New section 7 in CaptureUnknowns.md: how DLU's constructions of the 200 most
common LOTs were compared with the live captures, what was fixed, and each
remaining difference with its evidence (quickbuild default destroyable,
enemy immunities, script network vars, construction effects and buffs, pet
state, moving platform path info, jetpack, character club/prop-mod/leave
fields, model UGC ids, parent position flag, item extra info, component
order notes).
Check in game: nothing (documentation only).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
CaptureUnknowns.md section 4 lists what DLU now does with SetMissionTypeState,
SetTooltipFlag, SetLastCustomBuild, CasterDead, ResyncEquipment,
RequestRailActivatorState, ModifyGhostingDistance and UgcDownloadFailed,
and which ignored messages are left and why. New section 6: what the
server-only tables CollectibleComponent, EventGating, SmashableComponent
and RebuildSections hold, and that the last two are used by no object in
1.10.64.
Check in game: nothing (documentation).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The per-statistic triggers and amounts DLU now follows, with what the
captures showed and what is inferred (DistanceDriven's interval).
Check in game: nothing (documentation).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>