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4 Commits

Author SHA1 Message Date
jadebenn
90e2b5c6b7 Merge branch 'main' into unique-ptrs 2024-12-17 23:58:05 -06:00
jadebenn
42367deeca switch cppscripts to references and unique_ptrs 2024-12-17 23:33:46 -06:00
David Markowitz
fced6d753a fix: Create resServer and logs if it doesnt exist and update readme (#1686)
* create resServer if not exist

* Update README.md

* Update README.md
2024-12-17 21:06:07 -06:00
David Markowitz
15dc5feeb5 feat: start car races if you "equip" the car near the car pad; add more old ns scripts to ignore list (#1681)
* brother

* use some better logic

* Implement spider boss msg script

tested that the message now shows up when hitting the survival spider entrance area

* add drag to start race feature
2024-12-17 21:04:35 -06:00
14 changed files with 443 additions and 369 deletions

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@@ -24,13 +24,14 @@ Darkflame Universe is a server emulator and does not distribute any LEGO® Unive
Warning: WSL version 1 does NOT support using sqlite as a database due to how it handles filesystem synchronization.
You must use Version 2 if you must run the server under WSL. Not doing so will result in save data loss.
* Single player installs now no longer require building the server from source or installing development tools.
* Download the [latest release](https://github.com/DarkflameUniverse/DarkflameServer/releases) and extract the files into a folder inside your client.
* You should be able to see the folder with the server executables in the same folder as `legouniverse.exe`.
* Open `sharedconfig.ini` and find the line that says `client_location` and put `..` after it so the line reads `client_location=..`.
* Download the [latest windows release](https://github.com/DarkflameUniverse/DarkflameServer/releases) (or whichever release you need) and extract the files into a folder inside your client. Note that this setup is expecting that when double clicking the folder that you put in the same folder as `legouniverse.exe`, the file `MasterServer.exe` is in there.
* You should be able to see the folder with the server files in the same folder as `legouniverse.exe`.
* Go into the server files folder and open `sharedconfig.ini`. Find the line that says `client_location` and put `..` after it so the line reads `client_location=..`.
* To run the server, double-click `MasterServer.exe`.
* You will be asked to create an account the first time you run the server.
* You will be asked to create an account the first time you run the server. After you have created the account, the server will shutdown and need to be restarted.
* To connect to the server, either delete the file `boot.cfg` which is found in your LEGO Universe client, rename the file `boot.cfg` to something else or follow the steps [here](#allowing-a-user-to-connect-to-your-server) if you wish to keep the file.
* When shutting down the server, it is highly recommended to click the `MasterServer.exe` window and hold `ctrl` while pressing `c` to stop the server.
* We are working on a way to make it so when you close the game, the server saves automatically alongside when you open the game, the server starts automatically.
* We are working on a way to make it so when you close the game, the server stops automatically alongside when you open the game, the server starts automatically.
<font size="32">**If you are not planning on hosting a server for others, working in the codebase or wanting to use MariaDB for a database, you can stop reading here.**</font>

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@@ -1499,7 +1499,7 @@ void Entity::RequestActivityExit(Entity* sender, LWOOBJID player, bool canceled)
CppScripts::Script* const Entity::GetScript() {
auto* scriptComponent = GetComponent<ScriptComponent>();
auto* script = scriptComponent ? scriptComponent->GetScript() : CppScripts::GetInvalidScript();
auto* script = scriptComponent ? scriptComponent->GetScript() : &CppScripts::GetInvalidScript();
DluAssert(script != nullptr);
return script;
}
@@ -2175,7 +2175,7 @@ void Entity::SetRespawnRot(const NiQuaternion& rotation) {
int32_t Entity::GetCollisionGroup() const {
for (const auto* component : m_Components | std::views::values) {
auto* compToCheck = dynamic_cast<const PhysicsComponent*>(component);
auto* compToCheck = dynamic_cast<const PhysicsComponent*>(component);
if (compToCheck) {
return compToCheck->GetCollisionGroup();
}

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@@ -31,6 +31,7 @@
#include "eStateChangeType.h"
#include "eUseItemResponse.h"
#include "Mail.h"
#include "ProximityMonitorComponent.h"
#include "CDComponentsRegistryTable.h"
#include "CDInventoryComponentTable.h"
@@ -829,6 +830,30 @@ void InventoryComponent::EquipItem(Item* item, const bool skipChecks) {
break;
}
return;
} else if (item->GetLot() == 8092) {
// Trying to equip a car
const auto proximityObjects = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::PROXIMITY_MONITOR);
// look for car instancers and check if we are in its setup range
for (auto* const entity : proximityObjects) {
if (!entity) continue;
auto* proximityMonitorComponent = entity->GetComponent<ProximityMonitorComponent>();
if (!proximityMonitorComponent) continue;
if (proximityMonitorComponent->IsInProximity("Interaction_Distance", m_Parent->GetObjectID())) {
// in the range of a car instancer
entity->OnUse(m_Parent);
GameMessages::UseItemOnClient itemMsg;
itemMsg.target = entity->GetObjectID();
itemMsg.itemLOT = item->GetLot();
itemMsg.itemToUse = item->GetId();
itemMsg.playerId = m_Parent->GetObjectID();
itemMsg.Send(m_Parent->GetSystemAddress());
break;
}
}
return;
}
@@ -913,11 +938,8 @@ void InventoryComponent::EquipScripts(Item* equippedItem) {
if (scriptComponentID > -1) {
CDScriptComponentTable* scriptCompTable = CDClientManager::GetTable<CDScriptComponentTable>();
CDScriptComponent scriptCompData = scriptCompTable->GetByID(scriptComponentID);
auto* itemScript = CppScripts::GetScript(m_Parent, scriptCompData.script_name);
if (!itemScript) {
LOG("null script?");
}
itemScript->OnFactionTriggerItemEquipped(m_Parent, equippedItem->GetId());
auto& itemScript = CppScripts::GetScript(m_Parent, scriptCompData.script_name);
itemScript.OnFactionTriggerItemEquipped(m_Parent, equippedItem->GetId());
}
}
@@ -928,11 +950,8 @@ void InventoryComponent::UnequipScripts(Item* unequippedItem) {
if (scriptComponentID > -1) {
CDScriptComponentTable* scriptCompTable = CDClientManager::GetTable<CDScriptComponentTable>();
CDScriptComponent scriptCompData = scriptCompTable->GetByID(scriptComponentID);
auto* itemScript = CppScripts::GetScript(m_Parent, scriptCompData.script_name);
if (!itemScript) {
LOG("null script?");
}
itemScript->OnFactionTriggerItemUnequipped(m_Parent, unequippedItem->GetId());
auto& itemScript = CppScripts::GetScript(m_Parent, scriptCompData.script_name);
itemScript.OnFactionTriggerItemUnequipped(m_Parent, unequippedItem->GetId());
}
}

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@@ -48,5 +48,5 @@ CppScripts::Script* const ScriptComponent::GetScript() {
void ScriptComponent::SetScript(const std::string& scriptName) {
// Scripts are managed by the CppScripts class and are effecitvely singletons
// and they may also be used by other script components so DON'T delete them.
m_Script = CppScripts::GetScript(m_Parent, scriptName);
m_Script = &CppScripts::GetScript(m_Parent, scriptName);
}

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@@ -6342,36 +6342,57 @@ void GameMessages::SendUpdateInventoryUi(LWOOBJID objectId, const SystemAddress&
SEND_PACKET;
}
void GameMessages::DisplayTooltip::Send() const {
CBITSTREAM;
CMSGHEADER;
namespace GameMessages {
void GameMsg::Send(const SystemAddress& sysAddr) const {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(target);
bitStream.Write(msgId);
bitStream.Write(target); // Who this message will be sent to on the (a) client
bitStream.Write(msgId); // the ID of this message
bitStream.Write(doOrDie);
bitStream.Write(noRepeat);
bitStream.Write(noRevive);
bitStream.Write(isPropertyTooltip);
bitStream.Write(show);
bitStream.Write(translate);
bitStream.Write(time);
bitStream.Write<int32_t>(id.size());
bitStream.Write(id);
Serialize(bitStream); // write the message data
std::string toWrite;
for (const auto* item : localizeParams) {
toWrite += item->GetString() + "\n";
// Send to everyone if someone sent unassigned system address, or to one specific client.
if (sysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
SEND_PACKET_BROADCAST;
} else {
SEND_PACKET;
}
}
if (!toWrite.empty()) toWrite.pop_back();
bitStream.Write<int32_t>(toWrite.size());
bitStream.Write(GeneralUtils::ASCIIToUTF16(toWrite));
if (!toWrite.empty()) bitStream.Write<uint16_t>(0x00); // Null Terminator
bitStream.Write<int32_t>(imageName.size());
bitStream.Write(imageName);
bitStream.Write<int32_t>(text.size());
bitStream.Write(text);
void DisplayTooltip::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(doOrDie);
bitStream.Write(noRepeat);
bitStream.Write(noRevive);
bitStream.Write(isPropertyTooltip);
bitStream.Write(show);
bitStream.Write(translate);
bitStream.Write(time);
bitStream.Write<int32_t>(id.size());
bitStream.Write(id);
SEND_PACKET;
std::string toWrite;
for (const auto* item : localizeParams) {
toWrite += item->GetString() + "\n";
}
if (!toWrite.empty()) toWrite.pop_back();
bitStream.Write<int32_t>(toWrite.size());
bitStream.Write(GeneralUtils::ASCIIToUTF16(toWrite));
if (!toWrite.empty()) bitStream.Write<uint16_t>(0x00); // Null Terminator
bitStream.Write<int32_t>(imageName.size());
bitStream.Write(imageName);
bitStream.Write<int32_t>(text.size());
bitStream.Write(text);
}
void UseItemOnClient::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(itemLOT);
bitStream.Write(itemToUse);
bitStream.Write(itemType);
bitStream.Write(playerId);
bitStream.Write(targetPosition.x);
bitStream.Write(targetPosition.y);
bitStream.Write(targetPosition.z);
}
}

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@@ -52,10 +52,10 @@ namespace GameMessages {
struct GameMsg {
GameMsg(MessageType::Game gmId) : msgId{ gmId } {}
virtual ~GameMsg() = default;
virtual void Send() const {}
void Send(const SystemAddress& sysAddr) const;
virtual void Serialize(RakNet::BitStream& bitStream) const {}
MessageType::Game msgId;
LWOOBJID target{ LWOOBJID_EMPTY };
SystemAddress sysAddr{ UNASSIGNED_SYSTEM_ADDRESS };
};
class PropertyDataMessage;
@@ -705,7 +705,17 @@ namespace GameMessages {
std::vector<LDFBaseData*> localizeParams{};
std::u16string imageName{};
std::u16string text{};
void Send() const override;
void Serialize(RakNet::BitStream& bitStream) const override;
};
struct UseItemOnClient : public GameMsg {
UseItemOnClient() : GameMsg(MessageType::Game::USE_ITEM_ON_CLIENT) {}
LWOOBJID playerId{};
LWOOBJID itemToUse{};
uint32_t itemType{};
LOT itemLOT{};
NiPoint3 targetPosition{};
void Serialize(RakNet::BitStream& bitStream) const override;
};
};

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@@ -126,6 +126,7 @@ int main(int argc, char** argv) {
MigrationRunner::RunMigrations();
const auto resServerPath = BinaryPathFinder::GetBinaryDir() / "resServer";
std::filesystem::create_directories(resServerPath);
const bool cdServerExists = std::filesystem::exists(resServerPath / "CDServer.sqlite");
const bool oldCDServerExists = std::filesystem::exists(Game::assetManager->GetResPath() / "CDServer.sqlite");
const bool fdbExists = std::filesystem::exists(Game::assetManager->GetResPath() / "cdclient.fdb");

