* Added cooldown handling
* Made most of the logs hidden outside of debug mode
* removed weird submodule
* kill this phantom submodule
* updated to reflect reviewed feedback
* Added IsCooldownImmune() method to DestroyableComponent
* friggin typo
* Implemented non-pending changes and added cooldown immunity functions to DestroyableComponentTests
* add trailing linebreak
* another typo :(
* flipped cooldown test order (not leaving immune)
* Clean up comment and add DestroyableComponent test
* Add failArmor server side
Address out of bounds reading in behavior
Address the basicAttackBehavior reading out of bounds memory and reading bits that didnt exist, which occasionally caused crashes and also caused the behavior to do undefined behavior due to the bad reads.
Tested that attacking a wall anywhere with a projectile now does not crash the game. Tested with logs that the behavior correctly returned when there were no allocated bits or returned when other states were met.
Add back logs and add fail handle
Remove comment block
Revert "Add back logs and add fail handle"
This reverts commit db19be0906fc8bf35bf89037e2bfba39f5ef9c0c.
Split out checks
* Remove case 2
* Update SkillComponent.cpp