Commit Graph

3 Commits

Author SHA1 Message Date
Aaron Kimbrell
26b188852f fix: session keys are 16 bytes sent as 32 hex characters
The key was a 32 bit number, sent to the client as the MD5 hash of its
decimal text. The client only stores the key and sends it back, so it
is now 16 bytes from the system entropy source written as 32 lowercase
hex characters, which fills the same 33 character field of the login
response.

The auth, master and world servers pass the key itself between them as
a 33 character string in place of the number: SET_SESSION_KEY,
SESSION_KEY_RESPONSE and NEW_SESSION_ALERT keep their IDs and carry the
string where the number was. The master server keeps one key for each
username, and a world server compares the key a client sends with the
one from the master server in constant time. A key stays valid until
the next login of its account replaces it, as before.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-10 16:28:34 -06:00
Aaron Kimbrell
1ba8f26d2b fix: check a length read from a message against the data left in it
Several game messages read a 32 bit length and then read that many
characters without checking it, so the loop ran for the whole length
even after the message had ended. The length now has to fit in the
data the message has left. This covers the activity state, cinematic
path, death type, removed item info and inventory group messages and
the shared wide string reader.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-10 16:28:34 -06:00
Aaron Kimbrell
e8479cd6e5 fix: generate session keys from the system entropy source
The key came from the shared game random engine, which is seeded from
the start time. It now comes from std::random_device through a small
helper. The key stays a 32 bit number, so the packets do not change.

The master and world servers no longer write the key or its hash to
the log.

Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
2026-11-10 16:01:35 -06:00