Commit Graph

3 Commits

Author SHA1 Message Date
Aaron Kimbrell
1f8dd73e0b refactor(dashboard): routes name zones, objects and phrases through GameText
The routes' own zone name helpers and the CDClient's English zone and
leaderboard header copies give way to GameText, so every name comes from
the locale in the viewer's language; the Network page's world labels,
mail, missions, leaderboards, item info (cached per language) and the
settings/vanity help strings too. Reward code 4 and the plaque text name
their zone from the locale.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 22:07:47 -05:00
Aaron Kimbrell
37459e0019 fix(properties): top property slots show only their own world
The news screen's slot tooltip names the slot's own property world
whatever property is sent for it, so a property of another world was
shown under the wrong name. Each slot now only shows a property of its
own world: a location stored by the older per-slot setting is kept in
the table but not used, full auto fills each slot with its own world's
top property instead of the top four across every world, and the
dashboard no longer offers a location or candidates from other worlds.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:31:14 -05:00
Aaron Kimbrell
e213a7aeff feat: web dashboard and playground work
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:43 -05:00