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@@ -329,6 +329,7 @@
#include "WblRobotCitizen.h"
#include "EnemyClearThreat.h"
#include "AgSpiderBossMessage.h"
#include "GfRaceInstancer.h"
#include <map>
#include <string>
@@ -338,358 +339,359 @@ namespace {
// This is in the translation unit instead of the header to prevent weird linker errors
InvalidScript InvalidToReturn;
std::map<std::string, CppScripts::Script*> g_Scripts;
std::map<std::string, std::function<CppScripts::Script* ()>> scriptLoader = {
std::map<std::string, std::function<std::unique_ptr<CppScripts::Script> ()>> scriptLoader = {
//VE / AG
{ "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_DEATH_TRIGGER.lua", []() { return new AgShipPlayerDeathTrigger(); } },
{"scripts\\ai\\NP\\L_NPC_NP_SPACEMAN_BOB.lua", []() { return new NpcNpSpacemanBob(); } },
{"scripts\\ai\\AG\\L_AG_SPACE_STUFF.lua", []() { return new AgSpaceStuff();} },
{"scripts\\ai\\AG\\L_AG_SHIP_SHAKE.lua", []() { return new AgShipShake();}},
{"scripts\\ai\\AG\\L_AG_SHIP_PLAYER_SHOCK_SERVER.lua", []() { return new AgShipPlayerShockServer();} },
{"scripts\\ai\\AG\\L_AG_IMAG_SMASHABLE.lua", []() { return new AgImagSmashable();} },
{"scripts\\02_server\\Map\\General\\L_STORY_BOX_INTERACT_SERVER.lua", []() { return new StoryBoxInteractServer();} },
{"scripts\\02_server\\Map\\General\\L_BINOCULARS.lua", []() { return new Binoculars();} },
{"scripts\\ai\\WILD\\L_ALL_CRATE_CHICKEN.lua", []() { return new AllCrateChicken();} },
{ "scripts\\ai\\AG\\L_AG_SHIP_PLAYER_DEATH_TRIGGER.lua", []() { return std::make_unique<AgShipPlayerDeathTrigger>(); } },
{"scripts\\ai\\NP\\L_NPC_NP_SPACEMAN_BOB.lua", []() { return std::make_unique<NpcNpSpacemanBob>(); } },
{"scripts\\ai\\AG\\L_AG_SPACE_STUFF.lua", []() { return std::make_unique<AgSpaceStuff>();} },
{"scripts\\ai\\AG\\L_AG_SHIP_SHAKE.lua", []() { return std::make_unique<AgShipShake>();}},
{"scripts\\ai\\AG\\L_AG_SHIP_PLAYER_SHOCK_SERVER.lua", []() { return std::make_unique<AgShipPlayerShockServer>();} },
{"scripts\\ai\\AG\\L_AG_IMAG_SMASHABLE.lua", []() { return std::make_unique<AgImagSmashable>();} },
{"scripts\\02_server\\Map\\General\\L_STORY_BOX_INTERACT_SERVER.lua", []() { return std::make_unique<StoryBoxInteractServer>();} },
{"scripts\\02_server\\Map\\General\\L_BINOCULARS.lua", []() { return std::make_unique<Binoculars>();} },
{"scripts\\ai\\WILD\\L_ALL_CRATE_CHICKEN.lua", []() { return std::make_unique<AllCrateChicken>();} },
// Broken? (below)
{"scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_SMASHABLE.lua", []() { return new RockHydrantSmashable();} },
{"scripts\\02_server\\Map\\SS\\L_SS_MODULAR_BUILD_SERVER.lua", []() { return new SsModularBuildServer();} },
{"scripts\\02_server\\Map\\Property\\AG_Small\\L_ZONE_AG_PROPERTY.lua", []() { return new ZoneAgProperty();} },
{"scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_SMASHABLE.lua", []() { return std::make_unique<RockHydrantSmashable>();} },
{"scripts\\02_server\\Map\\SS\\L_SS_MODULAR_BUILD_SERVER.lua", []() { return std::make_unique<SsModularBuildServer>();} },
{"scripts\\02_server\\Map\\Property\\AG_Small\\L_ZONE_AG_PROPERTY.lua", []() { return std::make_unique<ZoneAgProperty>();} },
// this is done in Entity.cpp, not needed for our implementation (below)
{"scripts\\02_server\\Map\\General\\L_POI_MISSION.lua", []() { return new InvalidScript();} },
{"scripts\\02_server\\Map\\General\\L_TOUCH_MISSION_UPDATE_SERVER.lua", []() { return new TouchMissionUpdateServer();} },
{"scripts\\ai\\AG\\L_ACT_SHARK_PLAYER_DEATH_TRIGGER.lua", []() { return new ActSharkPlayerDeathTrigger();} },
{"scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_MECH.lua", []() { return new BaseEnemyMech();} },
{"scripts\\zone\\AG\\L_ZONE_AG_SURVIVAL.lua", []() { return new ZoneAgSurvival();} },
{"scripts\\02_server\\Objects\\L_BUFF_STATION_SERVER.lua", []() { return new AgSurvivalBuffStation();} },
{"scripts\\ai\\AG\\L_AG_BUS_DOOR.lua", []() { return new AgBusDoor();} },
{"scripts\\02_server\\Equipment\\L_MAESTROM_EXTRACTICATOR_SERVER.lua", []() { return new MaestromExtracticatorServer();} },
{"scripts\\02_server\\Map\\AG\\L_AG_CAGED_BRICKS_SERVER.lua", []() { return new AgCagedBricksServer();} },
{"scripts\\02_server\\Map\\AG\\L_NPC_WISP_SERVER.lua", []() { return new NpcWispServer();} },
{"scripts\\02_server\\Map\\AG\\L_NPC_EPSILON_SERVER.lua", []() { return new NpcEpsilonServer();} },
{"scripts\\ai\\AG\\L_AG_TURRET.lua", []() {return new AgTurret();}},
{"scripts\\ai\\AG\\L_AG_TURRET_FOR_SHIP.lua", []() { return new AgTurret();}},
{"scripts\\02_server\\Map\\AG\\L_AG_LASER_SENSOR_SERVER.lua", []() {return new AgLaserSensorServer();}},
{"scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_LASER_SERVER.lua", []() {return new AgMonumentLaserServer();}},
{"scripts\\ai\\AG\\L_AG_FANS.lua", []() {return new AgFans();}},
{"scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_BIRDS.lua", []() {return new AgMonumentBirds();}},
{"scripts\\02_server\\Map\\AG\\L_REMOVE_RENTAL_GEAR.lua", []() {return new RemoveRentalGear();}},
{"scripts\\02_server\\Map\\AG\\L_NPC_NJ_ASSISTANT_SERVER.lua", []() {return new NpcNjAssistantServer();}},
{"scripts\\ai\\AG\\L_AG_SALUTING_NPCS.lua", []() {return new AgSalutingNpcs();}},
{"scripts\\ai\\AG\\L_AG_JET_EFFECT_SERVER.lua", []() {return new AgJetEffectServer();}},
{"scripts\\02_server\\Enemy\\AG\\L_BOSS_SPIDER_QUEEN_ENEMY_SERVER.lua", []() {return new BossSpiderQueenEnemyServer();}},
{"scripts\\02_server\\Map\\Property\\AG_Small\\L_ENEMY_SPIDER_SPAWNER.lua", []() {return new EnemySpiderSpawner();}},
{"scripts/02_server/Map/Property/AG_Small/L_ENEMY_SPIDER_SPAWNER.lua", []() {return new EnemySpiderSpawner();}},
{"scripts\\ai\\AG\\L_AG_QB_Elevator.lua", []() {return new AgQbElevator();}},
{"scripts\\ai\\PROPERTY\\AG\\L_AG_PROP_GUARD.lua", []() {return new AgPropGuard();}},
{"scripts\\02_server\\Map\\AG\\L_AG_BUGSPRAYER.lua", []() {return new AgBugsprayer();}},
{"scripts\\02_server\\Map\\AG\\L_NPC_AG_COURSE_STARTER.lua", []() {return new NpcAgCourseStarter();}},
{"scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_GOAL.lua", []() {return new AgMonumentRaceGoal();}},
{"scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_CANCEL.lua", []() {return new AgMonumentRaceCancel();}},
{"scripts\\02_server\\Map\\AG_Spider_Queen\\L_ZONE_AG_SPIDER_QUEEN.lua", []() {return new ZoneAgSpiderQueen();}},
{"scripts\\02_server\\Map\\AG_Spider_Queen\\L_SPIDER_BOSS_TREASURE_CHEST_SERVER.lua", []() {return new SpiderBossTreasureChestServer();}},
{"scripts\\02_server\\Map\\AG\\L_NPC_COWBOY_SERVER.lua", []() {return new NpcCowboyServer();}},
{"scripts\\02_server\\Map\\Property\\AG_Med\\L_ZONE_AG_MED_PROPERTY.lua", []() {return new ZoneAgMedProperty();}},
{"scripts\\ai\\AG\\L_AG_STROMBIE_PROPERTY.lua", []() {return new AgStromlingProperty();}},
{"scripts\\ai\\AG\\L_AG_DARKLING_MECH.lua", []() {return new BaseEnemyMech();}},
{"scripts\\ai\\AG\\L_AG_DARK_SPIDERLING.lua", []() {return new AgDarkSpiderling();}},
{"scripts\\ai\\PROPERTY\\L_PROP_GUARDS.lua", []() {return new AgPropguards();}},
{"scripts\\ai\\PROPERTY\\L_PROPERTY_FX_DAMAGE.lua", []() {return new PropertyFXDamage();}},
{"scripts\\02_server\\Map\\AG\\L_NPC_PIRATE_SERVER.lua", []() {return new NpcPirateServer();}},
{"scripts\\ai\\AG\\L_AG_PICNIC_BLANKET.lua", []() {return new AgPicnicBlanket();}},
{"scripts\\02_server\\Map\\Property\\L_PROPERTY_BANK_INTERACT_SERVER.lua", []() {return new PropertyBankInteract();}},
{"scripts\\02_server\\Enemy\\VE\\L_VE_MECH.lua", []() {return new VeMech();}},
{"scripts\\02_server\\Map\\VE\\L_MISSION_CONSOLE_SERVER.lua", []() {return new VeMissionConsole();}},
{"scripts\\02_server\\Map\\VE\\L_EPSILON_SERVER.lua", []() {return new VeEpsilonServer();}},
{"scripts\\02_server\\Map\\General\\L_POI_MISSION.lua", []() { return std::make_unique<InvalidScript>();} },
{"scripts\\02_server\\Map\\General\\L_TOUCH_MISSION_UPDATE_SERVER.lua", []() { return std::make_unique<TouchMissionUpdateServer>();} },
{"scripts\\ai\\AG\\L_ACT_SHARK_PLAYER_DEATH_TRIGGER.lua", []() { return std::make_unique<ActSharkPlayerDeathTrigger>();} },
{"scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_MECH.lua", []() { return std::make_unique<BaseEnemyMech>();} },
{"scripts\\zone\\AG\\L_ZONE_AG_SURVIVAL.lua", []() { return std::make_unique<ZoneAgSurvival>();} },
{"scripts\\02_server\\Objects\\L_BUFF_STATION_SERVER.lua", []() { return std::make_unique<AgSurvivalBuffStation>();} },
{"scripts\\ai\\AG\\L_AG_BUS_DOOR.lua", []() { return std::make_unique<AgBusDoor>();} },
{"scripts\\02_server\\Equipment\\L_MAESTROM_EXTRACTICATOR_SERVER.lua", []() { return std::make_unique<MaestromExtracticatorServer>();} },
{"scripts\\02_server\\Map\\AG\\L_AG_CAGED_BRICKS_SERVER.lua", []() { return std::make_unique<AgCagedBricksServer>();} },
{"scripts\\02_server\\Map\\AG\\L_NPC_WISP_SERVER.lua", []() { return std::make_unique<NpcWispServer>();} },
{"scripts\\02_server\\Map\\AG\\L_NPC_EPSILON_SERVER.lua", []() { return std::make_unique<NpcEpsilonServer>();} },
{"scripts\\ai\\AG\\L_AG_TURRET.lua", []() {return std::make_unique<AgTurret>();}},
{"scripts\\ai\\AG\\L_AG_TURRET_FOR_SHIP.lua", []() { return std::make_unique<AgTurret>();}},
{"scripts\\02_server\\Map\\AG\\L_AG_LASER_SENSOR_SERVER.lua", []() {return std::make_unique<AgLaserSensorServer>();}},
{"scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_LASER_SERVER.lua", []() {return std::make_unique<AgMonumentLaserServer>();}},
{"scripts\\ai\\AG\\L_AG_FANS.lua", []() {return std::make_unique<AgFans>();}},
{"scripts\\02_server\\Map\\AG\\L_AG_MONUMENT_BIRDS.lua", []() {return std::make_unique<AgMonumentBirds>();}},
{"scripts\\02_server\\Map\\AG\\L_REMOVE_RENTAL_GEAR.lua", []() {return std::make_unique<RemoveRentalGear>();}},
{"scripts\\02_server\\Map\\AG\\L_NPC_NJ_ASSISTANT_SERVER.lua", []() {return std::make_unique<NpcNjAssistantServer>();}},
{"scripts\\ai\\AG\\L_AG_SALUTING_NPCS.lua", []() {return std::make_unique<AgSalutingNpcs>();}},
{"scripts\\ai\\AG\\L_AG_JET_EFFECT_SERVER.lua", []() {return std::make_unique<AgJetEffectServer>();}},
{"scripts\\02_server\\Enemy\\AG\\L_BOSS_SPIDER_QUEEN_ENEMY_SERVER.lua", []() {return std::make_unique<BossSpiderQueenEnemyServer>();}},
{"scripts\\02_server\\Map\\Property\\AG_Small\\L_ENEMY_SPIDER_SPAWNER.lua", []() {return std::make_unique<EnemySpiderSpawner>();}},
{"scripts/02_server/Map/Property/AG_Small/L_ENEMY_SPIDER_SPAWNER.lua", []() {return std::make_unique<EnemySpiderSpawner>();}},
{"scripts\\ai\\AG\\L_AG_QB_Elevator.lua", []() {return std::make_unique<AgQbElevator>();}},
{"scripts\\ai\\PROPERTY\\AG\\L_AG_PROP_GUARD.lua", []() {return std::make_unique<AgPropGuard>();}},
{"scripts\\02_server\\Map\\AG\\L_AG_BUGSPRAYER.lua", []() {return std::make_unique<AgBugsprayer>();}},
{"scripts\\02_server\\Map\\AG\\L_NPC_AG_COURSE_STARTER.lua", []() {return std::make_unique<NpcAgCourseStarter>();}},
{"scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_GOAL.lua", []() {return std::make_unique<AgMonumentRaceGoal>();}},
{"scripts\\02_server\\Map\\AG\\L__AG_MONUMENT_RACE_CANCEL.lua", []() {return std::make_unique<AgMonumentRaceCancel>();}},
{"scripts\\02_server\\Map\\AG_Spider_Queen\\L_ZONE_AG_SPIDER_QUEEN.lua", []() {return std::make_unique<ZoneAgSpiderQueen>();}},
{"scripts\\02_server\\Map\\AG_Spider_Queen\\L_SPIDER_BOSS_TREASURE_CHEST_SERVER.lua", []() {return std::make_unique<SpiderBossTreasureChestServer>();}},
