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Author SHA1 Message Date
David Markowitz
bfd0f1ff35 feat: dragon instance script 2026-06-20 22:11:35 -07:00
11 changed files with 84 additions and 71 deletions

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@@ -984,6 +984,9 @@ void InventoryComponent::UnequipScripts(Item* unequippedItem) {
} }
void InventoryComponent::HandlePossession(Item* item) { void InventoryComponent::HandlePossession(Item* item) {
auto* characterComponent = m_Parent->GetComponent<CharacterComponent>();
if (!characterComponent) return;
auto* possessorComponent = m_Parent->GetComponent<PossessorComponent>(); auto* possessorComponent = m_Parent->GetComponent<PossessorComponent>();
if (!possessorComponent) return; if (!possessorComponent) return;
@@ -999,31 +1002,52 @@ void InventoryComponent::HandlePossession(Item* item) {
return; return;
} }
// Set the mount item ID so that we know what we're handling GameMessages::SendSetStunned(m_Parent->GetObjectID(), eStateChangeType::PUSH, m_Parent->GetSystemAddress(), LWOOBJID_EMPTY, true, false, true, false, false, false, false, true, true, true, true, true, true, true, true, true);
// Set the mount Item ID so that we know what were handling
possessorComponent->SetMountItemID(item->GetId()); possessorComponent->SetMountItemID(item->GetId());
GameMessages::SendSetMountInventoryID(m_Parent, item->GetId(), UNASSIGNED_SYSTEM_ADDRESS); GameMessages::SendSetMountInventoryID(m_Parent, item->GetId(), UNASSIGNED_SYSTEM_ADDRESS);
// Create the mount entity // Create entity to mount
auto startRotation = m_Parent->GetRotation();
EntityInfo info{}; EntityInfo info{};
info.lot = item->GetLot(); info.lot = item->GetLot();
info.pos = m_Parent->GetPosition(); info.pos = m_Parent->GetPosition();
info.rot = m_Parent->GetRotation(); info.rot = startRotation;
info.spawnerID = m_Parent->GetObjectID(); info.spawnerID = m_Parent->GetObjectID();
auto* mount = Game::entityManager->CreateEntity(info, nullptr, m_Parent); auto* mount = Game::entityManager->CreateEntity(info, nullptr, m_Parent);
// Check to see if the mount is a vehicle, if so, flip it
auto* vehicleComponent = mount->GetComponent<HavokVehiclePhysicsComponent>();
if (vehicleComponent) characterComponent->SetIsRacing(true);
// Setup the destroyable stats
auto* destroyableComponent = mount->GetComponent<DestroyableComponent>();
if (destroyableComponent) {
destroyableComponent->SetIsImmune(true);
}
// Mount it
auto* possessableComponent = mount->GetComponent<PossessableComponent>(); auto* possessableComponent = mount->GetComponent<PossessableComponent>();
if (possessableComponent) { if (possessableComponent) {
possessableComponent->SetIsItemSpawned(true); possessableComponent->SetIsItemSpawned(true);
possessableComponent->SetPossessor(m_Parent->GetObjectID()); possessableComponent->SetPossessor(m_Parent->GetObjectID());
// Possess it
possessorComponent->SetPossessable(mount->GetObjectID());
possessorComponent->SetPossessableType(possessableComponent->GetPossessionType());
} }
auto* destroyableComponent = mount->GetComponent<DestroyableComponent>(); GameMessages::SendSetJetPackMode(m_Parent, false);
if (destroyableComponent) destroyableComponent->SetIsImmune(true);
// Make it go to the client
Game::entityManager->ConstructEntity(mount); Game::entityManager->ConstructEntity(mount);
possessorComponent->Mount(mount); // Update the possessor
Game::entityManager->SerializeEntity(m_Parent);
// have to unlock the input so it vehicle can be driven
if (vehicleComponent) GameMessages::SendVehicleUnlockInput(mount->GetObjectID(), false, m_Parent->GetSystemAddress());
GameMessages::SendMarkInventoryItemAsActive(m_Parent->GetObjectID(), true, eUnequippableActiveType::MOUNT, item->GetId(), m_Parent->GetSystemAddress()); GameMessages::SendMarkInventoryItemAsActive(m_Parent->GetObjectID(), true, eUnequippableActiveType::MOUNT, item->GetId(), m_Parent->GetSystemAddress());
} }

