mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2026-06-21 14:14:22 +00:00
Compare commits
1 Commits
chore--mou
...
dragon-scr
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
bfd0f1ff35 |
@@ -984,6 +984,9 @@ void InventoryComponent::UnequipScripts(Item* unequippedItem) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void InventoryComponent::HandlePossession(Item* item) {
|
void InventoryComponent::HandlePossession(Item* item) {
|
||||||
|
auto* characterComponent = m_Parent->GetComponent<CharacterComponent>();
|
||||||
|
if (!characterComponent) return;
|
||||||
|
|
||||||
auto* possessorComponent = m_Parent->GetComponent<PossessorComponent>();
|
auto* possessorComponent = m_Parent->GetComponent<PossessorComponent>();
|
||||||
if (!possessorComponent) return;
|
if (!possessorComponent) return;
|
||||||
|
|
||||||
@@ -999,31 +1002,52 @@ void InventoryComponent::HandlePossession(Item* item) {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Set the mount item ID so that we know what we're handling
|
GameMessages::SendSetStunned(m_Parent->GetObjectID(), eStateChangeType::PUSH, m_Parent->GetSystemAddress(), LWOOBJID_EMPTY, true, false, true, false, false, false, false, true, true, true, true, true, true, true, true, true);
|
||||||
|
|
||||||
|
// Set the mount Item ID so that we know what were handling
|
||||||
possessorComponent->SetMountItemID(item->GetId());
|
possessorComponent->SetMountItemID(item->GetId());
|
||||||
GameMessages::SendSetMountInventoryID(m_Parent, item->GetId(), UNASSIGNED_SYSTEM_ADDRESS);
|
GameMessages::SendSetMountInventoryID(m_Parent, item->GetId(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||||
|
|
||||||
// Create the mount entity
|
// Create entity to mount
|
||||||
|
auto startRotation = m_Parent->GetRotation();
|
||||||
|
|
||||||
EntityInfo info{};
|
EntityInfo info{};
|
||||||
info.lot = item->GetLot();
|
info.lot = item->GetLot();
|
||||||
info.pos = m_Parent->GetPosition();
|
info.pos = m_Parent->GetPosition();
|
||||||
info.rot = m_Parent->GetRotation();
|
info.rot = startRotation;
|
||||||
info.spawnerID = m_Parent->GetObjectID();
|
info.spawnerID = m_Parent->GetObjectID();
|
||||||
|
|
||||||
auto* mount = Game::entityManager->CreateEntity(info, nullptr, m_Parent);
|
auto* mount = Game::entityManager->CreateEntity(info, nullptr, m_Parent);
|
||||||
|
|
||||||
|
// Check to see if the mount is a vehicle, if so, flip it
|
||||||
|
auto* vehicleComponent = mount->GetComponent<HavokVehiclePhysicsComponent>();
|
||||||
|
if (vehicleComponent) characterComponent->SetIsRacing(true);
|
||||||
|
|
||||||
|
// Setup the destroyable stats
|
||||||
|
auto* destroyableComponent = mount->GetComponent<DestroyableComponent>();
|
||||||
|
if (destroyableComponent) {
|
||||||
|
destroyableComponent->SetIsImmune(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Mount it
|
||||||
auto* possessableComponent = mount->GetComponent<PossessableComponent>();
|
auto* possessableComponent = mount->GetComponent<PossessableComponent>();
|
||||||
if (possessableComponent) {
|
if (possessableComponent) {
|
||||||
possessableComponent->SetIsItemSpawned(true);
|
possessableComponent->SetIsItemSpawned(true);
|
||||||
possessableComponent->SetPossessor(m_Parent->GetObjectID());
|
possessableComponent->SetPossessor(m_Parent->GetObjectID());
|
||||||
|
// Possess it
|
||||||
|
