Commit Graph

3 Commits

Author SHA1 Message Date
Aaron Kimbrell
8df9084a72 feat(capture): decode every game message both ways by its struct
GameMessageDecoder reads every NetGameMsg struct (generated member lists in GameMessageFields.inc) instead of 10
hand-written ones; DisplayTooltip gets the Deserialize it lacked.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 06:32:35 -05:00
Aaron Kimbrell
b6518caa9c test(capture): fixtures check client game messages, with a synthetic fixture
The fixture check now also reads every recorded client game message with the
struct the server reads it with (GameMessageHandler::CreateReceived) and writes
it again: it must read the whole message and give back the same bits. Game
message fields are decoded with the server's structs in the fixture tests.

A synthetic fixture, built in the test from the server's own structs (login,
position update, a client game message), goes through the export steps
(portable, anonymised, saved, read again) and passes the same checks; recorded
fixtures stay in tests/fixtures-local and are never committed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:34:35 -05:00
Aaron Kimbrell
e213a7aeff feat: web dashboard and playground work
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:43 -05:00