{"scripts\\02_server\\Map\\AG\\L_NPC_COWBOY_SERVER.lua", []() {return std::make_unique<NpcCowboyServer>();}},
{"scripts\\02_server\\Map\\Property\\AG_Med\\L_ZONE_AG_MED_PROPERTY.lua", []() {return std::make_unique<ZoneAgMedProperty>();}},
{"scripts\\ai\\AG\\L_AG_STROMBIE_PROPERTY.lua", []() {return std::make_unique<AgStromlingProperty>();}},
{"scripts\\ai\\AG\\L_AG_DARKLING_MECH.lua", []() {return std::make_unique<BaseEnemyMech>();}},
{"scripts\\ai\\AG\\L_AG_DARK_SPIDERLING.lua", []() {return std::make_unique<AgDarkSpiderling>();}},
{"scripts\\ai\\PROPERTY\\L_PROP_GUARDS.lua", []() {return std::make_unique<AgPropguards>();}},
{"scripts\\ai\\PROPERTY\\L_PROPERTY_FX_DAMAGE.lua", []() {return std::make_unique<PropertyFXDamage>();}},
{"scripts\\02_server\\Map\\AG\\L_NPC_PIRATE_SERVER.lua", []() {return std::make_unique<NpcPirateServer>();}},
{"scripts\\ai\\AG\\L_AG_PICNIC_BLANKET.lua", []() {return std::make_unique<AgPicnicBlanket>();}},
{"scripts\\02_server\\Map\\Property\\L_PROPERTY_BANK_INTERACT_SERVER.lua", []() {return std::make_unique<PropertyBankInteract>();}},
{"scripts\\02_server\\Enemy\\VE\\L_VE_MECH.lua", []() {return std::make_unique<VeMech>();}},
{"scripts\\02_server\\Map\\VE\\L_MISSION_CONSOLE_SERVER.lua", []() {return std::make_unique<VeMissionConsole>();}},
{"scripts\\02_server\\Map\\VE\\L_EPSILON_SERVER.lua", []() {return std::make_unique<VeEpsilonServer>();}},
//NS
{"scripts\\ai\\NS\\L_NS_MODULAR_BUILD.lua", []() {return new NsModularBuild();}},
{"scripts\\ai\\NS\\L_NS_GET_FACTION_MISSION_SERVER.lua", []() {return new NsGetFactionMissionServer();}},
{"scripts\\ai\\NS\\L_NS_QB_IMAGINATION_STATUE.lua", []() {return new NsQbImaginationStatue();}},
{"scripts\\02_server\\Map\\NS\\CONCERT_CHOICEBUILD_MANAGER_SERVER.lua", []() {return new NsConcertChoiceBuildManager();}},
{"scripts\\ai\\NS\\L_NS_CONCERT_CHOICEBUILD.lua", []() {return new NsConcertChoiceBuild();}},
{"scripts\\ai\\NS\\L_NS_CONCERT_QUICKBUILD.lua", []() {return new NsConcertQuickBuild();}},
{"scripts\\ai\\AG\\L_AG_STAGE_PLATFORMS.lua", []() {return new AgStagePlatforms();}},
{"scripts\\ai\\NS\\L_NS_CONCERT_INSTRUMENT_QB.lua", []() {return new NsConcertInstrument();}},
{"scripts\\ai\\NS\\L_NS_JONNY_FLAG_MISSION_SERVER.lua", []() {return new NsJohnnyMissionServer();}},
{"scripts\\02_server\\Objects\\L_STINKY_FISH_TARGET.lua", []() {return new StinkyFishTarget();}},
{"scripts\\zone\\PROPERTY\\NS\\L_ZONE_NS_PROPERTY.lua", []() {return new ZoneNsProperty();}},
{"scripts\\02_server\\Map\\Property\\NS_Med\\L_ZONE_NS_MED_PROPERTY.lua", []() {return new ZoneNsMedProperty();}},
{"scripts\\02_server\\Map\\NS\\L_NS_TOKEN_CONSOLE_SERVER.lua", []() {return new NsTokenConsoleServer();}},
{"scripts\\02_server\\Map\\NS\\L_NS_LUP_TELEPORT.lua", []() {return new NsLupTeleport();}},
{"scripts\\02_server\\Map\\NS\\Waves\\L_ZONE_NS_WAVES.lua", []() {return new ZoneNsWaves();}},
{"scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HAMMERLING_ENEMY_SERVER.lua", []() {return new WaveBossHammerling();}},
{"scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_APE_ENEMY_SERVER.lua", []() {return new WaveBossApe();}},
{"scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_DARK_SPIDERLING_ENEMY_SERVER.lua", []() {return new WaveBossSpiderling();}},
{"scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HORESEMEN_ENEMY_SERVER.lua", []() {return new WaveBossHorsemen();}},
{"scripts\\02_server\\Minigame\\General\\L_MINIGAME_TREASURE_CHEST_SERVER.lua", []() {return new MinigameTreasureChestServer();}},
{"scripts\\02_server\\Map\\NS\\L_NS_LEGO_CLUB_DOOR.lua", []() {return new NsLegoClubDoor();}},
{"scripts/ai/NS/L_CL_RING.lua", []() {return new ClRing();}},
{"scripts\\ai\\WILD\\L_WILD_AMBIENTS.lua", []() {return new WildAmbients();}},
{"scripts\\ai\\NS\\NS_PP_01\\L_NS_PP_01_TELEPORT.lua", []() {return new PropertyDeathPlane();}},
{"scripts\\02_server\\Map\\General\\L_QB_SPAWNER.lua", []() {return new QbSpawner();}},
{"scripts\\ai\\AG\\L_AG_QB_Wall.lua", []() {return new AgQbWall();}},
{"scripts\\ai\\NS\\L_NS_MODULAR_BUILD.lua", []() {return std::make_unique<NsModularBuild>();}},
{"scripts\\ai\\NS\\L_NS_GET_FACTION_MISSION_SERVER.lua", []() {return std::make_unique<NsGetFactionMissionServer>();}},
{"scripts\\ai\\NS\\L_NS_QB_IMAGINATION_STATUE.lua", []() {return std::make_unique<NsQbImaginationStatue>();}},
{"scripts\\02_server\\Map\\NS\\CONCERT_CHOICEBUILD_MANAGER_SERVER.lua", []() {return std::make_unique<NsConcertChoiceBuildManager>();}},
{"scripts\\ai\\NS\\L_NS_CONCERT_CHOICEBUILD.lua", []() {return std::make_unique<NsConcertChoiceBuild>();}},
{"scripts\\ai\\NS\\L_NS_CONCERT_QUICKBUILD.lua", []() {return std::make_unique<NsConcertQuickBuild>();}},
{"scripts\\ai\\AG\\L_AG_STAGE_PLATFORMS.lua", []() {return std::make_unique<AgStagePlatforms>();}},
{"scripts\\ai\\NS\\L_NS_CONCERT_INSTRUMENT_QB.lua", []() {return std::make_unique<NsConcertInstrument>();}},
{"scripts\\ai\\NS\\L_NS_JONNY_FLAG_MISSION_SERVER.lua", []() {return std::make_unique<NsJohnnyMissionServer>();}},
{"scripts\\02_server\\Objects\\L_STINKY_FISH_TARGET.lua", []() {return std::make_unique<StinkyFishTarget>();}},
{"scripts\\zone\\PROPERTY\\NS\\L_ZONE_NS_PROPERTY.lua", []() {return std::make_unique<ZoneNsProperty>();}},
{"scripts\\02_server\\Map\\Property\\NS_Med\\L_ZONE_NS_MED_PROPERTY.lua", []() {return std::make_unique<ZoneNsMedProperty>();}},
{"scripts\\02_server\\Map\\NS\\L_NS_TOKEN_CONSOLE_SERVER.lua", []() {return std::make_unique<NsTokenConsoleServer>();}},
{"scripts\\02_server\\Map\\NS\\L_NS_LUP_TELEPORT.lua", []() {return std::make_unique<NsLupTeleport>();}},
{"scripts\\02_server\\Map\\NS\\Waves\\L_ZONE_NS_WAVES.lua", []() {return std::make_unique<ZoneNsWaves>();}},
{"scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HAMMERLING_ENEMY_SERVER.lua", []() {return std::make_unique<WaveBossHammerling>();}},
{"scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_APE_ENEMY_SERVER.lua", []() {return std::make_unique<WaveBossApe>();}},
{"scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_DARK_SPIDERLING_ENEMY_SERVER.lua", []() {return std::make_unique<WaveBossSpiderling>();}},
{"scripts\\02_server\\Enemy\\Waves\\L_WAVES_BOSS_HORESEMEN_ENEMY_SERVER.lua", []() {return std::make_unique<WaveBossHorsemen>();}},
{"scripts\\02_server\\Minigame\\General\\L_MINIGAME_TREASURE_CHEST_SERVER.lua", []() {return std::make_unique<MinigameTreasureChestServer>();}},
{"scripts\\02_server\\Map\\NS\\L_NS_LEGO_CLUB_DOOR.lua", []() {return std::make_unique<NsLegoClubDoor>();}},
{"scripts/ai/NS/L_CL_RING.lua", []() {return std::make_unique<ClRing>();}},
{"scripts\\ai\\WILD\\L_WILD_AMBIENTS.lua", []() {return std::make_unique<WildAmbients>();}},
{"scripts\\ai\\NS\\NS_PP_01\\L_NS_PP_01_TELEPORT.lua", []() {return std::make_unique<PropertyDeathPlane>();}},
{"scripts\\02_server\\Map\\General\\L_QB_SPAWNER.lua", []() {return std::make_unique<QbSpawner>();}},
{"scripts\\ai\\AG\\L_AG_QB_Wall.lua", []() {return std::make_unique<AgQbWall>();}},
//GF
{"scripts\\02_server\\Map\\GF\\L_GF_TORCH.lua", []() {return new GfTikiTorch();}},
{"scripts\\ai\\GF\\L_SPECIAL_FIREPIT.lua", []() {return new GfCampfire();}},
{"scripts\\ai\\GF\\L_GF_ORGAN.lua", []() {return new GfOrgan();}},
{"scripts\\ai\\GF\\L_GF_BANANA.lua", []() {return new GfBanana();}},
{"scripts\\ai\\GF\\L_GF_BANANA_CLUSTER.lua", []() {return new GfBananaCluster();}},
{"scripts/ai/GF/L_GF_JAILKEEP_MISSION.lua", []() {return new GfJailkeepMission();}},
{"scripts\\ai\\GF\\L_TRIGGER_AMBUSH.lua", []() {return new TriggerAmbush();}},
{"scripts\\02_server\\Map\\GF\\L_GF_CAPTAINS_CANNON.lua", []() {return new GfCaptainsCannon();}},
{"scripts\\02_server\\Map\\GF\\L_MAST_TELEPORT.lua", []() {return new MastTeleport();}},
{"scripts\\ai\\GF\\L_GF_JAIL_WALLS.lua", []() {return new GfJailWalls();}},
{"scripts\\02_server\\Map\\General\\L_QB_ENEMY_STUNNER.lua", []() {return new QbEnemyStunner();}},
{"scripts\\02_server\\Map\\GF\\L_GF_TORCH.lua", []() {return std::make_unique<GfTikiTorch>();}},
{"scripts\\ai\\GF\\L_SPECIAL_FIREPIT.lua", []() {return std::make_unique<GfCampfire>();}},
{"scripts\\ai\\GF\\L_GF_ORGAN.lua", []() {return std::make_unique<GfOrgan>();}},
{"scripts\\ai\\GF\\L_GF_BANANA.lua", []() {return std::make_unique<GfBanana>();}},
{"scripts\\ai\\GF\\L_GF_BANANA_CLUSTER.lua", []() {return std::make_unique<GfBananaCluster>();}},
{"scripts/ai/GF/L_GF_JAILKEEP_MISSION.lua", []() {return std::make_unique<GfJailkeepMission>();}},
{"scripts\\ai\\GF\\L_TRIGGER_AMBUSH.lua", []() {return std::make_unique<TriggerAmbush>();}},
{"scripts\\02_server\\Map\\GF\\L_GF_CAPTAINS_CANNON.lua", []() {return std::make_unique<GfCaptainsCannon>();}},
{"scripts\\02_server\\Map\\GF\\L_MAST_TELEPORT.lua", []() {return std::make_unique<MastTeleport>();}},
{"scripts\\ai\\GF\\L_GF_JAIL_WALLS.lua", []() {return std::make_unique<GfJailWalls>();}},
{"scripts\\02_server\\Map\\General\\L_QB_ENEMY_STUNNER.lua", []() {return std::make_unique<QbEnemyStunner>();}},
//Technically also used once in AG (below)
{"scripts\\ai\\GF\\L_GF_PET_DIG_BUILD.lua", []() {return new PetDigBuild();}},
{"scripts\\02_server\\Map\\GF\\L_SPAWN_LION_SERVER.lua", []() {return new SpawnLionServer();}},
{"scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_APE.lua", []() {return new BaseEnemyApe();}},
{"scripts\\02_server\\Enemy\\General\\L_GF_APE_SMASHING_QB.lua", []() {return new GfApeSmashingQB();}},
{"scripts\\zone\\PROPERTY\\GF\\L_ZONE_GF_PROPERTY.lua", []() {return new ZoneGfProperty();}},
{"scripts\\ai\\GF\\L_GF_ARCHWAY.lua", []() {return new GfArchway();}},
{"scripts\\ai\\GF\\L_GF_MAELSTROM_GEYSER.lua", []() {return new GfMaelstromGeyser();}},
{"scripts\\ai\\GF\\L_PIRATE_REP.lua", []() {return new PirateRep();}},
{"scripts\\ai\\GF\\L_GF_PARROT_CRASH.lua", []() {return new GfParrotCrash();}},
{"scripts\\ai\\GF\\L_GF_PET_DIG_BUILD.lua", []() {return std::make_unique<PetDigBuild>();}},
{"scripts\\02_server\\Map\\GF\\L_SPAWN_LION_SERVER.lua", []() {return std::make_unique<SpawnLionServer>();}},
{"scripts\\02_server\\Enemy\\General\\L_BASE_ENEMY_APE.lua", []() {return std::make_unique<BaseEnemyApe>();}},
{"scripts\\02_server\\Enemy\\General\\L_GF_APE_SMASHING_QB.lua", []() {return std::make_unique<GfApeSmashingQB>();}},
{"scripts\\zone\\PROPERTY\\GF\\L_ZONE_GF_PROPERTY.lua", []() {return std::make_unique<ZoneGfProperty>();}},
{"scripts\\ai\\GF\\L_GF_ARCHWAY.lua", []() {return std::make_unique<GfArchway>();}},
{"scripts\\ai\\GF\\L_GF_MAELSTROM_GEYSER.lua", []() {return std::make_unique<GfMaelstromGeyser>();}},
{"scripts\\ai\\GF\\L_PIRATE_REP.lua", []() {return std::make_unique<PirateRep>();}},
{"scripts\\ai\\GF\\L_GF_PARROT_CRASH.lua", []() {return std::make_unique<GfParrotCrash>();}},
//SG
{"scripts\\ai\\MINIGAME\\SG_GF\\SERVER\\SG_CANNON.lua", []() {return new SGCannon();}},
{"scripts\\ai\\MINIGAME\\SG_GF\\L_ZONE_SG_SERVER.lua", []() {return new ZoneSGServer();}},
{"scripts\\ai\\MINIGAME\\SG_GF\\SERVER\\SG_CANNON.lua", []() {return std::make_unique<SGCannon>();}},
{"scripts\\ai\\MINIGAME\\SG_GF\\L_ZONE_SG_SERVER.lua", []() {return std::make_unique<ZoneSGServer>();}},
//PR
{"scripts\\client\\ai\\PR\\L_PR_WHISTLE.lua", []() {return new PrWhistle();}},
{"scripts\\02_server\\Map\\PR\\L_PR_SEAGULL_FLY.lua", []() {return new PrSeagullFly();}},
{"scripts\\ai\\PETS\\L_HYDRANT_SMASHABLE.lua", []() {return new HydrantSmashable();}},
{"scripts\\02_server\\map\\PR\\L_HYDRANT_BROKEN.lua", []() {return new HydrantBroken();}},
