The pet name tables (Pet Names page and the review queue) get the pet's
LOT from its owner's save and its CDClient name, shown with the icon in
a new Pet column. Each owner on the page is read once.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every DataTable saves its order and page length to localStorage, keyed by
dashboard user, page (numeric path segments folded) and table id, and
restores it on load. Stale sorts on missing or unsortable columns are
dropped; storage failures are ignored.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Off unless property_rent_enabled is on. Each property world's rent comes from its PropertyTemplate
row (minimumPrice every rentDuration x durationType; Block Yard is free), unless the new Property
Rent dashboard page sets another price or period (property_rent_manage). Rent is taken from the
owner's coins shortly after their character loads, with a mail receipt; unpaid rent is mailed and,
after property_rent_grace_days, makes the property private until it is paid, like live. The
property management component refuses public or best friends privacy while rent is overdue and a
property world that loads overdue makes itself private. Property game messages are unchanged.
Fixes#943
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Staff list contraband items on a new dashboard page (item search, reason, flag or flag and remove;
contraband_manage to edit, reports_view to see). World servers check every inventory when a
character loads and every item a player receives: each find is an economy flag of the new kind
Contraband, shown with the other flags and in the character's related data. Items marked for
removal are taken away, with a character snapshot kept first so they can be given back, an audit
entry and a mail or chat message telling the player why. Staff are skipped unless
contraband_ignore_staff is off. Worlds reload the list when it changes (RELOAD_CONTRABAND, added
at the end of ePlayerAction).
Fixes#1563
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>