possessorComponent->SetPossessable(mount->GetObjectID());
|
||||||
|
possessorComponent->SetPossessableType(possessableComponent->GetPossessionType());
|
||||||
}
|
}
|
||||||
|
|
||||||
auto* destroyableComponent = mount->GetComponent<DestroyableComponent>();
|
GameMessages::SendSetJetPackMode(m_Parent, false);
|
||||||
if (destroyableComponent) destroyableComponent->SetIsImmune(true);
|
|
||||||
|
|
||||||
|
// Make it go to the client
|
||||||
Game::entityManager->ConstructEntity(mount);
|
Game::entityManager->ConstructEntity(mount);
|
||||||
possessorComponent->Mount(mount);
|
// Update the possessor
|
||||||
|
Game::entityManager->SerializeEntity(m_Parent);
|
||||||
|
|
||||||
|
// have to unlock the input so it vehicle can be driven
|
||||||
|
if (vehicleComponent) GameMessages::SendVehicleUnlockInput(mount->GetObjectID(), false, m_Parent->GetSystemAddress());
|
||||||
GameMessages::SendMarkInventoryItemAsActive(m_Parent->GetObjectID(), true, eUnequippableActiveType::MOUNT, item->GetId(), m_Parent->GetSystemAddress());
|
GameMessages::SendMarkInventoryItemAsActive(m_Parent->GetObjectID(), true, eUnequippableActiveType::MOUNT, item->GetId(), m_Parent->GetSystemAddress());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -10,7 +10,7 @@ PossessableComponent::PossessableComponent(Entity* parent, const int32_t compone
|
|||||||
m_AnimationFlag = static_cast<eAnimationFlags>(item.animationFlag);
|
m_AnimationFlag = static_cast<eAnimationFlags>(item.animationFlag);
|
||||||
|
|
||||||
// Get the possession Type from the CDClient
|
// Get the possession Type from the CDClient
|
||||||
auto query = CDClientDatabase::CreatePreppedStmt("SELECT possessionType, depossessOnHit, skillSet FROM PossessableComponent WHERE id = ?;");
|
auto query = CDClientDatabase::CreatePreppedStmt("SELECT possessionType, depossessOnHit FROM PossessableComponent WHERE id = ?;");
|
||||||
|
|
||||||
query.bind(1, static_cast<int>(componentID));
|
query.bind(1, static_cast<int>(componentID));
|
||||||
|
|
||||||
@@ -20,7 +20,6 @@ PossessableComponent::PossessableComponent(Entity* parent, const int32_t compone
|
|||||||
if (!result.eof()) {
|
if (!result.eof()) {
|
||||||
m_PossessionType = static_cast<ePossessionType>(result.getIntField("possessionType", 1)); // Default to Attached Visible
|
m_PossessionType = static_cast<ePossessionType>(result.getIntField("possessionType", 1)); // Default to Attached Visible
|
||||||
m_DepossessOnHit = static_cast<bool>(result.getIntField("depossessOnHit", 0));
|
m_DepossessOnHit = static_cast<bool>(result.getIntField("depossessOnHit", 0));
|
||||||
m_SkillSet = result.getIntField("skillSet", 0);
|
|
||||||
} else {
|
} else {
|
||||||
m_PossessionType = ePossessionType::ATTACHED_VISIBLE;
|
m_PossessionType = ePossessionType::ATTACHED_VISIBLE;
|
||||||
m_DepossessOnHit = false;
|
m_DepossessOnHit = false;
|
||||||
|
|||||||
@@ -55,12 +55,6 @@ public:
|
|||||||
*/
|
*/
|
||||||
bool GetDepossessOnHit() const { return m_DepossessOnHit; };
|
bool GetDepossessOnHit() const { return m_DepossessOnHit; };
|
||||||
|
|
||||||
/**
|
|
||||||
* Returns the skill set ID for this possessable (0 = no skill set)
|
|
||||||
* @return the skill set ID
|
|
||||||
*/
|
|
||||||
int32_t GetSkillSet() const { return m_SkillSet; };
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Forcibly depossess the Entity
|