{"scripts\\02_server\\Map\\General\\PET_DIG_SERVER.lua", []() {return new PetDigServer();}},
{"scripts\\02_server\\Map\\AM\\L_SKELETON_DRAGON_PET_DIG_SERVER.lua", []() {return new PetDigServer();}},
//{"scripts\\02_server\\Map\\AM\\L_SKELETON_DRAGON_PET_DIG_SERVER.lua", [](){return new PetDigServer();}},
{"scripts\\client\\ai\\PR\\L_CRAB_SERVER.lua", []() {return new CrabServer();}},
{"scripts\\02_server\\Pets\\L_PET_FROM_DIG_SERVER.lua", []() {return new PetFromDigServer();}},
{"scripts\\02_server\\Pets\\L_PET_FROM_OBJECT_SERVER.lua", []() {return new PetFromObjectServer();}},
{"scripts\\02_server\\Pets\\L_DAMAGING_PET.lua", []() {return new DamagingPets();}},
{"scripts\\02_server\\Map\\PR\\L_SPAWN_GRYPHON_SERVER.lua", []() {return new SpawnGryphonServer();}},
{"scripts\\client\\ai\\PR\\L_PR_WHISTLE.lua", []() {return std::make_unique<PrWhistle>();}},
{"scripts\\02_server\\Map\\PR\\L_PR_SEAGULL_FLY.lua", []() {return std::make_unique<PrSeagullFly>();}},
{"scripts\\ai\\PETS\\L_HYDRANT_SMASHABLE.lua", []() {return std::make_unique<HydrantSmashable>();}},
{"scripts\\02_server\\map\\PR\\L_HYDRANT_BROKEN.lua", []() {return std::make_unique<HydrantBroken>();}},
{"scripts\\02_server\\Map\\General\\PET_DIG_SERVER.lua", []() {return std::make_unique<PetDigServer>();}},
{"scripts\\02_server\\Map\\AM\\L_SKELETON_DRAGON_PET_DIG_SERVER.lua", []() {return std::make_unique<PetDigServer>();}},
//{"scripts\\02_server\\Map\\AM\\L_SKELETON_DRAGON_PET_DIG_SERVER.lua", [](){return std::make_unique<PetDigServer>();}},
{"scripts\\client\\ai\\PR\\L_CRAB_SERVER.lua", []() {return std::make_unique<CrabServer>();}},
{"scripts\\02_server\\Pets\\L_PET_FROM_DIG_SERVER.lua", []() {return std::make_unique<PetFromDigServer>();}},
{"scripts\\02_server\\Pets\\L_PET_FROM_OBJECT_SERVER.lua", []() {return std::make_unique<PetFromObjectServer>();}},
{"scripts\\02_server\\Pets\\L_DAMAGING_PET.lua", []() {return std::make_unique<DamagingPets>();}},
{"scripts\\02_server\\Map\\PR\\L_SPAWN_GRYPHON_SERVER.lua", []() {return std::make_unique<SpawnGryphonServer>();}},
//FV
{"scripts\\02_server\\Map\\FV\\L_ACT_CANDLE.lua", []() {return new FvCandle();}},
{"scripts\\02_server\\Map\\FV\\L_ENEMY_RONIN_SPAWNER.lua", []() {return new EnemyRoninSpawner();}},
{"scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_CAVALRY.lua", []() {return new FvMaelstromCavalry();}},
{"scripts\\ai\\FV\\L_ACT_NINJA_TURRET_1.lua", []() {return new ActNinjaTurret();}},
{"scripts\\02_server\\Map\\FV\\L_FV_HORSEMEN_TRIGGER.lua", []() {return new FvHorsemenTrigger();}},
{"scripts\\ai\\FV\\L_FV_FLYING_CREVICE_DRAGON.lua", []() {return new FvFlyingCreviceDragon();}},
{"scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_DRAGON.lua", []() {return new FvMaelstromDragon();}},
{"scripts\\ai\\FV\\L_FV_DRAGON_SMASHING_GOLEM_QB.lua", []() {return new FvDragonSmashingGolemQb();}},
{"scripts\\02_server\\Enemy\\General\\L_TREASURE_CHEST_DRAGON_SERVER.lua", []() {return new TreasureChestDragonServer();}},
{"scripts\\ai\\GENERAL\\L_INSTANCE_EXIT_TRANSFER_PLAYER_TO_LAST_NON_INSTANCE.lua", []() {return new InstanceExitTransferPlayerToLastNonInstance();}},
{"scripts\\ai\\FV\\L_NPC_FREE_GF_NINJAS.lua", []() {return new FvFreeGfNinjas();}},
{"scripts\\ai\\FV\\L_FV_PANDA_SPAWNER_SERVER.lua", []() {return new FvPandaSpawnerServer();}},
{"scripts\\ai\\FV\\L_FV_PANDA_SERVER.lua", []() {return new FvPandaServer();}},
{"scripts\\zone\\PROPERTY\\FV\\L_ZONE_FV_PROPERTY.lua", []() {return new ZoneFvProperty();}},
{"scripts\\ai\\FV\\L_FV_BRICK_PUZZLE_SERVER.lua", []() {return new FvBrickPuzzleServer();}},
{"scripts\\ai\\FV\\L_FV_CONSOLE_LEFT_QUICKBUILD.lua", []() {return new FvConsoleLeftQuickbuild();}},
{"scripts\\ai\\FV\\L_FV_CONSOLE_RIGHT_QUICKBUILD.lua", []() {return new FvConsoleRightQuickbuild();}},
{"scripts\\ai\\FV\\L_FV_FACILITY_BRICK.lua", []() {return new FvFacilityBrick();}},
{"scripts\\ai\\FV\\L_FV_FACILITY_PIPES.lua", []() {return new FvFacilityPipes();}},
{"scripts\\02_server\\Map\\FV\\L_IMG_BRICK_CONSOLE_QB.lua", []() {return new ImgBrickConsoleQB();}},
{"scripts\\ai\\FV\\L_ACT_PARADOX_PIPE_FIX.lua", []() {return new ActParadoxPipeFix();}},
{"scripts\\ai\\FV\\L_FV_NINJA_GUARDS.lua", []() {return new FvNinjaGuard();}},
{"scripts\\ai\\FV\\L_ACT_PASS_THROUGH_WALL.lua", []() {return new FvPassThroughWall();}},
{"scripts\\ai\\FV\\L_ACT_BOUNCE_OVER_WALL.lua", []() {return new FvBounceOverWall();}},
{"scripts\\02_server\\Map\\FV\\L_NPC_FONG.lua", []() {return new FvFong();}},
{"scripts\\ai\\FV\\L_FV_MAELSTROM_GEYSER.lua", []() {return new FvMaelstromGeyser();}},
{"scripts\\02_server\\Map\\FV\\Racing\\RACE_SHIP_LAP_COLUMNS_SERVER.lua", []() {return new RaceShipLapColumnsServer();}},
{"scripts\\02_server\\Map\\FV\\L_ACT_CANDLE.lua", []() {return std::make_unique<FvCandle>();}},
{"scripts\\02_server\\Map\\FV\\L_ENEMY_RONIN_SPAWNER.lua", []() {return std::make_unique<EnemyRoninSpawner>();}},
{"scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_CAVALRY.lua", []() {return std::make_unique<FvMaelstromCavalry>();}},
{"scripts\\ai\\FV\\L_ACT_NINJA_TURRET_1.lua", []() {return std::make_unique<ActNinjaTurret>();}},
{"scripts\\02_server\\Map\\FV\\L_FV_HORSEMEN_TRIGGER.lua", []() {return std::make_unique<FvHorsemenTrigger>();}},
{"scripts\\ai\\FV\\L_FV_FLYING_CREVICE_DRAGON.lua", []() {return std::make_unique<FvFlyingCreviceDragon>();}},
{"scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_DRAGON.lua", []() {return std::make_unique<FvMaelstromDragon>();}},
{"scripts\\ai\\FV\\L_FV_DRAGON_SMASHING_GOLEM_QB.lua", []() {return std::make_unique<FvDragonSmashingGolemQb>();}},
{"scripts\\02_server\\Enemy\\General\\L_TREASURE_CHEST_DRAGON_SERVER.lua", []() {return std::make_unique<TreasureChestDragonServer>();}},
{"scripts\\ai\\GENERAL\\L_INSTANCE_EXIT_TRANSFER_PLAYER_TO_LAST_NON_INSTANCE.lua", []() {return std::make_unique<InstanceExitTransferPlayerToLastNonInstance>();}},
{"scripts\\ai\\FV\\L_NPC_FREE_GF_NINJAS.lua", []() {return std::make_unique<FvFreeGfNinjas>();}},
{"scripts\\ai\\FV\\L_FV_PANDA_SPAWNER_SERVER.lua", []() {return std::make_unique<FvPandaSpawnerServer>();}},
{"scripts\\ai\\FV\\L_FV_PANDA_SERVER.lua", []() {return std::make_unique<FvPandaServer>();}},
{"scripts\\zone\\PROPERTY\\FV\\L_ZONE_FV_PROPERTY.lua", []() {return std::make_unique<ZoneFvProperty>();}},
{"scripts\\ai\\FV\\L_FV_BRICK_PUZZLE_SERVER.lua", []() {return std::make_unique<FvBrickPuzzleServer>();}},
{"scripts\\ai\\FV\\L_FV_CONSOLE_LEFT_QUICKBUILD.lua", []() {return std::make_unique<FvConsoleLeftQuickbuild>();}},
{"scripts\\ai\\FV\\L_FV_CONSOLE_RIGHT_QUICKBUILD.lua", []() {return std::make_unique<FvConsoleRightQuickbuild>();}},
{"scripts\\ai\\FV\\L_FV_FACILITY_BRICK.lua", []() {return std::make_unique<FvFacilityBrick>();}},
{"scripts\\ai\\FV\\L_FV_FACILITY_PIPES.lua", []() {return std::make_unique<FvFacilityPipes>();}},
{"scripts\\02_server\\Map\\FV\\L_IMG_BRICK_CONSOLE_QB.lua", []() {return std::make_unique<ImgBrickConsoleQB>();}},
{"scripts\\ai\\FV\\L_ACT_PARADOX_PIPE_FIX.lua", []() {return std::make_unique<ActParadoxPipeFix>();}},
{"scripts\\ai\\FV\\L_FV_NINJA_GUARDS.lua", []() {return std::make_unique<FvNinjaGuard>();}},
{"scripts\\ai\\FV\\L_ACT_PASS_THROUGH_WALL.lua", []() {return std::make_unique<FvPassThroughWall>();}},
{"scripts\\ai\\FV\\L_ACT_BOUNCE_OVER_WALL.lua", []() {return std::make_unique<FvBounceOverWall>();}},
{"scripts\\02_server\\Map\\FV\\L_NPC_FONG.lua", []() {return std::make_unique<FvFong>();}},
{"scripts\\ai\\FV\\L_FV_MAELSTROM_GEYSER.lua", []() {return std::make_unique<FvMaelstromGeyser>();}},
{"scripts\\02_server\\Map\\FV\\Racing\\RACE_SHIP_LAP_COLUMNS_SERVER.lua", []() {return std::make_unique<RaceShipLapColumnsServer>();}},
//yes we know the lap numbers dont match the file name or anim. Thats what they desgined it as.
{"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP1_SERVER.lua", []() {return new FvRaceDragon("lap_01", 2);}},
{"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP2_SERVER.lua", []() {return new FvRaceDragon("lap_02", 0);}},
{"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP3_SERVER.lua", []() {return new FvRaceDragon("lap_03", 1);}},
{"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_PILLAR_ABC_SERVER.lua", []() {return new FvRacePillarABCServer();}},
{"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_PILLAR_D_SERVER.lua", []() {return new FvRacePillarDServer();}},
{"scripts\\02_server\\Map\\FV\\Racing\\RACE_FIREBALLS.lua", []() {return new RaceFireballs();}},
{"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP1_SERVER.lua", []() {return std::make_unique<FvRaceDragon>("lap_01", 2);}},
{"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP2_SERVER.lua", []() {return std::make_unique<FvRaceDragon>("lap_02", 0);}},
{"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_DRAGON_LAP3_SERVER.lua", []() {return std::make_unique<FvRaceDragon>("lap_03", 1);}},
{"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_PILLAR_ABC_SERVER.lua", []() {return std::make_unique<FvRacePillarABCServer>();}},
{"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_PILLAR_D_SERVER.lua", []() {return std::make_unique<FvRacePillarDServer>();}},
{"scripts\\02_server\\Map\\FV\\Racing\\RACE_FIREBALLS.lua", []() {return std::make_unique<RaceFireballs>();}},
//Misc.
{"scripts\\02_server\\Map\\General\\L_EXPLODING_ASSET.lua", []() {return new ExplodingAsset();}},
{"scripts\\02_server\\Map\\General\\L_WISHING_WELL_SERVER.lua", []() {return new WishingWellServer();}},
{"scripts\\ai\\ACT\\L_ACT_PLAYER_DEATH_TRIGGER.lua", []() {return new ActPlayerDeathTrigger();}},
{"scripts\\02_server\\Map\\General\\L_GROWING_FLOWER_SERVER.lua", []() {return new GrowingFlower();}},
{"scripts\\02_server\\Map\\General\\L_TOKEN_CONSOLE_SERVER.lua", []() {return new TokenConsoleServer();}},
{"scripts\\ai\\ACT\\FootRace\\L_ACT_BASE_FOOT_RACE.lua", []() {return new BaseFootRaceManager();}},
{"scripts\\02_server\\Map\\General\\L_PROP_PLATFORM.lua", []() {return new PropertyPlatform();}},
{"scripts\\02_server\\Map\\VE\\L_VE_BRICKSAMPLE_SERVER.lua", []() {return new VeBricksampleServer();}},
{"scripts\\02_server\\Map\\General\\L_MAIL_BOX_SERVER.lua", []() {return new MailBoxServer();}},
{"scripts\\ai\\ACT\\L_ACT_MINE.lua", []() {return new ActMine();}},
{"scripts\\02_server\\Map\\AM\\L_WANDERING_VENDOR.lua", []() {return new WanderingVendor();}},
{"scripts\\02_server\\Map\\General\\L_EXPLODING_ASSET.lua", []() {return std::make_unique<ExplodingAsset>();}},
{"scripts\\02_server\\Map\\General\\L_WISHING_WELL_SERVER.lua", []() {return std::make_unique<WishingWellServer>();}},
{"scripts\\ai\\ACT\\L_ACT_PLAYER_DEATH_TRIGGER.lua", []() {return std::make_unique<ActPlayerDeathTrigger>();}},
{"scripts\\02_server\\Map\\General\\L_GROWING_FLOWER_SERVER.lua", []() {return std::make_unique<GrowingFlower>();}},
{"scripts\\02_server\\Map\\General\\L_TOKEN_CONSOLE_SERVER.lua", []() {return std::make_unique<TokenConsoleServer>();}},
{"scripts\\ai\\ACT\\FootRace\\L_ACT_BASE_FOOT_RACE.lua", []() {return std::make_unique<BaseFootRaceManager>();}},
{"scripts\\02_server\\Map\\General\\L_PROP_PLATFORM.lua", []() {return std::make_unique<PropertyPlatform>();}},
{"scripts\\02_server\\Map\\VE\\L_VE_BRICKSAMPLE_SERVER.lua", []() {return std::make_unique<VeBricksampleServer>();}},
{"scripts\\02_server\\Map\\General\\L_MAIL_BOX_SERVER.lua", []() {return std::make_unique<MailBoxServer>();}},
{"scripts\\ai\\ACT\\L_ACT_MINE.lua", []() {return std::make_unique<ActMine>();}},
