The /ugc page no longer needs the browser to reach the UGC server: the
dashboard fetches its status (/api/ugc/server/status), the files it made
(/api/ugc/files/<kind>/<id>/<file>) and its NIFs converted for the 3D view
(/api/ugc/mesh/<id>, NifFile like the scenery) from ugc_internal_url
(default http://127.0.0.1:2008) with libcurl on the worker threads, keeping
small answers briefly. ugc_public_url is only an "open on the UGC server"
link now.
The page gets an icon gallery beside the list, filtered by kind, state and a
search by id or owner (GetUgcProcessList/GetModularBuildProcessList take a
search), and a viewer: the generated NIF in 3D at any LOD, now or before it
was made again, with wireframe, vertex color and baked lighting switches, the
LXFML beside it, the icon now and before, and the stats with triangles before
and after hidden faces were removed. The status box shows CPU, memory, the
jobs' memory estimate with their limits, and throttling. The settings page
lists the UGC server's new settings.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Server Status gets a UGC row while master starts it, and staff with
health_view a UGC Server card: up time, waiting/made/failed, busy workers and
storage, linking to /ugc. Server Health adds UGC to the uptime history and a
Servers table with every server's process, memory, CPU and last report.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Make keys with a permission picker grouped like the Permissions page
(only the maker's own permissions), limits, restrictions and expiry;
the list shows scope, lost permissions, limits, today's use, last use
and requests, with rotate and revoke. Staff with api_keys_manage see
and revoke other accounts' keys under the rank rules.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Counts, a paged list and failures of what the UGC server made of players'
models and modular builds, making one, the failed ones or everything again
(new ugc_manage permission), the UGC server's live status and icons from
ugc_public_url, and a 3D view of a model's LXFML. The UGC settings are in the
settings catalog.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
pet_names gets a pet_lot column (mysql 80, sqlite 63). The world writes
it whenever it saves a pet name, from the pet entity's LOT, and fills it
in for older rows when the owner loads into a world (from the pets the
game loads for that character, only where it is still missing).
The dashboard's pet name tables read pet_lot instead of scanning the
owner's character XML; pets without it yet show as Unknown.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The viewer treated every blended texture's alpha as opacity, so models
whose shader uses the alpha for something else rendered see-through. The
scenery manifest now carries each model's shader (RenderComponent.
shader_id via mapShaders) and the multishader tag table; meshes carry
their S##__ tag, read the way LWOBaseRenderComponent::AddObjectToRenderPipe
does (S%d, else _S%d, outside 3..108 the LEGO shader). Per res/shaders:
the LEGO lighting shaders lerp the texture over the vertex colors
(decal), LEGO items and terrain meshes ignore its alpha, everything else
keeps opacity. Pure rules unit tested.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Detail pages carry a breadcrumb bar built from a per-tab trail in
sessionStorage: following a link from a page on the trail extends it,
going back to one cuts it there, and opening a page directly shows its
natural parents. The property 3D view's back button goes to the previous
crumb, and the property page renames its crumb once its name loads.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The pet name tables (Pet Names page and the review queue) get the pet's
LOT from its owner's save and its CDClient name, shown with the icon in
a new Pet column. Each owner on the page is read once.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every DataTable saves its order and page length to localStorage, keyed by
dashboard user, page (numeric path segments folded) and table id, and
restores it on load. Stale sorts on missing or unsortable columns are
dropped; storage failures are ignored.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Off unless property_rent_enabled is on. Each property world's rent comes from its PropertyTemplate
row (minimumPrice every rentDuration x durationType; Block Yard is free), unless the new Property
Rent dashboard page sets another price or period (property_rent_manage). Rent is taken from the
owner's coins shortly after their character loads, with a mail receipt; unpaid rent is mailed and,
after property_rent_grace_days, makes the property private until it is paid, like live. The
property management component refuses public or best friends privacy while rent is overdue and a
property world that loads overdue makes itself private. Property game messages are unchanged.
Fixes#943
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Staff list contraband items on a new dashboard page (item search, reason, flag or flag and remove;
contraband_manage to edit, reports_view to see). World servers check every inventory when a
character loads and every item a player receives: each find is an economy flag of the new kind
Contraband, shown with the other flags and in the character's related data. Items marked for
removal are taken away, with a character snapshot kept first so they can be given back, an audit
entry and a mail or chat message telling the player why. Staff are skipped unless
contraband_ignore_staff is off. Worlds reload the list when it changes (RELOAD_CONTRABAND, added
at the end of ePlayerAction).
Fixes#1563
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>