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@@ -10,7 +10,7 @@ PossessableComponent::PossessableComponent(Entity* parent, const int32_t compone
m_AnimationFlag = static_cast<eAnimationFlags>(item.animationFlag); m_AnimationFlag = static_cast<eAnimationFlags>(item.animationFlag);
// Get the possession Type from the CDClient // Get the possession Type from the CDClient
auto query = CDClientDatabase::CreatePreppedStmt("SELECT possessionType, depossessOnHit, skillSet FROM PossessableComponent WHERE id = ?;"); auto query = CDClientDatabase::CreatePreppedStmt("SELECT possessionType, depossessOnHit FROM PossessableComponent WHERE id = ?;");
query.bind(1, static_cast<int>(componentID)); query.bind(1, static_cast<int>(componentID));
@@ -20,7 +20,6 @@ PossessableComponent::PossessableComponent(Entity* parent, const int32_t compone
if (!result.eof()) { if (!result.eof()) {
m_PossessionType = static_cast<ePossessionType>(result.getIntField("possessionType", 1)); // Default to Attached Visible m_PossessionType = static_cast<ePossessionType>(result.getIntField("possessionType", 1)); // Default to Attached Visible
m_DepossessOnHit = static_cast<bool>(result.getIntField("depossessOnHit", 0)); m_DepossessOnHit = static_cast<bool>(result.getIntField("depossessOnHit", 0));
m_SkillSet = result.getIntField("skillSet", 0);
} else { } else {
m_PossessionType = ePossessionType::ATTACHED_VISIBLE; m_PossessionType = ePossessionType::ATTACHED_VISIBLE;
m_DepossessOnHit = false; m_DepossessOnHit = false;

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@@ -55,12 +55,6 @@ public:
*/ */
bool GetDepossessOnHit() const { return m_DepossessOnHit; }; bool GetDepossessOnHit() const { return m_DepossessOnHit; };
/**
* Returns the skill set ID for this possessable (0 = no skill set)
* @return the skill set ID
*/
int32_t GetSkillSet() const { return m_SkillSet; };
/** /**
* Forcibly depossess the Entity * Forcibly depossess the Entity
*/ */
@@ -124,9 +118,4 @@ private:
* *
*/ */
bool m_ItemSpawned = false; bool m_ItemSpawned = false;
/**
* @brief Skill set ID from PossessableComponent CDClient table (0 = none)
*/
int32_t m_SkillSet = 0;
}; };