{"scripts\\02_server\\Map\\AM\\L_WANDERING_VENDOR.lua", []() {return std::make_unique<WanderingVendor>();}},
//Racing
{"scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_CRATE_SERVER.lua", []() {return new RaceImagineCrateServer();}},
{"scripts\\ai\\ACT\\L_ACT_VEHICLE_DEATH_TRIGGER.lua", []() {return new ActVehicleDeathTrigger();}},
{"scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_POWERUP.lua", []() {return new RaceImaginePowerup();}},
{"scripts\\02_server\\Map\\FV\\Racing\\RACE_MAELSTROM_GEISER.lua", []() {return new RaceMaelstromGeiser();}},
{"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_SMASH_EGG_IMAGINE_SERVER.lua", []() {return new FvRaceSmashEggImagineServer();}},
{"scripts\\02_server\\Map\\FV\\Racing\\FV_RACING_COLUMNS.lua", []() {return new FvRacingColumns();}},
{"scripts\\ai\\RACING\\OBJECTS\\RACE_SMASH_SERVER.lua", []() {return new RaceSmashServer();}},
{"scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_CRATE_SERVER.lua", []() {return std::make_unique<RaceImagineCrateServer>();}},
{"scripts\\ai\\ACT\\L_ACT_VEHICLE_DEATH_TRIGGER.lua", []() {return std::make_unique<ActVehicleDeathTrigger>();}},
{"scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_POWERUP.lua", []() {return std::make_unique<RaceImaginePowerup>();}},
{"scripts\\02_server\\Map\\FV\\Racing\\RACE_MAELSTROM_GEISER.lua", []() {return std::make_unique<RaceMaelstromGeiser>();}},
{"scripts\\ai\\RACING\\OBJECTS\\FV_RACE_SMASH_EGG_IMAGINE_SERVER.lua", []() {return std::make_unique<FvRaceSmashEggImagineServer>();}},
{"scripts\\02_server\\Map\\FV\\Racing\\FV_RACING_COLUMNS.lua", []() {return std::make_unique<FvRacingColumns>();}},
{"scripts\\ai\\RACING\\OBJECTS\\RACE_SMASH_SERVER.lua", []() {return std::make_unique<RaceSmashServer>();}},
//NT
{"scripts\\02_server\\Map\\NT\\L_NT_SENTINELWALKWAY_SERVER.lua", []() {return new NtSentinelWalkwayServer();}},
{"scripts\\02_server\\Map\\NT\\L_NT_PARADOXTELE_SERVER.lua", []() {return new NtParadoxTeleServer();}},
{"scripts\\02_server\\Map\\NT\\L_NT_DARKITECT_REVEAL_SERVER.lua", []() {return new NtDarkitectRevealServer();}},
{"scripts\\02_server\\Map\\General\\L_BANK_INTERACT_SERVER.lua", []() {return new BankInteractServer();}},
{"scripts\\02_server\\Map\\NT\\L_NT_VENTURESPEEDPAD_SERVER.lua", []() {return new NtVentureSpeedPadServer();}},
{"scripts\\02_server\\Map\\NT\\L_NT_VENTURE_CANNON_SERVER.lua", []() {return new NtVentureCannonServer();}},
{"scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_SERVER.lua", []() {return new NtCombatChallengeServer();}},
{"scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua", []() {return new NtCombatChallengeDummy();}},
{"scripts\\02_server\\Map\\NT\\\\L_NT_COMBAT_EXPLODING_TARGET.lua", []() {return new NtCombatChallengeExplodingDummy();}},
{"scripts\\02_server\\Map\\General\\L_BASE_INTERACT_DROP_LOOT_SERVER.lua", []() {return new BaseInteractDropLootServer();}},
{"scripts\\02_server\\Map\\NT\\L_NT_ASSEMBLYTUBE_SERVER.lua", []() {return new NtAssemblyTubeServer();}},
{"scripts\\02_server\\Map\\NT\\L_NT_PARADOX_PANEL_SERVER.lua", []() {return new NtParadoxPanelServer();}},
{"scripts\\02_server\\Map\\NT\\L_NT_IMAG_BEAM_BUFFER.lua", []() {return new NtImagBeamBuffer();}},
{"scripts\\02_server\\Map\\NT\\L_NT_BEAM_IMAGINATION_COLLECTORS.lua", []() {return new NtBeamImaginationCollectors();}},
{"scripts\\02_server\\Map\\NT\\L_NT_DIRT_CLOUD_SERVER.lua", []() {return new NtDirtCloudServer();}},
{"scripts\\02_server\\Map\\NT\\L_NT_CONSOLE_TELEPORT_SERVER.lua", []() {return new NtConsoleTeleportServer();}},
{"scripts\\02_server\\Map\\NT\\L_SPAWN_STEGO_SERVER.lua", []() {return new SpawnStegoServer();}},
{"scripts\\02_server\\Map\\NT\\L_SPAWN_SABERCAT_SERVER.lua", []() {return new SpawnSaberCatServer();}},
{"scripts\\02_server\\Map\\NT\\L_SPAWN_SHRAKE_SERVER.lua", []() {return new SpawnShrakeServer();}},
{"scripts\\02_server\\Map\\NT\\L_NT_DUKE_SERVER.lua", []() {return new NtDukeServer();}},
{"scripts\\02_server\\Map\\NT\\L_NT_HAEL_SERVER.lua", []() {return new NtHaelServer();}},
{"scripts\\02_server\\Map\\NT\\L_NT_FACTION_SPY_SERVER.lua", []() {return new NtFactionSpyServer();}},
{"scripts\\02_server\\Map\\NT\\L_NT_OVERBUILD_SERVER.lua", []() {return new NtOverbuildServer();}},
{"scripts\\02_server\\Map\\NT\\L_NT_VANDA_SERVER.lua", []() {return new NtVandaServer();}},
{"scripts\\02_server\\Map\\General\\L_FORCE_VOLUME_SERVER.lua", []() {return new ForceVolumeServer();}},
{"scripts\\02_server\\Map\\General\\L_FRICTION_VOLUME_SERVER.lua", []() {return new FrictionVolumeServer();}},
{"scripts\\02_server\\Map\\NT\\L_NT_XRAY_SERVER.lua", []() {return new NtXRayServer();}},
{"scripts\\02_server\\Map\\NT\\L_NT_SLEEPING_GUARD.lua", []() {return new NtSleepingGuard();}},
{"scripts\\02_server\\Map\\NT\\L_NT_IMAGIMETER_VISIBILITY_SERVER.lua", []() {return new NTImagimeterVisibility();}},
{"scripts\\02_server\\Map\\NT\\L_NT_PIPE_VISIBILITY_SERVER.lua", []() {return new NTPipeVisibilityServer();}},
{"scripts\\ai\\MINIGAME\\Objects\\MINIGAME_BLUE_MARK.lua", []() {return new MinigameBlueMark();}},
{"scripts\\02_server\\Map\\NT\\L_NT_NAOMI_BREADCRUMB_SERVER.lua", []() {return new NtNaomiBreadcrumbServer();}},
{"scripts\\02_server\\Map\\NT\\L_NT_NAOMI_DIRT_SERVER.lua", []() {return new NTNaomiDirtServer();}},
{"scripts\\02_server\\Map\\NT\\L_NT_SENTINELWALKWAY_SERVER.lua", []() {return std::make_unique<NtSentinelWalkwayServer>();}},
{"scripts\\02_server\\Map\\NT\\L_NT_PARADOXTELE_SERVER.lua", []() {return std::make_unique<NtParadoxTeleServer>();}},
{"scripts\\02_server\\Map\\NT\\L_NT_DARKITECT_REVEAL_SERVER.lua", []() {return std::make_unique<NtDarkitectRevealServer>();}},
{"scripts\\02_server\\Map\\General\\L_BANK_INTERACT_SERVER.lua", []() {return std::make_unique<BankInteractServer>();}},
{"scripts\\02_server\\Map\\NT\\L_NT_VENTURESPEEDPAD_SERVER.lua", []() {return std::make_unique<NtVentureSpeedPadServer>();}},
{"scripts\\02_server\\Map\\NT\\L_NT_VENTURE_CANNON_SERVER.lua", []() {return std::make_unique<NtVentureCannonServer>();}},
{"scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_SERVER.lua", []() {return std::make_unique<NtCombatChallengeServer>();}},
{"scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua", []() {return std::make_unique<NtCombatChallengeDummy>();}},
{"scripts\\02_server\\Map\\NT\\\\L_NT_COMBAT_EXPLODING_TARGET.lua", []() {return std::make_unique<NtCombatChallengeExplodingDummy>();}},
{"scripts\\02_server\\Map\\General\\L_BASE_INTERACT_DROP_LOOT_SERVER.lua", []() {return std::make_unique<BaseInteractDropLootServer>();}},
{"scripts\\02_server\\Map\\NT\\L_NT_ASSEMBLYTUBE_SERVER.lua", []() {return std::make_unique<NtAssemblyTubeServer>();}},
{"scripts\\02_server\\Map\\NT\\L_NT_PARADOX_PANEL_SERVER.lua", []() {return std::make_unique<NtParadoxPanelServer>();}},
{"scripts\\02_server\\Map\\NT\\L_NT_IMAG_BEAM_BUFFER.lua", []() {return std::make_unique<NtImagBeamBuffer>();}},
{"scripts\\02_server\\Map\\NT\\L_NT_BEAM_IMAGINATION_COLLECTORS.lua", []() {return std::make_unique<NtBeamImaginationCollectors>();}},
{"scripts\\02_server\\Map\\NT\\L_NT_DIRT_CLOUD_SERVER.lua", []() {return std::make_unique<NtDirtCloudServer>();}},
{"scripts\\02_server\\Map\\NT\\L_NT_CONSOLE_TELEPORT_SERVER.lua", []() {return std::make_unique<NtConsoleTeleportServer>();}},
{"scripts\\02_server\\Map\\NT\\L_SPAWN_STEGO_SERVER.lua", []() {return std::make_unique<SpawnStegoServer>();}},
{"scripts\\02_server\\Map\\NT\\L_SPAWN_SABERCAT_SERVER.lua", []() {return std::make_unique<SpawnSaberCatServer>();}},
{"scripts\\02_server\\Map\\NT\\L_SPAWN_SHRAKE_SERVER.lua", []() {return std::make_unique<SpawnShrakeServer>();}},
{"scripts\\02_server\\Map\\NT\\L_NT_DUKE_SERVER.lua", []() {return std::make_unique<NtDukeServer>();}},
{"scripts\\02_server\\Map\\NT\\L_NT_HAEL_SERVER.lua", []() {return std::make_unique<NtHaelServer>();}},
{"scripts\\02_server\\Map\\NT\\L_NT_FACTION_SPY_SERVER.lua", []() {return std::make_unique<NtFactionSpyServer>();}},
{"scripts\\02_server\\Map\\NT\\L_NT_OVERBUILD_SERVER.lua", []() {return std::make_unique<NtOverbuildServer>();}},
{"scripts\\02_server\\Map\\NT\\L_NT_VANDA_SERVER.lua", []() {return std::make_unique<NtVandaServer>();}},
{"scripts\\02_server\\Map\\General\\L_FORCE_VOLUME_SERVER.lua", []() {return std::make_unique<ForceVolumeServer>();}},
{"scripts\\02_server\\Map\\General\\L_FRICTION_VOLUME_SERVER.lua", []() {return std::make_unique<FrictionVolumeServer>();}},
{"scripts\\02_server\\Map\\NT\\L_NT_XRAY_SERVER.lua", []() {return std::make_unique<NtXRayServer>();}},
{"scripts\\02_server\\Map\\NT\\L_NT_SLEEPING_GUARD.lua", []() {return std::make_unique<NtSleepingGuard>();}},
{"scripts\\02_server\\Map\\NT\\L_NT_IMAGIMETER_VISIBILITY_SERVER.lua", []() {return std::make_unique<NTImagimeterVisibility>();}},
{"scripts\\02_server\\Map\\NT\\L_NT_PIPE_VISIBILITY_SERVER.lua", []() {return std::make_unique<NTPipeVisibilityServer>();}},
{"scripts\\ai\\MINIGAME\\Objects\\MINIGAME_BLUE_MARK.lua", []() {return std::make_unique<MinigameBlueMark>();}},
{"scripts\\02_server\\Map\\NT\\L_NT_NAOMI_BREADCRUMB_SERVER.lua", []() {return std::make_unique<NtNaomiBreadcrumbServer>();}},
{"scripts\\02_server\\Map\\NT\\L_NT_NAOMI_DIRT_SERVER.lua", []() {return std::make_unique<NTNaomiDirtServer>();}},
//AM Crux
{"scripts\\02_server\\Map\\AM\\L_AM_CONSOLE_TELEPORT_SERVER.lua", []() {return new AmConsoleTeleportServer();}},
{"scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_FIN.lua", []() {return new RandomSpawnerFin();}},
{"scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_PIT.lua", []() {return new RandomSpawnerPit();}},
{"scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_STR.lua", []() {return new RandomSpawnerStr();}},
{"scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_ZIP.lua", []() {return new RandomSpawnerZip();}},
{"scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_MECH.lua", []() {return new AmDarklingMech();}},
{"scripts\\02_server\\Map\\AM\\L_BRIDGE.lua", []() {return new AmBridge();}},
{"scripts\\02_server\\Map\\AM\\L_DRAW_BRIDGE.lua", []() {return new AmDrawBridge();}},
{"scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR.lua", []() {return new AmShieldGenerator();}},
{"scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR_QUICKBUILD.lua", []() {return new AmShieldGeneratorQuickbuild();}},
{"scripts\\02_server\\Map\\AM\\L_DROPSHIP_COMPUTER.lua", []() {return new AmDropshipComputer();}},
{"scripts\\02_server\\Map\\AM\\L_SCROLL_READER_SERVER.lua", []() {return new AmScrollReaderServer();}},
{"scripts\\02_server\\Map\\AM\\L_TEMPLE_SKILL_VOLUME.lua", []() {return new AmTemplateSkillVolume();}},
{"scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF.lua", []() {return new EnemyNjBuff();}},
{"scripts\\02_server\\Enemy\\AM\\L_AM_SKELETON_ENGINEER.lua", []() {return new AmSkeletonEngineer();}},
{"scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL.lua", []() {return new AmSkullkinDrill();}},
{"scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL_STAND.lua", []() {return new AmSkullkinDrillStand();}},
{"scripts\\02_server\\Map\\AM\\L_SKULLKIN_TOWER.lua", []() {return new AmSkullkinTower();}},
{"scripts\\02_server\\Enemy\\AM\\L_AM_NAMED_DARKLING_DRAGON.lua", []() {return new AmDarklingDragon();}},
{"scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_DRAGON.lua", []() {return new AmDarklingDragon();}},
