|
||||
std::string Base64Decode(const std::string& encoded_string) {
|
||||
static const std::string base64_chars =
|
||||
"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
|
||||
int in_len = encoded_string.size();
|
||||
int i = 0, j = 0, in_ = 0;
|
||||
unsigned char char_array_4[4], char_array_3[3];
|
||||
std::string ret;
|
||||
|
||||
while (in_len-- && (encoded_string[in_] != '=') &&
|
||||
(isalnum(encoded_string[in_]) || encoded_string[in_] == '+' || encoded_string[in_] == '/')) {
|
||||
char_array_4[i++] = encoded_string[in_]; in_++;
|
||||
if (i == 4) {
|
||||
for (i = 0; i < 4; i++) char_array_4[i] = base64_chars.find(char_array_4[i]);
|
||||
char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4);
|
||||
char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2);
|
||||
char_array_3[2] = ((char_array_4[2] & 0x3) << 6) + char_array_4[3];
|
||||
for (i = 0; i < 3; i++) ret += char_array_3[i];
|
||||
i = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (i) {
|
||||
for (j = i; j < 4; j++) char_array_4[j] = 0;
|
||||
for (j = 0; j < 4; j++) char_array_4[j] = base64_chars.find(char_array_4[j]);
|
||||
char_array_3[0] = (char_array_4[0] << 2) + ((char_array_4[1] & 0x30) >> 4);
|
||||
char_array_3[1] = ((char_array_4[1] & 0xf) << 4) + ((char_array_4[2] & 0x3c) >> 2);
|
||||
for (j = 0; j < i - 1; j++) ret += char_array_3[j];
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
// HMAC-SHA256
|
||||
std::string HmacSha256(const std::string& key, const std::string& message) {
|
||||
unsigned char* digest = HMAC(EVP_sha256(),
|
||||
reinterpret_cast<const unsigned char*>(key.c_str()), key.length(),
|
||||
reinterpret_cast<const unsigned char*>(message.c_str()), message.length(),
|
||||
nullptr, nullptr);
|
||||
|
||||
std::string result(reinterpret_cast<char*>(digest), SHA256_DIGEST_LENGTH);
|
||||
return result;
|
||||
}
|
||||
|
||||
// Create signature for JWT
|
||||
std::string CreateSignature(const std::string& header, const std::string& payload, const std::string& secret) {
|
||||
std::string message = header + "." + payload;
|
||||
std::string signature = HmacSha256(secret, message);
|
||||
return Base64Encode(signature);
|
||||
}
|
||||
|
||||
// Verify JWT signature
|
||||
bool VerifySignature(const std::string& header, const std::string& payload, const std::string& signature, const std::string& secret) {
|
||||
std::string expected = CreateSignature(header, payload, secret);
|
||||
return signature == expected;
|
||||
}
|
||||
}
|
||||
|
||||
namespace JWTUtils {
|
||||
void SetSecretKey(const std::string& secret) {
|
||||
if (secret.empty()) {
|
||||
LOG("Warning: JWT secret key is empty, using default");
|
||||
return;
|
||||
}
|
||||
g_Secret = secret;
|
||||
}
|
||||
|
||||
std::string GenerateToken(const std::string& username, uint8_t gmLevel, bool rememberMe) {
|
||||
// Header
|
||||
std::string header = R"({"alg":"HS256","typ":"JWT"})";
|
||||
std::string encodedHeader = Base64Encode(header);
|
||||
|
||||
// Payload
|
||||
int64_t now = std::time(nullptr);
|
||||
int64_t expiresAt = now + (rememberMe ? 30 * 24 * 60 * 60 : 24 * 60 * 60); // 30 days or 24 hours
|
||||
|
||||
std::string payload = R"({"username":")" + username + R"(","gmLevel":)" + std::to_string(gmLevel) +
|
||||
R"(,"rememberMe":)" + (rememberMe ? "true" : "false") +
|
||||
R"(,"iat":)" + std::to_string(now) +
|
||||
R"(,"exp":)" + std::to_string(expiresAt) + "}";
|
||||
std::string encodedPayload = Base64Encode(payload);
|
||||
|
||||
// Signature
|
||||
std::string signature = CreateSignature(encodedHeader, encodedPayload, g_Secret);
|
||||
|
||||
return encodedHeader + "." + encodedPayload + "." + signature;
|
||||
}
|
||||
|
||||
bool ValidateToken(const std::string& token, JWTPayload& payload) {
|
||||
// Split token into parts
|
||||
size_t firstDot = token.find('.');
|
||||
size_t secondDot = token.find('.', firstDot + 1);
|
||||
|
||||
if (firstDot == std::string::npos || secondDot == std::string::npos) {
|
||||
LOG_DEBUG("Invalid JWT format");
|
||||
return false;
|
||||
}
|
||||
|
||||
std::string header = token.substr(0, firstDot);
|
||||
std::string encodedPayload = token.substr(firstDot + 1, secondDot - firstDot - 1);
|
||||
std::string signature = token.substr(secondDot + 1);
|
||||
|
||||
// Verify signature
|
||||
if (!VerifySignature(header, encodedPayload, signature, g_Secret)) {
|
||||
LOG_DEBUG("Invalid JWT signature");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Decode and parse payload
|
||||
std::string decodedPayload = Base64Decode(encodedPayload);
|
||||
try {
|
||||
auto json = nlohmann::json::parse(decodedPayload);
|
||||
|
||||
payload.username = json.value("username", "");
|
||||
payload.gmLevel = json.value("gmLevel", 0);
|
||||
payload.rememberMe = json.value("rememberMe", false);
|
||||
payload.issuedAt = json.value("iat", 0);
|
||||
payload.expiresAt = json.value("exp", 0);
|
||||
|
||||
if (payload.username.empty()) {
|
||||
LOG_DEBUG("JWT missing username");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Check expiration
|
||||
if (IsTokenExpired(payload.expiresAt)) {
|
||||
LOG_DEBUG("JWT token expired");
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
} catch (const std::exception& ex) {
|
||||
LOG_DEBUG("Error parsing JWT payload: %s", ex.what());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool IsTokenExpired(int64_t expiresAt) {
|
||||
return std::time(nullptr) > expiresAt;
|
||||
}
|
||||
}
|
||||
@@ -1,52 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include <ctime>
|
||||
#include "json_fwd.hpp"
|
||||
|
||||
/**
|
||||
* JWT Token utilities for dashboard authentication
|
||||
* Provides secure token generation, validation, and parsing
|
||||
*/
|
||||
namespace JWTUtils {
|
||||
/**
|
||||
* JWT payload structure
|
||||
*/
|
||||
struct JWTPayload {
|
||||
std::string username{};
|
||||
uint8_t gmLevel{0};
|
||||
bool rememberMe{false};
|
||||
int64_t issuedAt{0};
|
||||
int64_t expiresAt{0};
|
||||
};
|
||||
|
||||
/**
|
||||
* Generate a new JWT token
|
||||
* @param username The username to encode in the token
|
||||
* @param gmLevel The GM level of the user
|
||||
* @param rememberMe If true, extends token expiration to 30 days; otherwise 24 hours
|
||||
* @return Signed JWT token string
|
||||
*/
|
||||
std::string GenerateToken(const std::string& username, uint8_t gmLevel, bool rememberMe = false);
|
||||
|
||||
/**
|
||||
* Validate and decode a JWT token
|
||||
* @param token The JWT token to validate
|
||||
* @param payload Output parameter for the decoded payload
|
||||
* @return true if token is valid and not expired, false otherwise
|
||||
*/
|
||||
bool ValidateToken(const std::string& token, JWTPayload& payload);
|
||||
|
||||
/**
|
||||
* Check if a token is expired
|
||||
* @param expiresAt Expiration timestamp
|
||||
* @return true if token is expired
|
||||
*/
|
||||
bool IsTokenExpired(int64_t expiresAt);
|
||||
|
||||
/**
|
||||
* Set the JWT secret key (must be called once at startup)
|
||||
* @param secret The secret key for signing tokens
|
||||
*/
|
||||
void SetSecretKey(const std::string& secret);
|
||||
}
|
||||
@@ -1,35 +0,0 @@
|
||||
#include "RequireAuthMiddleware.h"
|
||||
#include "HTTPContext.h"
|
||||
#include "Web.h"
|
||||
#include "Game.h"
|
||||
#include "Logger.h"
|
||||
|
||||
RequireAuthMiddleware::RequireAuthMiddleware(uint8_t minGmLevel) : minGmLevel(minGmLevel) {}
|
||||
|
||||
bool RequireAuthMiddleware::Process(HTTPContext& context, HTTPReply& reply) {
|
||||
// Check if user is authenticated
|
||||
if (!context.isAuthenticated) {
|
||||
LOG_DEBUG("Unauthorized access attempt to %s from %s", context.path.c_str(), context.clientIP.c_str());
|
||||
reply.status = eHTTPStatusCode::FOUND;
|
||||
reply.message = "";
|
||||
reply.location = "/login";
|
||||
reply.contentType = eContentType::TEXT_HTML;
|
||||
return false; // Stop middleware chain and send reply
|
||||
}
|
||||
|
||||
// Check if user has required GM level
|
||||
if (context.gmLevel < minGmLevel) {
|
||||
LOG_DEBUG("Forbidden access attempt by user %s (GM level %d < %d required) to %s from %s",
|
||||
context.authenticatedUser.c_str(), context.gmLevel, minGmLevel,
|
||||
context.path.c_str(), context.clientIP.c_str());
|
||||
reply.status = eHTTPStatusCode::FORBIDDEN;
|
||||
reply.message = "{\"error\":\"Forbidden - Insufficient permissions\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
return false; // Stop middleware chain and send reply
|
||||
}
|
||||
|
||||
// Authentication passed
|
||||
LOG_DEBUG("User %s authenticated with GM level %d accessing %s",
|
||||
context.authenticatedUser.c_str(), context.gmLevel, context.path.c_str());
|
||||
return true; // Continue to next middleware or route handler
|
||||
}
|
||||
@@ -1,30 +0,0 @@
|
||||
#ifndef __REQUIREAUTHMIDDLEWARE_H__
|
||||
#define __REQUIREAUTHMIDDLEWARE_H__
|
||||
|
||||
#include <memory>
|
||||
#include <cstdint>
|
||||
#include "IHTTPMiddleware.h"
|
||||
|
||||
/**
|
||||
* RequireAuthMiddleware: Enforces authentication on protected routes
|
||||
*
|
||||
* Returns 401 Unauthorized if user is not authenticated
|
||||
* Returns 403 Forbidden if user's GM level is below minimum required
|
||||
*/
|
||||
class RequireAuthMiddleware final : public IHTTPMiddleware {
|
||||
public:
|
||||
/**
|
||||
* @param minGmLevel Minimum GM level required to access this route
|
||||
* 0 = any authenticated user, higher numbers = GM-only
|
||||
*/
|
||||
explicit RequireAuthMiddleware(uint8_t minGmLevel = 0);
|
||||
~RequireAuthMiddleware() override = default;
|
||||
|
||||
bool Process(HTTPContext& context, HTTPReply& reply) override;
|
||||
std::string GetName() const override { return "RequireAuthMiddleware"; }
|
||||
|
||||
private:
|
||||
uint8_t minGmLevel;
|
||||
};
|
||||
|
||||
#endif // !__REQUIREAUTHMIDDLEWARE_H__
|
||||
@@ -1,443 +0,0 @@
|
||||
#include "APIRoutes.h"
|
||||
#include "ServerState.h"
|
||||
#include "Web.h"
|
||||
#include "eHTTPMethod.h"
|
||||
#include "json.hpp"
|
||||
#include "Game.h"
|
||||
#include "Database.h"
|
||||
#include "Logger.h"
|
||||
#include "HTTPContext.h"
|
||||
#include "RequireAuthMiddleware.h"
|
||||
#include <memory>
|
||||
|
||||
void RegisterAPIRoutes() {
|
||||
// GET /api/status - Get overall server status
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = "/api/status",
|
||||
.method = eHTTPMethod::GET,
|
||||
.middleware = { std::make_shared<RequireAuthMiddleware>(0) },
|
||||
.handle = [](HTTPReply& reply, const HTTPContext& context) {
|
||||
nlohmann::json response = ServerState::GetServerStateJson();
|
||||
|
||||
reply.status = eHTTPStatusCode::OK;
|
||||
reply.message = response.dump();
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
}
|
||||
});
|
||||
|
||||
// GET /api/players - Get list of online players
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = "/api/players",
|
||||
.method = eHTTPMethod::GET,
|
||||
.middleware = { std::make_shared<RequireAuthMiddleware>(0) },
|
||||
.handle = [](HTTPReply& reply, const HTTPContext& context) {
|
||||
nlohmann::json response = {
|
||||
{"players", nlohmann::json::array()},
|
||||
{"count", 0}
|
||||
};
|
||||
|
||||
reply.status = eHTTPStatusCode::OK;
|
||||
reply.message = response.dump();
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
}
|
||||
});
|
||||
|
||||
// GET /api/accounts/count - Get total account count
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = "/api/accounts/count",
|
||||
.method = eHTTPMethod::GET,
|
||||
.middleware = { std::make_shared<RequireAuthMiddleware>(0) },
|
||||
.handle = [](HTTPReply& reply, const HTTPContext& context) {
|
||||
try {
|
||||
const uint32_t count = Database::Get()->GetAccountCount();
|
||||
nlohmann::json response = {{"count", count}};
|
||||
reply.status = eHTTPStatusCode::OK;
|
||||
reply.message = response.dump();
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
} catch (std::exception& ex) {
|
||||
LOG("Error in /api/accounts/count: %s", ex.what());
|
||||
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
|
||||
reply.message = "{\"error\":\"Database error\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// GET /api/characters/count - Get total character count
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = "/api/characters/count",
|
||||
.method = eHTTPMethod::GET,
|
||||
.middleware = { std::make_shared<RequireAuthMiddleware>(0) },
|
||||
.handle = [](HTTPReply& reply, const HTTPContext& context) {
|
||||
try {
|
||||
const uint32_t count = Database::Get()->GetCharacterCount();
|
||||
nlohmann::json response = {{"count", count}};
|
||||
reply.status = eHTTPStatusCode::OK;
|
||||
reply.message = response.dump();
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
} catch (std::exception& ex) {
|
||||
LOG("Error in /api/characters/count: %s", ex.what());
|
||||
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
|
||||
reply.message = "{\"error\":\"Database error\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// POST /api/tables/accounts - Get accounts table data (DataTables.js format)
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = "/api/tables/accounts",
|
||||
.method = eHTTPMethod::POST,
|
||||
.middleware = { std::make_shared<RequireAuthMiddleware>(0) },
|
||||
.handle = [](HTTPReply& reply, const HTTPContext& context) {
|
||||
try {
|
||||
// Only admins (GM > 0) can access table data
|
||||
if (context.gmLevel == 0) {
|
||||
reply.status = eHTTPStatusCode::FORBIDDEN;
|
||||
reply.message = "{\"error\":\"Forbidden - Admin access required\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
return;
|
||||
}
|
||||
|
||||
nlohmann::json requestData = nlohmann::json::parse(context.body);
|
||||
|
||||
// Extract DataTables parameters
|
||||
uint32_t draw = requestData.value("draw", 1);
|
||||
uint32_t start = requestData.value("start", 0);
|
||||
uint32_t length = requestData.value("length", 10);
|
||||
|
||||
// Extract search - it can be a string or an object with a "value" property
|
||||
std::string search = "";
|
||||
if (requestData.contains("search")) {
|
||||
if (requestData["search"].is_string()) {
|
||||
search = requestData["search"].get<std::string>();
|
||||
} else if (requestData["search"].is_object() && requestData["search"].contains("value")) {
|
||||
search = requestData["search"]["value"].get<std::string>();
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t orderColumn = 0;
|
||||
bool orderAsc = true;
|
||||
|
||||
// Extract order parameters
|
||||
if (requestData.contains("order") && requestData["order"].is_array() && requestData["order"].size() > 0) {
|
||||
orderColumn = requestData["order"][0].value("column", 0);
|
||||
orderAsc = requestData["order"][0].value("dir", "asc") == "asc";
|
||||
}
|
||||
|
||||
// Get the accounts table data
|
||||
nlohmann::json response = Database::Get()->GetAccountsTable(start, length, search, orderColumn, orderAsc);
|
||||
|
||||
reply.status = eHTTPStatusCode::OK;
|
||||
reply.message = response.dump();
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
} catch (const nlohmann::json::exception& jsonEx) {
|
||||
LOG("JSON error in /api/tables/accounts: %s", jsonEx.what());
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = "{\"error\":\"Invalid JSON\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
} catch (std::exception& ex) {
|
||||
LOG("Error in /api/tables/accounts: %s", ex.what());
|
||||
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
|
||||
reply.message = "{\"error\":\"Database error\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// POST /api/tables/characters - Get characters table data (DataTables.js format)
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = "/api/tables/characters",
|
||||
.method = eHTTPMethod::POST,
|
||||
.middleware = { std::make_shared<RequireAuthMiddleware>(0) },
|
||||
.handle = [](HTTPReply& reply, const HTTPContext& context) {
|
||||
try {
|
||||
// Only admins (GM > 0) can access table data
|
||||
if (context.gmLevel == 0) {
|
||||
reply.status = eHTTPStatusCode::FORBIDDEN;
|
||||
reply.message = "{\"error\":\"Forbidden - Admin access required\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
return;
|
||||
}
|
||||
|
||||
nlohmann::json requestData = nlohmann::json::parse(context.body);
|
||||
|
||||
uint32_t draw = requestData.value("draw", 1);
|
||||
uint32_t start = requestData.value("start", 0);
|
||||
uint32_t length = requestData.value("length", 10);
|
||||
|
||||
std::string search = "";
|
||||
if (requestData.contains("search")) {
|
||||
if (requestData["search"].is_string()) {
|
||||
search = requestData["search"].get<std::string>();
|
||||
} else if (requestData["search"].is_object() && requestData["search"].contains("value")) {
|
||||
search = requestData["search"]["value"].get<std::string>();
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t orderColumn = 0;
|
||||
bool orderAsc = true;
|
||||
|
||||
if (requestData.contains("order") && requestData["order"].is_array() && requestData["order"].size() > 0) {
|
||||
orderColumn = requestData["order"][0].value("column", 0);
|
||||
orderAsc = requestData["order"][0].value("dir", "asc") == "asc";
|
||||
}
|
||||
|
||||
std::string tableData = Database::Get()->GetCharactersTable(start, length, search, orderColumn, orderAsc);
|
||||
|
||||
nlohmann::json response = nlohmann::json::parse(tableData);
|
||||
response["draw"] = draw;
|
||||
|
||||
reply.status = eHTTPStatusCode::OK;
|
||||
reply.message = response.dump();
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
} catch (const nlohmann::json::exception& jsonEx) {
|
||||
LOG("JSON error in /api/tables/characters: %s", jsonEx.what());
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = "{\"error\":\"Invalid JSON\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