* Forcibly depossess the Entity
|
||||||
*/
|
*/
|
||||||
@@ -124,9 +118,4 @@ private:
|
|||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
bool m_ItemSpawned = false;
|
bool m_ItemSpawned = false;
|
||||||
|
|
||||||
/**
|
|
||||||
* @brief Skill set ID from PossessableComponent CDClient table (0 = none)
|
|
||||||
*/
|
|
||||||
int32_t m_SkillSet = 0;
|
|
||||||
};
|
};
|
||||||
|
|||||||
@@ -1,10 +1,11 @@
|
|||||||
#include "PossessorComponent.h"
|
#include "PossessorComponent.h"
|
||||||
#include "PossessableComponent.h"
|
#include "PossessableComponent.h"
|
||||||
#include "CharacterComponent.h"
|
#include "CharacterComponent.h"
|
||||||
#include "HavokVehiclePhysicsComponent.h"
|
|
||||||
#include "EntityManager.h"
|
#include "EntityManager.h"
|
||||||
#include "GameMessages.h"
|
#include "GameMessages.h"
|
||||||
#include "eUnequippableActiveType.h"
|
#include "eUnequippableActiveType.h"
|
||||||
|
#include "eControlScheme.h"
|
||||||
|
#include "eStateChangeType.h"
|
||||||
|
|
||||||
PossessorComponent::PossessorComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
PossessorComponent::PossessorComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
|
||||||
m_Possessable = LWOOBJID_EMPTY;
|
m_Possessable = LWOOBJID_EMPTY;
|
||||||
@@ -41,27 +42,21 @@ void PossessorComponent::Mount(Entity* mount) {
|
|||||||
// Don't do anything if we are busy dismounting
|
// Don't do anything if we are busy dismounting
|
||||||
if (GetIsDismounting() || !mount) return;
|
if (GetIsDismounting() || !mount) return;
|
||||||
|
|
||||||
|
GameMessages::SendSetMountInventoryID(m_Parent, mount->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
|
||||||
auto* possessableComponent = mount->GetComponent<PossessableComponent>();
|
auto* possessableComponent = mount->GetComponent<PossessableComponent>();
|
||||||
if (possessableComponent) {
|
if (possessableComponent) {
|
||||||
possessableComponent->SetPossessor(m_Parent->GetObjectID());
|
possessableComponent->SetPossessor(m_Parent->GetObjectID());
|
||||||
SetPossessable(mount->GetObjectID());
|
SetPossessable(mount->GetObjectID());
|
||||||
SetPossessableType(possessableComponent->GetPossessionType());
|
SetPossessableType(possessableComponent->GetPossessionType());
|
||||||
if (possessableComponent->GetSkillSet() != 0) {
|
|
||||||
GameMessages::UseSkillSet useSkillSet;
|
|
||||||
useSkillSet.target = m_Parent->GetObjectID();
|
|
||||||
useSkillSet.possessedId = mount->GetObjectID();
|
|
||||||
useSkillSet.setId = possessableComponent->GetSkillSet();
|
|
||||||
useSkillSet.Send(m_Parent->GetSystemAddress());
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
auto characterComponent = m_Parent->GetComponent<CharacterComponent>();
|
||||||
|
if (characterComponent) characterComponent->SetIsRacing(true);
|
||||||
|
|
||||||
// GM's to send
|
// GM's to send
|
||||||
GameMessages::SendSetJetPackMode(m_Parent, false);
|
GameMessages::SendSetJetPackMode(m_Parent, false);
|
||||||
if (mount->GetComponent<HavokVehiclePhysicsComponent>()) {
|
|
||||||
auto characterComponent = m_Parent->GetComponent<CharacterComponent>();
|
|
||||||
if (characterComponent) characterComponent->SetIsRacing(true);
|
|
||||||
GameMessages::SendVehicleUnlockInput(mount->GetObjectID(), false, m_Parent->GetSystemAddress());
|
GameMessages::SendVehicleUnlockInput(mount->GetObjectID(), false, m_Parent->GetSystemAddress());
