IUgcLookup: search ugc and ugc_modular_build by id, creator, property, model
name or LOT, and find where a creation is placed or mailed. The SQL is shared
by MySQL and SQLite (UgcLookupSql.h).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Hashed API keys with scope, restrictions, limits, expiry and batched
usage counters, for MySQL and SQLite, with test stubs and parity tests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
One row per server and minute (packets, bytes, resends, HTTP requests, errors,
bytes and latency percentiles), written in batches and read summed into
buckets for the longer chart ranges.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The client sends SetBBBAutosave (996) with the model being built every five
minutes, before an AFK kick and before quitting, and expects the server to
rebuild an unfinished model later (RebuildBBBAutosaveMsg). This keeps the
last one per character with the model items that were in the BBB inventory
at the time. MySQL 82 / SQLite 65; parity test included.
Refs #1632
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Property worlds now give their property reputation for the time other people spend on it, which
fills the property lists and the news screen's Today's Top Properties. Visitors are counted per
account; the owner's account, accounts linked to it and staff don't count. A visit earns nothing
for the first property_reputation_min_visit seconds (WorldConfig's propertyReputationDelay), then
each active minute (the visitor moved) earns reputationPerMinute times a multiplier, for a capped
number of minutes per visit. Repeat visitors earn less the more recent days they already gave
reputation, and each visitor and each property have a daily cap. Every parameter is a setting;
what each account gave each property per day is kept in property_reputation_visits. The rules are
pure functions with unit tests.
Fixes#636Fixes#637
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Off unless property_rent_enabled is on. Each property world's rent comes from its PropertyTemplate
row (minimumPrice every rentDuration x durationType; Block Yard is free), unless the new Property
Rent dashboard page sets another price or period (property_rent_manage). Rent is taken from the
owner's coins shortly after their character loads, with a mail receipt; unpaid rent is mailed and,
after property_rent_grace_days, makes the property private until it is paid, like live. The
property management component refuses public or best friends privacy while rent is overdue and a
property world that loads overdue makes itself private. Property game messages are unchanged.
Fixes#943
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Staff list contraband items on a new dashboard page (item search, reason, flag or flag and remove;
contraband_manage to edit, reports_view to see). World servers check every inventory when a
character loads and every item a player receives: each find is an economy flag of the new kind
Contraband, shown with the other flags and in the character's related data. Items marked for
removal are taken away, with a character snapshot kept first so they can be given back, an audit
entry and a mail or chat message telling the player why. Staff are skipped unless
contraband_ignore_staff is off. Worlds reload the list when it changes (RELOAD_CONTRABAND, added
at the end of ePlayerAction).
Fixes#1563
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* simplify leaderboard code, fully abstract database
* update exception catching
* update exception catching and sql references, remove ugc from gamemessages
fix deleting model
remove unrelated changes
Update GameMessages.cpp
* remove ugc from gamemessages
* Update GameMessages.cpp
* Update Leaderboard.cpp
* bug fixes
* fix racing leaderboard
* remove extra stuff
* update
* add sqlite
* use a default for optimizations
* update sqlite
* Fix limits on update and delete
* fix bugs
* use definition to switch between databases
* add switch for different backends
* fix include guard and includes
* always build both
* add mysql if block
* Update Database.cpp
* add new options and add check to prevent overriding mysql
* correct config names
* Update README.md
* Update README.md
* merge to 1 sql file for sqlite database
* move to sqlite folder
* add back mysql migrations
* Update README.md
* add migration to correct the folder name or mysql
* yes aron
* updates
* Update CMakeLists.txt
* dont use paths at all, add where check to only update if folder name still exist
check also doesnt check for slashes and assumes one will be there since it will be.
* default dont auto create account
for releases we can change this flag
* default 0
* add times played query
* fix leaderboard not incrementing on a not better score
* add env vars with defaults for docker
* use an "enum"
* default to mariadb
* Update .env.example