} catch (std::exception& ex) {
|
||||
LOG("Error in /api/tables/characters: %s", ex.what());
|
||||
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
|
||||
reply.message = "{\"error\":\"Database error\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// POST /api/tables/play_keys - Get play keys table data (DataTables.js format)
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = "/api/tables/play_keys",
|
||||
.method = eHTTPMethod::POST,
|
||||
.middleware = { std::make_shared<RequireAuthMiddleware>(0) },
|
||||
.handle = [](HTTPReply& reply, const HTTPContext& context) {
|
||||
try { // Only admins (GM > 0) can access table data
|
||||
if (context.gmLevel == 0) {
|
||||
reply.status = eHTTPStatusCode::FORBIDDEN;
|
||||
reply.message = "{\"error\":\"Forbidden - Admin access required\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
return;
|
||||
}
|
||||
nlohmann::json requestData = nlohmann::json::parse(context.body);
|
||||
|
||||
uint32_t draw = requestData.value("draw", 1);
|
||||
uint32_t start = requestData.value("start", 0);
|
||||
uint32_t length = requestData.value("length", 10);
|
||||
|
||||
std::string search = "";
|
||||
if (requestData.contains("search")) {
|
||||
if (requestData["search"].is_string()) {
|
||||
search = requestData["search"].get<std::string>();
|
||||
} else if (requestData["search"].is_object() && requestData["search"].contains("value")) {
|
||||
search = requestData["search"]["value"].get<std::string>();
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t orderColumn = 0;
|
||||
bool orderAsc = true;
|
||||
|
||||
if (requestData.contains("order") && requestData["order"].is_array() && requestData["order"].size() > 0) {
|
||||
orderColumn = requestData["order"][0].value("column", 0);
|
||||
orderAsc = requestData["order"][0].value("dir", "asc") == "asc";
|
||||
}
|
||||
|
||||
std::string tableData = Database::Get()->GetPlayKeysTable(start, length, search, orderColumn, orderAsc);
|
||||
|
||||
nlohmann::json response = nlohmann::json::parse(tableData);
|
||||
response["draw"] = draw;
|
||||
|
||||
reply.status = eHTTPStatusCode::OK;
|
||||
reply.message = response.dump();
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
} catch (const nlohmann::json::exception& jsonEx) {
|
||||
LOG("JSON error in /api/tables/play_keys: %s", jsonEx.what());
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = "{\"error\":\"Invalid JSON\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
} catch (std::exception& ex) {
|
||||
LOG("Error in /api/tables/play_keys: %s", ex.what());
|
||||
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
|
||||
reply.message = "{\"error\":\"Database error\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// POST /api/tables/properties - Get properties table data (DataTables.js format)
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = "/api/tables/properties",
|
||||
.method = eHTTPMethod::POST,
|
||||
.middleware = { std::make_shared<RequireAuthMiddleware>(0) },
|
||||
.handle = [](HTTPReply& reply, const HTTPContext& context) {
|
||||
try {
|
||||
// Only admins (GM > 0) can access table data
|
||||
if (context.gmLevel == 0) {
|
||||
reply.status = eHTTPStatusCode::FORBIDDEN;
|
||||
reply.message = "{\"error\":\"Forbidden - Admin access required\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
return;
|
||||
}
|
||||
|
||||
nlohmann::json requestData = nlohmann::json::parse(context.body);
|
||||
|
||||
uint32_t draw = requestData.value("draw", 1);
|
||||
uint32_t start = requestData.value("start", 0);
|
||||
uint32_t length = requestData.value("length", 10);
|
||||
|
||||
std::string search = "";
|
||||
if (requestData.contains("search")) {
|
||||
if (requestData["search"].is_string()) {
|
||||
search = requestData["search"].get<std::string>();
|
||||
} else if (requestData["search"].is_object() && requestData["search"].contains("value")) {
|
||||
search = requestData["search"]["value"].get<std::string>();
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t orderColumn = 0;
|
||||
bool orderAsc = true;
|
||||
|
||||
if (requestData.contains("order") && requestData["order"].is_array() && requestData["order"].size() > 0) {
|
||||
orderColumn = requestData["order"][0].value("column", 0);
|
||||
orderAsc = requestData["order"][0].value("dir", "asc") == "asc";
|
||||
}
|
||||
|
||||
std::string tableData = Database::Get()->GetPropertiesTable(start, length, search, orderColumn, orderAsc);
|
||||
|
||||
nlohmann::json response = nlohmann::json::parse(tableData);
|
||||
response["draw"] = draw;
|
||||
|
||||
reply.status = eHTTPStatusCode::OK;
|
||||
reply.message = response.dump();
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
} catch (const nlohmann::json::exception& jsonEx) {
|
||||
LOG("JSON error in /api/tables/properties: %s", jsonEx.what());
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = "{\"error\":\"Invalid JSON\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
} catch (std::exception& ex) {
|
||||
LOG("Error in /api/tables/properties: %s", ex.what());
|
||||
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
|
||||
reply.message = "{\"error\":\"Database error\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// POST /api/tables/bug_reports - Get bug reports table data (DataTables.js format)
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = "/api/tables/bug_reports",
|
||||
.method = eHTTPMethod::POST,
|
||||
.middleware = { std::make_shared<RequireAuthMiddleware>(0) },
|
||||
.handle = [](HTTPReply& reply, const HTTPContext& context) {
|
||||
try { // Only admins (GM > 0) can access table data
|
||||
if (context.gmLevel == 0) {
|
||||
reply.status = eHTTPStatusCode::FORBIDDEN;
|
||||
reply.message = "{\"error\":\"Forbidden - Admin access required\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
return;
|
||||
}
|
||||
nlohmann::json requestData = nlohmann::json::parse(context.body);
|
||||
|
||||
uint32_t draw = requestData.value("draw", 1);
|
||||
uint32_t start = requestData.value("start", 0);
|
||||
uint32_t length = requestData.value("length", 10);
|
||||
|
||||
std::string search = "";
|
||||
if (requestData.contains("search")) {
|
||||
if (requestData["search"].is_string()) {
|
||||
search = requestData["search"].get<std::string>();
|
||||
} else if (requestData["search"].is_object() && requestData["search"].contains("value")) {
|
||||
search = requestData["search"]["value"].get<std::string>();
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t orderColumn = 0;
|
||||
bool orderAsc = true;
|
||||
|
||||
if (requestData.contains("order") && requestData["order"].is_array() && requestData["order"].size() > 0) {
|
||||
orderColumn = requestData["order"][0].value("column", 0);
|
||||
orderAsc = requestData["order"][0].value("dir", "asc") == "asc";
|
||||
}
|
||||
|
||||
std::string tableData = Database::Get()->GetBugReportsTable(start, length, search, orderColumn, orderAsc);
|
||||
|
||||
nlohmann::json response = nlohmann::json::parse(tableData);
|
||||
response["draw"] = draw;
|
||||
|
||||
reply.status = eHTTPStatusCode::OK;
|
||||
reply.message = response.dump();
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
} catch (const nlohmann::json::exception& jsonEx) {
|
||||
LOG("JSON error in /api/tables/bug_reports: %s", jsonEx.what());
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = "{\"error\":\"Invalid JSON\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
} catch (std::exception& ex) {
|
||||
LOG("Error in /api/tables/bug_reports: %s", ex.what());
|
||||
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
|
||||
reply.message = "{\"error\":\"Database error\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// GET /api/accounts/:id - Get single account by ID
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = "/api/accounts/:id",
|
||||
.method = eHTTPMethod::GET,
|
||||
.middleware = { std::make_shared<RequireAuthMiddleware>(0) },
|
||||
.handle = [](HTTPReply& reply, const HTTPContext& context) {
|
||||
try {
|
||||
// Extract account ID from URL path
|
||||
const std::string path = context.path;
|
||||
size_t lastSlash = path.rfind('/');
|
||||
if (lastSlash == std::string::npos) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = "{\"error\":\"Invalid account ID\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
return;
|
||||
}
|
||||
|
||||
std::string idStr = path.substr(lastSlash + 1);
|
||||
uint32_t accountId = 0;
|
||||
try {
|
||||
accountId = std::stoul(idStr);
|
||||
} catch (...) {
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = "{\"error\":\"Invalid account ID\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
return;
|
||||
}
|
||||
|
||||
// Permission check: GM 0 can only view own account, GM > 0 can view any account
|
||||
if (context.gmLevel == 0) {
|
||||
// Regular user - get their own account ID
|
||||
auto currentUserInfo = Database::Get()->GetAccountInfo(context.authenticatedUser);
|
||||
if (!currentUserInfo.has_value() || currentUserInfo->id != accountId) {
|
||||
reply.status = eHTTPStatusCode::FORBIDDEN;
|
||||
reply.message = "{\"error\":\"Forbidden - You do not have permission to view this account\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Get account data
|
||||
nlohmann::json response = Database::Get()->GetAccountById(accountId);
|
||||
reply.status = eHTTPStatusCode::OK;
|
||||
reply.message = response.dump();
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
} catch (const nlohmann::json::exception& jsonEx) {
|
||||
LOG("JSON error in /api/accounts/:id: %s", jsonEx.what());
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.message = "{\"error\":\"Invalid JSON\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
} catch (std::exception& ex) {
|
||||
LOG("Error in /api/accounts/:id: %s", ex.what());
|
||||
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
|
||||
reply.message = "{\"error\":\"Database error\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@@ -1,3 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
void RegisterAPIRoutes();
|
||||
@@ -1,102 +0,0 @@
|
||||
#include "AuthRoutes.h"
|
||||
#include "DashboardAuthService.h"
|
||||
#include "json.hpp"
|
||||
#include "Logger.h"
|
||||
#include "GeneralUtils.h"
|
||||
#include "Web.h"
|
||||
#include "eHTTPMethod.h"
|
||||
#include "HTTPContext.h"
|
||||
|
||||
void RegisterAuthRoutes() {
|
||||
// POST /api/auth/login
|
||||
// Request body: { "username": "string", "password": "string", "rememberMe": boolean }
|
||||
// Response: { "success": boolean, "message": "string", "token": "string", "gmLevel": number }
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = "/api/auth/login",
|
||||
.method = eHTTPMethod::POST,
|
||||
.middleware = {},
|
||||
.handle = [](HTTPReply& reply, const HTTPContext& context) {
|
||||
try {
|
||||
auto json = nlohmann::json::parse(context.body);
|
||||
std::string username = json.value("username", "");
|
||||
std::string password = json.value("password", "");
|
||||
bool rememberMe = json.value("rememberMe", false);
|
||||
|
||||
// Validate input
|
||||
if (username.empty() || password.empty()) {
|
||||
reply.message = R"({"success":false,"message":"Username and password are required"})";
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
return;
|
||||
}
|
||||
|
||||
if (password.length() > 40) {
|
||||
reply.message = R"({"success":false,"message":"Password exceeds maximum length"})";
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
return;
|
||||
}
|
||||
|
||||
// Attempt login
|
||||
auto result = DashboardAuthService::Login(username, password, rememberMe);
|
||||
|
||||
nlohmann::json response;
|
||||
response["success"] = result.success;
|
||||
response["message"] = result.message;
|
||||
if (result.success) {
|
||||
response["token"] = result.token;
|
||||
response["gmLevel"] = result.gmLevel;
|
||||
}
|
||||
|
||||
reply.message = response.dump();
|
||||
reply.status = result.success ? eHTTPStatusCode::OK : eHTTPStatusCode::UNAUTHORIZED;
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
} catch (const std::exception& ex) {
|
||||
LOG("Error processing login request: %s", ex.what());
|
||||
reply.message = R"({"success":false,"message":"Internal server error"})";
|
||||
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// POST /api/auth/verify
|
||||
// Request body: { "token": "string" }
|
||||
// Response: { "valid": boolean, "username": "string", "gmLevel": number }
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = "/api/auth/verify",
|
||||
.method = eHTTPMethod::POST,
|
||||
.middleware = {},
|
||||
.handle = [](HTTPReply& reply, const HTTPContext& context) {
|
||||
try {
|
||||
auto json = nlohmann::json::parse(context.body);
|
||||
std::string token = json.value("token", "");
|
||||
|
||||
if (token.empty()) {
|
||||
reply.message = R"({"valid":false})";
|
||||
reply.status = eHTTPStatusCode::BAD_REQUEST;
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
return;
|
||||
}
|
||||
|
||||
std::string username;
|
||||
uint8_t gmLevel{};
|
||||
bool valid = DashboardAuthService::VerifyToken(token, username, gmLevel);
|
||||
|
||||
nlohmann::json response;
|
||||
response["valid"] = valid;
|
||||
if (valid) {
|
||||
response["username"] = username;
|
||||
response["gmLevel"] = gmLevel;
|
||||
}
|
||||
|
||||
reply.message = response.dump();
|
||||
reply.status = eHTTPStatusCode::OK;
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
} catch (const std::exception& ex) {
|
||||
LOG("Error processing verify request: %s", ex.what());
|
||||
reply.message = R"({"valid":false})";
|
||||
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "Web.h"
|
||||
|
||||
/**
|
||||
* Register authentication routes
|
||||
* /api/auth/login - POST login endpoint
|
||||
* /api/auth/verify - POST verify token endpoint
|
||||
*/
|
||||
void RegisterAuthRoutes();
|
||||
@@ -1,30 +0,0 @@
|
||||
set(DASHBOARDROUTES_SOURCES
|
||||
"APIRoutes.cpp"
|
||||
"StaticRoutes.cpp"
|
||||
"DashboardRoutes.cpp"
|
||||
"WSRoutes.cpp"
|
||||
"AuthRoutes.cpp"
|
||||
)
|
||||
|
||||
add_library(DashboardRoutes STATIC ${DASHBOARDROUTES_SOURCES})
|
||||
|
||||
target_include_directories(DashboardRoutes PRIVATE
|
||||
"${PROJECT_SOURCE_DIR}/dCommon"
|
||||
"${PROJECT_SOURCE_DIR}/dCommon/dClient"
|
||||
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
|
||||
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/MySQL"
|
||||
"${PROJECT_SOURCE_DIR}/dNet"
|
||||
"${PROJECT_SOURCE_DIR}/dWeb"
|
||||
"${PROJECT_SOURCE_DIR}/dServer"
|
||||
"${PROJECT_SOURCE_DIR}/thirdparty"
|
||||
"${PROJECT_SOURCE_DIR}/thirdparty/nlohmann"
|
||||
"${PROJECT_SOURCE_DIR}/dDashboardServer/auth"
|
||||
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes"
|
||||
)
|
||||
|
||||
target_link_libraries(DashboardRoutes PRIVATE ${COMMON_LIBRARIES} dWeb dServer)
|
||||
@@ -1,291 +0,0 @@
|
||||
#include "DashboardRoutes.h"
|
||||
#include "ServerState.h"
|
||||
#include "Web.h"
|
||||
#include "HTTPContext.h"
|
||||
#include "eHTTPMethod.h"
|
||||
#include "json.hpp"
|
||||
#include "Game.h"
|
||||
#include "Database.h"
|
||||
#include "Logger.h"
|
||||
#include "inja.hpp"
|
||||
#include "AuthMiddleware.h"
|
||||
#include "RequireAuthMiddleware.h"
|
||||
|
||||
void RegisterDashboardRoutes() {
|
||||
// GET / - Main dashboard page (requires authentication)
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = "/",
|
||||
.method = eHTTPMethod::GET,
|
||||
.middleware = { std::make_shared<RequireAuthMiddleware>(0) },
|
||||
.handle = [](HTTPReply& reply, const HTTPContext& context) {
|
||||
try {
|
||||
// Initialize inja environment
|
||||
inja::Environment env{"dDashboardServer/templates/"};
|
||||
env.set_trim_blocks(true);
|
||||
env.set_lstrip_blocks(true);
|
||||
|
||||
// Prepare data for template
|
||||
nlohmann::json data = context.GetUserDataJson();
|
||||
|
||||
// Server status - merge with server state
|
||||
nlohmann::json serverState = ServerState::GetServerStateJson();
|
||||
data.merge_patch(serverState);
|
||||
|
||||
// Statistics
|
||||
data["stats"]["onlinePlayers"] = 0; // TODO: Get from server communication
|
||||
data["stats"]["totalAccounts"] = Database::Get()->GetAccountCount();
|
||||
data["stats"]["totalCharacters"] = Database::Get()->GetCharacterCount();
|
||||
|
||||
// Render template
|
||||
const std::string html = env.render_file("index.jinja2", data);
|
||||
|
||||
reply.status = eHTTPStatusCode::OK;
|
||||
reply.message = html;
|
||||
reply.contentType = eContentType::TEXT_HTML;
|
||||
} catch (const std::exception& ex) {
|
||||
LOG("Error rendering template: %s", ex.what());
|
||||
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
|
||||
reply.message = "{\"error\":\"Failed to render template\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// GET /login - Login page (no authentication required)
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = "/login",
|
||||
.method = eHTTPMethod::GET,
|
||||
.middleware = {},
|
||||
.handle = [](HTTPReply& reply, const HTTPContext& context) {
|
||||
try {
|
||||
// Initialize inja environment
|
||||
inja::Environment env{"dDashboardServer/templates/"};
|
||||
env.set_trim_blocks(true);
|
||||
env.set_lstrip_blocks(true);
|
||||
|
||||
// Render template with empty user data (not authenticated)
|
||||
nlohmann::json data = context.GetUserDataJson();
|
||||
const std::string html = env.render_file("login.jinja2", data);
|
||||
|
||||
reply.status = eHTTPStatusCode::OK;
|
||||
reply.message = html;
|
||||
reply.contentType = eContentType::TEXT_HTML;
|
||||
} catch (const std::exception& ex) {
|
||||
LOG("Error rendering login template: %s", ex.what());
|
||||
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
|
||||
