Commit Graph

6 Commits

Author SHA1 Message Date
Aaron Kimbrell
e36f894f1f feat: bind_ip setting for the server sockets
bind_ip in sharedconfig.ini picks the local IPv4 address every server's
RakNet sockets listen on (auth, chat, master, world, the dashboard's
connection to master), separate from external_ip, the address players
are sent. Empty or 0.0.0.0 keeps listening on all interfaces; localhost
means 127.0.0.1. Anything that isn't an IPv4 address stops the server
with an error, and each server logs what it bound to.

Fixes #225

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:54 -05:00
Aaron Kimbrell
d95eab1212 feat: property reputation from visitors, resistant to farming
Property worlds now give their property reputation for the time other people spend on it, which
fills the property lists and the news screen's Today's Top Properties. Visitors are counted per
account; the owner's account, accounts linked to it and staff don't count. A visit earns nothing
for the first property_reputation_min_visit seconds (WorldConfig's propertyReputationDelay), then
each active minute (the visitor moved) earns reputationPerMinute times a multiplier, for a capped
number of minutes per visit. Repeat visitors earn less the more recent days they already gave
reputation, and each visitor and each property have a daily cap. Every parameter is a setting;
what each account gave each property per day is kept in property_reputation_visits. The rules are
pure functions with unit tests.

Fixes #636
Fixes #637

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:52 -05:00
Aaron Kimbrell
680615ba9f feat: optional property rent
Off unless property_rent_enabled is on. Each property world's rent comes from its PropertyTemplate
row (minimumPrice every rentDuration x durationType; Block Yard is free), unless the new Property
Rent dashboard page sets another price or period (property_rent_manage). Rent is taken from the
owner's coins shortly after their character loads, with a mail receipt; unpaid rent is mailed and,
after property_rent_grace_days, makes the property private until it is paid, like live. The
property management component refuses public or best friends privacy while rent is overdue and a
property world that loads overdue makes itself private. Property game messages are unchanged.

Fixes #943

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:52 -05:00
Aaron Kimbrell
b2403b09ea feat: contraband list with flagging and optional removal
Staff list contraband items on a new dashboard page (item search, reason, flag or flag and remove;
contraband_manage to edit, reports_view to see). World servers check every inventory when a
character loads and every item a player receives: each find is an economy flag of the new kind
Contraband, shown with the other flags and in the character's related data. Items marked for
removal are taken away, with a character snapshot kept first so they can be given back, an audit
entry and a mail or chat message telling the player why. Staff are skipped unless
contraband_ignore_staff is off. Worlds reload the list when it changes (RELOAD_CONTRABAND, added
at the end of ePlayerAction).

Fixes #1563

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:52 -05:00
Aaron Kimbrell
23e803280f feat: convert 3D scenery models on worker threads with deferred replies
The dashboard's web server answers one request at a time, so converting a big
.nif (glom files up to tens of MB) held up every other request, flairs included.

- dWeb: Web::Defer hands a request to another thread; the reply is sent from the
  web thread on its next poll (DeferredQueue). A client that leaves first cancels
  it and the late reply is dropped. The synchronous route API is unchanged.
- Web::Shutdown closes connections while the state their close events touch is
  still alive; the destructor no longer runs handlers during static destruction
  (stopping the dashboard aborted in ~WSClient).
- WorkerPool: priority lanes, with one thread only for urgent work (flairs,
  small models, textures), and limited background work.
- Scenery: mesh and texture routes (and the showcase's) convert on the pool;
  thread-safe memory and disk caches, one conversion per model at a time with
  waiters sharing it; zones are converted ahead onto the disk cache while viewed.
- Setting scenery_workers (0: half the cores, 2 to 4).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:48 -05:00
Aaron Kimbrell
e213a7aeff feat: web dashboard and playground work
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:43 -05:00