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@@ -1,10 +1,11 @@
#include "PossessorComponent.h" #include "PossessorComponent.h"
#include "PossessableComponent.h" #include "PossessableComponent.h"
#include "CharacterComponent.h" #include "CharacterComponent.h"
#include "HavokVehiclePhysicsComponent.h"
#include "EntityManager.h" #include "EntityManager.h"
#include "GameMessages.h" #include "GameMessages.h"
#include "eUnequippableActiveType.h" #include "eUnequippableActiveType.h"
#include "eControlScheme.h"
#include "eStateChangeType.h"
PossessorComponent::PossessorComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) { PossessorComponent::PossessorComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
m_Possessable = LWOOBJID_EMPTY; m_Possessable = LWOOBJID_EMPTY;
@@ -41,27 +42,21 @@ void PossessorComponent::Mount(Entity* mount) {
// Don't do anything if we are busy dismounting // Don't do anything if we are busy dismounting
if (GetIsDismounting() || !mount) return; if (GetIsDismounting() || !mount) return;
GameMessages::SendSetMountInventoryID(m_Parent, mount->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
auto* possessableComponent = mount->GetComponent<PossessableComponent>(); auto* possessableComponent = mount->GetComponent<PossessableComponent>();
if (possessableComponent) { if (possessableComponent) {
possessableComponent->SetPossessor(m_Parent->GetObjectID()); possessableComponent->SetPossessor(m_Parent->GetObjectID());
SetPossessable(mount->GetObjectID()); SetPossessable(mount->GetObjectID());
SetPossessableType(possessableComponent->GetPossessionType()); SetPossessableType(possessableComponent->GetPossessionType());
if (possessableComponent->GetSkillSet() != 0) {
GameMessages::UseSkillSet useSkillSet;
useSkillSet.target = m_Parent->GetObjectID();
useSkillSet.possessedId = mount->GetObjectID();
useSkillSet.setId = possessableComponent->GetSkillSet();
useSkillSet.Send(m_Parent->GetSystemAddress());
}
} }
auto characterComponent = m_Parent->GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SetIsRacing(true);
// GM's to send // GM's to send
GameMessages::SendSetJetPackMode(m_Parent, false); GameMessages::SendSetJetPackMode(m_Parent, false);
if (mount->GetComponent<HavokVehiclePhysicsComponent>()) {
auto characterComponent = m_Parent->GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SetIsRacing(true);
GameMessages::SendVehicleUnlockInput(mount->GetObjectID(), false, m_Parent->GetSystemAddress()); GameMessages::SendVehicleUnlockInput(mount->GetObjectID(), false, m_Parent->GetSystemAddress());
} GameMessages::SendSetStunned(m_Parent->GetObjectID(), eStateChangeType::PUSH, m_Parent->GetSystemAddress(), LWOOBJID_EMPTY, true, false, true, false, false, false, false, true, true, true, true, true, true, true, true, true);
Game::entityManager->SerializeEntity(m_Parent); Game::entityManager->SerializeEntity(m_Parent);
Game::entityManager->SerializeEntity(mount); Game::entityManager->SerializeEntity(mount);
@@ -77,21 +72,13 @@ void PossessorComponent::Dismount(Entity* mount, bool forceDismount) {
if (possessableComponent) { if (possessableComponent) {
possessableComponent->SetPossessor(LWOOBJID_EMPTY); possessableComponent->SetPossessor(LWOOBJID_EMPTY);
if (forceDismount) possessableComponent->ForceDepossess(); if (forceDismount) possessableComponent->ForceDepossess();
if (possessableComponent->GetSkillSet() != 0) {
GameMessages::UseSkillSet useSkillSet;
useSkillSet.target = m_Parent->GetObjectID();
useSkillSet.possessedId = mount->GetObjectID();
useSkillSet.setId = possessableComponent->GetSkillSet();
useSkillSet.bRemove = true;
useSkillSet.Send(m_Parent->GetSystemAddress());
}
} }
Game::entityManager->SerializeEntity(m_Parent); Game::entityManager->SerializeEntity(m_Parent);
Game::entityManager->SerializeEntity(mount); Game::entityManager->SerializeEntity(mount);
if (mount->GetComponent<HavokVehiclePhysicsComponent>()) {
auto characterComponent = m_Parent->GetComponent<CharacterComponent>(); auto characterComponent = m_Parent->GetComponent<CharacterComponent>();
if (characterComponent) characterComponent->SetIsRacing(false); if (characterComponent) characterComponent->SetIsRacing(false);
} }
} // Make sure we don't have wacky controls
GameMessages::SendSetPlayerControlScheme(m_Parent, eControlScheme::SCHEME_A);
} }