reply.message = "{\"error\":\"Failed to render login page\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// GET /accounts/:id - View single account
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = "/accounts/:id",
|
||||
.method = eHTTPMethod::GET,
|
||||
.middleware = { std::make_shared<RequireAuthMiddleware>(0) },
|
||||
.handle = [](HTTPReply& reply, const HTTPContext& context) {
|
||||
try {
|
||||
// Extract account ID from URL path
|
||||
const std::string path = context.path;
|
||||
size_t lastSlash = path.rfind('/');
|
||||
if (lastSlash == std::string::npos) {
|
||||
reply.status = eHTTPStatusCode::NOT_FOUND;
|
||||
reply.message = "<h1>404 - Account not found</h1>";
|
||||
reply.contentType = eContentType::TEXT_HTML;
|
||||
return;
|
||||
}
|
||||
|
||||
std::string idStr = path.substr(lastSlash + 1);
|
||||
uint32_t accountId = 0;
|
||||
try {
|
||||
accountId = std::stoul(idStr);
|
||||
} catch (...) {
|
||||
reply.status = eHTTPStatusCode::NOT_FOUND;
|
||||
reply.message = "<h1>404 - Invalid account ID</h1>";
|
||||
reply.contentType = eContentType::TEXT_HTML;
|
||||
return;
|
||||
}
|
||||
|
||||
// Permission check: GM 0 can only view own account, GM > 0 can view any account
|
||||
if (context.gmLevel == 0) {
|
||||
LOG("Regular user '%s' (GM level 0) is trying to access account ID %u", context.authenticatedUser.c_str(), accountId);
|
||||
// Regular user - get their own account ID
|
||||
auto currentUserInfo = Database::Get()->GetAccountInfo(context.authenticatedUser);
|
||||
if (!currentUserInfo.has_value() || currentUserInfo->id != accountId) {
|
||||
LOG("Permission denied: user '%s' cannot access account ID %u", context.authenticatedUser.c_str(), accountId);
|
||||
reply.status = eHTTPStatusCode::FORBIDDEN;
|
||||
reply.message = "<h1>403 - Forbidden</h1><p>You do not have permission to view this account.</p>";
|
||||
reply.contentType = eContentType::TEXT_HTML;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Get account data from API
|
||||
nlohmann::json account = Database::Get()->GetAccountById(accountId);
|
||||
|
||||
// Check if account was found
|
||||
if (account.contains("error")) {
|
||||
reply.status = eHTTPStatusCode::NOT_FOUND;
|
||||
reply.message = "<h1>404 - Account not found</h1>";
|
||||
reply.contentType = eContentType::TEXT_HTML;
|
||||
return;
|
||||
}
|
||||
// Initialize inja environment
|
||||
inja::Environment env{"dDashboardServer/templates/"};
|
||||
env.set_trim_blocks(true);
|
||||
env.set_lstrip_blocks(true);
|
||||
|
||||
// Prepare data for template
|
||||
nlohmann::json data = context.GetUserDataJson();
|
||||
data["account"] = account;
|
||||
|
||||
// Render template
|
||||
const std::string html = env.render_file("account-view.jinja2", data);
|
||||
|
||||
reply.status = eHTTPStatusCode::OK;
|
||||
reply.message = html;
|
||||
reply.contentType = eContentType::TEXT_HTML;
|
||||
} catch (const std::exception& ex) {
|
||||
LOG("Error rendering account view template: %s", ex.what());
|
||||
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
|
||||
reply.message = "<h1>500 - Server Error</h1>";
|
||||
reply.contentType = eContentType::TEXT_HTML;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// GET /accounts - Accounts management page
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = "/accounts",
|
||||
.method = eHTTPMethod::GET,
|
||||
.middleware = { std::make_shared<RequireAuthMiddleware>(1) },
|
||||
.handle = [](HTTPReply& reply, const HTTPContext& context) {
|
||||
try {
|
||||
// Initialize inja environment
|
||||
inja::Environment env{"dDashboardServer/templates/"};
|
||||
env.set_trim_blocks(true);
|
||||
env.set_lstrip_blocks(true);
|
||||
|
||||
// Prepare data for template
|
||||
nlohmann::json data = context.GetUserDataJson();
|
||||
|
||||
// Render template
|
||||
const std::string html = env.render_file("accounts.jinja2", data);
|
||||
|
||||
reply.status = eHTTPStatusCode::OK;
|
||||
reply.message = html;
|
||||
reply.contentType = eContentType::TEXT_HTML;
|
||||
} catch (const std::exception& ex) {
|
||||
LOG("Error rendering accounts template: %s", ex.what());
|
||||
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
|
||||
reply.message = "{\"error\":\"Failed to render accounts page\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// GET /characters - Characters management page
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = "/characters",
|
||||
.method = eHTTPMethod::GET,
|
||||
.middleware = { std::make_shared<RequireAuthMiddleware>(1) },
|
||||
.handle = [](HTTPReply& reply, const HTTPContext& context) {
|
||||
try {
|
||||
inja::Environment env{"dDashboardServer/templates/"};
|
||||
env.set_trim_blocks(true);
|
||||
env.set_lstrip_blocks(true);
|
||||
|
||||
nlohmann::json data = context.GetUserDataJson();
|
||||
const std::string html = env.render_file("characters.jinja2", data);
|
||||
|
||||
reply.status = eHTTPStatusCode::OK;
|
||||
reply.message = html;
|
||||
reply.contentType = eContentType::TEXT_HTML;
|
||||
} catch (const std::exception& ex) {
|
||||
LOG("Error rendering characters template: %s", ex.what());
|
||||
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
|
||||
reply.message = "{\"error\":\"Failed to render characters page\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// GET /play_keys - Play keys management page
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = "/play_keys",
|
||||
.method = eHTTPMethod::GET,
|
||||
.middleware = { std::make_shared<RequireAuthMiddleware>(1) },
|
||||
.handle = [](HTTPReply& reply, const HTTPContext& context) {
|
||||
try {
|
||||
inja::Environment env{"dDashboardServer/templates/"};
|
||||
env.set_trim_blocks(true);
|
||||
env.set_lstrip_blocks(true);
|
||||
|
||||
nlohmann::json data = context.GetUserDataJson();
|
||||
const std::string html = env.render_file("play_keys.jinja2", data);
|
||||
|
||||
reply.status = eHTTPStatusCode::OK;
|
||||
reply.message = html;
|
||||
reply.contentType = eContentType::TEXT_HTML;
|
||||
} catch (const std::exception& ex) {
|
||||
LOG("Error rendering play_keys template: %s", ex.what());
|
||||
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
|
||||
reply.message = "{\"error\":\"Failed to render play_keys page\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// GET /properties - Properties management page
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = "/properties",
|
||||
.method = eHTTPMethod::GET,
|
||||
.middleware = { std::make_shared<RequireAuthMiddleware>(1) },
|
||||
.handle = [](HTTPReply& reply, const HTTPContext& context) {
|
||||
try {
|
||||
inja::Environment env{"dDashboardServer/templates/"};
|
||||
env.set_trim_blocks(true);
|
||||
env.set_lstrip_blocks(true);
|
||||
|
||||
nlohmann::json data = context.GetUserDataJson();
|
||||
const std::string html = env.render_file("properties.jinja2", data);
|
||||
|
||||
reply.status = eHTTPStatusCode::OK;
|
||||
reply.message = html;
|
||||
reply.contentType = eContentType::TEXT_HTML;
|
||||
} catch (const std::exception& ex) {
|
||||
LOG("Error rendering properties template: %s", ex.what());
|
||||
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
|
||||
reply.message = "{\"error\":\"Failed to render properties page\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// GET /bug_reports - Bug reports management page
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = "/bug_reports",
|
||||
.method = eHTTPMethod::GET,
|
||||
.middleware = { std::make_shared<RequireAuthMiddleware>(1) },
|
||||
.handle = [](HTTPReply& reply, const HTTPContext& context) {
|
||||
try {
|
||||
inja::Environment env{"dDashboardServer/templates/"};
|
||||
env.set_trim_blocks(true);
|
||||
env.set_lstrip_blocks(true);
|
||||
|
||||
nlohmann::json data = context.GetUserDataJson();
|
||||
const std::string html = env.render_file("bug_reports.jinja2", data);
|
||||
|
||||
reply.status = eHTTPStatusCode::OK;
|
||||
reply.message = html;
|
||||
reply.contentType = eContentType::TEXT_HTML;
|
||||
} catch (const std::exception& ex) {
|
||||
LOG("Error rendering bug_reports template: %s", ex.what());
|
||||
reply.status = eHTTPStatusCode::INTERNAL_SERVER_ERROR;
|
||||
reply.message = "{\"error\":\"Failed to render bug_reports page\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "json.hpp"
|
||||
|
||||
class HTTPContext;
|
||||
|
||||
void RegisterDashboardRoutes();
|
||||
@@ -1,52 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include <chrono>
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <cstdint>
|
||||
#include "json.hpp"
|
||||
|
||||
struct ServerStatus {
|
||||
bool online{false};
|
||||
uint32_t players{0};
|
||||
std::string version{};
|
||||
std::chrono::steady_clock::time_point lastSeen{};
|
||||
};
|
||||
|
||||
struct WorldInstanceInfo {
|
||||
uint32_t mapID{0};
|
||||
uint32_t instanceID{0};
|
||||
uint32_t cloneID{0};
|
||||
uint32_t players{0};
|
||||
std::string ip{};
|
||||
uint32_t port{0};
|
||||
bool isPrivate{false};
|
||||
};
|
||||
|
||||
namespace ServerState {
|
||||
extern ServerStatus g_AuthStatus;
|
||||
extern ServerStatus g_ChatStatus;
|
||||
extern std::vector<WorldInstanceInfo> g_WorldInstances;
|
||||
|
||||
// Helper function to get all server state as JSON
|
||||
inline nlohmann::json GetServerStateJson() {
|
||||
nlohmann::json data;
|
||||
data["auth"]["online"] = g_AuthStatus.online;
|
||||
data["auth"]["players"] = g_AuthStatus.players;
|
||||
data["chat"]["online"] = g_ChatStatus.online;
|
||||
data["chat"]["players"] = g_ChatStatus.players;
|
||||
|
||||
data["worlds"] = nlohmann::json::array();
|
||||
for (const auto& world : g_WorldInstances) {
|
||||
data["worlds"].push_back({
|
||||
{"mapID", world.mapID},
|
||||
{"instanceID", world.instanceID},
|
||||
{"cloneID", world.cloneID},
|
||||
{"players", world.players},
|
||||
{"isPrivate", world.isPrivate}
|
||||
});
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
}
|
||||
@@ -1,68 +0,0 @@
|
||||
#include "StaticRoutes.h"
|
||||
#include "Web.h"
|
||||
#include "HTTPContext.h"
|
||||
#include "eHTTPMethod.h"
|
||||
#include "Game.h"
|
||||
#include "Logger.h"
|
||||
#include <fstream>
|
||||
#include <sstream>
|
||||
|
||||
namespace {
|
||||
std::string ReadFileToString(const std::string& filePath) {
|
||||
std::ifstream file(filePath);
|
||||
if (!file.is_open()) {
|
||||
LOG("Failed to open file: %s", filePath.c_str());
|
||||
return "";
|
||||
}
|
||||
std::stringstream buffer{};
|
||||
buffer << file.rdbuf();
|
||||
return buffer.str();
|
||||
}
|
||||
|
||||
eContentType GetContentType(const std::string& filePath) {
|
||||
if (filePath.ends_with(".css")) {
|
||||
return eContentType::TEXT_CSS;
|
||||
} else if (filePath.ends_with(".js")) {
|
||||
return eContentType::TEXT_JAVASCRIPT;
|
||||
} else if (filePath.ends_with(".html")) {
|
||||
return eContentType::TEXT_HTML;
|
||||
} else if (filePath.ends_with(".png")) {
|
||||
return eContentType::IMAGE_PNG;
|
||||
} else if (filePath.ends_with(".jpg") || filePath.ends_with(".jpeg")) {
|
||||
return eContentType::IMAGE_JPEG;
|
||||
} else if (filePath.ends_with(".json")) {
|
||||
return eContentType::APPLICATION_JSON;
|
||||
}
|
||||
return eContentType::TEXT_PLAIN;
|
||||
}
|
||||
|
||||
void ServeStaticFile(const std::string& urlPath, const std::string& filePath) {
|
||||
Game::web.RegisterHTTPRoute({
|
||||
.path = urlPath,
|
||||
.method = eHTTPMethod::GET,
|
||||
.middleware = {},
|
||||
.handle = [filePath](HTTPReply& reply, const HTTPContext& context) {
|
||||
const std::string content = ReadFileToString(filePath);
|
||||
if (content.empty()) {
|
||||
reply.status = eHTTPStatusCode::NOT_FOUND;
|
||||
reply.message = "{\"error\":\"File not found\"}";
|
||||
reply.contentType = eContentType::APPLICATION_JSON;
|
||||
} else {
|
||||
reply.status = eHTTPStatusCode::OK;
|
||||
reply.message = content;
|
||||
reply.contentType = GetContentType(filePath);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void RegisterStaticRoutes() {
|
||||
// Serve CSS files
|
||||
ServeStaticFile("/css/dashboard.css", "dDashboardServer/static/css/dashboard.css");
|
||||
ServeStaticFile("/css/login.css", "dDashboardServer/static/css/login.css");
|
||||
|
||||
// Serve JavaScript files
|
||||
ServeStaticFile("/js/dashboard.js", "dDashboardServer/static/js/dashboard.js");
|
||||
ServeStaticFile("/js/login.js", "dDashboardServer/static/js/login.js");
|
||||
}
|
||||
@@ -1,3 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
void RegisterStaticRoutes();
|
||||
@@ -1,35 +0,0 @@
|
||||
#include "WSRoutes.h"
|
||||
#include "ServerState.h"
|
||||
#include "Web.h"
|
||||
#include "json.hpp"
|
||||
#include "Game.h"
|
||||
#include "Database.h"
|
||||
#include "Logger.h"
|
||||
|
||||
void RegisterWSRoutes() {
|
||||
// Register WebSocket subscriptions for real-time updates
|
||||
Game::web.RegisterWSSubscription("dashboard_update");
|
||||
Game::web.RegisterWSSubscription("server_status");
|
||||
Game::web.RegisterWSSubscription("player_joined");
|
||||
Game::web.RegisterWSSubscription("player_left");
|
||||
|
||||
// dashboard_update: Broadcasts complete dashboard data every 2 seconds
|
||||
// Other subscriptions can be triggered by events from the master server
|
||||
}
|
||||
|
||||
void BroadcastDashboardUpdate() {
|
||||
// Get server state data (auth, chat, worlds) - mutex is acquired internally
|
||||
nlohmann::json data = ServerState::GetServerStateJson();
|
||||
|
||||
// Add statistics
|
||||
try {
|
||||
data["stats"]["onlinePlayers"] = 0; // TODO: Get from server communication
|
||||
data["stats"]["totalAccounts"] = Database::Get()->GetAccountCount();
|
||||
data["stats"]["totalCharacters"] = Database::Get()->GetCharacterCount();
|
||||
} catch (const std::exception& ex) {
|
||||
LOG_DEBUG("Error getting stats: %s", ex.what());
|
||||
}
|
||||
|
||||
// Broadcast to all connected WebSocket clients subscribed to "dashboard_update"
|
||||
Game::web.SendWSMessage("dashboard_update", data);
|
||||
}
|
||||
@@ -1,4 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
void RegisterWSRoutes();
|
||||
void BroadcastDashboardUpdate();
|
||||
@@ -1,495 +0,0 @@
|
||||
/* Minimal custom styling - mostly Bootstrap5 utilities */
|
||||
|
||||
body {
|
||||
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, sans-serif;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
body.d-flex.bg-dark.text-white {
|
||||
background-color: #0d0d0d;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
/* Sidebar adjustments */
|
||||
.navbar.flex-column {
|
||||
box-shadow: 0.125rem 0 0.25rem rgba(0, 0, 0, 0.075);
|
||||
}
|
||||
|
||||
.navbar.flex-column .navbar-nav {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.navbar.flex-column .nav-link {
|
||||
padding: 0.75rem 1.25rem;
|
||||
border-left: 3px solid transparent;
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
|
||||
.navbar.flex-column .nav-link:hover {
|
||||
background-color: rgba(255, 255, 255, 0.1);
|
||||
border-left-color: #667eea;
|
||||
padding-left: 1.5rem;
|
||||
}
|
||||
|
||||
.navbar.flex-column .nav-link.active {
|
||||
background-color: rgba(255, 255, 255, 0.1);
|
||||
border-left-color: #667eea;
|
||||
}
|
||||
|
||||
main {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
padding: 0;
|
||||
min-height: 100vh;
|
||||
}
|
||||
|
||||
/* Responsive design */
|
||||
@media (max-width: 991.98px) {
|
||||
body {
|
||||
display: block !important;
|
||||
}
|
||||
|
||||
main {
|
||||
margin-left: 0 !important;
|
||||
}
|
||||
|
||||
.navbar.flex-column {
|
||||
width: 100% !important;
|
||||
height: auto !important;
|
||||
position: relative !important;
|
||||
top: auto !important;
|
||||
start: auto !important;
|
||||
}
|
||||
}
|
||||
|
||||
.navbar {
|
||||
box-shadow: 0 0.125rem 0.25rem rgba(0, 0, 0, 0.075);
|
||||
}
|
||||
|
||||
.username {
|
||||
font-weight: 600;
|
||||
color: #667eea;
|
||||
font-size: 1.1em;
|
||||
}
|
||||
|
||||
.logout-btn {
|
||||
padding: 10px 20px;
|
||||
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
|
||||
color: white;
|
||||
border: none;
|
||||
border-radius: 5px;
|
||||
cursor: pointer;
|
||||
font-weight: 600;
|
||||
transition: opacity 0.3s;
|
||||
}
|
||||
|
||||
.logout-btn:hover {
|
||||
opacity: 0.9;
|
||||
}
|
||||
|
||||
.grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fit, minmax(300px, 1fr));
|
||||
gap: 20px;
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
.stat {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
padding: 10px 0;
|
||||
border-bottom: 1px solid #eee;
|
||||
}
|
||||
|
||||
.stat:last-child {
|
||||
border-bottom: none;
|
||||
}
|
||||
|
||||
.stat-label {
|
||||
color: #666;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.stat-value {
|
||||
color: #333;
|
||||
font-weight: bold;
|
||||
font-size: 1.2em;
|
||||
}
|
||||
|
||||
.status {
|
||||
display: inline-block;
|
||||
padding: 5px 15px;
|
||||
border-radius: 20px;
|
||||
font-size: 0.9em;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
.status.online {
|
||||
background: #4caf50;
|
||||
color: white;
|
||||
}
|
||||
|
||||
.status.offline {
|
||||
background: #f44336;
|
||||
color: white;
|
||||
}
|
||||
|
||||
.world-list {
|
||||
max-height: 300px;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.world-item {
|
||||
padding: 15px;
|
||||
background: #f5f5f5;
|
||||
border-radius: 5px;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
|
||||
.world-item h3 {
|
||||
color: #333;
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
|
||||
.world-detail {
|
||||
color: #666;
|
||||
font-size: 0.9em;
|
||||
margin: 3px 0;
|
||||
}
|
||||
|
||||
.loading {
|
||||
text-align: center;
|
||||
padding: 20px;
|
||||
color: #666;
|
||||
}
|
||||
|
||||
/* Dark theme for data tables and containers */
|
||||
|
||||
/* Container margin for sidebar layout */
|
||||
