CaptureUnknowns.md section 4 lists what DLU now does with SetMissionTypeState,
SetTooltipFlag, SetLastCustomBuild, CasterDead, ResyncEquipment,
RequestRailActivatorState, ModifyGhostingDistance and UgcDownloadFailed,
and which ignored messages are left and why. New section 6: what the
server-only tables CollectibleComponent, EventGating, SmashableComponent
and RebuildSections hold, and that the last two are used by no object in
1.10.64.
Check in game: nothing (documentation).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The per-statistic triggers and amounts DLU now follows, with what the
captures showed and what is inferred (DistanceDriven's interval).
Check in game: nothing (documentation).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>