Each address's requests are counted per signed-in account (the dashboard's
session or API key, as the auth middleware found it), so several people
behind one address stay apart, with the account's user name; a WebSocket
upgrade counts under its account.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Every server now splits its packet counts by peer: its own connections
(players on auth and worlds), its master link, or other servers (the
worlds on chat, every server on master, a world's chat link, which is
now counted too). HTTP requests carrying X-Darkflame-Server count as
another server's, the dashboard counts its own requests to the UGC
server, and each HTTP client address is counted. The report also gets
each RakNet connection's statistics (worlds name the player on it),
trimmed to the 32 busiest with the rest summed. Counting stays on the
main loop, except the dashboard's UGC fetches, which only touch the
locked recorder.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
TrafficStats keeps packets and bytes in and out per second and the busiest
packet and game message types. dServer counts at its send and receive calls
and adds RakNet's connection statistics (datagrams, resends, ping); the report
goes to master as SERVER_TRAFFIC (appended), which passes it to the dashboard.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>