.account-view-container,
|
||||
.accounts-container,
|
||||
.characters-container,
|
||||
.play-keys-container,
|
||||
.properties-container,
|
||||
.bug-reports-container {
|
||||
margin-left: 280px;
|
||||
padding: 20px;
|
||||
}
|
||||
|
||||
/* Table card styling */
|
||||
.table-card {
|
||||
background-color: #1a1a1a;
|
||||
border: 1px solid #333;
|
||||
border-radius: 0.5rem;
|
||||
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
|
||||
.table-header {
|
||||
background-color: #222;
|
||||
padding: 1.5rem;
|
||||
border-bottom: 1px solid #333;
|
||||
border-radius: 0.5rem 0.5rem 0 0;
|
||||
}
|
||||
|
||||
.table-header h2 {
|
||||
margin: 0;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.table-body {
|
||||
padding: 1.5rem;
|
||||
}
|
||||
|
||||
/* Bootstrap card overrides for dark theme */
|
||||
.card {
|
||||
background-color: #1a1a1a;
|
||||
border: 1px solid #333;
|
||||
border-radius: 0.5rem;
|
||||
box-shadow: 0 2px 8px rgba(0, 0, 0, 0.3);
|
||||
margin-bottom: 1.5rem;
|
||||
}
|
||||
|
||||
.card-header {
|
||||
background-color: #222;
|
||||
padding: 1.5rem;
|
||||
border-bottom: 1px solid #333;
|
||||
border-radius: 0.5rem 0.5rem 0 0;
|
||||
}
|
||||
|
||||
.card-header h2 {
|
||||
margin: 0;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.card-body {
|
||||
padding: 1.5rem;
|
||||
}
|
||||
|
||||
/* Table styling */
|
||||
.table-dark {
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.table-dark thead {
|
||||
background-color: #2a2a2a;
|
||||
}
|
||||
|
||||
.table-dark thead th {
|
||||
border-bottom: 2px solid #444;
|
||||
color: #aaa;
|
||||
font-weight: 600;
|
||||
text-transform: uppercase;
|
||||
font-size: 0.875rem;
|
||||
padding: 1rem;
|
||||
}
|
||||
|
||||
.table-dark tbody td {
|
||||
padding: 0.875rem 1rem;
|
||||
border-bottom: 1px solid #333;
|
||||
vertical-align: middle;
|
||||
}
|
||||
|
||||
.table-dark tbody tr:hover {
|
||||
background-color: #252525;
|
||||
}
|
||||
|
||||
/* DataTables customization */
|
||||
.dataTables_wrapper {
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.dataTables_wrapper .dataTables_filter input {
|
||||
background-color: #2a2a2a;
|
||||
color: #fff;
|
||||
border: 1px solid #444;
|
||||
border-radius: 0.25rem;
|
||||
padding: 0.4rem 0.6rem;
|
||||
}
|
||||
|
||||
.dataTables_wrapper .dataTables_filter input::placeholder {
|
||||
color: #888;
|
||||
}
|
||||
|
||||
.dataTables_wrapper .dataTables_info {
|
||||
color: #aaa;
|
||||
padding: 1rem;
|
||||
}
|
||||
|
||||
.dataTables_wrapper .dataTables_paginate .paginate_button {
|
||||
background: #2a2a2a;
|
||||
color: #fff;
|
||||
border: 1px solid #444;
|
||||
margin: 0 2px;
|
||||
padding: 0.4rem 0.8rem;
|
||||
border-radius: 0.25rem;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s;
|
||||
}
|
||||
|
||||
.dataTables_wrapper .dataTables_paginate .paginate_button:hover {
|
||||
background: #3a3a3a;
|
||||
border: 1px solid #555;
|
||||
}
|
||||
|
||||
.dataTables_wrapper .dataTables_paginate .paginate_button.current {
|
||||
background: #0d6efd;
|
||||
border: 1px solid #0d6efd;
|
||||
}
|
||||
|
||||
.dataTables_wrapper .dataTables_paginate .paginate_button.disabled {
|
||||
opacity: 0.5;
|
||||
cursor: not-allowed;
|
||||
}
|
||||
|
||||
.dataTables_wrapper .dataTables_length select {
|
||||
background-color: #2a2a2a;
|
||||
color: #fff;
|
||||
border: 1px solid #444;
|
||||
padding: 0.4rem 0.6rem;
|
||||
border-radius: 0.25rem;
|
||||
}
|
||||
|
||||
/* Detail grid layout */
|
||||
.detail-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(auto-fit, minmax(250px, 1fr));
|
||||
gap: 1.5rem;
|
||||
}
|
||||
|
||||
.detail-item {
|
||||
background-color: #0a0a0a;
|
||||
padding: 1rem;
|
||||
border-radius: 0.25rem;
|
||||
border-left: 3px solid #0d6efd;
|
||||
}
|
||||
|
||||
.detail-label {
|
||||
color: #999;
|
||||
font-size: 0.875rem;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
margin-bottom: 0.5rem;
|
||||
}
|
||||
|
||||
.detail-value {
|
||||
color: #fff;
|
||||
font-size: 1rem;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
/* Badge styling */
|
||||
.badge {
|
||||
display: inline-block;
|
||||
padding: 0.35rem 0.6rem;
|
||||
font-size: 0.8rem;
|
||||
font-weight: 500;
|
||||
border-radius: 0.25rem;
|
||||
}
|
||||
|
||||
.badge-active {
|
||||
background-color: #28a745;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.badge-inactive {
|
||||
background-color: #6c757d;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.badge-banned {
|
||||
background-color: #dc3545;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.badge-locked {
|
||||
background-color: #ffc107;
|
||||
color: #000;
|
||||
}
|
||||
|
||||
.badge-gm {
|
||||
background-color: #17a2b8;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.badge-approved {
|
||||
background-color: #28a745;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.badge-pending {
|
||||
background-color: #ffc107;
|
||||
color: #000;
|
||||
}
|
||||
|
||||
/* Button styling */
|
||||
.button-group {
|
||||
display: flex;
|
||||
gap: 0.5rem;
|
||||
margin-top: 1.5rem;
|
||||
}
|
||||
|
||||
.btn {
|
||||
padding: 0.5rem 1rem;
|
||||
border-radius: 0.25rem;
|
||||
border: none;
|
||||
cursor: pointer;
|
||||
font-weight: 500;
|
||||
transition: all 0.2s;
|
||||
}
|
||||
|
||||
.btn-sm {
|
||||
padding: 0.25rem 0.5rem;
|
||||
font-size: 0.75rem;
|
||||
}
|
||||
|
||||
.btn-primary {
|
||||
background-color: #0d6efd;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.btn-primary:hover {
|
||||
background-color: #0b5ed7;
|
||||
}
|
||||
|
||||
.btn-secondary {
|
||||
background-color: #6c757d;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.btn-secondary:hover {
|
||||
background-color: #5c636a;
|
||||
}
|
||||
|
||||
.btn-danger {
|
||||
background-color: #dc3545;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.btn-danger:hover {
|
||||
background-color: #c82333;
|
||||
}
|
||||
|
||||
.btn-info {
|
||||
background-color: #17a2b8;
|
||||
color: #fff;
|
||||
}
|
||||
|
||||
.btn-info:hover {
|
||||
background-color: #138496;
|
||||
}
|
||||
|
||||
.btn-warning {
|
||||
background-color: #ffc107;
|
||||
color: #000;
|
||||
}
|
||||
|
||||
.btn-warning:hover {
|
||||
background-color: #e0a800;
|
||||
}
|
||||
|
||||
/* Action buttons */
|
||||
.account-actions {
|
||||
display: flex;
|
||||
gap: 0.5rem;
|
||||
}
|
||||
|
||||
/* Utility classes */
|
||||
.text-muted {
|
||||
color: #999 !important;
|
||||
}
|
||||
|
||||
.back-link {
|
||||
color: #0d6efd;
|
||||
text-decoration: none;
|
||||
margin-bottom: 1rem;
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.back-link:hover {
|
||||
text-decoration: underline;
|
||||
}
|
||||
|
||||
.report-preview {
|
||||
max-width: 200px;
|
||||
overflow: hidden;
|
||||
text-overflow: ellipsis;
|
||||
white-space: nowrap;
|
||||
}
|
||||
|
||||
.search-section {
|
||||
margin-bottom: 1.5rem;
|
||||
}
|
||||
|
||||
.search-input {
|
||||
background-color: #2a2a2a;
|
||||
border: 1px solid #444;
|
||||
color: #fff;
|
||||
padding: 0.5rem;
|
||||
border-radius: 0.25rem;
|
||||
}
|
||||
|
||||
.search-input::placeholder {
|
||||
color: #888;
|
||||
}
|
||||
@@ -1,30 +0,0 @@
|
||||
/* Custom styling for login page on top of Bootstrap5 */
|
||||
|
||||
body {
|
||||
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
|
||||
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, sans-serif;
|
||||
}
|
||||
|
||||
.card {
|
||||
border-radius: 0.5rem;
|
||||
box-shadow: 0 10px 25px rgba(0, 0, 0, 0.2) !important;
|
||||
}
|
||||
|
||||
.btn-primary {
|
||||
background: linear-gradient(135deg, #667eea 0%, #764ba2 100%);
|
||||
border: none;
|
||||
}
|
||||
|
||||
.btn-primary:hover {
|
||||
background: linear-gradient(135deg, #5568d3 0%, #6a3f93 100%);
|
||||
}
|
||||
|
||||
.form-control:focus {
|
||||
border-color: #667eea;
|
||||
box-shadow: 0 0 0 0.2rem rgba(102, 126, 234, 0.25);
|
||||
}
|
||||
|
||||
h1 {
|
||||
color: #333;
|
||||
font-weight: 600;
|
||||
}
|
||||
@@ -1,240 +0,0 @@
|
||||
let ws = null;
|
||||
let reconnectAttempts = 0;
|
||||
const maxReconnectAttempts = 5;
|
||||
const reconnectDelay = 3000;
|
||||
|
||||
// Helper function to get cookie value
|
||||
function getCookie(name) {
|
||||
const nameEQ = name + '=';
|
||||
const cookies = document.cookie.split(';');
|
||||
for (let cookie of cookies) {
|
||||
cookie = cookie.trim();
|
||||
if (cookie.indexOf(nameEQ) === 0) {
|
||||
return decodeURIComponent(cookie.substring(nameEQ.length));
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
// Helper function to delete cookie
|
||||
function deleteCookie(name) {
|
||||
document.cookie = `${name}=; expires=Thu, 01 Jan 1970 00:00:00 UTC; path=/; SameSite=Strict`;
|
||||
}
|
||||
|
||||
// Check authentication on page load
|
||||
function checkAuthentication() {
|
||||
// Check localStorage first (most secure)
|
||||
let token = localStorage.getItem('dashboardToken');
|
||||
|
||||
// Fallback to cookie if localStorage empty
|
||||
if (!token) {
|
||||
token = getCookie('dashboardToken');
|
||||
}
|
||||
|
||||
if (!token) {
|
||||
// Redirect to login if no token
|
||||
window.location.href = '/login';
|
||||
return false;
|
||||
}
|
||||
|
||||
// Verify token is valid (asynchronous)
|
||||
fetch('/api/auth/verify', {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ token: token })
|
||||
})
|
||||
.then(res => {
|
||||
if (!res.ok) {
|
||||
console.error('Verify endpoint returned:', res.status);
|
||||
throw new Error(`HTTP ${res.status}`);
|
||||
}
|
||||
return res.json();
|
||||
})
|
||||
.then(data => {
|
||||
console.log('Token verification response:', data);
|
||||
if (!data.valid) {
|
||||
// Token is invalid/expired, delete cookies and redirect to login
|
||||
console.log('Token verification failed, redirecting to login');
|
||||
deleteCookie('dashboardToken');
|
||||
deleteCookie('gmLevel');
|
||||
localStorage.removeItem('dashboardToken');
|
||||
window.location.href = '/login';
|
||||
} else {
|
||||
// Update UI with username
|
||||
console.log('Token verified, user:', data.username);
|
||||
const usernameElement = document.querySelector('.username');
|
||||
if (usernameElement) {
|
||||
usernameElement.textContent = data.username || 'User';
|
||||
} else {
|
||||
console.warn('Username element not found in DOM');
|
||||
}
|
||||
// Now that verification is complete, connect to WebSocket
|
||||
setTimeout(() => {
|
||||
console.log('Starting WebSocket connection');
|
||||
connectWebSocket();
|
||||
}, 100);
|
||||
}
|
||||
})
|
||||
.catch(err => {
|
||||
console.error('Token verification error:', err);
|
||||
// Network error - log but don't redirect immediately
|
||||
// This prevents redirect loops on network issues
|
||||
});
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Get token from localStorage or cookie
|
||||
function getAuthToken() {
|
||||
let token = localStorage.getItem('dashboardToken');
|
||||
if (!token) {
|
||||
token = getCookie('dashboardToken');
|
||||
}
|
||||
console.log('getAuthToken called, token available:', !!token);
|
||||
return token;
|
||||
}
|
||||
|
||||
// Logout function
|
||||
function logout() {
|
||||
deleteCookie('dashboardToken');
|
||||
deleteCookie('gmLevel');
|
||||
localStorage.removeItem('dashboardToken');
|
||||
window.location.href = '/login';
|
||||
}
|
||||
|
||||
function connectWebSocket() {
|
||||
const protocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
|
||||
const token = getAuthToken();
|
||||
if (!token) {
|
||||
console.error('No token available for WebSocket connection');
|
||||
window.location.href = '/login';
|
||||
return;
|
||||
}
|
||||
|
||||
console.log(`WebSocket connection attempt ${reconnectAttempts + 1}/${maxReconnectAttempts}`);
|
||||
|
||||
// Connect to WebSocket without token in URL (token is in cookies)
|
||||
const wsUrl = `${protocol}//${window.location.host}/ws`;
|
||||
console.log(`Connecting to WebSocket: ${wsUrl}`);
|
||||
|
||||
try {
|
||||
ws = new WebSocket(wsUrl);
|
||||
|
||||
ws.onopen = () => {
|
||||
console.log('WebSocket connected');
|
||||
reconnectAttempts = 0;
|
||||
|
||||
// Subscribe to dashboard updates
|
||||
ws.send(JSON.stringify({
|
||||
event: 'subscribe',
|
||||
subscription: 'dashboard_update'
|
||||
}));
|
||||
|
||||
document.getElementById('connection-status')?.remove();
|
||||
};
|
||||
|
||||
ws.onmessage = (event) => {
|
||||
try {
|
||||
const data = JSON.parse(event.data);
|
||||
|
||||
// Handle subscription confirmation
|
||||
if (data.subscribed) {
|
||||
console.log('Subscribed to:', data.subscribed);
|
||||
return;
|
||||
}
|
||||
|
||||
// Handle dashboard updates
|
||||
if (data.event === 'dashboard_update') {
|
||||
updateDashboard(data);
|
||||
}
|
||||
} catch (error) {
|
||||
console.error('Error parsing WebSocket message:', error);
|
||||
}
|
||||
};
|
||||
|
||||
ws.onerror = (error) => {
|
||||
console.error('WebSocket error:', error);
|
||||
};
|
||||
|
||||
ws.onclose = () => {
|
||||
console.log('WebSocket disconnected');
|
||||
ws = null;
|
||||
|
||||
// Show connection status
|
||||
showConnectionStatus('Disconnected - Attempting to reconnect...');
|
||||
|
||||
// Attempt to reconnect with exponential backoff
|
||||
if (reconnectAttempts < maxReconnectAttempts) {
|
||||
reconnectAttempts++;
|
||||
const backoffDelay = reconnectDelay * Math.pow(2, reconnectAttempts - 1);
|
||||
console.log(`Reconnecting in ${backoffDelay}ms (attempt ${reconnectAttempts}/${maxReconnectAttempts})`);
|
||||
setTimeout(connectWebSocket, backoffDelay);
|
||||
} else {
|
||||
console.error('Max reconnection attempts reached');
|
||||
showConnectionStatus('Connection lost - Reload page to reconnect');
|
||||
}
|
||||
};
|
||||
} catch (error) {
|
||||
console.error('Failed to create WebSocket:', error);
|
||||
showConnectionStatus('Failed to connect - Reload page to retry');
|
||||
}
|
||||
}
|
||||
|
||||
function showConnectionStatus(message) {
|
||||
let statusEl = document.getElementById('connection-status');
|
||||
if (!statusEl) {
|
||||
statusEl = document.createElement('div');
|
||||
statusEl.id = 'connection-status';
|
||||
statusEl.style.cssText = 'position: fixed; top: 10px; right: 10px; background: #f44336; color: white; padding: 10px 20px; border-radius: 4px; z-index: 1000;';
|
||||
document.body.appendChild(statusEl);
|
||||
}
|
||||
statusEl.textContent = message;
|
||||
}
|
||||
|
||||
function updateDashboard(data) {
|
||||
// Update server status
|
||||
if (data.auth) {
|
||||
document.getElementById('auth-status').textContent = data.auth.online ? 'Online' : 'Offline';
|
||||
document.getElementById('auth-status').className = 'status ' + (data.auth.online ? 'online' : 'offline');
|
||||
}
|
||||
|
||||
if (data.chat) {
|
||||
document.getElementById('chat-status').textContent = data.chat.online ? 'Online' : 'Offline';
|
||||
document.getElementById('chat-status').className = 'status ' + (data.chat.online ? 'online' : 'offline');
|
||||
}
|
||||
|
||||
// Update world instances
|
||||
if (data.worlds) {
|
||||
document.getElementById('world-count').textContent = data.worlds.length;
|
||||
|
||||
const worldList = document.getElementById('world-list');
|
||||
if (data.worlds.length === 0) {
|
||||
worldList.innerHTML = '<div class="loading">No active world instances</div>';
|
||||
} else {
|
||||
worldList.innerHTML = data.worlds.map(world => `
|
||||
<div class="world-item">
|
||||
<h3>Zone ${world.mapID} - Instance ${world.instanceID}</h3>
|
||||
<div class="world-detail">Clone ID: ${world.cloneID}</div>
|
||||
<div class="world-detail">Players: ${world.players}</div>
|
||||
<div class="world-detail">Type: ${world.isPrivate ? 'Private' : 'Public'}</div>
|
||||
</div>
|
||||
`).join('');
|
||||
}
|
||||
}
|
||||
|
||||
// Update statistics
|
||||
if (data.stats) {
|
||||
if (data.stats.onlinePlayers !== undefined) {
|
||||
document.getElementById('online-players').textContent = data.stats.onlinePlayers;
|
||||
}
|
||||
if (data.stats.totalAccounts !== undefined) {
|
||||
document.getElementById('total-accounts').textContent = data.stats.totalAccounts;
|
||||
}
|
||||
if (data.stats.totalCharacters !== undefined) {
|
||||
document.getElementById('total-characters').textContent = data.stats.totalCharacters;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Connect on page load
|
||||
connectWebSocket();
|
||||
@@ -1,99 +0,0 @@
|
||||
// Check if user is already logged in
|
||||
function checkExistingToken() {
|
||||
const token = localStorage.getItem('dashboardToken');
|
||||
if (token) {
|
||||
verifyTokenAndRedirect(token);
|
||||
}
|
||||
}
|
||||
|
||||
function verifyTokenAndRedirect(token) {
|
||||
fetch('/api/auth/verify', {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ token: token })
|
||||
})
|
||||
.then(res => res.json())
|
||||
.then(data => {
|
||||
if (data.valid) {
|
||||
window.location.href = '/';
|
||||
}
|
||||
})
|
||||
.catch(err => console.error('Token verification failed:', err));
|
||||
}
|
||||
|
||||
function showAlert(message, type) {
|
||||
const alert = document.getElementById('alert');
|
||||
alert.textContent = message;
|
||||
alert.className = 'alert';
|
||||
if (type === 'error') {
|
||||
alert.classList.add('alert-danger');
|
||||
} else if (type === 'success') {
|
||||
alert.classList.add('alert-success');
|
||||
}
|
||||
alert.style.display = 'block';
|
||||
}
|
||||
|
||||
// Wait for DOM to be ready
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
const loginForm = document.getElementById('loginForm');
|
||||
if (!loginForm) {
|
||||
console.error('Login form not found');
|
||||
return;
|
||||
}
|
||||
|
||||
loginForm.addEventListener('submit', async (e) => {
|
||||
e.preventDefault();
|
||||
|
||||
const username = document.getElementById('username').value;
|
||||