|
||||||
}
|
GameMessages::SendSetStunned(m_Parent->GetObjectID(), eStateChangeType::PUSH, m_Parent->GetSystemAddress(), LWOOBJID_EMPTY, true, false, true, false, false, false, false, true, true, true, true, true, true, true, true, true);
|
||||||
|
|
||||||
Game::entityManager->SerializeEntity(m_Parent);
|
Game::entityManager->SerializeEntity(m_Parent);
|
||||||
Game::entityManager->SerializeEntity(mount);
|
Game::entityManager->SerializeEntity(mount);
|
||||||
@@ -77,21 +72,13 @@ void PossessorComponent::Dismount(Entity* mount, bool forceDismount) {
|
|||||||
if (possessableComponent) {
|
if (possessableComponent) {
|
||||||
possessableComponent->SetPossessor(LWOOBJID_EMPTY);
|
possessableComponent->SetPossessor(LWOOBJID_EMPTY);
|
||||||
if (forceDismount) possessableComponent->ForceDepossess();
|
if (forceDismount) possessableComponent->ForceDepossess();
|
||||||
if (possessableComponent->GetSkillSet() != 0) {
|
|
||||||
GameMessages::UseSkillSet useSkillSet;
|
|
||||||
useSkillSet.target = m_Parent->GetObjectID();
|
|
||||||
useSkillSet.possessedId = mount->GetObjectID();
|
|
||||||
useSkillSet.setId = possessableComponent->GetSkillSet();
|
|
||||||
useSkillSet.bRemove = true;
|
|
||||||
useSkillSet.Send(m_Parent->GetSystemAddress());
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
Game::entityManager->SerializeEntity(m_Parent);
|
Game::entityManager->SerializeEntity(m_Parent);
|
||||||
Game::entityManager->SerializeEntity(mount);
|
Game::entityManager->SerializeEntity(mount);
|
||||||
|
|
||||||
if (mount->GetComponent<HavokVehiclePhysicsComponent>()) {
|
|
||||||
auto characterComponent = m_Parent->GetComponent<CharacterComponent>();
|
auto characterComponent = m_Parent->GetComponent<CharacterComponent>();
|
||||||
if (characterComponent) characterComponent->SetIsRacing(false);
|
if (characterComponent) characterComponent->SetIsRacing(false);
|
||||||
}
|
}
|
||||||
}
|
// Make sure we don't have wacky controls
|
||||||
|
GameMessages::SendSetPlayerControlScheme(m_Parent, eControlScheme::SCHEME_A);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -3944,19 +3944,11 @@ void GameMessages::SendSetMountInventoryID(Entity* entity, const LWOOBJID& objec
|
|||||||
CMSGHEADER;
|
CMSGHEADER;
|
||||||
bitStream.Write(entity->GetObjectID());
|
bitStream.Write(entity->GetObjectID());
|
||||||
bitStream.Write(MessageType::Game::SET_MOUNT_INVENTORY_ID);
|
bitStream.Write(MessageType::Game::SET_MOUNT_INVENTORY_ID);
|
||||||
bitStream.Write(objectID != LWOOBJID_EMPTY);
|
bitStream.Write(objectID);
|
||||||
if (objectID != LWOOBJID_EMPTY) bitStream.Write(objectID);
|
|
||||||
|
|
||||||
SEND_PACKET_BROADCAST;
|
SEND_PACKET_BROADCAST;
|
||||||
}
|
}
|
||||||
|
|
||||||
void GameMessages::UseSkillSet::Serialize(RakNet::BitStream& bitStream) const {
|
|
||||||
bitStream.Write(bRemove);
|
|
||||||
bitStream.Write(possessedId != LWOOBJID_EMPTY);
|
|
||||||
if (possessedId != LWOOBJID_EMPTY) bitStream.Write(possessedId);
|
|
||||||
bitStream.Write(setId != -1);
|
|
||||||
if (setId != -1) bitStream.Write(setId);
|
|
||||||
}
|
|
||||||
|
|
||||||
void GameMessages::HandleDismountComplete(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
|
void GameMessages::HandleDismountComplete(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||||
// Get the objectID from the bitstream
|