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@@ -3944,19 +3944,11 @@ void GameMessages::SendSetMountInventoryID(Entity* entity, const LWOOBJID& objec
CMSGHEADER; CMSGHEADER;
bitStream.Write(entity->GetObjectID()); bitStream.Write(entity->GetObjectID());
bitStream.Write(MessageType::Game::SET_MOUNT_INVENTORY_ID); bitStream.Write(MessageType::Game::SET_MOUNT_INVENTORY_ID);
bitStream.Write(objectID != LWOOBJID_EMPTY); bitStream.Write(objectID);
if (objectID != LWOOBJID_EMPTY) bitStream.Write(objectID);
SEND_PACKET_BROADCAST; SEND_PACKET_BROADCAST;
} }
void GameMessages::UseSkillSet::Serialize(RakNet::BitStream& bitStream) const {
bitStream.Write(bRemove);
bitStream.Write(possessedId != LWOOBJID_EMPTY);
if (possessedId != LWOOBJID_EMPTY) bitStream.Write(possessedId);
bitStream.Write(setId != -1);
if (setId != -1) bitStream.Write(setId);
}
void GameMessages::HandleDismountComplete(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) { void GameMessages::HandleDismountComplete(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
// Get the objectID from the bitstream // Get the objectID from the bitstream
@@ -3992,6 +3984,9 @@ void GameMessages::HandleDismountComplete(RakNet::BitStream& inStream, Entity* e
// Update the entity that was possessing // Update the entity that was possessing
Game::entityManager->SerializeEntity(entity); Game::entityManager->SerializeEntity(entity);
// We aren't mounted so remove the stun
GameMessages::SendSetStunned(entity->GetObjectID(), eStateChangeType::POP, UNASSIGNED_SYSTEM_ADDRESS, LWOOBJID_EMPTY, true, false, true, false, false, false, false, true, true, true, true, true, true, true, true, true);
} }
} }
} }
@@ -3999,14 +3994,10 @@ void GameMessages::HandleDismountComplete(RakNet::BitStream& inStream, Entity* e
void GameMessages::HandleAcknowledgePossession(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) { void GameMessages::HandleAcknowledgePossession(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
Game::entityManager->SerializeEntity(entity); Game::entityManager->SerializeEntity(entity);
bool hasObjectId{};
inStream.Read(hasObjectId);
if (hasObjectId) {
LWOOBJID objectId{}; LWOOBJID objectId{};
inStream.Read(objectId); inStream.Read(objectId);
auto* mount = Game::entityManager->GetEntity(objectId); auto* mount = Game::entityManager->GetEntity(objectId);
if (mount) Game::entityManager->SerializeEntity(mount); if (mount) Game::entityManager->SerializeEntity(mount);
}
} }
//Racing //Racing

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@@ -965,15 +965,6 @@ namespace GameMessages {
LWOOBJID childID{}; LWOOBJID childID{};
}; };
struct UseSkillSet : public GameMsg {
UseSkillSet() : GameMsg(MessageType::Game::USE_SKILL_SET) {}
void Serialize(RakNet::BitStream& bitStream) const override;
bool bRemove{};
LWOOBJID possessedId{ LWOOBJID_EMPTY };
int32_t setId{ -1 };
};
struct ObjectLoaded : public GameMsg { struct ObjectLoaded : public GameMsg {
ObjectLoaded() : GameMsg(MessageType::Game::OBJECT_LOADED) {} ObjectLoaded() : GameMsg(MessageType::Game::OBJECT_LOADED) {}

