Commit Graph

8 Commits

Author SHA1 Message Date
Jett
ffd4477081
Increment DLU patch version 2022-07-27 10:08:04 +01:00
David Markowitz
74343be871
Enable _dynamic by default (#656) 2022-07-19 16:52:39 -05:00
David Markowitz
24dbd3944d
Friends List Overhaul (#630) v103
* Add friends list migration

* Change friends to use charID

Update friends table to use charID and not LWOOBJID variant.

* Fix remove friend

Fix remove friend and make the query more readable at a glance.

* Add and remove friends in the container

Properly add and remove friends in the player container

* add enums

* Add best friends and basic GM support V1

* Add more features

* not online / doesnt exist implementation

Implements the not online and invalid character response codes

* Address players not being removed

Fix an issue where players would not be marked as offline in the friends list due to the message not being sent in all circumstances.

Tested changes on 3 clients, switching characters, logging out from character select, switching characters, world transfer and my friends list looked as it was supposed to.

* Implement proper friends system

Remove debug logs

Track count of best friends

Add best friends list cap of 5

Add config option and best friend update

Add a config option and implement the last missing best friend serialization

Added comments and fixed remove best friend bug

Added some comments and addressed an issue where removing best friends would not remove them from your internal count of friends.

properties and logs fixes

whoops, had an issue

send reply if already BFFs

Send the correct objectID

I really need to rename these

Fix white space

goon

* Replace queries with unique ptrs

* remove user from player container on deletion

Remove the user from the player container when they delete their character.
2022-07-12 20:36:06 -07:00
jumpy-badger
eaa962f265
Add Aarch64 support (#231)
* added mariadb-connector-cpp submodule

* raknet aarch64 support

* fix compile errors

* mariadb connector swap (in progress)

* update CMakeLists, add preprocessor definition to switch between mysql and mariadb connectors

* update types with missing aarch64 check

* corrected adding extra flag to properly compile mariadbconn in CMakeLists

* updated readme with arm builds section

* fix build failure if test folder does not exist

* Remove mysql connector from all builds, add mariadbconnector to windows build

* readd Linux check for backtrace lib to CMakeLists.txt

* Separate system specific mariadbconncpp extra compile flags

* Copy dlls to exes directory once built

* fetch prebuilt binaries on windows so that ClangCL can be used

* Delay load dll so that plugin directory is set correctly

* Fixed typo in glibcxx compile flag

* whitespacing, spaces -> tabs

* Updated README.md, included instructions to update

* Updated README.md

added libssl-dev requirement and removed mysql connector references from macOS builds section

* apple compile fixes for zlib and shared library name

* add windows arm64 checks to raknet

* remove extra . in shared library location

* Setup plugins directory for the connector to search in, pass openssl_root_dir on for apple

* Fix copy paths for single config generators and non windows

* change plugin folder location, another single config generator fix

* GENERATOR_IS_MULTI_CONFIG is a property not a variable

* Fixed a few errors after merge

* Fix plugin directory path, force windows to look at the right folder

* fixed directory name for make_directory command

* Update README.md

Updated MacOS, Windows build instructions.

* set INSTALL_PLUGINDIR so that the right directory is used

* Support for relative rpath for docker build

* added mariadb-connector-cpp submodule

* raknet aarch64 support

* fix compile errors

* mariadb connector swap (in progress)

* update CMakeLists, add preprocessor definition to switch between mysql and mariadb connectors

* update types with missing aarch64 check

* corrected adding extra flag to properly compile mariadbconn in CMakeLists

* updated readme with arm builds section

* fix build failure if test folder does not exist

* Remove mysql connector from all builds, add mariadbconnector to windows build

* readd Linux check for backtrace lib to CMakeLists.txt

* Separate system specific mariadbconncpp extra compile flags

* Copy dlls to exes directory once built

* fetch prebuilt binaries on windows so that ClangCL can be used

* Delay load dll so that plugin directory is set correctly

* Fixed typo in glibcxx compile flag

* whitespacing, spaces -> tabs

* Updated README.md, included instructions to update

* Updated README.md

added libssl-dev requirement and removed mysql connector references from macOS builds section