// Get the objectID from the bitstream
|
||||||
@@ -3992,6 +3984,9 @@ void GameMessages::HandleDismountComplete(RakNet::BitStream& inStream, Entity* e
|
|||||||
|
|
||||||
// Update the entity that was possessing
|
// Update the entity that was possessing
|
||||||
Game::entityManager->SerializeEntity(entity);
|
Game::entityManager->SerializeEntity(entity);
|
||||||
|
|
||||||
|
// We aren't mounted so remove the stun
|
||||||
|
GameMessages::SendSetStunned(entity->GetObjectID(), eStateChangeType::POP, UNASSIGNED_SYSTEM_ADDRESS, LWOOBJID_EMPTY, true, false, true, false, false, false, false, true, true, true, true, true, true, true, true, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -3999,15 +3994,11 @@ void GameMessages::HandleDismountComplete(RakNet::BitStream& inStream, Entity* e
|
|||||||
|
|
||||||
void GameMessages::HandleAcknowledgePossession(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
|
void GameMessages::HandleAcknowledgePossession(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr) {
|
||||||
Game::entityManager->SerializeEntity(entity);
|
Game::entityManager->SerializeEntity(entity);
|
||||||
bool hasObjectId{};
|
|
||||||
inStream.Read(hasObjectId);
|
|
||||||
if (hasObjectId) {
|
|
||||||
LWOOBJID objectId{};
|
LWOOBJID objectId{};
|
||||||
inStream.Read(objectId);
|
inStream.Read(objectId);
|
||||||
auto* mount = Game::entityManager->GetEntity(objectId);
|
auto* mount = Game::entityManager->GetEntity(objectId);
|
||||||
if (mount) Game::entityManager->SerializeEntity(mount);
|
if (mount) Game::entityManager->SerializeEntity(mount);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
//Racing
|
//Racing
|
||||||
|
|
||||||
|
|||||||
@@ -965,15 +965,6 @@ namespace GameMessages {
|
|||||||
LWOOBJID childID{};
|
LWOOBJID childID{};
|
||||||
};
|
};
|
||||||
|
|
||||||
struct UseSkillSet : public GameMsg {
|
|
||||||
UseSkillSet() : GameMsg(MessageType::Game::USE_SKILL_SET) {}
|
|
||||||
void Serialize(RakNet::BitStream& bitStream) const override;
|
|
||||||
|
|
||||||
bool bRemove{};
|
|
||||||
LWOOBJID possessedId{ LWOOBJID_EMPTY };
|
|
||||||
int32_t setId{ -1 };
|
|
||||||
};
|
|
||||||
|
|
||||||
struct ObjectLoaded : public GameMsg {
|
struct ObjectLoaded : public GameMsg {
|
||||||
ObjectLoaded() : GameMsg(MessageType::Game::OBJECT_LOADED) {}
|
ObjectLoaded() : GameMsg(MessageType::Game::OBJECT_LOADED) {}
|
||||||
|
|
||||||
|
|||||||
@@ -135,6 +135,7 @@
|
|||||||
#include "FvMaelstromCavalry.h"
|
#include "FvMaelstromCavalry.h"
|
||||||
#include "FvHorsemenTrigger.h"
|
#include "FvHorsemenTrigger.h"
|
||||||
#include "FvFlyingCreviceDragon.h"
|
#include "FvFlyingCreviceDragon.h"
|
||||||
|
#include "FvDragonInstanceServer.h"
|
||||||
#include "FvMaelstromDragon.h"
|
#include "FvMaelstromDragon.h"
|
||||||
#include "FvDragonSmashingGolemQb.h"
|
#include "FvDragonSmashingGolemQb.h"
|
||||||
#include "TreasureChestDragonServer.h"
|
#include "TreasureChestDragonServer.h"
|
||||||
@@ -490,6 +491,7 @@ namespace {
|
|||||||
{"scripts\\ai\\FV\\L_ACT_NINJA_TURRET_1.lua", []() {return new ActNinjaTurret();}},
|
{"scripts\\ai\\FV\\L_ACT_NINJA_TURRET_1.lua", []() {return new ActNinjaTurret();}},
|
||||||
{"scripts\\02_server\\Map\\FV\\L_FV_HORSEMEN_TRIGGER.lua", []() {return new FvHorsemenTrigger();}},
|
{"scripts\\02_server\\Map\\FV\\L_FV_HORSEMEN_TRIGGER.lua", []() {return new FvHorsemenTrigger();}},