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@@ -135,6 +135,7 @@
#include "FvMaelstromCavalry.h" #include "FvMaelstromCavalry.h"
#include "FvHorsemenTrigger.h" #include "FvHorsemenTrigger.h"
#include "FvFlyingCreviceDragon.h" #include "FvFlyingCreviceDragon.h"
#include "FvDragonInstanceServer.h"
#include "FvMaelstromDragon.h" #include "FvMaelstromDragon.h"
#include "FvDragonSmashingGolemQb.h" #include "FvDragonSmashingGolemQb.h"
#include "TreasureChestDragonServer.h" #include "TreasureChestDragonServer.h"
@@ -490,6 +491,7 @@ namespace {
{"scripts\\ai\\FV\\L_ACT_NINJA_TURRET_1.lua", []() {return new ActNinjaTurret();}}, {"scripts\\ai\\FV\\L_ACT_NINJA_TURRET_1.lua", []() {return new ActNinjaTurret();}},
{"scripts\\02_server\\Map\\FV\\L_FV_HORSEMEN_TRIGGER.lua", []() {return new FvHorsemenTrigger();}}, {"scripts\\02_server\\Map\\FV\\L_FV_HORSEMEN_TRIGGER.lua", []() {return new FvHorsemenTrigger();}},
{"scripts\\ai\\FV\\L_FV_FLYING_CREVICE_DRAGON.lua", []() {return new FvFlyingCreviceDragon();}}, {"scripts\\ai\\FV\\L_FV_FLYING_CREVICE_DRAGON.lua", []() {return new FvFlyingCreviceDragon();}},
{"scripts\\ai\\FV\\Dragon_Instance\\L_FV_DRAGON_INSTANCE_SERVER.lua", []() {return new FvDragonInstanceServer();}},
{"scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_DRAGON.lua", []() {return new FvMaelstromDragon();}}, {"scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_DRAGON.lua", []() {return new FvMaelstromDragon();}},
{"scripts\\ai\\FV\\L_FV_DRAGON_SMASHING_GOLEM_QB.lua", []() {return new FvDragonSmashingGolemQb();}}, {"scripts\\ai\\FV\\L_FV_DRAGON_SMASHING_GOLEM_QB.lua", []() {return new FvDragonSmashingGolemQb();}},
{"scripts\\02_server\\Enemy\\General\\L_TREASURE_CHEST_DRAGON_SERVER.lua", []() {return new TreasureChestDragonServer();}}, {"scripts\\02_server\\Enemy\\General\\L_TREASURE_CHEST_DRAGON_SERVER.lua", []() {return new TreasureChestDragonServer();}},

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@@ -18,7 +18,13 @@ set(DSCRIPTS_SOURCES_AI_FV
"FvMaelstromGeyser.cpp" "FvMaelstromGeyser.cpp"
"TriggerGas.cpp") "TriggerGas.cpp")
add_subdirectory(Dragon_Instance)
foreach(file ${DSCRIPTS_SOURCES_AI_FV_DRAGON_INSTANCE})
set(DSCRIPTS_SOURCES_AI_FV ${DSCRIPTS_SOURCES_AI_FV} "Dragon_Instance/${file}")
endforeach()
add_library(dScriptsAiFV OBJECT ${DSCRIPTS_SOURCES_AI_FV}) add_library(dScriptsAiFV OBJECT ${DSCRIPTS_SOURCES_AI_FV})
target_include_directories(dScriptsAiFV PUBLIC ".") target_include_directories(dScriptsAiFV PUBLIC "." "Dragon_Instance")
target_precompile_headers(dScriptsAiFV REUSE_FROM dScriptsBase) target_precompile_headers(dScriptsAiFV REUSE_FROM dScriptsBase)

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@@ -0,0 +1,3 @@
set(DSCRIPTS_SOURCES_AI_FV_DRAGON_INSTANCE
"FvDragonInstanceServer.cpp"
PARENT_SCOPE)

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@@ -0,0 +1,13 @@
#include "FvDragonInstanceServer.h"
#include "Entity.h"
#include "DestroyableComponent.h"
void FvDragonInstanceServer::OnPlayerLoaded(Entity* self, Entity* player) {
auto* const destComp = player->GetComponent<DestroyableComponent>();
if (destComp) {
destComp->SetHealth(destComp->GetMaxHealth());
destComp->SetArmor(destComp->GetMaxArmor());
destComp->SetImagination(destComp->GetMaxImagination());
}
}

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@@ -0,0 +1,8 @@
#pragma once
#include "CppScripts.h"
class FvDragonInstanceServer : public CppScripts::Script
{
public:
void OnPlayerLoaded(Entity* self, Entity* player) override;
};