{"scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_APE.lua", []() {return new BaseEnemyApe();}},
{"scripts\\02_server\\Map\\AM\\L_BLUE_X.lua", []() {return new AmBlueX();}},
{"scripts\\02_server\\Map\\AM\\L_TEAPOT_SERVER.lua", []() {return new AmTeapotServer();}},
{"scripts\\02_server\\Map\\AM\\L_AM_CONSOLE_TELEPORT_SERVER.lua", []() {return std::make_unique<AmConsoleTeleportServer>();}},
{"scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_FIN.lua", []() {return std::make_unique<RandomSpawnerFin>();}},
{"scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_PIT.lua", []() {return std::make_unique<RandomSpawnerPit>();}},
{"scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_STR.lua", []() {return std::make_unique<RandomSpawnerStr>();}},
{"scripts\\02_server\\Map\\AM\\L_RANDOM_SPAWNER_ZIP.lua", []() {return std::make_unique<RandomSpawnerZip>();}},
{"scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_MECH.lua", []() {return std::make_unique<AmDarklingMech>();}},
{"scripts\\02_server\\Map\\AM\\L_BRIDGE.lua", []() {return std::make_unique<AmBridge>();}},
{"scripts\\02_server\\Map\\AM\\L_DRAW_BRIDGE.lua", []() {return std::make_unique<AmDrawBridge>();}},
{"scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR.lua", []() {return std::make_unique<AmShieldGenerator>();}},
{"scripts\\02_server\\Map\\AM\\L_SHIELD_GENERATOR_QUICKBUILD.lua", []() {return std::make_unique<AmShieldGeneratorQuickbuild>();}},
{"scripts\\02_server\\Map\\AM\\L_DROPSHIP_COMPUTER.lua", []() {return std::make_unique<AmDropshipComputer>();}},
{"scripts\\02_server\\Map\\AM\\L_SCROLL_READER_SERVER.lua", []() {return std::make_unique<AmScrollReaderServer>();}},
{"scripts\\02_server\\Map\\AM\\L_TEMPLE_SKILL_VOLUME.lua", []() {return std::make_unique<AmTemplateSkillVolume>();}},
{"scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF.lua", []() {return std::make_unique<EnemyNjBuff>();}},
{"scripts\\02_server\\Enemy\\AM\\L_AM_SKELETON_ENGINEER.lua", []() {return std::make_unique<AmSkeletonEngineer>();}},
{"scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL.lua", []() {return std::make_unique<AmSkullkinDrill>();}},
{"scripts\\02_server\\Map\\AM\\L_SKULLKIN_DRILL_STAND.lua", []() {return std::make_unique<AmSkullkinDrillStand>();}},
{"scripts\\02_server\\Map\\AM\\L_SKULLKIN_TOWER.lua", []() {return std::make_unique<AmSkullkinTower>();}},
{"scripts\\02_server\\Enemy\\AM\\L_AM_NAMED_DARKLING_DRAGON.lua", []() {return std::make_unique<AmDarklingDragon>();}},
{"scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_DRAGON.lua", []() {return std::make_unique<AmDarklingDragon>();}},
{"scripts\\02_server\\Enemy\\AM\\L_AM_DARKLING_APE.lua", []() {return std::make_unique<BaseEnemyApe>();}},
{"scripts\\02_server\\Map\\AM\\L_BLUE_X.lua", []() {return std::make_unique<AmBlueX>();}},
{"scripts\\02_server\\Map\\AM\\L_TEAPOT_SERVER.lua", []() {return std::make_unique<AmTeapotServer>();}},
//Ninjago
{"scripts\\02_server\\Map\\njhub\\L_GARMADON_CELEBRATION_SERVER.lua", []() {return new NjGarmadonCelebration();}},
{"scripts\\02_server\\Map\\njhub\\L_WU_NPC.lua", []() {return new NjWuNPC();}},
{"scripts\\02_server\\Map\\njhub\\L_SCROLL_CHEST_SERVER.lua", []() {return new NjScrollChestServer();}},
{"scripts\\02_server\\Map\\njhub\\L_COLE_NPC.lua", []() {return new NjColeNPC();}},
{"scripts\\02_server\\Map\\njhub\\L_JAY_MISSION_ITEMS.lua", []() {return new NjJayMissionItems();}},
{"scripts\\02_server\\Map\\njhub\\L_NPC_MISSION_SPINJITZU_SERVER.lua", []() {return new NjNPCMissionSpinjitzuServer();}},
{"scripts\\02_server\\Map\\njhub\\L_ENEMY_SKELETON_SPAWNER.lua", []() {return new EnemySkeletonSpawner();}},
{"scripts\\02_server\\Map\\General\\L_NJ_RAIL_SWITCH.lua", []() {return new NjRailSwitch();}},
{"scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_ACTIVATORS_SERVER.lua", []() {return new NjRailActivatorsServer();}},
{"scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_POST_SERVER.lua", []() {return new NjRailPostServer();}},
{"scripts\\02_server\\Map\\General\\Ninjago\\L_ICE_RAIL_ACTIVATOR_SERVER.lua", []() {return new NjIceRailActivator();}},
{"scripts\\02_server\\Map\\njhub\\L_FALLING_TILE.lua", []() {return new FallingTile();}},
{"scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF_STUN_IMMUNITY.lua", []() {return new EnemyNjBuff();}},
{"scripts\\02_server\\Map\\njhub\\L_IMAGINATION_SHRINE_SERVER.lua", []() {return new ImaginationShrineServer();}},
{"scripts\\02_server\\Map\\njhub\\L_LIEUTENANT.lua", []() {return new Lieutenant();}},
{"scripts\\02_server\\Map\\njhub\\L_RAIN_OF_ARROWS.lua", []() {return new RainOfArrows();}},
{"scripts\\02_server\\Map\\njhub\\L_CAVE_PRISON_CAGE.lua", []() {return new CavePrisonCage();}},
{"scripts\\02_server\\Map\\njhub\\boss_instance\\L_MONASTERY_BOSS_INSTANCE_SERVER.lua", []() {return new NjMonastryBossInstance();}},
{"scripts\\02_server\\Map\\njhub\\L_CATAPULT_BOUNCER_SERVER.lua", []() {return new CatapultBouncerServer();}},
{"scripts\\02_server\\Map\\njhub\\L_CATAPULT_BASE_SERVER.lua", []() {return new CatapultBaseServer();}},
{"scripts\\02_server\\Map\\General\\Ninjago\\L_NJHUB_LAVA_PLAYER_DEATH_TRIGGER.lua", []() {return new NjhubLavaPlayerDeathTrigger();}},
{"scripts\\02_server\\Map\\njhub\\L_MON_CORE_NOOK_DOORS.lua", []() {return new MonCoreNookDoors();}},
{"scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua", []() {return new MonCoreSmashableDoors();}},
{"scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua", []() {return new MonCoreSmashableDoors();}},
{"scripts\\02_server\\Map\\njhub\\L_FLAME_JET_SERVER.lua", []() {return new FlameJetServer();}},
{"scripts\\02_server\\Map\\njhub\\L_BURNING_TILE.lua", []() {return new BurningTile();}},
{"scripts\\02_server\\Map\\njhub\\L_SPAWN_EARTH_PET_SERVER.lua", []() {return new NjEarthDragonPetServer();}},
{"scripts\\02_server\\Map\\njhub\\L_EARTH_PET_SERVER.lua", []() {return new NjEarthPetServer();}},
{"scripts\\02_server\\Map\\njhub\\L_DRAGON_EMBLEM_CHEST_SERVER.lua", []() {return new NjDragonEmblemChestServer();}},
{"scripts\\02_server\\Map\\njhub\\L_NYA_MISSION_ITEMS.lua", []() {return new NjNyaMissionitems();}},
{"scripts\\02_server\\Map\\njhub\\L_GARMADON_CELEBRATION_SERVER.lua", []() {return std::make_unique<NjGarmadonCelebration>();}},
{"scripts\\02_server\\Map\\njhub\\L_WU_NPC.lua", []() {return std::make_unique<NjWuNPC>();}},
{"scripts\\02_server\\Map\\njhub\\L_SCROLL_CHEST_SERVER.lua", []() {return std::make_unique<NjScrollChestServer>();}},
{"scripts\\02_server\\Map\\njhub\\L_COLE_NPC.lua", []() {return std::make_unique<NjColeNPC>();}},
{"scripts\\02_server\\Map\\njhub\\L_JAY_MISSION_ITEMS.lua", []() {return std::make_unique<NjJayMissionItems>();}},
{"scripts\\02_server\\Map\\njhub\\L_NPC_MISSION_SPINJITZU_SERVER.lua", []() {return std::make_unique<NjNPCMissionSpinjitzuServer>();}},
{"scripts\\02_server\\Map\\njhub\\L_ENEMY_SKELETON_SPAWNER.lua", []() {return std::make_unique<EnemySkeletonSpawner>();}},
{"scripts\\02_server\\Map\\General\\L_NJ_RAIL_SWITCH.lua", []() {return std::make_unique<NjRailSwitch>();}},
{"scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_ACTIVATORS_SERVER.lua", []() {return std::make_unique<NjRailActivatorsServer>();}},
{"scripts\\02_server\\Map\\General\\Ninjago\\L_RAIL_POST_SERVER.lua", []() {return std::make_unique<NjRailPostServer>();}},
{"scripts\\02_server\\Map\\General\\Ninjago\\L_ICE_RAIL_ACTIVATOR_SERVER.lua", []() {return std::make_unique<NjIceRailActivator>();}},
{"scripts\\02_server\\Map\\njhub\\L_FALLING_TILE.lua", []() {return std::make_unique<FallingTile>();}},
{"scripts\\02_server\\Enemy\\General\\L_ENEMY_NJ_BUFF_STUN_IMMUNITY.lua", []() {return std::make_unique<EnemyNjBuff>();}},
{"scripts\\02_server\\Map\\njhub\\L_IMAGINATION_SHRINE_SERVER.lua", []() {return std::make_unique<ImaginationShrineServer>();}},
{"scripts\\02_server\\Map\\njhub\\L_LIEUTENANT.lua", []() {return std::make_unique<Lieutenant>();}},
{"scripts\\02_server\\Map\\njhub\\L_RAIN_OF_ARROWS.lua", []() {return std::make_unique<RainOfArrows>();}},
{"scripts\\02_server\\Map\\njhub\\L_CAVE_PRISON_CAGE.lua", []() {return std::make_unique<CavePrisonCage>();}},
{"scripts\\02_server\\Map\\njhub\\boss_instance\\L_MONASTERY_BOSS_INSTANCE_SERVER.lua", []() {return std::make_unique<NjMonastryBossInstance>();}},
{"scripts\\02_server\\Map\\njhub\\L_CATAPULT_BOUNCER_SERVER.lua", []() {return std::make_unique<CatapultBouncerServer>();}},
{"scripts\\02_server\\Map\\njhub\\L_CATAPULT_BASE_SERVER.lua", []() {return std::make_unique<CatapultBaseServer>();}},
{"scripts\\02_server\\Map\\General\\Ninjago\\L_NJHUB_LAVA_PLAYER_DEATH_TRIGGER.lua", []() {return std::make_unique<NjhubLavaPlayerDeathTrigger>();}},
{"scripts\\02_server\\Map\\njhub\\L_MON_CORE_NOOK_DOORS.lua", []() {return std::make_unique<MonCoreNookDoors>();}},
{"scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua", []() {return std::make_unique<MonCoreSmashableDoors>();}},
{"scripts\\02_server\\Map\\njhub\\L_MON_CORE_SMASHABLE_DOORS.lua", []() {return std::make_unique<MonCoreSmashableDoors>();}},
{"scripts\\02_server\\Map\\njhub\\L_FLAME_JET_SERVER.lua", []() {return std::make_unique<FlameJetServer>();}},
{"scripts\\02_server\\Map\\njhub\\L_BURNING_TILE.lua", []() {return std::make_unique<BurningTile>();}},
{"scripts\\02_server\\Map\\njhub\\L_SPAWN_EARTH_PET_SERVER.lua", []() {return std::make_unique<NjEarthDragonPetServer>();}},
{"scripts\\02_server\\Map\\njhub\\L_EARTH_PET_SERVER.lua", []() {return std::make_unique<NjEarthPetServer>();}},
{"scripts\\02_server\\Map\\njhub\\L_DRAGON_EMBLEM_CHEST_SERVER.lua", []() {return std::make_unique<NjDragonEmblemChestServer>();}},
{"scripts\\02_server\\Map\\njhub\\L_NYA_MISSION_ITEMS.lua", []() {return std::make_unique<NjNyaMissionitems>();}},
//DLU
{"scripts\\02_server\\DLU\\DLUVanityTeleportingObject.lua", []() {return new DLUVanityTeleportingObject();}},
{"scripts\\02_server\\DLU\\DLUVanityTeleportingObject.lua", []() {return std::make_unique<DLUVanityTeleportingObject>();}},
//Survival Minigame
{"scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_STROMBIE.lua", []() {return new AgSurvivalStromling();}},
{"scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARKLING_MECH.lua", []() {return new AgSurvivalMech();}},
{"scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARK_SPIDERLING.lua", []() {return new AgSurvivalSpiderling();}},
{"scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_STROMBIE.lua", []() {return std::make_unique<AgSurvivalStromling>();}},
{"scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARKLING_MECH.lua", []() {return std::make_unique<AgSurvivalMech>();}},
{"scripts\\02_server\\Enemy\\Survival\\L_AG_SURVIVAL_DARK_SPIDERLING.lua", []() {return std::make_unique<AgSurvivalSpiderling>();}},
//Scripted Equipment
{"scripts\\EquipmentScripts\\Sunflower.lua", []() {return new Sunflower();}},
{"scripts/EquipmentScripts/AnvilOfArmor.lua", []() {return new AnvilOfArmor();}},
{"scripts/EquipmentScripts/FountainOfImagination.lua", []() {return new FountainOfImagination();}},
{"scripts/EquipmentScripts/CauldronOfLife.lua", []() {return new CauldronOfLife();}},
{"scripts\\02_server\\Equipment\\L_BOOTYDIG_SERVER.lua", []() {return new BootyDigServer();}},
{"scripts\\EquipmentScripts\\PersonalFortress.lua", []() {return new PersonalFortress();}},
{"scripts\\02_server\\Map\\General\\L_PROPERTY_DEVICE.lua", []() {return new PropertyDevice();}},
{"scripts\\02_server\\Map\\General\\L_IMAG_BACKPACK_HEALS_SERVER.lua", []() {return new ImaginationBackpackHealServer();}},
