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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-06-22 06:34:26 +00:00
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7 Commits
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dragon-scr
| Author | SHA1 | Date | |
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ef44da055c | ||
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9c9f3d3207 | ||
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539ff2bac2 | ||
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90b4913c55 | ||
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30479a0ef0 | ||
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5fa158298b | ||
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bfd0f1ff35 |
@@ -521,6 +521,10 @@ void BaseCombatAIComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsI
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void BaseCombatAIComponent::SetAiState(AiState newState) {
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if (newState == this->m_State) return;
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GameMessages::NotifyCombatAIStateChange stateMsg;
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stateMsg.prevState = this->m_State;
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stateMsg.newState = newState;
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m_Parent->HandleMsg(stateMsg);
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this->m_State = newState;
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m_DirtyStateOrTarget = true;
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Game::entityManager->SerializeEntity(m_Parent);
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@@ -16,7 +16,7 @@ ScriptComponent::ScriptComponent(Entity* parent, const int32_t componentID, cons
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m_ScriptName = scriptName;
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SetScript(scriptName);
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RegisterMsg(&ScriptComponent::OnGetObjectReportInfo);
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Component::RegisterMsg(&ScriptComponent::OnGetObjectReportInfo);
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}
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void ScriptComponent::Serialize(RakNet::BitStream& outBitStream, bool bIsInitialUpdate) {
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@@ -8,6 +8,9 @@
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#include "CppScripts.h"
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#include "Component.h"
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#include "GameMessages.h"
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#include <functional>
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#include <map>
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#include <string>
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#include "eReplicaComponentType.h"
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@@ -45,6 +48,17 @@ public:
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bool OnGetObjectReportInfo(GameMessages::GetObjectReportInfo& reportInfo);
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// Registers a message from a script to be listened for on the parent object
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template<typename ScriptClass, typename DerivedMsgType>
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void RegisterMsg(ScriptClass* scriptThis, bool (ScriptClass::*scriptHandler)(Entity&, DerivedMsgType&)) {
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const auto boundMsg = std::bind(scriptHandler, scriptThis, std::placeholders::_1, std::placeholders::_2);
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const auto castWrapper = [this, boundMsg](GameMessages::GameMsg& msg) {
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return boundMsg(*m_Parent, static_cast<DerivedMsgType&>(msg));
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};
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DerivedMsgType msg;
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m_Parent->RegisterMsg(msg.msgId, castWrapper);
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}
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private:
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/**
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@@ -45,6 +45,7 @@ enum class BehaviorSlot : int32_t;
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enum class eVendorTransactionResult : uint32_t;
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enum class eReponseMoveItemBetweenInventoryTypeCode : int32_t;
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enum class eMissionState : int;
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enum class AiState : uint32_t;
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enum class eCameraTargetCyclingMode : int32_t {
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ALLOW_CYCLE_TEAMMATES,
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@@ -971,5 +972,12 @@ namespace GameMessages {
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LWOOBJID objectID{};
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LOT lot{};
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};
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struct NotifyCombatAIStateChange : public GameMsg {
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NotifyCombatAIStateChange() : GameMsg(MessageType::Game::NOTIFY_COMBAT_AI_STATE_CHANGE) {}
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AiState newState{};
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AiState prevState{};
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};
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};
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#endif // GAMEMESSAGES_H
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@@ -1,4 +1,5 @@
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set(DSCRIPTS_SOURCES_02_SERVER_ENEMY_FV
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"DragonRonin.cpp"
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"FvMaelstromCavalry.cpp"
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"FvMaelstromDragon.cpp"
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PARENT_SCOPE)
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6
dScripts/02_server/Enemy/FV/DragonRonin.cpp
Normal file
6
dScripts/02_server/Enemy/FV/DragonRonin.cpp
Normal file