* apple compile fixes for zlib and shared library name

* add windows arm64 checks to raknet

* Setup plugins directory for the connector to search in, pass openssl_root_dir on for apple

* Fix copy paths for single config generators and non windows

* change plugin folder location, another single config generator fix

* GENERATOR_IS_MULTI_CONFIG is a property not a variable

* Fixed a few errors after merge

* Fix plugin directory path, force windows to look at the right folder

* fixed directory name for make_directory command

* Update README.md

Updated MacOS, Windows build instructions.

* set INSTALL_PLUGINDIR so that the right directory is used

* Support for relative rpath for docker build

* Rebase on main

* Remove extra git submodule

* Update CMakeLists.txt

* Remove CMakeLists.txt file from mariadb

Remove the CMakeLists.txt file from the mariaDBConnector so we dont build the tests.  Also add a config option to the CMakeVariables.txt so you can build the connector with multiple jobs

* Compile on windows

Specify the mariadbcpp.dll file location with a defined absolute path so windows knows it actually exists.

* default to 1 job

Default mariadb jobs running in parallel to 1 instead of 4

* Move mariadbcpp.dll file to the expected directory on windows

* Changed plugin

Updated the plugin location from the project binary directory to the expected location, the mariadb binary directory.

* Addressed windows dll issues by moving files to the expected directory instead of a directory that wouldnt get created

* Update README

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
Co-authored-by: EmosewaMC <39972741+EmosewaMC@users.noreply.github.com>
2022-07-03 21:33:05 -07:00
David Markowitz
ca042bd415
bump patch version
- Quickbuilds jump on completion
- Fong now plays darkitect cutscene on a mission completion
- Nexus Tower panels now play the repair animation
- Vendors can now refresh
- Loot magnet abilities now work
- Spinjitzu Initiate now works
- Achievement items now get moved to the players inventory as they did in live, by popping up from the achievement box
- pop up when you get a new life container now shows up as it did in live
- Parrot in Nexus Tower is no longer an oar
- Fixed an item underflow bug
- Vaults for Items and Models now are the same size and start out at the correct size
- The buy back inventory for vendors now allows you to scroll (only after backing out of the menu first for some reason)
- Untamed pets no longer cause client hitches in Nimbus Station and Forbidden Valley
- When shutting down, the server now shuts down in 1 second instead of 75
- Plunger gun is no longer a main hand item
- Skills for proxy items no longer require a reload to be used
- Resolved some MacOS compilation warnings
- Quickbuilds now play a celebration on completion
- Bug reports are more specific
- Property viewer and plaques now work as they did in live and display all the correct information
- Properties now also save more often instead of every 10 minutes
- Avant Gardens Survival buff station now works
- Exploding dummy for Nexus Tower combat training now works and allows progression
- Racing missions for smashables now work
- Apes now act as they did in live
- Dragons on Crux Prime now spawn the quick build for insta smashes
- Civilian players can no longer use /playanim
- Proxy items no longer grant extra stats
- Shooting gallery daily missions now work
- Operators can now spawn race cars in non-racing worlds
- Level rewards now show their achievement as they did in live

We really need to do this monthly so the notes arent this long lol
2022-05-06 04:01:34 -07:00
Gie "Max" Vanommeslaeghe
42f6f2f10b
Bump patch version
Should have been done quite a while ago, but ah well
2022-02-09 10:59:43 +01:00
yuwui
26dd78fff7 change default network version to 171022 2021-12-05 23:16:12 +01:00
Gie "Max" Vanommeslaeghe
a9860388b2
Rename CMakeVariables to CMakeVariables.txt 2021-12-05 19:18:00 +01:00