Commit Graph

2 Commits

Author SHA1 Message Date
Aaron Kimbrell
b24661710b refactor(component): controllable physics places its object itself
Where an object starts (where the level put it) moves into
ControllablePhysicsComponent::LoadConfigData, and where a character comes
into the world (its save, then its respawn point, the target scene or the
zone's spawn when it came from elsewhere) into LoadFromSaveData, out of
Entity::Initialize. Same placement.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 16:05:04 -05:00
Aaron Kimbrell
9a464ac35f refactor(component): group the component files by the client's families
Physics/, Activity/ (activity, scripted activity, shooting gallery,
quickbuild, minigame control, racing control base, racing control, gate rush),
Vendor/, Character/ (what the client makes with a character, plus ghost,
minifig and mission), Sound/ and Property/; the rest stays where it was.
File moves only; DLU_COMPONENT_INCLUDE_DIRS gives every target the folders.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 15:37:45 -05:00