const password = document.getElementById('password').value;
|
||||
const rememberMe = document.getElementById('rememberMe').checked;
|
||||
|
||||
// Validate input
|
||||
if (!username || !password) {
|
||||
showAlert('Username and password are required', 'error');
|
||||
return;
|
||||
}
|
||||
|
||||
if (password.length > 40) {
|
||||
showAlert('Password exceeds maximum length (40 characters)', 'error');
|
||||
return;
|
||||
}
|
||||
|
||||
// Show loading state
|
||||
document.getElementById('loading').style.display = 'inline-block';
|
||||
document.getElementById('loginBtn').disabled = true;
|
||||
|
||||
try {
|
||||
const response = await fetch('/api/auth/login', {
|
||||
method: 'POST',
|
||||
headers: { 'Content-Type': 'application/json' },
|
||||
body: JSON.stringify({ username, password, rememberMe })
|
||||
});
|
||||
|
||||
const data = await response.json();
|
||||
|
||||
if (data.success) {
|
||||
// Store token in localStorage (also set as cookie for API calls)
|
||||
localStorage.setItem('dashboardToken', data.token);
|
||||
document.cookie = `dashboardToken=${data.token}; path=/; SameSite=Strict`;
|
||||
showAlert('Login successful! Redirecting...', 'success');
|
||||
|
||||
// Redirect after a short delay (no token in URL)
|
||||
setTimeout(() => {
|
||||
window.location.href = '/';
|
||||
}, 1000);
|
||||
} else {
|
||||
showAlert(data.message || 'Login failed', 'error');
|
||||
document.getElementById('loading').style.display = 'none';
|
||||
document.getElementById('loginBtn').disabled = false;
|
||||
}
|
||||
} catch (error) {
|
||||
showAlert('Network error: ' + error.message, 'error');
|
||||
document.getElementById('loading').style.display = 'none';
|
||||
document.getElementById('loginBtn').disabled = false;
|
||||
}
|
||||
});
|
||||
|
||||
// Check existing token on page load
|
||||
checkExistingToken();
|
||||
});
|
||||
@@ -1,137 +0,0 @@
|
||||
{% extends "base.jinja2" %}
|
||||
|
||||
{% block title %}Account - DarkflameServer{% endblock %}
|
||||
|
||||
{% block css %}{% endblock %}
|
||||
|
||||
{% block content %}
|
||||
<div class="account-view-container">
|
||||
<div class="container-fluid">
|
||||
<a href="/accounts" class="back-link">← Back to Accounts</a>
|
||||
|
||||
<div class="card">
|
||||
<div class="card-header">
|
||||
<h2>Account #{{ account.id }} - {{ account.name }}</h2>
|
||||
<p class="text-muted">View account details and manage settings</p>
|
||||
</div>
|
||||
<div class="card-body">
|
||||
<div class="detail-grid">
|
||||
<div class="detail-item">
|
||||
<div class="detail-label">Account ID</div>
|
||||
<div class="detail-value">{{ account.id }}</div>
|
||||
</div>
|
||||
|
||||
<div class="detail-item">
|
||||
<div class="detail-label">Username</div>
|
||||
<div class="detail-value">{{ account.name }}</div>
|
||||
</div>
|
||||
|
||||
<div class="detail-item">
|
||||
<div class="detail-label">Created</div>
|
||||
<div class="detail-value">{{ account.created_at }}</div>
|
||||
</div>
|
||||
|
||||
<div class="detail-item">
|
||||
<div class="detail-label">GM Level</div>
|
||||
<div class="detail-value">
|
||||
{% if account.gm_level > 0 %}
|
||||
<span class="badge badge-gm">GM {{ account.gm_level }}</span>
|
||||
{% else %}
|
||||
<span class="badge badge-inactive">User</span>
|
||||
{% endif %}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="detail-item">
|
||||
<div class="detail-label">Ban Status</div>
|
||||
<div class="detail-value">
|
||||
{% if account.banned %}
|
||||
<span class="badge badge-banned">BANNED</span>
|
||||
{% else %}
|
||||
<span class="badge badge-active">Active</span>
|
||||
{% endif %}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="detail-item">
|
||||
<div class="detail-label">Lock Status</div>
|
||||
<div class="detail-value">
|
||||
{% if account.locked %}
|
||||
<span class="badge badge-locked">LOCKED</span>
|
||||
{% else %}
|
||||
<span class="badge badge-active">Unlocked</span>
|
||||
{% endif %}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="detail-item">
|
||||
<div class="detail-label">Mute Expires</div>
|
||||
<div class="detail-value">
|
||||
{% if account.mute_expire > 0 %}
|
||||
<span>{{ account.mute_expire }}</span>
|
||||
{% else %}
|
||||
<span class="text-muted">Not muted</span>
|
||||
{% endif %}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="button-group">
|
||||
<button class="btn btn-primary" onclick="EditAccount()">Edit Account</button>
|
||||
{% if not account.banned %}
|
||||
<button class="btn btn-danger" onclick="BanAccount()">Ban Account</button>
|
||||
{% else %}
|
||||
<button class="btn btn-secondary" onclick="UnbanAccount()">Unban Account</button>
|
||||
{% endif %}
|
||||
{% if not account.locked %}
|
||||
<button class="btn btn-danger" onclick="LockAccount()">Lock Account</button>
|
||||
{% else %}
|
||||
<button class="btn btn-secondary" onclick="UnlockAccount()">Unlock Account</button>
|
||||
{% endif %}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<!-- TODO: Add modals for edit, ban, lock operations -->
|
||||
<!-- TODO: Add character list for this account -->
|
||||
<!-- TODO: Add login history -->
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
|
||||
{% block scripts %}
|
||||
<script>
|
||||
function EditAccount() {
|
||||
alert("Edit functionality coming soon");
|
||||
// TODO: Open edit modal
|
||||
}
|
||||
|
||||
function BanAccount() {
|
||||
if (confirm("Are you sure you want to ban this account?")) {
|
||||
alert("Ban functionality coming soon");
|
||||
// TODO: Call ban API endpoint
|
||||
}
|
||||
}
|
||||
|
||||
function UnbanAccount() {
|
||||
if (confirm("Are you sure you want to unban this account?")) {
|
||||
alert("Unban functionality coming soon");
|
||||
// TODO: Call unban API endpoint
|
||||
}
|
||||
}
|
||||
|
||||
function LockAccount() {
|
||||
if (confirm("Are you sure you want to lock this account?")) {
|
||||
alert("Lock functionality coming soon");
|
||||
// TODO: Call lock API endpoint
|
||||
}
|
||||
}
|
||||
|
||||
function UnlockAccount() {
|
||||
if (confirm("Are you sure you want to unlock this account?")) {
|
||||
alert("Unlock functionality coming soon");
|
||||
// TODO: Call unlock API endpoint
|
||||
}
|
||||
}
|
||||
</script>
|
||||
{% endblock %}
|
||||
@@ -1,133 +0,0 @@
|
||||
{% extends "base.jinja2" %}
|
||||
|
||||
{% block title %}Accounts - DarkflameServer{% endblock %}
|
||||
|
||||
{% block css %}{% endblock %}
|
||||
|
||||
{% block content %}
|
||||
<div class="accounts-container">
|
||||
<div class="container-fluid">
|
||||
<div class="table-card">
|
||||
<div class="table-header">
|
||||
<h2 class="mb-0">Accounts</h2>
|
||||
<p class="text-muted">View and manage user accounts</p>
|
||||
</div>
|
||||
<div class="table-body">
|
||||
<div class="table-responsive">
|
||||
<table id="accountsTable" class="table table-dark table-hover mb-0">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>ID</th>
|
||||
<th>Username</th>
|
||||
<th>Banned</th>
|
||||
<th>Locked</th>
|
||||
<th>GM Level</th>
|
||||
<th>Mute Expires</th>
|
||||
<th>Created</th>
|
||||
<th>Actions</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<!-- Data populated by DataTables -->
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
|
||||
{% block scripts %}
|
||||
<script>
|
||||
$(document).ready(function() {
|
||||
// Initialize DataTable with server-side processing
|
||||
$('#accountsTable').DataTable({
|
||||
processing: true,
|
||||
serverSide: true,
|
||||
pageLength: 25,
|
||||
lengthMenu: [10, 25, 50, 100],
|
||||
ajax: {
|
||||
url: '/api/tables/accounts',
|
||||
type: 'POST',
|
||||
contentType: 'application/json',
|
||||
data: function(d) {
|
||||
return JSON.stringify(d);
|
||||
},
|
||||
error: function(xhr, error, thrown) {
|
||||
console.error('Error loading accounts:', error);
|
||||
if (xhr.status === 401) {
|
||||
window.location.href = '/login';
|
||||
}
|
||||
}
|
||||
},
|
||||
columns: [
|
||||
{ data: 'id' },
|
||||
{ data: 'name' },
|
||||
{
|
||||
data: 'banned',
|
||||
render: function(data) {
|
||||
return data ? '<span class="badge badge-banned">Banned</span>' : '<span class="badge bg-success">Active</span>';
|
||||
}
|
||||
},
|
||||
{
|
||||
data: 'locked',
|
||||
render: function(data) {
|
||||
return data ? '<span class="badge badge-locked">Locked</span>' : '<span class="badge bg-secondary">Unlocked</span>';
|
||||
}
|
||||
},
|
||||
{
|
||||
data: 'gm_level',
|
||||
render: function(data) {
|
||||
if (data === 0) return '-';
|
||||
return '<span class="badge badge-gm">Level ' + data + '</span>';
|
||||
}
|
||||
},
|
||||
{
|
||||
data: 'mute_expire',
|
||||
render: function(data) {
|
||||
if (data === 0) return 'Not Muted';
|
||||
const now = Math.floor(Date.now() / 1000);
|
||||
const isMuted = data > now;
|
||||
const date = new Date(data * 1000);
|
||||
const dateStr = date.toLocaleString();
|
||||
if (isMuted) {
|
||||
return '<span class="badge bg-danger">Muted until ' + dateStr + '</span>';
|
||||
} else {
|
||||
return '<span class="badge bg-success">Expired ' + dateStr + '</span>';
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
data: 'created_at',
|
||||
render: function(data) {
|
||||
return data ? new Date(data).toLocaleString() : '-';
|
||||
}
|
||||
},
|
||||
{
|
||||
data: 'id',
|
||||
render: function(data) {
|
||||
return '<div class="account-actions">' +
|
||||
'<button class="btn btn-sm btn-info" onclick="viewAccount(' + data + ')" title="View">👁️</button>' +
|
||||
'<button class="btn btn-sm btn-warning" onclick="editAccount(' + data + ')" title="Edit">✏️</button>' +
|
||||
'</div>';
|
||||
},
|
||||
orderable: false,
|
||||
searchable: false
|
||||
}
|
||||
],
|
||||
order: [[0, 'asc']],
|
||||
stateSave: false
|
||||
});
|
||||
});
|
||||
|
||||
function viewAccount(id) {
|
||||
window.location.href = '/accounts/' + id;
|
||||
}
|
||||
|
||||
function editAccount(id) {
|
||||
alert('Edit account: ' + id);
|
||||
// TODO: Implement account edit modal
|
||||
}
|
||||
</script>
|
||||
{% endblock %}
|
||||
@@ -1,34 +0,0 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>{% block title %}DarkflameServer{% endblock %}</title>
|
||||
<link href="https://cdnjs.cloudflare.com/ajax/libs/twitter-bootstrap/5.3.0/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-9ndCyUaIbzAi2FUVXJi0CjmCapSmO7SnpJef0486qhLnuZ2cdeRhO02iuK6FUUVM" crossorigin="anonymous">
|
||||
<link href="https://cdn.datatables.net/v/bs5/jq-3.7.0/dt-2.3.7/b-3.2.6/fh-4.0.6/sc-2.4.3/datatables.min.css" rel="stylesheet" integrity="sha384-XMNDGLb5fN9IqhIrVXOAtGKcz4KCr+JSHXGZ1TDXQPDukbEAfmLPjHdCXhgK93fv" crossorigin="anonymous">
|
||||
<link rel="stylesheet" href="/css/dashboard.css">
|
||||
{% block css %}{% endblock %}
|
||||
</head>
|
||||
<body class="d-flex bg-dark text-white">
|
||||
{% if username and username != "" %}
|
||||
{% include "header.jinja2" %}
|
||||
{% endif %}
|
||||
|
||||
<div class="container-fluid py-3">
|
||||
{% block content_before %}{% endblock %}
|
||||
{% block content %}{% endblock %}
|
||||
{% block content_after %}{% endblock %}
|
||||
</div>
|
||||
|
||||
<footer class="mt-5 pt-5 border-top border-secondary text-center pb-3">
|
||||
{% block footer %}
|
||||
<p class="text-muted small">DarkflameServer Dashboard © 2024</p>
|
||||
{% endblock %}
|
||||
</footer>
|
||||
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/twitter-bootstrap/5.3.0/js/bootstrap.bundle.min.js" integrity="sha384-geWF76RCwLtnZ8qwWowPQNguL3RmwHVBC9FhGdlKrxdiJJigb/j/68SIy3Te4Bkz" crossorigin="anonymous"></script>
|
||||
<script src="https://cdn.datatables.net/v/bs5/jq-3.7.0/dt-2.3.7/b-3.2.6/fh-4.0.6/sc-2.4.3/datatables.min.js" integrity="sha384-BPUXtS4tH3onFfu5m+dPbFfpLOXQwSWGwrsNWxOAAwqqJx6tJHhFkGF6uitrmEui" crossorigin="anonymous"></script>
|
||||
|
||||
{% block scripts %}{% endblock %}
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,97 +0,0 @@
|
||||
{% extends "base.jinja2" %}
|
||||
|
||||
{% block title %}Bug Reports - DarkflameServer{% endblock %}
|
||||
|
||||
{% block css %}{% endblock %}
|
||||
|
||||
{% block content %}
|
||||
<div class="bug-reports-container">
|
||||
<div class="table-card">
|
||||
<div class="table-header">
|
||||
<h2 class="mb-0">Bug Reports</h2>
|
||||
<p class="text-muted">View and manage bug reports from players</p>
|
||||
</div>
|
||||
<div class="table-body">
|
||||
<table id="bugReportsTable" class="table table-dark table-striped table-hover">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>ID</th>
|
||||
<th>Player</th>
|
||||
<th>Client Version</th>
|
||||
<th>Submitted</th>
|
||||
<th>Report Preview</th>
|
||||
<th>Actions</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<!-- Data populated by DataTables -->
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
|
||||
{% block scripts %}
|
||||
<script>
|
||||
$(document).ready(function() {
|
||||
// Initialize DataTable with server-side processing
|
||||
$('#bugReportsTable').DataTable({
|
||||
processing: true,
|
||||
serverSide: true,
|
||||
pageLength: 25,
|
||||
lengthMenu: [10, 25, 50, 100],
|
||||
ajax: {
|
||||
url: '/api/tables/bug_reports',
|
||||
type: 'POST',
|
||||
contentType: 'application/json',
|
||||
data: function(d) {
|
||||
return JSON.stringify(d);
|
||||
}
|
||||
},
|
||||
columns: [
|
||||
{ data: 'id' },
|
||||
{ data: 'other_player_id' },
|
||||
{ data: 'client_version' },
|
||||
{
|
||||
data: 'submitted',
|
||||
render: function(data) {
|
||||
return data ? new Date(data).toLocaleString() : '-';
|
||||
}
|
||||
},
|
||||
{
|
||||
data: 'body',
|
||||
render: function(data) {
|
||||
return '<span class="report-preview" title="' + (data || '') + '">' + (data || '-') + '</span>';
|
||||
}
|
||||
},
|
||||
{
|
||||
data: 'id',
|
||||
render: function(data) {
|
||||
return '<div class="account-actions">' +
|
||||
'<button class="btn btn-sm btn-info" onclick="viewReport(' + data + ')" title="View">👁️</button>' +
|
||||
'<button class="btn btn-sm btn-danger" onclick="deleteReport(' + data + ')" title="Delete">🗑️</button>' +
|
||||
'</div>';
|
||||
},
|
||||
orderable: false,
|
||||
searchable: false
|
||||
}
|
||||
],
|
||||
order: [[0, 'desc']],
|
||||
stateSave: false
|
||||
});
|
||||
});
|
||||
|
||||
function viewReport(id) {
|
||||
alert('View report: ' + id);
|
||||
// TODO: Implement report view modal
|
||||
}
|
||||
|
||||
function deleteReport(id) {
|
||||
if (confirm('Are you sure you want to delete this report?')) {
|
||||
alert('Delete report: ' + id);
|
||||
// TODO: Implement report deletion
|
||||
}
|
||||
}
|
||||
</script>
|
||||
{% endblock %}
|
||||
@@ -1,90 +0,0 @@
|
||||
{% extends "base.jinja2" %}
|
||||
|
||||
{% block title %}Characters - DarkflameServer{% endblock %}
|
||||
|
||||
{% block css %}{% endblock %}
|
||||
|
||||
{% block content %}
|
||||
<div class="characters-container">
|
||||
<div class="table-card">
|
||||
<div class="table-header">
|
||||
<h2 class="mb-0">Characters</h2>
|
||||
<p class="text-muted">View and manage player characters</p>
|
||||
</div>
|
||||
<div class="table-body">
|
||||
<table id="charactersTable" class="table table-dark table-striped table-hover">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>ID</th>
|
||||
<th>Name</th>
|
||||
<th>Account</th>
|
||||
<th>Last Login</th>
|
||||
<th>Actions</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<!-- Data populated by DataTables -->
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
|
||||
{% block scripts %}
|
||||
<script>
|
||||
$(document).ready(function() {
|
||||
// Initialize DataTable with server-side processing
|
||||
$('#charactersTable').DataTable({
|
||||
processing: true,
|
||||
serverSide: true,
|
||||
pageLength: 25,
|
||||
lengthMenu: [10, 25, 50, 100],
|
||||
ajax: {
|
||||
url: '/api/tables/characters',
|
||||
type: 'POST',
|
||||
contentType: 'application/json',
|
||||
data: function(d) {
|
||||
return JSON.stringify(d);
|
||||
}
|
||||
},
|
||||
columns: [
|
||||
{ data: 'id' },
|
||||
{ data: 'name' },
|
||||
{ data: 'account_name' },
|
||||
{
|
||||
data: 'last_login',
|
||||
render: function(data) {
|
||||
if (data === 0) return 'Never';
|
||||
const date = new Date(data * 1000);
|
||||
return date.toLocaleString();
|
||||
}
|
||||
},
|
||||
{
|
||||
data: 'id',
|
||||
render: function(data) {
|
||||
return '<div class="account-actions">' +
|
||||
'<button class="btn btn-sm btn-info" onclick="viewCharacter(' + data + ')" title="View">👁️</button>' +
|
||||
'<button class="btn btn-sm btn-warning" onclick="editCharacter(' + data + ')" title="Edit">✏️</button>' +
|
||||
'</div>';
|
||||
},
|
||||
orderable: false,
|
||||
searchable: false
|
||||
}
|
||||
],
|
||||
order: [[0, 'asc']],
|
||||
stateSave: false
|
||||
});
|
||||
});
|
||||
|
||||
function viewCharacter(id) {
|
||||
alert('View character: ' + id);
|
||||
// TODO: Implement character view modal
|
||||
}
|
||||
|
||||
function editCharacter(id) {
|
||||
alert('Edit character: ' + id);
|
||||
// TODO: Implement character edit modal
|
||||
}
|
||||
</script>
|
||||
{% endblock %}
|
||||
@@ -1,30 +0,0 @@
|
||||
{# Navigation #}
|
||||
<nav class="navbar navbar-dark bg-dark flex-column" style="width: 280px; height: 100vh; position: fixed; left: 0; top: 0; overflow-y: auto;">
|
||||
<div class="p-3">
|
||||
<a class="navbar-brand fw-bold" href="/">🎮 DarkflameServer</a>
|
||||
</div>
|
||||
|
||||
<ul class="navbar-nav flex-column w-100 flex-grow-1 p-3">
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/">Home</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/accounts">Accounts</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/characters">Characters</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/play_keys">Play Keys</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/properties">Properties</a>
|
||||
</li>
|
||||
