* Move EntityManager to Game namespace
* move initialization to later
Need to wait for dZoneManager to be initialized.
* Fix bugs
- Cannot delete from a RandomAccessIterator while in a range based for loop.
Touchup zone manager initialize
replace magic numbers with better named constants
replace magic zonecontrol id with a more readable hex alternative
condense stack variables
move initializers closer to their use
initialize entity manager with zone control
change initialize timings
If zone is not zero we expect to initialize the entity manager during zone manager initialization
Add constexpr for zone control LOT
* Add proper error handling
* revert vanity changes
* Update WorldServer.cpp
* Update dZoneManager.cpp
Add the Venture Vision behavior and associated functionality. Pet digs still do not show up however.
The Kit bonus for factions have been tested and properly grant and take away the buff when it is casted and uncasted. Tested as well using multiple Venture Vision behaviors at once and the vision only went away when there were zero equipped at once.
Remove extra includes
Convert to Tabs
Remove extra forward declaration