Commit Graph

4 Commits

Author SHA1 Message Date
Aaron Kimbrell
746919b3d2 fix: skip raw terrain chunk data with 64 bit relative seeks
Each skip computed an absolute offset as a 32 bit tellg plus a size
product in 32 bit math (colorMapSize * colorMapSize * 4 and friends),
which wraps for large values and can seek backwards. The skips are now
relative to the current position with the size promoted to
std::streamoff first. Offsets are unchanged for every real terrain file,
so this only removes the overflow the TODO asked about.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:47 -05:00
David Markowitz
a156a8fcba fix: security vulnerabilities (#1980)
* fix: security vulnerabilities

Tested that all functions related to the touched files work

will test sqlite on a CI build

* fix failing test

* ai feedback

* add buffer size checking

* use c_str

* dont log session key

* Try this for a mac definition

* be quiet apple
2026-06-07 20:59:11 -07:00
jadebenn
ef6f2f133e chore: Eradicate C-style casts and further clean up some code (#1361)
* cast and code cleanup

* cast cleanup

* bug fixes and improvements

* no getBoolField method exists

* fixes

* unbroke sg cannon scoring

* removing comments

* Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation)

* (Hopefully) fix MacOS compilation error

* partially-implemented feedback

* more updates to account for feedback

* change bool default

---------

Co-authored-by: jadebenn <jonahebenn@yahoo.com>
2023-12-27 22:18:20 -06:00
Jett
e6c7f744b5 Implement terrain file reading to generate navmeshes in the future (#703)
* Implement terrain file reading to generate navmeshes in the future

* Make Emo's suggested changes.
2022-08-04 01:59:47 +01:00