<li class="nav-item">
|
||||
<a class="nav-link" href="/bug_reports">Bug Reports</a>
|
||||
</li>
|
||||
<li class="nav-item mt-auto">
|
||||
<a class="nav-link" href="#" id="logoutBtn">Logout</a>
|
||||
</li>
|
||||
</ul>
|
||||
</nav>
|
||||
@@ -1,35 +0,0 @@
|
||||
{% extends "base.jinja2" %}
|
||||
|
||||
{% block title %}Dashboard - DarkflameServer{% endblock %}
|
||||
|
||||
{% block content %}
|
||||
<!-- Main Content -->
|
||||
<main style="margin-left: 280px;">
|
||||
<div class="container-fluid p-3 p-md-4">
|
||||
|
||||
<div class="row g-3">
|
||||
{% include "server_status.jinja2" %}
|
||||
{% include "statistics.jinja2" %}
|
||||
</div>
|
||||
|
||||
{% include "world_instances.jinja2" %}
|
||||
</div>
|
||||
</main>
|
||||
{% endblock %}
|
||||
|
||||
{% block scripts %}
|
||||
<script src="/js/dashboard.js"></script>
|
||||
<script>
|
||||
// Check authentication and initialize dashboard
|
||||
document.addEventListener('DOMContentLoaded', () => {
|
||||
// checkAuthentication is now async and calls connectWebSocket when ready
|
||||
checkAuthentication();
|
||||
|
||||
// Setup logout button
|
||||
document.getElementById('logoutBtn').addEventListener('click', (e) => {
|
||||
e.preventDefault();
|
||||
logout();
|
||||
});
|
||||
});
|
||||
</script>
|
||||
{% endblock %}
|
||||
@@ -1,53 +0,0 @@
|
||||
{% extends "base.jinja2" %}
|
||||
|
||||
{% block title %}Dashboard Login - DarkflameServer{% endblock %}
|
||||
|
||||
{% block extra_css %}
|
||||
<link rel="stylesheet" href="/css/login.css">
|
||||
{% endblock %}
|
||||
|
||||
{% block content %}
|
||||
<div class="min-vh-100 d-flex align-items-center justify-content-center">
|
||||
<div class="container">
|
||||
<div class="row justify-content-center">
|
||||
<div class="col-md-6 col-lg-5">
|
||||
<div class="card shadow-lg border-0">
|
||||
<div class="card-body p-5">
|
||||
<h1 class="text-center mb-4">🎮 DarkflameServer</h1>
|
||||
|
||||
<div id="alert" class="alert" role="alert" style="display: none;"></div>
|
||||
|
||||
<form id="loginForm">
|
||||
<div class="mb-3">
|
||||
<label for="username" class="form-label">Username</label>
|
||||
<input type="text" class="form-control" id="username" name="username" required autofocus>
|
||||
</div>
|
||||
|
||||
<div class="mb-3">
|
||||
<label for="password" class="form-label">Password</label>
|
||||
<input type="password" class="form-control" id="password" name="password" required maxlength="40">
|
||||
</div>
|
||||
|
||||
<div class="mb-3 form-check">
|
||||
<input type="checkbox" class="form-check-input" id="rememberMe" name="rememberMe">
|
||||
<label class="form-check-label" for="rememberMe">
|
||||
Remember me for 30 days
|
||||
</label>
|
||||
</div>
|
||||
|
||||
<button type="submit" class="btn btn-primary w-100" id="loginBtn">
|
||||
<span id="loading" class="spinner-border spinner-border-sm me-2" role="status" aria-hidden="true" style="display: none;"></span>
|
||||
<span>Login</span>
|
||||
</button>
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
|
||||
{% block scripts %}
|
||||
<script src="/js/login.js"></script>
|
||||
{% endblock %}
|
||||
@@ -1,95 +0,0 @@
|
||||
{% extends "base.jinja2" %}
|
||||
|
||||
{% block title %}Play Keys - DarkflameServer{% endblock %}
|
||||
|
||||
{% block css %}{% endblock %}
|
||||
|
||||
{% block content %}
|
||||
<div class="play-keys-container">
|
||||
<div class="table-card">
|
||||
<div class="table-header">
|
||||
<h2 class="mb-0">Play Keys</h2>
|
||||
<p class="text-muted">View and manage play keys</p>
|
||||
</div>
|
||||
<div class="table-body">
|
||||
<table id="playKeysTable" class="table table-dark table-striped table-hover">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>ID</th>
|
||||
<th>Key String</th>
|
||||
<th>Uses Remaining</th>
|
||||
<th>Created</th>
|
||||
<th>Status</th>
|
||||
<th>Actions</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<!-- Data populated by DataTables -->
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
|
||||
{% block scripts %}
|
||||
<script>
|
||||
$(document).ready(function() {
|
||||
// Initialize DataTable with server-side processing
|
||||
$('#playKeysTable').DataTable({
|
||||
processing: true,
|
||||
serverSide: true,
|
||||
pageLength: 25,
|
||||
lengthMenu: [10, 25, 50, 100],
|
||||
ajax: {
|
||||
url: '/api/tables/play_keys',
|
||||
type: 'POST',
|
||||
contentType: 'application/json',
|
||||
data: function(d) {
|
||||
return JSON.stringify(d);
|
||||
}
|
||||
},
|
||||
columns: [
|
||||
{ data: 'id' },
|
||||
{ data: 'key_string' },
|
||||
{ data: 'key_uses' },
|
||||
{
|
||||
data: 'created_at',
|
||||
render: function(data) {
|
||||
return data ? new Date(data).toLocaleString() : '-';
|
||||
}
|
||||
},
|
||||
{
|
||||
data: 'active',
|
||||
render: function(data) {
|
||||
return data ? '<span class="badge badge-active">Active</span>' : '<span class="badge badge-inactive">Inactive</span>';
|
||||
}
|
||||
},
|
||||
{
|
||||
data: 'id',
|
||||
render: function(data) {
|
||||
return '<div class="account-actions">' +
|
||||
'<button class="btn btn-sm btn-info" onclick="viewKey(' + data + ')" title="View">👁️</button>' +
|
||||
'<button class="btn btn-sm btn-warning" onclick="editKey(' + data + ')" title="Edit">✏️</button>' +
|
||||
'</div>';
|
||||
},
|
||||
orderable: false,
|
||||
searchable: false
|
||||
}
|
||||
],
|
||||
order: [[0, 'asc']],
|
||||
stateSave: false
|
||||
});
|
||||
});
|
||||
|
||||
function viewKey(id) {
|
||||
alert('View key: ' + id);
|
||||
// TODO: Implement key view modal
|
||||
}
|
||||
|
||||
function editKey(id) {
|
||||
alert('Edit key: ' + id);
|
||||
// TODO: Implement key edit modal
|
||||
}
|
||||
</script>
|
||||
{% endblock %}
|
||||
@@ -1,92 +0,0 @@
|
||||
{% extends "base.jinja2" %}
|
||||
|
||||
{% block title %}Properties - DarkflameServer{% endblock %}
|
||||
|
||||
{% block css %}{% endblock %}
|
||||
|
||||
{% block content %}
|
||||
<div class="properties-container">
|
||||
<div class="table-card">
|
||||
<div class="table-header">
|
||||
<h2 class="mb-0">Properties</h2>
|
||||
<p class="text-muted">View and manage player properties</p>
|
||||
</div>
|
||||
<div class="table-body">
|
||||
<table id="propertiesTable" class="table table-dark table-striped table-hover">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>ID</th>
|
||||
<th>Name</th>
|
||||
<th>Owner ID</th>
|
||||
<th>Moderation Status</th>
|
||||
<th>Reputation</th>
|
||||
<th>Zone</th>
|
||||
<th>Actions</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<!-- Data populated by DataTables -->
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
|
||||
{% block scripts %}
|
||||
<script>
|
||||
$(document).ready(function() {
|
||||
// Initialize DataTable with server-side processing
|
||||
$('#propertiesTable').DataTable({
|
||||
processing: true,
|
||||
serverSide: true,
|
||||
pageLength: 25,
|
||||
lengthMenu: [10, 25, 50, 100],
|
||||
ajax: {
|
||||
url: '/api/tables/properties',
|
||||
type: 'POST',
|
||||
contentType: 'application/json',
|
||||
data: function(d) {
|
||||
return JSON.stringify(d);
|
||||
}
|
||||
},
|
||||
columns: [
|
||||
{ data: 'id' },
|
||||
{ data: 'name' },
|
||||
{ data: 'owner_id' },
|
||||
{
|
||||
data: 'mod_approved',
|
||||
render: function(data) {
|
||||
return data ? '<span class="badge badge-approved">Approved</span>' : '<span class="badge badge-pending">Pending</span>';
|
||||
}
|
||||
},
|
||||
{ data: 'reputation' },
|
||||
{ data: 'zone_id' },
|
||||
{
|
||||
data: 'id',
|
||||
render: function(data) {
|
||||
return '<div class="account-actions">' +
|
||||
'<button class="btn btn-sm btn-info" onclick="viewProperty(' + data + ')" title="View">👁️</button>' +
|
||||
'<button class="btn btn-sm btn-warning" onclick="editProperty(' + data + ')" title="Edit">✏️</button>' +
|
||||
'</div>';
|
||||
},
|
||||
orderable: false,
|
||||
searchable: false
|
||||
}
|
||||
],
|
||||
order: [[0, 'asc']],
|
||||
stateSave: false
|
||||
});
|
||||
});
|
||||
|
||||
function viewProperty(id) {
|
||||
alert('View property: ' + id);
|
||||
// TODO: Implement property view modal
|
||||
}
|
||||
|
||||
function editProperty(id) {
|
||||
alert('Edit property: ' + id);
|
||||
// TODO: Implement property edit modal
|
||||
}
|
||||
</script>
|
||||
{% endblock %}
|
||||
@@ -1,29 +0,0 @@
|
||||
<div class="col-md-6 col-lg-4">
|
||||
<div class="card border-0 shadow-sm h-100">
|
||||
<div class="card-header bg-light">
|
||||
<h5 class="mb-0">Server Status</h5>
|
||||
</div>
|
||||
<div class="card-body">
|
||||
<div class="d-flex justify-content-between align-items-center mb-3">
|
||||
<span>Auth Server</span>
|
||||
{% if auth.online %}
|
||||
<span class="badge bg-success" id="auth-status">Online</span>
|
||||
{% else %}
|
||||
<span class="badge bg-danger" id="auth-status">Offline</span>
|
||||
{% endif %}
|
||||
</div>
|
||||
<div class="d-flex justify-content-between align-items-center mb-3">
|
||||
<span>Chat Server</span>
|
||||
{% if chat.online %}
|
||||
<span class="badge bg-success" id="chat-status">Online</span>
|
||||
{% else %}
|
||||
<span class="badge bg-danger" id="chat-status">Offline</span>
|
||||
{% endif %}
|
||||
</div>
|
||||
<div class="d-flex justify-content-between align-items-center">
|
||||
<span>Active Worlds</span>
|
||||
<span class="badge bg-primary" id="world-count">{{ length(worlds) }}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -1,21 +0,0 @@
|
||||
<div class="col-md-6 col-lg-4">
|
||||
<div class="card border-0 shadow-sm h-100">
|
||||
<div class="card-header bg-light">
|
||||
<h5 class="mb-0">Statistics</h5>
|
||||
</div>
|
||||
<div class="card-body">
|
||||
<div class="d-flex justify-content-between align-items-center mb-3">
|
||||
<span>Online Players</span>
|
||||
<span class="badge bg-info" id="online-players">{{ stats.onlinePlayers }}</span>
|
||||
</div>
|
||||
<div class="d-flex justify-content-between align-items-center mb-3">
|
||||
<span>Total Accounts</span>
|
||||
<span class="badge bg-info" id="total-accounts">{{ stats.totalAccounts }}</span>
|
||||
</div>
|
||||
<div class="d-flex justify-content-between align-items-center">
|
||||
<span>Total Characters</span>
|
||||
<span class="badge bg-info" id="total-characters">{{ stats.totalCharacters }}</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -1,37 +0,0 @@
|
||||
<div class="card border-0 shadow-sm mt-4">
|
||||
<div class="card-header bg-light">
|
||||
<h5 class="mb-0">Active World Instances</h5>
|
||||
</div>
|
||||
<div class="card-body">
|
||||
<div id="world-list">
|
||||
{% if length(worlds) == 0 %}
|
||||
<p class="text-muted text-center mb-0">No active world instances</p>
|
||||
{% else %}
|
||||
<div class="table-responsive">
|
||||
<table class="table table-sm mb-0">
|
||||
<thead class="table-light">
|
||||
<tr>
|
||||
<th>Zone</th>
|
||||
<th>Instance</th>
|
||||
<th>Clone</th>
|
||||
<th>Players</th>
|
||||
<th>Type</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{% for world in worlds %}
|
||||
<tr>
|
||||
<td>{{ world.mapID }}</td>
|
||||
<td>{{ world.instanceID }}</td>
|
||||
<td>{{ world.cloneID }}</td>
|
||||
<td><span class="badge bg-secondary">{{ world.players }}</span></td>
|
||||
<td>{% if world.isPrivate %}<span class="badge bg-warning">Private</span>{% else %}<span class="badge bg-primary">Public</span>{% endif %}</td>
|
||||
</tr>
|
||||
{% endfor %}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
{% endif %}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "CDActivitiesTable.h"
|
||||
|
||||
|
||||
void CDActivitiesTable::LoadValuesFromDatabase() {
|
||||
// First, get the size of the table
|
||||
uint32_t size = 0;
|
||||
@@ -55,13 +56,3 @@ std::vector<CDActivities> CDActivitiesTable::Query(std::function<bool(CDActiviti
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
std::optional<const CDActivities> CDActivitiesTable::GetActivity(const uint32_t activityID) {
|
||||
auto& entries = GetEntries();
|
||||
for (const auto& entry : entries) {
|
||||
if (entry.ActivityID == activityID) {
|
||||
return entry;
|
||||
}
|
||||
}
|
||||
return std::nullopt;
|
||||
}
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
|
||||
// Custom Classes
|
||||
#include "CDTable.h"
|
||||
#include <optional>
|
||||
|
||||
struct CDActivities {
|
||||
uint32_t ActivityID;
|
||||
@@ -32,5 +31,4 @@ public:
|
||||
|
||||
// Queries the table with a custom "where" clause
|
||||
std::vector<CDActivities> Query(std::function<bool(CDActivities)> predicate);
|
||||
std::optional<const CDActivities> GetActivity(const uint32_t activityID);
|
||||
};
|
||||
|
||||
@@ -15,7 +15,7 @@ target_include_directories(dDatabaseCDClient PUBLIC "."
|
||||
"${PROJECT_SOURCE_DIR}/dCommon"
|
||||
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
|
||||
)
|
||||
target_link_libraries(dDatabaseCDClient PRIVATE sqlite3 glm::glm)
|
||||
target_link_libraries(dDatabaseCDClient PRIVATE sqlite3)
|
||||
|
||||
if (${CDCLIENT_CACHE_ALL})
|
||||
add_compile_definitions(dDatabaseCDClient PRIVATE CDCLIENT_CACHE_ALL=${CDCLIENT_CACHE_ALL})
|
||||
|
||||
@@ -10,5 +10,4 @@ add_dependencies(dDatabase conncpp_dylib)
|
||||
|
||||
target_include_directories(dDatabase PUBLIC ".")
|
||||
target_link_libraries(dDatabase
|
||||
PUBLIC dDatabaseCDClient dDatabaseGame
|
||||
PRIVATE glm::glm)
|
||||
PUBLIC dDatabaseCDClient dDatabaseGame)
|
||||
|
||||
@@ -29,7 +29,7 @@ target_include_directories(dDatabaseGame PUBLIC "."
|
||||
|
||||
target_link_libraries(dDatabaseGame
|
||||
INTERFACE dCommon
|
||||
PRIVATE sqlite3 MariaDB::ConnCpp glm::glm)
|
||||
PRIVATE sqlite3 MariaDB::ConnCpp)
|
||||
|
||||
# Glob together all headers that need to be precompiled
|
||||
file(
|
||||
|
||||
@@ -48,7 +48,7 @@ public:
|
||||
virtual void Commit() = 0;
|
||||
virtual bool GetAutoCommit() = 0;
|
||||
virtual void SetAutoCommit(bool value) = 0;
|
||||
virtual void DeleteCharacter(const LWOOBJID characterId) = 0;
|
||||
virtual void DeleteCharacter(const uint32_t characterId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__GAMEDATABASE__H__
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
#include "json.hpp"
|
||||
|
||||
enum class eGameMasterLevel : uint8_t;
|
||||
|
||||
@@ -15,7 +14,6 @@ public:
|
||||
std::string bcryptPassword;
|
||||
uint32_t id{};
|
||||
uint32_t playKeyId{};
|
||||
uint64_t muteExpire{};
|
||||
bool banned{};
|
||||
bool locked{};
|
||||
eGameMasterLevel maxGmLevel{};
|
||||
@@ -40,30 +38,6 @@ public:
|
||||
virtual void UpdateAccountGmLevel(const uint32_t accountId, const eGameMasterLevel gmLevel) = 0;
|
||||
|
||||
virtual uint32_t GetAccountCount() = 0;
|
||||
|
||||
// Login attempt tracking methods
|
||||
// Record a failed login attempt
|
||||
virtual void RecordFailedAttempt(const uint32_t accountId) = 0;
|
||||
|
||||
// Clear failed login attempts and update last login time
|
||||
virtual void ClearFailedAttempts(const uint32_t accountId) = 0;
|
||||
|
||||
// Set account lockout
|
||||
virtual void SetLockout(const uint32_t accountId, const int64_t lockoutUntil) = 0;
|
||||
|
||||
// Check if account is locked out
|
||||
virtual bool IsLockedOut(const uint32_t accountId) = 0;
|
||||
|
||||
// Get failed attempt count
|
||||
virtual uint8_t GetFailedAttempts(const uint32_t accountId) = 0;
|
||||
|
||||
// Get paginated list of accounts with optional search/filtering for DataTables
|
||||
// Returns a JSON object with the account data and metadata
|
||||
virtual nlohmann::json GetAccountsTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) = 0;
|
||||
|
||||
// Get a single account by ID
|
||||
// Returns a JSON object with the account details
|
||||
virtual nlohmann::json GetAccountById(uint32_t accountId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__IACCOUNTS__H__
|
||||
|
||||
@@ -14,7 +14,7 @@ enum class eActivityType : uint32_t {
|
||||
class IActivityLog {
|
||||
public:
|
||||
// Update the activity log for the given account.
|
||||
virtual void UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) = 0;
|
||||
virtual void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__IACTIVITYLOG__H__
|
||||
|
||||
@@ -9,7 +9,7 @@ class IBehaviors {
|
||||
public:
|
||||
struct Info {
|
||||
LWOOBJID behaviorId{};
|
||||
LWOOBJID characterId{};
|
||||
uint32_t characterId{};
|
||||
std::string behaviorInfo;
|
||||
};
|
||||
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
#define __IBUGREPORTS__H__
|
||||
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
|
||||
class IBugReports {
|
||||
@@ -12,14 +11,10 @@ public:
|
||||
std::string clientVersion;
|
||||
std::string otherPlayer;
|
||||
std::string selection;
|
||||
LWOOBJID characterId{};
|
||||
uint32_t characterId{};
|
||||
};
|
||||
|
||||
// Add a new bug report to the database.
|
||||
virtual void InsertNewBugReport(const Info& info) = 0;
|
||||
|
||||
// Get paginated list of bug reports with optional search/filtering for DataTables
|
||||
// Returns a JSON-formatted string with the bug report data and metadata
|
||||
virtual std::string GetBugReportsTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) = 0;
|
||||
};
|
||||
#endif //!__IBUGREPORTS__H__
|
||||
|
||||
@@ -14,7 +14,7 @@ public:
|
||||
struct Info {
|
||||
std::string name;
|
||||
std::string pendingName;
|
||||
LWOOBJID id{};
|
||||
uint32_t id{};
|
||||
uint32_t accountId{};
|
||||
bool needsRename{};
|
||||
LWOCLONEID cloneId{};
|
||||
@@ -25,28 +25,25 @@ public:
|
||||
virtual std::vector<std::string> GetApprovedCharacterNames() = 0;
|
||||
|
||||
// Get the character info for the given character id.
|
||||
virtual std::optional<ICharInfo::Info> GetCharacterInfo(const LWOOBJID charId) = 0;
|
||||
virtual std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) = 0;
|
||||
|
||||
// Get the character info for the given character name.
