Commit Graph

3 Commits

Author SHA1 Message Date
Aaron Kimbrell
7bba8344fc feat(ugc): glitter flecks (LEGO-AnimUV) and milky satin in made models
Glitter colors (Materials.xml type glitter, glitter_colors 114,117) go into
S21_Glitter_Model and, transparent, S21_GlitterAlpha_Model (shader_glitter,
default 21, LEGO-AnimUV). Their shapes get box-projected UVs, an
NiTexturingProperty with a stored 128 px mipmapped fleck texture
(NiSourceTexture + NiPersistentSrcTextureRendererData, as the client's own
env_ag_ocean-maelstrom.nif) and two NiTextureTransformControllers looping
the base map's translation (glitter_size, glitter_density, glitter_speed).
The shader lays the texture over the vertex color by its alpha and outputs
the vertex alpha, so transparent glitter blends as S01_Alpha does.

Satin colors (satin_colors, LEGO's opal colors) stay in S01_Alpha but get
satin_opacity and are whitened by satin_whiten.

NifFile reads the base map's scroll speed (uvScroll) from the controllers;
the icon draws still flecks, the UGC 3D view and the LXFML viewers moving
ones. stats.json counts the glitter groups. With shader_glitter 0 and no
satin colors the files are the same bytes as before (tested). Also keeps
glow_emissive for the icon (it was reset by the icon settings).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:31:21 -05:00
Aaron Kimbrell
ecb34840ae perf(dashboard): UGC page stays fast with tens of thousands of creations
The UGC page ran a CDClient query per distinct car or rocket combination
to find each preset's sample (thousands on a large server), re-read the
car and rocket build types from the CDClient on every list request, and
grouped every build into assemblies again on every page, sort or filter
change of the Cars and rockets list.

The modules and icon kinds are now read once at startup on the main
thread (UgcRoutes::Preload), so the web threads never query the CDClient
(which they must not), a combination's kind comes from that table, and
the grouped assemblies are shared by the requests of 15 seconds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:31:16 -05:00
Aaron Kimbrell
347a0a7286 feat(dashboard): UGC server page
Counts, a paged list and failures of what the UGC server made of players'
models and modular builds, making one, the failed ones or everything again
(new ugc_manage permission), the UGC server's live status and icons from
ugc_public_url, and a 3D view of a model's LXFML. The UGC settings are in the
settings catalog.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:57 -05:00