{"scripts\\ai\\GENERAL\\L_LEGO_DIE_ROLL.lua", []() {return new LegoDieRoll();}},
{"scripts\\EquipmentScripts\\BuccaneerValiantShip.lua", []() {return new BuccaneerValiantShip();}},
{"scripts\\EquipmentScripts\\FireFirstSkillonStartup.lua", []() {return new FireFirstSkillonStartup();}},
{"scripts\\equipmenttriggers\\gempack.lua", []() {return new GemPack();}},
{"scripts\\equipmenttriggers\\shardarmor.lua", []() {return new ShardArmor();}},
{"scripts\\equipmenttriggers\\coilbackpack.lua", []() {return new TeslaPack();}},
{"scripts\\EquipmentScripts\\stunImmunity.lua", []() {return new StunImmunity();}},
{"scripts\\EquipmentScripts\\Sunflower.lua", []() {return std::make_unique<Sunflower>();}},
{"scripts/EquipmentScripts/AnvilOfArmor.lua", []() {return std::make_unique<AnvilOfArmor>();}},
{"scripts/EquipmentScripts/FountainOfImagination.lua", []() {return std::make_unique<FountainOfImagination>();}},
{"scripts/EquipmentScripts/CauldronOfLife.lua", []() {return std::make_unique<CauldronOfLife>();}},
{"scripts\\02_server\\Equipment\\L_BOOTYDIG_SERVER.lua", []() {return std::make_unique<BootyDigServer>();}},
{"scripts\\EquipmentScripts\\PersonalFortress.lua", []() {return std::make_unique<PersonalFortress>();}},
{"scripts\\02_server\\Map\\General\\L_PROPERTY_DEVICE.lua", []() {return std::make_unique<PropertyDevice>();}},
{"scripts\\02_server\\Map\\General\\L_IMAG_BACKPACK_HEALS_SERVER.lua", []() {return std::make_unique<ImaginationBackpackHealServer>();}},
{"scripts\\ai\\GENERAL\\L_LEGO_DIE_ROLL.lua", []() {return std::make_unique<LegoDieRoll>();}},
{"scripts\\EquipmentScripts\\BuccaneerValiantShip.lua", []() {return std::make_unique<BuccaneerValiantShip>();}},
{"scripts\\EquipmentScripts\\FireFirstSkillonStartup.lua", []() {return std::make_unique<FireFirstSkillonStartup>();}},
{"scripts\\equipmenttriggers\\gempack.lua", []() {return std::make_unique<GemPack>();}},
{"scripts\\equipmenttriggers\\shardarmor.lua", []() {return std::make_unique<ShardArmor>();}},
{"scripts\\equipmenttriggers\\coilbackpack.lua", []() {return std::make_unique<TeslaPack>();}},
{"scripts\\EquipmentScripts\\stunImmunity.lua", []() {return std::make_unique<StunImmunity>();}},
//FB
{"scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_BROKEN.lua", []() {return new RockHydrantBroken();}},
{"scripts\\ai\\NS\\L_NS_WH_FANS.lua", []() {return new WhFans();}},
{"scripts\\ai\\NS\\WH\\L_ROCKHYDRANT_BROKEN.lua", []() {return std::make_unique<RockHydrantBroken>();}},
{"scripts\\ai\\NS\\L_NS_WH_FANS.lua", []() {return std::make_unique<WhFans>();}},
//WBL
{"scripts\\zone\\LUPs\\WBL_generic_zone.lua", []() {return new WblGenericZone();}},
{"scripts\\zone\\LUPs\\WBL_generic_zone.lua", []() {return std::make_unique<WblGenericZone>();}},
//Alpha
{"scripts\\ai\\FV\\L_TRIGGER_GAS.lua", []() {return new TriggerGas();}},
{"scripts\\ai\\FV\\L_ACT_NINJA_SENSEI.lua", []() {return new ActNinjaSensei();}},
{"scripts\\ai\\FV\\L_TRIGGER_GAS.lua", []() {return std::make_unique<TriggerGas>();}},
{"scripts\\ai\\FV\\L_ACT_NINJA_SENSEI.lua", []() {return std::make_unique<ActNinjaSensei>();}},
//Pickups
{"scripts\\ai\\SPEC\\L_SPECIAL_1_BRONZE-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(1);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_1_GOLD-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(10000);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_1_SILVER-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(100);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_10_BRONZE-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(10);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_10_GOLD-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(100000);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_10_SILVER-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(1000);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_25_BRONZE-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(25);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_25_GOLD-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(250000);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_25_SILVER-COIN-SPAWNER.lua", []() {return new SpecialCoinSpawner(2500);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER.lua", []() {return new SpecialPowerupSpawner(13);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER-2PT.lua", []() {return new SpecialPowerupSpawner(129);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_LIFE-POWERUP-SPAWNER.lua", []() {return new SpecialPowerupSpawner(5);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_ARMOR-POWERUP-SPAWNER.lua", []() {return new SpecialPowerupSpawner(747);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_SPEED_BUFF_SPAWNER.lua", []() {return new SpecialSpeedBuffSpawner();}},
{"scripts\\ai\\SPEC\\L_SPECIAL_1_BRONZE-COIN-SPAWNER.lua", []() {return std::make_unique<SpecialCoinSpawner>(1);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_1_GOLD-COIN-SPAWNER.lua", []() {return std::make_unique<SpecialCoinSpawner>(10000);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_1_SILVER-COIN-SPAWNER.lua", []() {return std::make_unique<SpecialCoinSpawner>(100);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_10_BRONZE-COIN-SPAWNER.lua", []() {return std::make_unique<SpecialCoinSpawner>(10);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_10_GOLD-COIN-SPAWNER.lua", []() {return std::make_unique<SpecialCoinSpawner>(100000);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_10_SILVER-COIN-SPAWNER.lua", []() {return std::make_unique<SpecialCoinSpawner>(1000);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_25_BRONZE-COIN-SPAWNER.lua", []() {return std::make_unique<SpecialCoinSpawner>(25);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_25_GOLD-COIN-SPAWNER.lua", []() {return std::make_unique<SpecialCoinSpawner>(250000);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_25_SILVER-COIN-SPAWNER.lua", []() {return std::make_unique<SpecialCoinSpawner>(2500);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER.lua", []() {return std::make_unique<SpecialPowerupSpawner>(13);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_IMAGINE-POWERUP-SPAWNER-2PT.lua", []() {return std::make_unique<SpecialPowerupSpawner>(129);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_LIFE-POWERUP-SPAWNER.lua", []() {return std::make_unique<SpecialPowerupSpawner>(5);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_ARMOR-POWERUP-SPAWNER.lua", []() {return std::make_unique<SpecialPowerupSpawner>(747);}},
{"scripts\\ai\\SPEC\\L_SPECIAL_SPEED_BUFF_SPAWNER.lua", []() {return std::make_unique<SpecialSpeedBuffSpawner>();}},
//Wild
{"scripts\\ai\\WILD\\L_WILD_GF_RAT.lua", []() {return new WildAndScared();}},
{"scripts\\ai\\WILD\\L_WILD_GF_SNAIL.lua", []() {return new WildAndScared();}},
{"scripts\\ai\\WILD\\L_WILD_GF_GLOWBUG.lua", []() {return new WildGfGlowbug();}},
{"scripts\\ai\\WILD\\L_WILD_AMBIENT_CRAB.lua", []() {return new WildAmbientCrab();}},
{"scripts\\ai\\WILD\\L_WILD_PANTS.lua", []() {return new WildPants();}},
{"scripts\\ai\\WILD\\L_WILD_NINJA_BRICKS.lua", []() {return new WildNinjaBricks();}},
{"scripts\\ai\\WILD\\L_WILD_NINJA_STUDENT.lua", []() {return new WildNinjaStudent();}},
{"scripts\\ai\\WILD\\L_WILD_NINJA_SENSEI.lua", []() {return new WildNinjaSensei();}},
{"scripts\\ai\\WILD\\L_LUP_generic_interact.lua", []() {return new LupGenericInteract();}},
{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenBlue.lua", []() {return new WblRobotCitizen();}},
{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenGreen.lua", []() {return new WblRobotCitizen();}},
{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenOrange.lua", []() {return new WblRobotCitizen();}},
{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenRed.lua", []() {return new WblRobotCitizen();}},
{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenYellow.lua", []() {return new WblRobotCitizen();}},
{"scripts\\02_server\\Map\\General\\L_ENEMY_CLEAR_THREAT.lua", []() {return new EnemyClearThreat();}},
{"scripts\\ai\\AG\\L_AG_SPIDER_BOSS_MESSAGE.lua", []() {return new AgSpiderBossMessage();}},
{"scripts\\ai\\WILD\\L_WILD_GF_RAT.lua", []() {return std::make_unique<WildAndScared>();}},
{"scripts\\ai\\WILD\\L_WILD_GF_SNAIL.lua", []() {return std::make_unique<WildAndScared>();}},
{"scripts\\ai\\WILD\\L_WILD_GF_GLOWBUG.lua", []() {return std::make_unique<WildGfGlowbug>();}},
{"scripts\\ai\\WILD\\L_WILD_AMBIENT_CRAB.lua", []() {return std::make_unique<WildAmbientCrab>();}},
{"scripts\\ai\\WILD\\L_WILD_PANTS.lua", []() {return std::make_unique<WildPants>();}},
{"scripts\\ai\\WILD\\L_WILD_NINJA_BRICKS.lua", []() {return std::make_unique<WildNinjaBricks>();}},
{"scripts\\ai\\WILD\\L_WILD_NINJA_STUDENT.lua", []() {return std::make_unique<WildNinjaStudent>();}},
{"scripts\\ai\\WILD\\L_WILD_NINJA_SENSEI.lua", []() {return std::make_unique<WildNinjaSensei>();}},
{"scripts\\ai\\WILD\\L_LUP_generic_interact.lua", []() {return std::make_unique<LupGenericInteract>();}},
{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenBlue.lua", []() {return std::make_unique<WblRobotCitizen>();}},
{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenGreen.lua", []() {return std::make_unique<WblRobotCitizen>();}},
{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenOrange.lua", []() {return std::make_unique<WblRobotCitizen>();}},
{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenRed.lua", []() {return std::make_unique<WblRobotCitizen>();}},
{"scripts\\zone\\LUPs\\RobotCity Intro\\WBL_RCIntro_RobotCitizenYellow.lua", []() {return std::make_unique<WblRobotCitizen>();}},
{"scripts\\02_server\\Map\\General\\L_ENEMY_CLEAR_THREAT.lua", []() {return std::make_unique<EnemyClearThreat>();}},
{"scripts\\ai\\AG\\L_AG_SPIDER_BOSS_MESSAGE.lua", []() {return std::make_unique<AgSpiderBossMessage>();}},
{"scripts\\ai\\GF\\L_GF_RACE_INSTANCER.lua", []() {return std::make_unique<GfRaceInstancer>();}},
};
@@ -703,26 +705,28 @@ namespace {
"scripts\\zone\\AG\\L_ZONE_AG.lua",
"scripts\\zone\\NS\\L_ZONE_NS.lua",
"scripts\\zone\\GF\\L_ZONE_GF.lua",
"scripts\\ai\\AG\\CONCERT_STAGE.lua",
"scripts\\ai\\NS\\L_NS_CAR_MODULAR_BUILD.lua", // In our implementation, this is done in GameMessages.cpp
};
};
CppScripts::Script* const CppScripts::GetScript(Entity* parent, const std::string& scriptName) {
CppScripts::Script& CppScripts::GetScript(Entity* parent, const std::string& scriptName) {
auto itr = g_Scripts.find(scriptName);
if (itr != g_Scripts.end()) {
return itr->second;
return *itr->second;
}
const auto itrTernary = scriptLoader.find(scriptName);
Script* script = itrTernary != scriptLoader.cend() ? itrTernary->second() : &InvalidToReturn;
auto& script = itrTernary != scriptLoader.cend() ? *itrTernary->second() : InvalidToReturn;
if (script == &InvalidToReturn && !scriptName.empty() && !g_ExcludedScripts.contains(scriptName)) {
if (&script == &InvalidToReturn && !scriptName.empty() && !g_ExcludedScripts.contains(scriptName)) {
LOG_DEBUG("LOT %i attempted to load CppScript for '%s', but returned InvalidScript.", parent->GetLOT(), scriptName.c_str());
}
g_Scripts[scriptName] = script;
g_Scripts[scriptName] = &script;
return script;
}
CppScripts::Script* const CppScripts::GetInvalidScript() {
return &InvalidToReturn;
CppScripts::Script& CppScripts::GetInvalidScript() {
return InvalidToReturn;
}