|
||||
virtual std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view name) = 0;
|
||||
|
||||
// Get the character ids for the given account.
|
||||
virtual std::vector<LWOOBJID> GetAccountCharacterIds(const LWOOBJID accountId) = 0;
|
||||
|
||||
// Get the total number of characters in the database.
|
||||
virtual uint32_t GetCharacterCount() = 0;
|
||||
virtual std::vector<uint32_t> GetAccountCharacterIds(const uint32_t accountId) = 0;
|
||||
|
||||
// Insert a new character into the database.
|
||||
virtual void InsertNewCharacter(const ICharInfo::Info info) = 0;
|
||||
|
||||
// Set the name of the given character.
|
||||
virtual void SetCharacterName(const LWOOBJID characterId, const std::string_view name) = 0;
|
||||
virtual void SetCharacterName(const uint32_t characterId, const std::string_view name) = 0;
|
||||
|
||||
// Set the pending name of the given character.
|
||||
virtual void SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) = 0;
|
||||
virtual void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) = 0;
|
||||
|
||||
// Updates the given character ids last login to be right now.
|
||||
virtual void UpdateLastLoggedInCharacter(const LWOOBJID characterId) = 0;
|
||||
virtual void UpdateLastLoggedInCharacter(const uint32_t characterId) = 0;
|
||||
|
||||
virtual bool IsNameInUse(const std::string_view name) = 0;
|
||||
};
|
||||
|
||||
@@ -8,17 +8,13 @@
|
||||
class ICharXml {
|
||||
public:
|
||||
// Get the character xml for the given character id.
|
||||
virtual std::string GetCharacterXml(const LWOOBJID charId) = 0;
|
||||
virtual std::string GetCharacterXml(const uint32_t charId) = 0;
|
||||
|
||||
// Update the character xml for the given character id.
|
||||
virtual void UpdateCharacterXml(const LWOOBJID charId, const std::string_view lxfml) = 0;
|
||||
virtual void UpdateCharacterXml(const uint32_t charId, const std::string_view lxfml) = 0;
|
||||
|
||||
// Insert the character xml for the given character id.
|
||||
virtual void InsertCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) = 0;
|
||||
|
||||
// Get paginated list of characters with optional search/filtering for DataTables
|
||||
// Returns a JSON-formatted string with the character data and metadata
|
||||
virtual std::string GetCharactersTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) = 0;
|
||||
virtual void InsertCharacterXml(const uint32_t characterId, const std::string_view lxfml) = 0;
|
||||
};
|
||||
|
||||
#endif //!__ICHARXML__H__
|
||||
|
||||
@@ -8,7 +8,7 @@ class ICommandLog {
|
||||
public:
|
||||
|
||||
// Insert a new slash command log entry.
|
||||
virtual void InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) = 0;
|
||||
virtual void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) = 0;
|
||||
};
|
||||
|
||||
#endif //!__ICOMMANDLOG__H__
|
||||
|
||||
@@ -8,25 +8,25 @@
|
||||
class IFriends {
|
||||
public:
|
||||
struct BestFriendStatus {
|
||||
LWOOBJID playerCharacterId{};
|
||||
LWOOBJID friendCharacterId{};
|
||||
uint32_t playerCharacterId{};
|
||||
uint32_t friendCharacterId{};
|
||||
uint32_t bestFriendStatus{};
|
||||
};
|
||||
|
||||
// Get the friends list for the given character id.
|
||||
virtual std::vector<FriendData> GetFriendsList(const LWOOBJID charId) = 0;
|
||||
virtual std::vector<FriendData> GetFriendsList(const uint32_t charId) = 0;
|
||||
|
||||
// Get the best friend status for the given player and friend character ids.
|
||||
virtual std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) = 0;
|
||||
virtual std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
|
||||
|
||||
// Set the best friend status for the given player and friend character ids.
|
||||
virtual void SetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId, const uint32_t bestFriendStatus) = 0;
|
||||
virtual void SetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId, const uint32_t bestFriendStatus) = 0;
|
||||
|
||||
// Add a friend to the given character id.
|
||||
virtual void AddFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) = 0;
|
||||
virtual void AddFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
|
||||
|
||||
// Remove a friend from the given character id.
|
||||
virtual void RemoveFriend(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) = 0;
|
||||
virtual void RemoveFriend(const uint32_t playerCharacterId, const uint32_t friendCharacterId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__IFRIENDS__H__
|
||||
|
||||
@@ -9,12 +9,12 @@ class IIgnoreList {
|
||||
public:
|
||||
struct Info {
|
||||
std::string name;
|
||||
LWOOBJID id;
|
||||
uint32_t id;
|
||||
};
|
||||
|
||||
virtual std::vector<Info> GetIgnoreList(const LWOOBJID playerId) = 0;
|
||||
virtual void AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) = 0;
|
||||
virtual void RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) = 0;
|
||||
virtual std::vector<Info> GetIgnoreList(const uint32_t playerId) = 0;
|
||||
virtual void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) = 0;
|
||||
virtual void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__IIGNORELIST__H__
|
||||
|
||||
@@ -5,13 +5,12 @@
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "dCommonVars.h"
|
||||
|
||||
class ILeaderboard {
|
||||
public:
|
||||
|
||||
struct Entry {
|
||||
LWOOBJID charId{};
|
||||
uint32_t charId{};
|
||||
uint32_t lastPlayedTimestamp{};
|
||||
float primaryScore{};
|
||||
float secondaryScore{};
|
||||
@@ -37,12 +36,12 @@ public:
|
||||
virtual std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) = 0;
|
||||
virtual std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) = 0;
|
||||
virtual std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) = 0;
|
||||
virtual std::optional<Score> GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) = 0;
|
||||
virtual std::optional<Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) = 0;
|
||||
|
||||
virtual void SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) = 0;
|
||||
virtual void UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) = 0;
|
||||
virtual void IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) = 0;
|
||||
virtual void IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) = 0;
|
||||
virtual void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) = 0;
|
||||
virtual void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) = 0;
|
||||
virtual void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) = 0;
|
||||
virtual void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__ILEADERBOARD__H__
|
||||
|
||||
@@ -16,13 +16,13 @@ public:
|
||||
virtual void InsertNewMail(const MailInfo& mail) = 0;
|
||||
|
||||
// Get the mail for the given character id.
|
||||
virtual std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) = 0;
|
||||
virtual std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) = 0;
|
||||
|
||||
// Get the mail for the given mail id.
|
||||
virtual std::optional<MailInfo> GetMail(const uint64_t mailId) = 0;
|
||||
|
||||
// Get the number of unread mail for the given character id.
|
||||
virtual uint32_t GetUnreadMailCount(const LWOOBJID characterId) = 0;
|
||||
virtual uint32_t GetUnreadMailCount(const uint32_t characterId) = 0;
|
||||
|
||||
// Mark the given mail as read.
|
||||
virtual void MarkMailRead(const uint64_t mailId) = 0;
|
||||
|
||||
@@ -6,19 +6,14 @@
|
||||
|
||||
class IObjectIdTracker {
|
||||
public:
|
||||
// Only the first 48 bits of the ids are the id, the last 16 bits are reserved for flags.
|
||||
struct Range {
|
||||
uint64_t minID{}; // Only the first 48 bits are the id, the last 16 bits are reserved for flags.
|
||||
uint64_t maxID{}; // Only the first 48 bits are the id, the last 16 bits are reserved for flags.
|
||||
};
|
||||
|
||||
// Get the current persistent id.
|
||||
virtual std::optional<uint64_t> GetCurrentPersistentId() = 0;
|
||||
virtual std::optional<uint32_t> GetCurrentPersistentId() = 0;
|
||||
|
||||
// Insert the default persistent id.
|
||||
virtual void InsertDefaultPersistentId() = 0;
|
||||
|
||||
virtual Range GetPersistentIdRange() = 0;
|
||||
// Update the persistent id.
|
||||
virtual void UpdatePersistentId(const uint32_t newId) = 0;
|
||||
};
|
||||
|
||||
#endif //!__IOBJECTIDTRACKER__H__
|
||||
|
||||
@@ -3,8 +3,6 @@
|
||||
|
||||
#include <cstdint>
|
||||
#include <optional>
|
||||
#include <string>
|
||||
#include <string_view>
|
||||
|
||||
class IPlayKeys {
|
||||
public:
|
||||
@@ -12,10 +10,6 @@ public:
|
||||
// Optional of bool may seem pointless, however the optional indicates if the playkey exists
|
||||
// and the bool indicates if the playkey is active.
|
||||
virtual std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) = 0;
|
||||
|
||||
// Get paginated list of play keys with optional search/filtering for DataTables
|
||||
// Returns a JSON-formatted string with the play key data and metadata
|
||||
virtual std::string GetPlayKeysTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) = 0;
|
||||
};
|
||||
|
||||
#endif //!__IPLAYKEYS__H__
|
||||
|
||||
@@ -13,7 +13,7 @@ public:
|
||||
std::string description;
|
||||
std::string rejectionReason;
|
||||
LWOOBJID id{};
|
||||
LWOOBJID ownerId{};
|
||||
uint32_t ownerId{};
|
||||
LWOCLONEID cloneId{};
|
||||
int32_t privacyOption{};
|
||||
uint32_t modApproved{};
|
||||
@@ -27,7 +27,7 @@ public:
|
||||
uint32_t mapId{};
|
||||
std::string searchString;
|
||||
ePropertySortType sortChoice{};
|
||||
LWOOBJID playerId{};
|
||||
uint32_t playerId{};
|
||||
uint32_t numResults{};
|
||||
uint32_t startIndex{};
|
||||
uint32_t playerSort{};
|
||||
@@ -39,9 +39,6 @@ public:
|
||||
std::vector<IProperty::Info> entries;
|
||||
};
|
||||
|
||||
// Get the property info for the given property id.
|
||||
virtual std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) = 0;
|
||||
|
||||
// Get the property info for the given property id.
|
||||
virtual std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) = 0;
|
||||
|
||||
@@ -64,9 +61,5 @@ public:
|
||||
|
||||
// Insert a new property into the database.
|
||||
virtual void InsertNewProperty(const IProperty::Info& info, const uint32_t templateId, const LWOZONEID& zoneId) = 0;
|
||||
|
||||
// Get paginated list of properties with optional search/filtering for DataTables
|
||||
// Returns a JSON-formatted string with the property data and metadata
|
||||
virtual std::string GetPropertiesTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) = 0;
|
||||
};
|
||||
#endif //!__IPROPERTY__H__
|
||||
|
||||
@@ -13,19 +13,19 @@ public:
|
||||
}
|
||||
|
||||
NiPoint3 position;
|
||||
NiQuaternion rotation = QuatUtils::IDENTITY;
|
||||
NiQuaternion rotation;
|
||||
LWOOBJID id{};
|
||||
LOT lot{};
|
||||
LWOOBJID ugcId{};
|
||||
uint32_t ugcId{};
|
||||
std::array<LWOOBJID, 5> behaviors{};
|
||||
};
|
||||
|
||||
// Inserts a new UGC model into the database.
|
||||
virtual void InsertNewUgcModel(
|
||||
std::stringstream& sd0Data,
|
||||
const uint64_t blueprintId,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const LWOOBJID characterId) = 0;
|
||||
const uint32_t characterId) = 0;
|
||||
|
||||
// Get the property models for the given property id.
|
||||
virtual std::vector<IPropertyContents::Model> GetPropertyModels(const LWOOBJID& propertyId) = 0;
|
||||
@@ -45,6 +45,6 @@ public:
|
||||
virtual void RemoveModel(const LWOOBJID& modelId) = 0;
|
||||
|
||||
// Gets a model by ID
|
||||
virtual std::optional<Model> GetModel(const LWOOBJID modelID) = 0;
|
||||
virtual Model GetModel(const LWOOBJID modelID) = 0;
|
||||
};
|
||||
#endif //!__IPROPERTIESCONTENTS__H__
|
||||
|
||||
@@ -29,7 +29,5 @@ public:
|
||||
|
||||
// Inserts a new UGC model into the database.
|
||||
virtual void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) = 0;
|
||||
|
||||
virtual std::optional<IUgc::Model> GetUgcModel(const LWOOBJID ugcId) = 0;
|
||||
};
|
||||
#endif //!__IUGC__H__
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
class IUgcModularBuild {
|
||||
public:
|
||||
virtual void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) = 0;
|
||||
virtual void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) = 0;
|
||||
virtual void DeleteUgcBuild(const LWOOBJID bigId) = 0;
|
||||
};
|
||||
|
||||
|
||||
@@ -100,7 +100,7 @@ void MySQLDatabase::SetAutoCommit(bool value) {
|
||||
con->setAutoCommit(value);
|
||||
}
|
||||
|
||||
void MySQLDatabase::DeleteCharacter(const LWOOBJID characterId) {
|
||||
void MySQLDatabase::DeleteCharacter(const uint32_t characterId) {
|
||||
ExecuteDelete("DELETE FROM charxml WHERE id=? LIMIT 1;", characterId);
|
||||
ExecuteDelete("DELETE FROM command_log WHERE character_id=?;", characterId);
|
||||
ExecuteDelete("DELETE FROM friends WHERE player_id=? OR friend_id=?;", characterId, characterId);
|
||||
|
||||
@@ -40,32 +40,31 @@ public:
|
||||
|
||||
std::vector<std::string> GetApprovedCharacterNames() override;
|
||||
|
||||
std::vector<FriendData> GetFriendsList(LWOOBJID charID) override;
|
||||
std::vector<FriendData> GetFriendsList(uint32_t charID) override;
|
||||
|
||||
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const LWOOBJID playerCharacterId, const LWOOBJID friendCharacterId) override;
|
||||
void SetBestFriendStatus(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId, const uint32_t bestFriendStatus) override;
|
||||
void AddFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
|
||||
void RemoveFriend(const LWOOBJID playerAccountId, const LWOOBJID friendAccountId) override;
|
||||
void UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
std::optional<IFriends::BestFriendStatus> GetBestFriendStatus(const uint32_t playerCharacterId, const uint32_t friendCharacterId) override;
|
||||
void SetBestFriendStatus(const uint32_t playerAccountId, const uint32_t friendAccountId, const uint32_t bestFriendStatus) override;
|
||||
void AddFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void RemoveFriend(const uint32_t playerAccountId, const uint32_t friendAccountId) override;
|
||||
void UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) override;
|
||||
void DeleteUgcModelData(const LWOOBJID& modelId) override;
|
||||
void UpdateUgcModelData(const LWOOBJID& modelId, std::stringstream& lxfml) override;
|
||||
std::vector<IUgc::Model> GetAllUgcModels() override;
|
||||
void CreateMigrationHistoryTable() override;
|
||||
bool IsMigrationRun(const std::string_view str) override;
|
||||
void InsertMigration(const std::string_view str) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const LWOOBJID charId) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const uint32_t charId) override;
|
||||
std::optional<ICharInfo::Info> GetCharacterInfo(const std::string_view charId) override;
|
||||
std::string GetCharacterXml(const LWOOBJID accountId) override;
|
||||
void UpdateCharacterXml(const LWOOBJID characterId, const std::string_view lxfml) override;
|
||||
std::string GetCharacterXml(const uint32_t accountId) override;
|
||||
void UpdateCharacterXml(const uint32_t characterId, const std::string_view lxfml) override;
|
||||
std::optional<IAccounts::Info> GetAccountInfo(const std::string_view username) override;
|
||||
void InsertNewCharacter(const ICharInfo::Info info) override;
|
||||
void InsertCharacterXml(const LWOOBJID accountId, const std::string_view lxfml) override;
|
||||
std::string GetCharactersTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) override;
|
||||
std::vector<LWOOBJID> GetAccountCharacterIds(LWOOBJID accountId) override;
|
||||
void DeleteCharacter(const LWOOBJID characterId) override;
|
||||
void SetCharacterName(const LWOOBJID characterId, const std::string_view name) override;
|
||||
void SetPendingCharacterName(const LWOOBJID characterId, const std::string_view name) override;
|
||||
void UpdateLastLoggedInCharacter(const LWOOBJID characterId) override;
|
||||
void InsertCharacterXml(const uint32_t accountId, const std::string_view lxfml) override;
|
||||
std::vector<uint32_t> GetAccountCharacterIds(uint32_t accountId) override;
|
||||
void DeleteCharacter(const uint32_t characterId) override;
|
||||
void SetCharacterName(const uint32_t characterId, const std::string_view name) override;
|
||||
void SetPendingCharacterName(const uint32_t characterId, const std::string_view name) override;
|
||||
void UpdateLastLoggedInCharacter(const uint32_t characterId) override;
|
||||
void SetPetNameModerationStatus(const LWOOBJID& petId, const IPetNames::Info& info) override;
|
||||
std::optional<IPetNames::Info> GetPetNameInfo(const LWOOBJID& petId) override;
|
||||
std::optional<IProperty::Info> GetPropertyInfo(const LWOMAPID mapId, const LWOCLONEID cloneId) override;
|
||||
@@ -80,36 +79,34 @@ public:
|
||||
void RemoveModel(const LWOOBJID& modelId) override;
|
||||
void UpdatePerformanceCost(const LWOZONEID& zoneId, const float performanceCost) override;
|
||||
void InsertNewBugReport(const IBugReports::Info& info) override;
|
||||
std::string GetBugReportsTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) override;
|
||||
void InsertCheatDetection(const IPlayerCheatDetections::Info& info) override;
|
||||
void InsertNewMail(const MailInfo& mail) override;
|
||||
void InsertNewUgcModel(
|
||||
std::stringstream& sd0Data,
|
||||
const uint64_t blueprintId,
|
||||
const uint32_t blueprintId,
|
||||
const uint32_t accountId,
|
||||
const LWOOBJID characterId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const LWOOBJID characterId, const uint32_t numberOfMail) override;
|
||||
const uint32_t characterId) override;
|
||||
std::vector<MailInfo> GetMailForPlayer(const uint32_t characterId, const uint32_t numberOfMail) override;
|
||||
std::optional<MailInfo> GetMail(const uint64_t mailId) override;
|
||||
uint32_t GetUnreadMailCount(const LWOOBJID characterId) override;
|
||||
uint32_t GetUnreadMailCount(const uint32_t characterId) override;
|
||||
void MarkMailRead(const uint64_t mailId) override;
|
||||
void DeleteMail(const uint64_t mailId) override;
|
||||
void ClaimMailItem(const uint64_t mailId) override;
|
||||
void InsertSlashCommandUsage(const LWOOBJID characterId, const std::string_view command) override;
|
||||
void InsertSlashCommandUsage(const uint32_t characterId, const std::string_view command) override;
|
||||
void UpdateAccountUnmuteTime(const uint32_t accountId, const uint64_t timeToUnmute) override;
|
||||
void UpdateAccountBan(const uint32_t accountId, const bool banned) override;
|
||||
void UpdateAccountPassword(const uint32_t accountId, const std::string_view bcryptpassword) override;