@@ -0,0 +1,6 @@
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#include "DragonRonin.h"
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void DragonRonin::OnStartup(Entity* self) {
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self->SetVar<float>(u"suicideTimer", 40.0f);
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CountdownDestroyAI::OnStartup(self);
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}
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7
dScripts/02_server/Enemy/FV/DragonRonin.h
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7
dScripts/02_server/Enemy/FV/DragonRonin.h
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@@ -0,0 +1,7 @@
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#pragma once
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#include "CountdownDestroyAI.h"
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class DragonRonin : public CountdownDestroyAI {
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public:
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void OnStartup(Entity* self) override;
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};
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@@ -1,6 +1,7 @@
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set(DSCRIPTS_SOURCES_02_SERVER_ENEMY_GENERAL
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"BaseEnemyMech.cpp"
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"BaseEnemyApe.cpp"
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"CountdownDestroyAI.cpp"
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"GfApeSmashingQB.cpp"
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"TreasureChestDragonServer.cpp"
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"EnemyNjBuff.cpp"
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50
dScripts/02_server/Enemy/General/CountdownDestroyAI.cpp
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50
dScripts/02_server/Enemy/General/CountdownDestroyAI.cpp
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@@ -0,0 +1,50 @@
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#include "CountdownDestroyAI.h"
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#include "BaseCombatAIComponent.h"
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#include "ScriptComponent.h"
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void CountdownDestroyAI::OnStartup(Entity* self) {
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CountdownStartup(*self);
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auto* scriptComp = self->GetComponent<ScriptComponent>();
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if (scriptComp) scriptComp->RegisterMsg(this, &CountdownDestroyAI::OnNotifyCombatAIStateChange);
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}
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void CountdownDestroyAI::CountdownStartup(Entity& self) {
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auto suicideTimer = self.GetVar<float>(u"suicideTimer");
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if (suicideTimer == 0.0f) suicideTimer = 60;
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self.AddTimer("Dead", suicideTimer);
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}
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void CountdownDestroyAI::OnHit(Entity* self, Entity* attacker) {
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if (!self->GetVar<bool>(u"ShouldBeDead")) return;
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self->CancelTimer("IsBeingAttacked");
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self->AddTimer("Dead", 5.0f);
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}
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void CountdownDestroyAI::OnTimerDone(Entity* self, std::string timerName) {
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if (timerName == "Dead") {
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self->SetVar<bool>(u"ShouldBeDead", true);
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if (self->GetVar<bool>(u"Busy")) {
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self->AddTimer("IsBeingAttacked", 5.0f);
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} else {
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self->Smash();
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}
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} else if (timerName == "IsBeingAttacked") {
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self->Smash();
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}
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}
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bool CountdownDestroyAI::OnNotifyCombatAIStateChange(Entity& self, GameMessages::NotifyCombatAIStateChange& notifyMsg) {
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const auto curState = notifyMsg.newState;
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if (curState == AiState::dead) return true;
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if (curState == AiState::aggro || curState == AiState::tether) {
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self.SetVar(u"Busy", true);
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} else {
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self.SetVar(u"Busy", false);
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if (self.GetVar<bool>(u"ShouldBeDead")) {
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self.Smash();
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}
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}
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return true;
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}
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13
dScripts/02_server/Enemy/General/CountdownDestroyAI.h
Normal file
13
dScripts/02_server/Enemy/General/CountdownDestroyAI.h
Normal file
@@ -0,0 +1,13 @@
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#pragma once
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#include "CppScripts.h"
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#include "GameMessages.h"
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class CountdownDestroyAI : public CppScripts::Script {
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public:
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void OnStartup(Entity* self) override;
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void CountdownStartup(Entity& self);