View File

@@ -354,13 +354,13 @@ namespace CppScripts {
* @param player the player to remove
* @param canceled if it was done via the cancel button
*/
virtual void OnRequestActivityExit(Entity* sender, LWOOBJID player, bool canceled){};
virtual void OnRequestActivityExit(Entity* sender, LWOOBJID player, bool canceled) {};
};
Script* const GetScript(Entity* parent, const std::string& scriptName);
Script& GetScript(Entity* parent, const std::string& scriptName);
// Get the invalid script. Would be a static variable of the namespace, but that would be
// more cluttery to use. Also this allows us to control where this invalid script is defined and initialized
// since we dont want anyone externally modifying it.
Script* const GetInvalidScript();
Script& GetInvalidScript();
};

View File

@@ -25,11 +25,10 @@ void AgSpiderBossMessage::MakeBox(Entity* self) const {
if (!tgt) return;
GameMessages::DisplayTooltip tooltip;
tooltip.target = tgt->GetObjectID();
tooltip.sysAddr = tgt->GetSystemAddress();
tooltip.show = true;
tooltip.text = box.boxText;
tooltip.time = box.boxTime * 1000; // to ms
tooltip.Send();
tooltip.Send(tgt->GetSystemAddress());
}
void AgSpiderBossMessage::OnCollisionPhantom(Entity* self, Entity* target) {

View File

@@ -1,4 +1,5 @@
set(DSCRIPTS_SOURCES_AI_GF
"GfRaceInstancer.cpp"
"GfCampfire.cpp"
"GfOrgan.cpp"
"GfBanana.cpp"

View File

@@ -0,0 +1,7 @@
#include "GfRaceInstancer.h"
#include "Entity.h"
void GfRaceInstancer::OnStartup(Entity* self) {
self->SetProximityRadius(self->HasVar(u"interaction_distance") ? self->GetVar<float>(u"interaction_distance") : 16.0f, "Interaction_Distance");
}

View File

@@ -0,0 +1,11 @@
#ifndef GFRACEINSTANCER_H
#define GFRACEINSTANCER_H
#include "CppScripts.h"
class GfRaceInstancer : public CppScripts::Script {
public:
void OnStartup(Entity* self) override;
};
#endif //!GFRACEINSTANCER_H

View File

@@ -13,7 +13,7 @@ void Server::SetupLogger(const std::string_view serviceName) {
const auto logsDir = BinaryPathFinder::GetBinaryDir() / "logs";
if (!std::filesystem::exists(logsDir)) std::filesystem::create_directory(logsDir);
if (!std::filesystem::exists(logsDir)) std::filesystem::create_directories(logsDir);
std::string logPath = (logsDir / serviceName).string() + "_" + std::to_string(time(nullptr)) + ".log";
bool logToConsole = false;