|
||||
void InsertNewAccount(const std::string_view username, const std::string_view bcryptpassword) override;
|
||||
void SetMasterInfo(const IServers::MasterInfo& info) override;
|
||||
std::optional<uint64_t> GetCurrentPersistentId() override;
|
||||
IObjectIdTracker::Range GetPersistentIdRange() override;
|
||||
std::optional<uint32_t> GetCurrentPersistentId() override;
|
||||
void InsertDefaultPersistentId() override;
|
||||
void UpdatePersistentId(const uint32_t id) override;
|
||||
std::optional<uint32_t> GetDonationTotal(const uint32_t activityId) override;
|
||||
std::optional<bool> IsPlaykeyActive(const int32_t playkeyId) override;
|
||||
std::string GetPlayKeysTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) override;
|
||||
std::vector<IUgc::Model> GetUgcModels(const LWOOBJID& propertyId) override;
|
||||
void AddIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
|
||||
void RemoveIgnore(const LWOOBJID playerId, const LWOOBJID ignoredPlayerId) override;
|
||||
std::vector<IIgnoreList::Info> GetIgnoreList(const LWOOBJID playerId) override;
|
||||
void AddIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
|
||||
void RemoveIgnore(const uint32_t playerId, const uint32_t ignoredPlayerId) override;
|
||||
std::vector<IIgnoreList::Info> GetIgnoreList(const uint32_t playerId) override;
|
||||
void InsertRewardCode(const uint32_t account_id, const uint32_t reward_code) override;
|
||||
std::vector<uint32_t> GetRewardCodesByAccountID(const uint32_t account_id) override;
|
||||
void AddBehavior(const IBehaviors::Info& info) override;
|
||||
@@ -121,27 +118,16 @@ public:
|
||||
std::vector<ILeaderboard::Entry> GetAscendingLeaderboard(const uint32_t activityId) override;
|
||||
std::vector<ILeaderboard::Entry> GetNsLeaderboard(const uint32_t activityId) override;
|
||||
std::vector<ILeaderboard::Entry> GetAgsLeaderboard(const uint32_t activityId) override;
|
||||
void SaveScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override;
|
||||
void UpdateScore(const LWOOBJID playerId, const uint32_t gameId, const Score& score) override;
|
||||
std::optional<ILeaderboard::Score> GetPlayerScore(const LWOOBJID playerId, const uint32_t gameId) override;
|
||||
void IncrementNumWins(const LWOOBJID playerId, const uint32_t gameId) override;
|
||||
void IncrementTimesPlayed(const LWOOBJID playerId, const uint32_t gameId) override;
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<LWOOBJID> characterId) override;
|
||||
void SaveScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
|
||||
void UpdateScore(const uint32_t playerId, const uint32_t gameId, const Score& score) override;
|
||||
std::optional<ILeaderboard::Score> GetPlayerScore(const uint32_t playerId, const uint32_t gameId) override;
|
||||
void IncrementNumWins(const uint32_t playerId, const uint32_t gameId) override;
|
||||
void IncrementTimesPlayed(const uint32_t playerId, const uint32_t gameId) override;
|
||||
void InsertUgcBuild(const std::string& modules, const LWOOBJID bigId, const std::optional<uint32_t> characterId) override;
|
||||
void DeleteUgcBuild(const LWOOBJID bigId) override;
|
||||
uint32_t GetAccountCount() override;
|
||||
uint32_t GetCharacterCount() override;
|
||||
void RecordFailedAttempt(const uint32_t accountId) override;
|
||||
void ClearFailedAttempts(const uint32_t accountId) override;
|
||||
void SetLockout(const uint32_t accountId, const int64_t lockoutUntil) override;
|
||||
bool IsLockedOut(const uint32_t accountId) override;
|
||||
uint8_t GetFailedAttempts(const uint32_t accountId) override;
|
||||
nlohmann::json GetAccountsTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) override;
|
||||
nlohmann::json GetAccountById(uint32_t accountId) override;
|
||||
bool IsNameInUse(const std::string_view name) override;
|
||||
std::optional<IPropertyContents::Model> GetModel(const LWOOBJID modelID) override;
|
||||
std::optional<IUgc::Model> GetUgcModel(const LWOOBJID ugcId) override;
|
||||
std::optional<IProperty::Info> GetPropertyInfo(const LWOOBJID id) override;
|
||||
std::string GetPropertiesTable(uint32_t start, uint32_t length, const std::string_view search = "", uint32_t orderColumn = 0, bool orderAsc = true) override;
|
||||
IPropertyContents::Model GetModel(const LWOOBJID modelID) override;
|
||||
sql::PreparedStatement* CreatePreppedStmt(const std::string& query);
|
||||
private:
|
||||
|
||||
@@ -182,91 +168,91 @@ private:
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::string_view param) {
|
||||
LOG_DEBUG("%s", param.data());
|
||||
// LOG("%s", param.data());
|
||||
stmt->setString(index, param.data());
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const char* param) {
|
||||
LOG_DEBUG("%s", param);
|
||||
// LOG("%s", param);
|
||||
stmt->setString(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::string param) {
|
||||
LOG_DEBUG("%s", param.c_str());
|
||||
// LOG("%s", param.c_str());
|
||||
stmt->setString(index, param.c_str());
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int8_t param) {
|
||||
LOG_DEBUG("%u", param);
|
||||
// LOG("%u", param);
|
||||
stmt->setByte(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint8_t param) {
|
||||
LOG_DEBUG("%d", param);
|
||||
// LOG("%d", param);
|
||||
stmt->setByte(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int16_t param) {
|
||||
LOG_DEBUG("%u", param);
|
||||
// LOG("%u", param);
|
||||
stmt->setShort(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint16_t param) {
|
||||
LOG_DEBUG("%d", param);
|
||||
// LOG("%d", param);
|
||||
stmt->setShort(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint32_t param) {
|
||||
LOG_DEBUG("%u", param);
|
||||
// LOG("%u", param);
|
||||
stmt->setUInt(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int32_t param) {
|
||||
LOG_DEBUG("%d", param);
|
||||
// LOG("%d", param);
|
||||
stmt->setInt(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const int64_t param) {
|
||||
LOG_DEBUG("%llu", param);
|
||||
// LOG("%llu", param);
|
||||
stmt->setInt64(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const uint64_t param) {
|
||||
LOG_DEBUG("%llu", param);
|
||||
// LOG("%llu", param);
|
||||
stmt->setUInt64(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const float param) {
|
||||
LOG_DEBUG("%f", param);
|
||||
// LOG("%f", param);
|
||||
stmt->setFloat(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const double param) {
|
||||
LOG_DEBUG("%f", param);
|
||||
// LOG("%f", param);
|
||||
stmt->setDouble(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const bool param) {
|
||||
LOG_DEBUG("%s", param ? "true" : "false");
|
||||
// LOG("%d", param);
|
||||
stmt->setBoolean(index, param);
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::istream* param) {
|
||||
LOG_DEBUG("Blob");
|
||||
// LOG("Blob");
|
||||
// This is the one time you will ever see me use const_cast.
|
||||
stmt->setBlob(index, const_cast<std::istream*>(param));
|
||||
}
|
||||
@@ -274,21 +260,10 @@ inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::istr
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::optional<uint32_t> param) {
|
||||
if (param) {
|
||||
LOG_DEBUG("%d", param.value());
|
||||
// LOG("%d", param.value());
|
||||
stmt->setInt(index, param.value());
|
||||
} else {
|
||||
LOG_DEBUG("Null");
|
||||
stmt->setNull(index, sql::DataType::SQLNULL);
|
||||
}
|
||||
}
|
||||
|
||||
template<>
|
||||
inline void SetParam(UniquePreppedStmtRef stmt, const int index, const std::optional<LWOOBJID> param) {
|
||||
if (param) {
|
||||
LOG_DEBUG("%d", param.value());
|
||||
stmt->setInt64(index, param.value());
|
||||
} else {
|
||||
LOG_DEBUG("Null");
|
||||
// LOG("Null");
|
||||
stmt->setNull(index, sql::DataType::SQLNULL);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,10 +1,9 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
#include "eGameMasterLevel.h"
|
||||
#include "json.hpp"
|
||||
|
||||
std::optional<IAccounts::Info> MySQLDatabase::GetAccountInfo(const std::string_view username) {
|
||||
auto result = ExecuteSelect("SELECT id, password, banned, locked, play_key_id, gm_level, mute_expire FROM accounts WHERE name = ? LIMIT 1;", username);
|
||||
auto result = ExecuteSelect("SELECT id, password, banned, locked, play_key_id, gm_level FROM accounts WHERE name = ? LIMIT 1;", username);
|
||||
|
||||
if (!result->next()) {
|
||||
return std::nullopt;
|
||||
@@ -17,7 +16,6 @@ std::optional<IAccounts::Info> MySQLDatabase::GetAccountInfo(const std::string_v
|
||||
toReturn.banned = result->getBoolean("banned");
|
||||
toReturn.locked = result->getBoolean("locked");
|
||||
toReturn.playKeyId = result->getUInt("play_key_id");
|
||||
toReturn.muteExpire = result->getUInt64("mute_expire");
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
@@ -46,142 +44,3 @@ uint32_t MySQLDatabase::GetAccountCount() {
|
||||
auto res = ExecuteSelect("SELECT COUNT(*) as count FROM accounts;");
|
||||
return res->next() ? res->getUInt("count") : 0;
|
||||
}
|
||||
|
||||
void MySQLDatabase::RecordFailedAttempt(const uint32_t accountId) {
|
||||
ExecuteUpdate("UPDATE accounts SET failed_attempts = failed_attempts + 1 WHERE id = ?;", accountId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::ClearFailedAttempts(const uint32_t accountId) {
|
||||
ExecuteUpdate("UPDATE accounts SET failed_attempts = 0, lockout_time = NULL, last_login = NOW() WHERE id = ?;", accountId);
|
||||
}
|
||||
|
||||
void MySQLDatabase::SetLockout(const uint32_t accountId, const int64_t lockoutUntil) {
|
||||
ExecuteUpdate("UPDATE accounts SET lockout_time = FROM_UNIXTIME(?) WHERE id = ?;", lockoutUntil, accountId);
|
||||
}
|
||||
|
||||
bool MySQLDatabase::IsLockedOut(const uint32_t accountId) {
|
||||
auto result = ExecuteSelect("SELECT lockout_time FROM accounts WHERE id = ?;", accountId);
|
||||
if (!result->next()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// If lockout_time is set and in the future, account is locked
|
||||
const char* lockoutTime = result->getString("lockout_time").c_str();
|
||||
if (lockoutTime == nullptr || strlen(lockoutTime) == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Simplified check - if lockout_time exists and is not null, it's locked
|
||||
return true;
|
||||
}
|
||||
|
||||
uint8_t MySQLDatabase::GetFailedAttempts(const uint32_t accountId) {
|
||||
auto result = ExecuteSelect("SELECT failed_attempts FROM accounts WHERE id = ?;", accountId);
|
||||
if (!result->next()) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
return result->getUInt("failed_attempts");
|
||||
}
|
||||
|
||||
nlohmann::json MySQLDatabase::GetAccountsTable(uint32_t start, uint32_t length, const std::string_view search, uint32_t orderColumn, bool orderAsc) {
|
||||
// Build base query
|
||||
std::string baseQuery = "SELECT id, name, banned, locked, gm_level, mute_expire, created_at FROM accounts";
|
||||
std::string whereClause;
|
||||
std::string orderClause;
|
||||
|
||||
// Add search filter if provided
|
||||
if (!search.empty()) {
|
||||
whereClause = " WHERE name LIKE CONCAT('%', ?, '%')";
|
||||
}
|
||||
|
||||
// Map column indices to database columns
|
||||
std::string orderColumnName = "id";
|
||||
switch (orderColumn) {
|
||||
case 0: orderColumnName = "id"; break;
|
||||
case 1: orderColumnName = "name"; break;
|
||||
case 2: orderColumnName = "banned"; break;
|
||||
case 3: orderColumnName = "locked"; break;
|
||||
case 4: orderColumnName = "gm_level"; break;
|
||||
case 5: orderColumnName = "mute_expire"; break;
|
||||
case 6: orderColumnName = "created_at"; break;
|
||||
default: orderColumnName = "id";
|
||||
}
|
||||
|
||||
orderClause = " ORDER BY " + orderColumnName + (orderAsc ? " ASC" : " DESC");
|
||||
|
||||
// Build the main query
|
||||
std::string mainQuery = baseQuery + whereClause + orderClause + " LIMIT ?, ?;";
|
||||
|
||||
// Get total count
|
||||
std::string totalCountQuery = "SELECT COUNT(*) as count FROM accounts;";
|
||||
auto totalCountResult = ExecuteSelect(totalCountQuery);
|
||||
uint32_t totalRecords = totalCountResult->next() ? totalCountResult->getUInt("count") : 0;
|
||||
|
||||
// Get filtered count
|
||||
uint32_t filteredRecords = totalRecords;
|
||||
if (!search.empty()) {
|
||||
std::string filteredCountQuery = "SELECT COUNT(*) as count FROM accounts WHERE name LIKE CONCAT('%', ?, '%');";
|
||||
auto filteredCountResult = ExecuteSelect(filteredCountQuery, search);
|
||||
filteredRecords = filteredCountResult->next() ? filteredCountResult->getUInt("count") : 0;
|
||||
}
|
||||
|
||||
// Execute main query
|
||||
std::unique_ptr<sql::ResultSet> result;
|
||||
if (!search.empty()) {
|
||||
result = ExecuteSelect(mainQuery, search, start, length);
|
||||
} else {
|
||||
result = ExecuteSelect(mainQuery, start, length);
|
||||
}
|
||||
|
||||
// Build response JSON
|
||||
nlohmann::json accountsArray = nlohmann::json::array();
|
||||
|
||||
while (result->next()) {
|
||||
nlohmann::json account = {
|
||||
{"id", result->getUInt("id")},
|
||||
{"name", result->getString("name")},
|
||||
{"banned", result->getBoolean("banned")},
|
||||
{"locked", result->getBoolean("locked")},
|
||||
{"gm_level", result->getInt("gm_level")},
|
||||
{"mute_expire", result->getUInt64("mute_expire")},
|
||||
{"created_at", result->getString("created_at")}
|
||||
};
|
||||
accountsArray.push_back(account);
|
||||
}
|
||||
|
||||
nlohmann::json response = {
|
||||
{"draw", 1},
|
||||
{"recordsTotal", totalRecords},
|
||||
{"recordsFiltered", filteredRecords},
|
||||
{"data", accountsArray}
|
||||
};
|
||||
|
||||
return response;
|
||||
}
|
||||
|
||||
nlohmann::json MySQLDatabase::GetAccountById(uint32_t accountId) {
|
||||
try {
|
||||
const std::string query = "SELECT id, name, banned, locked, gm_level, mute_expire, created_at FROM accounts WHERE id = ?;";
|
||||
auto result = ExecuteSelect(query, accountId);
|
||||
|
||||
if (!result->next()) {
|
||||
return nlohmann::json{{"error", "Account not found"}};
|
||||
}
|
||||
|
||||
nlohmann::json account = {
|
||||
{"id", result->getUInt("id")},
|
||||
{"name", result->getString("name")},
|
||||
{"banned", result->getBoolean("banned")},
|
||||
{"locked", result->getBoolean("locked")},
|
||||
{"gm_level", result->getInt("gm_level")},
|
||||
{"mute_expire", result->getUInt64("mute_expire")},
|
||||
{"created_at", result->getString("created_at")}
|
||||
};
|
||||
|
||||
return account;
|
||||
} catch (const sql::SQLException& e) {
|
||||
LOG_DEBUG("SQL Error: %s", e.what());
|
||||
return nlohmann::json{{"error", "Database error"}};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#include "MySQLDatabase.h"
|
||||
|
||||
void MySQLDatabase::UpdateActivityLog(const LWOOBJID characterId, const eActivityType activityType, const LWOMAPID mapId) {
|
||||
void MySQLDatabase::UpdateActivityLog(const uint32_t characterId, const eActivityType activityType, const LWOMAPID mapId) {
|
||||
ExecuteInsert("INSERT INTO activity_log (character_id, activity, time, map_id) VALUES (?, ?, ?, ?);",
|
||||
characterId, static_cast<uint32_t>(activityType), static_cast<uint32_t>(time(NULL)), mapId);
|
||||
}
|
||||
|
||||
@@ -4,77 +4,3 @@ void MySQLDatabase::InsertNewBugReport(const IBugReports::Info& info) {
|
||||
ExecuteInsert("INSERT INTO `bug_reports`(body, client_version, other_player_id, selection, reporter_id) VALUES (?, ?, ?, ?, ?)",
|
||||
info.body, info.clientVersion, info.otherPlayer, info.selection, info.characterId);
|
||||
}
|
||||
|
||||
#include "json.hpp"
|
||||
|
||||
std::string MySQLDatabase::GetBugReportsTable(uint32_t start, uint32_t length, const std::string_view search, uint32_t orderColumn, bool orderAsc) {
|
||||
// Build base query
|
||||
std::string baseQuery = "SELECT id, body, client_version, other_player_id, selection, submitted FROM bug_reports";
|
||||
std::string whereClause;
|
||||
std::string orderClause;
|
||||
|
||||
// Add search filter if provided
|
||||
if (!search.empty()) {
|
||||
whereClause = " WHERE body LIKE CONCAT('%', ?, '%') OR other_player_id LIKE CONCAT('%', ?, '%')";
|
||||
}
|
||||
|
||||
// Map column indices to database columns
|
||||
std::string orderColumnName = "id";
|
||||
switch (orderColumn) {
|
||||
case 0: orderColumnName = "id"; break;
|
||||
case 1: orderColumnName = "other_player_id"; break;
|
||||
case 2: orderColumnName = "client_version"; break;
|
||||
case 3: orderColumnName = "submitted"; break;
|
||||
default: orderColumnName = "id";
|
||||
}
|
||||
|
||||
orderClause = " ORDER BY " + orderColumnName + (orderAsc ? " ASC" : " DESC");
|
||||
|
||||
// Build the main query
|
||||
std::string mainQuery = baseQuery + whereClause + orderClause + " LIMIT ?, ?;";
|
||||
|
||||
// Get total count
|
||||
std::string totalCountQuery = "SELECT COUNT(*) as count FROM bug_reports;";
|
||||
auto totalCountResult = ExecuteSelect(totalCountQuery);
|
||||
uint32_t totalRecords = totalCountResult->next() ? totalCountResult->getUInt("count") : 0;
|
||||
|
||||
// Get filtered count
|
||||
uint32_t filteredRecords = totalRecords;
|
||||
if (!search.empty()) {
|
||||
std::string filteredCountQuery = "SELECT COUNT(*) as count FROM bug_reports WHERE body LIKE CONCAT('%', ?, '%') OR other_player_id LIKE CONCAT('%', ?, '%');";
|
||||
auto filteredCountResult = ExecuteSelect(filteredCountQuery, search, search);
|
||||
filteredRecords = filteredCountResult->next() ? filteredCountResult->getUInt("count") : 0;
|
||||
}
|
||||
|
||||
// Execute main query
|
||||
std::unique_ptr<sql::ResultSet> result;
|
||||
if (!search.empty()) {
|
||||
result = ExecuteSelect(mainQuery, search, search, start, length);
|
||||
} else {
|
||||
result = ExecuteSelect(mainQuery, start, length);
|
||||
}
|
||||
|
||||
// Build response JSON
|
||||
nlohmann::json reportsArray = nlohmann::json::array();
|
||||
|
||||
while (result->next()) {
|
||||
nlohmann::json report = {
|
||||
{"id", result->getUInt("id")},
|
||||
{"other_player_id", result->getString("other_player_id")},
|
||||
{"client_version", result->getString("client_version")},
|
||||
{"selection", result->getString("selection")},
|
||||
{"submitted", result->getString("submitted")},
|
||||
{"body", result->getString("body")}
|
||||
};
|
||||
reportsArray.push_back(report);
|
||||
}
|
||||
|
||||
nlohmann::json response = {
|
||||
{"draw", 0},
|
||||
{"recordsTotal", totalRecords},
|
||||
{"recordsFiltered", filteredRecords},
|
||||
{"data", reportsArray}
|
||||
};
|
||||
|
||||
return response.dump();
|
||||
}
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user