Commit Graph

7 Commits

Author SHA1 Message Date
Aaron Kimbrell
abf1cc1d80 feat: UGC server that makes and serves player models' meshes and icons
A new server (dUgcServer, started by master with enable_ugc_server=1) that
takes unprocessed ugc and ugc_modular_build rows from the database and makes
what the client downloads with UGCUSE3DSERVICES: an optimized NIF (hidden
faces removed, ambient occlusion baked into vertex colors) and a 128px DDS
icon for player models, rendered by a software rasterizer from the client's
LDD brick primitives, and icons for cars and rockets assembled from their
modules per ModularBuildComponent/ModuleComponent. It serves them, with the
models' LXFML, over HTTP in the client's UGCC<dc>/3DOPTIMIZED and
IMAGE128DDS layout with .gz and .checksum files, and keeps its folder under
a size cap.

Processing state lives in ugc.is_optimized plus new processed_at,
process_attempts and process_error columns (and the same on
ugc_modular_build). ServiceType::UGC is appended. NifFile moves to dCommon
and records named node transforms for the modules' attach points.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:57 -05:00
Aaron Kimbrell
e213a7aeff feat: web dashboard and playground work
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:43 -05:00
David Markowitz
76c2f380bf feat: re-write persistent object ID tracker (#1888)
* feat: re-write persistent object ID tracker

Features:
- Remove random objectIDs entirely
- Replace random objectIDs with persistentIDs
- Remove the need to contact the MASTER server for a persistent ID
- Add persistent ID logic to WorldServers that use transactions to guarantee unique IDs no matter when they are generated
- Default character xml version to be the most recent one

Fixes:
- Return optional from GetModel (and check for nullopt where it may exist)
- Regenerate inventory item ids on first login to be unique item IDs (fixes all those random IDs

Pet IDs and subkeys are left alone and are assumed to be reserved (checks are there to prevent this)
There is also duplicate check logic in place for properties and UGC/Models

* Update comment and log

* fix: sqlite transaction bug

* fix colliding temp item ids

temp items should not be saved. would cause issues between worlds as experienced before this commit
2025-09-29 08:54:37 -05:00
David Markowitz
b5a3cc9187 fix: Extend saved ugc id to 64 bits (#1885)
Tetsed that ugc models are saved and loaded with the correct bits
2025-09-24 06:01:46 -05:00
David Markowitz
6389876c6e feat: convert character ids to 64 bits (#1878)
* feat: convert character ids to 64 bits

remove all usages of the PERSISTENT bit with regards to storing of playerIDs on the server.  the bit does not exist and was a phantom in the first place.
Tested that a full playthrough of ag, ns and gf was still doable.  slash commands work, ugc works, friends works, ignore list works, properties work and have names, teaming works.
migrating an old mysql database works . need to test an old sqlite database

* fix sqlite migration

* remove nd specific column migration
2025-09-19 01:12:23 -05:00
David Markowitz
522299c9ec feat: normalize brick model positions (#1761)
* Add utilities for formats

* Normalize model positions when placing in the world

Have tested that placing a small and very large model both place and are located at the correct position.

* add migration

* Update Logger.cpp

* add some notes and remove some logs

* change arguments and add eof check

Revert "fix: buff station cycling and dying too soon"

This reverts commit 1c6cb2921e10eb2000ac40007d0c2636ba2ac151.

fix: buff station cycling and dying too soon

Tested that the buff station now only cycles after it has been built and has been alive for 25 seconds.
2025-05-05 09:05:12 -05:00
David Markowitz
a60865cd19 feat: allow SQLite database backend (#1663)
* simplify leaderboard code, fully abstract database

* update exception catching

* update exception catching and sql references, remove ugc from gamemessages

fix deleting model

remove unrelated changes

Update GameMessages.cpp

* remove ugc from gamemessages

* Update GameMessages.cpp

* Update Leaderboard.cpp

* bug fixes

* fix racing leaderboard

* remove extra stuff

* update

* add sqlite

* use a default for optimizations

* update sqlite

* Fix limits on update and delete

* fix bugs

* use definition to switch between databases

* add switch for different backends

* fix include guard and includes

* always build both

* add mysql if block

* Update Database.cpp

* add new options and add check to prevent overriding mysql

* correct config names

* Update README.md

* Update README.md

* merge to 1 sql file for sqlite database

* move to sqlite folder

* add back mysql migrations

* Update README.md

* add migration to correct the folder name or mysql

* yes aron

* updates

* Update CMakeLists.txt

* dont use paths at all, add where check to only update if folder name still exist

check also doesnt check for slashes and assumes one will be there since it will be.

* default dont auto create account

for releases we can change this flag

* default 0

* add times played query

* fix leaderboard not incrementing on a not better score

* add env vars with defaults for docker

* use an "enum"

* default to mariadb

* Update .env.example
2024-12-17 16:07:07 -08:00