DisplayChatBubble from the Guild Master with "You are already in a guild!", besides the system chat line. Check:
use the Guild Master while in a guild: the bubble shows above it.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Instead of opening the create box, a player with a guild gets "You are already in a guild!" in system chat, the
client's own MSG_GUILD_ALREADY_IN_GUILD text (which the client shows only once the box is submitted). Check: use the
Guild Master (LOT 3001) with and without a guild.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The world side of guilds (docs/Guilds.md):
- TMP_GUILD_CREATE, which the client's guild create box sends to its world, goes to the chat server as GUILD_CREATE.
- The character component reads the character's guild from the database when it loads (instead of the old unused "gn"
and "gid" charxml attributes) and takes GUILD_GET_STATUS from the chat server; a change is serialized once (the
client redraws the name billboard every time it reads a guild name). A name waiting for moderation isn't shown.
- Slash commands (the client has none for guilds): /g and /guild (guild chat; the client's guild tab sends /g, which
goes through the chat filter and mute like zone chat, then to the chat server as channel 10), /guildcreate (opens the
create box with DisplayGuildCreateBox), /gkick, /grank <name> <officer|veteran|recruit>, /gleader and
/gdisband confirm.
- The Guild Master script (LOT 3001, L_GUILD_CREATE.lua: using it opens the create box). Live never placed it; GMs
can spawn it.
Check in game (two accounts, a client with a FeatureGating row "guilds", 1, 0, 0 in its cdclient.fdb): /guildcreate,
make a guild (the name shows under yours, the guild button appears on the status bar); invite the second character
from the guild window, accept, both lists show both; guild chat tab; /grank, /gkick, /gleader; leave from the window;
log the second character out and in (guildmate logged off/in lines).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>