|
||||||
{"scripts\\ai\\FV\\L_FV_FLYING_CREVICE_DRAGON.lua", []() {return new FvFlyingCreviceDragon();}},
|
{"scripts\\ai\\FV\\L_FV_FLYING_CREVICE_DRAGON.lua", []() {return new FvFlyingCreviceDragon();}},
|
||||||
|
{"scripts\\ai\\FV\\Dragon_Instance\\L_FV_DRAGON_INSTANCE_SERVER.lua", []() {return new FvDragonInstanceServer();}},
|
||||||
{"scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_DRAGON.lua", []() {return new FvMaelstromDragon();}},
|
{"scripts\\02_server\\Enemy\\FV\\L_FV_MAELSTROM_DRAGON.lua", []() {return new FvMaelstromDragon();}},
|
||||||
{"scripts\\ai\\FV\\L_FV_DRAGON_SMASHING_GOLEM_QB.lua", []() {return new FvDragonSmashingGolemQb();}},
|
{"scripts\\ai\\FV\\L_FV_DRAGON_SMASHING_GOLEM_QB.lua", []() {return new FvDragonSmashingGolemQb();}},
|
||||||
{"scripts\\02_server\\Enemy\\General\\L_TREASURE_CHEST_DRAGON_SERVER.lua", []() {return new TreasureChestDragonServer();}},
|
{"scripts\\02_server\\Enemy\\General\\L_TREASURE_CHEST_DRAGON_SERVER.lua", []() {return new TreasureChestDragonServer();}},
|
||||||
|
|||||||
@@ -18,7 +18,13 @@ set(DSCRIPTS_SOURCES_AI_FV
|
|||||||
"FvMaelstromGeyser.cpp"
|
"FvMaelstromGeyser.cpp"
|
||||||
"TriggerGas.cpp")
|
"TriggerGas.cpp")
|
||||||
|
|
||||||
|
add_subdirectory(Dragon_Instance)
|
||||||
|
|
||||||
|
foreach(file ${DSCRIPTS_SOURCES_AI_FV_DRAGON_INSTANCE})
|
||||||
|
set(DSCRIPTS_SOURCES_AI_FV ${DSCRIPTS_SOURCES_AI_FV} "Dragon_Instance/${file}")
|
||||||
|
endforeach()
|
||||||
|
|
||||||
add_library(dScriptsAiFV OBJECT ${DSCRIPTS_SOURCES_AI_FV})
|
add_library(dScriptsAiFV OBJECT ${DSCRIPTS_SOURCES_AI_FV})
|
||||||
target_include_directories(dScriptsAiFV PUBLIC ".")
|
target_include_directories(dScriptsAiFV PUBLIC "." "Dragon_Instance")
|
||||||
target_precompile_headers(dScriptsAiFV REUSE_FROM dScriptsBase)
|
target_precompile_headers(dScriptsAiFV REUSE_FROM dScriptsBase)
|
||||||
|
|
||||||
|
|||||||
3
dScripts/ai/FV/Dragon_Instance/CMakeLists.txt
Normal file
3
dScripts/ai/FV/Dragon_Instance/CMakeLists.txt
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
set(DSCRIPTS_SOURCES_AI_FV_DRAGON_INSTANCE
|
||||||
|
"FvDragonInstanceServer.cpp"
|
||||||
|
PARENT_SCOPE)
|
||||||
13
dScripts/ai/FV/Dragon_Instance/FvDragonInstanceServer.cpp
Normal file
13
dScripts/ai/FV/Dragon_Instance/FvDragonInstanceServer.cpp
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
#include "FvDragonInstanceServer.h"
|
||||||
|
|
||||||
|
#include "Entity.h"
|
||||||
|
#include "DestroyableComponent.h"
|
||||||
|
|
||||||
|
void FvDragonInstanceServer::OnPlayerLoaded(Entity* self, Entity* player) {
|
||||||
|
auto* const destComp = player->GetComponent<DestroyableComponent>();
|
||||||
|
if (destComp) {
|
||||||
|
destComp->SetHealth(destComp->GetMaxHealth());
|
||||||
|
destComp->SetArmor(destComp->GetMaxArmor());
|
||||||
|
destComp->SetImagination(destComp->GetMaxImagination());
|
||||||
|
}
|
||||||
|
}
|
||||||
8
dScripts/ai/FV/Dragon_Instance/FvDragonInstanceServer.h
Normal file
8
dScripts/ai/FV/Dragon_Instance/FvDragonInstanceServer.h
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "CppScripts.h"
|
||||||
|
|
||||||
|
class FvDragonInstanceServer : public CppScripts::Script
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
void OnPlayerLoaded(Entity* self, Entity* player) override;
|
||||||
|
};
|
||||||
Reference in New Issue
Block a user