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void OnHit(Entity* self, Entity* attacker) override;
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void OnTimerDone(Entity* self, std::string timerName) override;
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bool OnNotifyCombatAIStateChange(Entity& self, GameMessages::NotifyCombatAIStateChange& msg);
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};
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@@ -135,8 +135,11 @@
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#include "FvMaelstromCavalry.h"
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#include "FvHorsemenTrigger.h"
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#include "FvFlyingCreviceDragon.h"
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#include "FvDragonInstanceServer.h"
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#include "FvMaelstromDragon.h"
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#include "DragonRonin.h"
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#include "FvDragonSmashingGolemQb.h"
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#include "CountdownDestroyAI.h"
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#include "TreasureChestDragonServer.h"
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#include "InstanceExitTransferPlayerToLastNonInstance.h"
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#include "FvFreeGfNinjas.h"
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@@ -490,7 +493,10 @@ namespace {
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{"scripts\\ai\\FV\\L_ACT_NINJA_TURRET_1.lua", []() {return new ActNinjaTurret();}},
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{"scripts\\02_server\\Map\\FV\\L_FV_HORSEMEN_TRIGGER.lua", []() {return new FvHorsemenTrigger();}},
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{"scripts\\ai\\FV\\L_FV_FLYING_CREVICE_DRAGON.lua", []() {return new FvFlyingCreviceDragon();}},
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{"scripts\\ai\\FV\\Dragon_Instance\\L_FV_DRAGON_INSTANCE_SERVER.lua", []() {return new FvDragonInstanceServer();}},
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{"scripts\\02_server\\Enemy\\FV\\L_FV_DRAGON_RONIN.lua", []() {return new DragonRonin();}},
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{"scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_DRAGON.lua", []() {return new FvMaelstromDragon();}},
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{"scripts\\02_server\\Enemy\\General\\L_COUNTDOWN_DESTROY_AI.lua", []() {return new CountdownDestroyAI();}},
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{"scripts\\ai\\FV\\L_FV_DRAGON_SMASHING_GOLEM_QB.lua", []() {return new FvDragonSmashingGolemQb();}},
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{"scripts\\02_server\\Enemy\\General\\L_TREASURE_CHEST_DRAGON_SERVER.lua", []() {return new TreasureChestDragonServer();}},
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{"scripts\\ai\\GENERAL\\L_INSTANCE_EXIT_TRANSFER_PLAYER_TO_LAST_NON_INSTANCE.lua", []() {return new InstanceExitTransferPlayerToLastNonInstance();}},
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@@ -18,7 +18,13 @@ set(DSCRIPTS_SOURCES_AI_FV
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"FvMaelstromGeyser.cpp"
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"TriggerGas.cpp")
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add_subdirectory(Dragon_Instance)
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foreach(file ${DSCRIPTS_SOURCES_AI_FV_DRAGON_INSTANCE})
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set(DSCRIPTS_SOURCES_AI_FV ${DSCRIPTS_SOURCES_AI_FV} "Dragon_Instance/${file}")
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endforeach()
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add_library(dScriptsAiFV OBJECT ${DSCRIPTS_SOURCES_AI_FV})
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target_include_directories(dScriptsAiFV PUBLIC ".")
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target_include_directories(dScriptsAiFV PUBLIC "." "Dragon_Instance")
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target_precompile_headers(dScriptsAiFV REUSE_FROM dScriptsBase)
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3
dScripts/ai/FV/Dragon_Instance/CMakeLists.txt
Normal file
3
dScripts/ai/FV/Dragon_Instance/CMakeLists.txt
Normal file
@@ -0,0 +1,3 @@
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set(DSCRIPTS_SOURCES_AI_FV_DRAGON_INSTANCE
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"FvDragonInstanceServer.cpp"
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PARENT_SCOPE)
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13
dScripts/ai/FV/Dragon_Instance/FvDragonInstanceServer.cpp
Normal file
13
dScripts/ai/FV/Dragon_Instance/FvDragonInstanceServer.cpp
Normal file
@@ -0,0 +1,13 @@
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#include "FvDragonInstanceServer.h"
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#include "Entity.h"
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#include "DestroyableComponent.h"
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void FvDragonInstanceServer::OnPlayerLoaded(Entity* self, Entity* player) {
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auto* const destComp = player->GetComponent<DestroyableComponent>();
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if (destComp) {
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destComp->SetHealth(destComp->GetMaxHealth());
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destComp->SetArmor(destComp->GetMaxArmor());
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destComp->SetImagination(destComp->GetMaxImagination());
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}
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}
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7
dScripts/ai/FV/Dragon_Instance/FvDragonInstanceServer.h
Normal file
7
dScripts/ai/FV/Dragon_Instance/FvDragonInstanceServer.h
Normal file
@@ -0,0 +1,7 @@
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#pragma once
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#include "CppScripts.h"
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class FvDragonInstanceServer : public CppScripts::Script {
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public:
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void OnPlayerLoaded(Entity* self, Entity* player) override;
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};
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