Commit Graph

11 Commits

Author SHA1 Message Date
David Markowitz
a54600b41e
busting out the multimap ig (#1602) 2024-05-31 13:46:18 -05:00
jadebenn
b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00
Aaron Kimbrell
d8ac148cee
refactor: re-write AOE, add FilterTargets, Update TacArc Reading (#1035)
* Re-write AOE behavior for new filter targets
Update Tacarc to use new filter targets
Added dev commands for skill and attack debugging

* Get all entities by detroyable
rather than controllable physics
Since destroyables are what can be hit

* Re-work filter targets to be 100% live accurate
reduce memory usage by only using one vector and removing invalid entries
get entities in the proximity rather than all entities with des comps in the instance, as was done in live

* remove debuging longs and remove oopsie

* address feedback

* make log more useful

* make filter more flat

* Add some more checks to filter targets
add pvp checks to isenemy

* fix typing

* Add filter target to TacArc and update filter target

* fix double declaration

* Some debugging logs

* Update TacArc reading

* make log clearer

* logs

* Update TacArcBehavior.cpp

* banana

* fix max targets

* remove extreanous parenthesesuuesdsds

* make behavior slot use a real type

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
2023-10-09 15:18:51 -05:00
David Markowitz
541250176c
Resolve many issues with invisible enemies and End Behavior nodes not firing (#1044)
* Finall fix invisible enemies

* Add garbage collection

* Add comment

* Add constexpr for lagFrames
2023-04-05 08:57:47 -05:00
David Markowitz
2fdcf62ec6
Fix overread in projectile behavior and address broken stuns (#898)
* Fix overread in projectile behavior

* Fix stuns

* Correctly read in bitStream
2022-12-19 14:52:00 -06:00
Aaron Kimbre
72477e01e2 convert to unix line endings 2022-08-05 22:01:59 -05:00
aronwk-aaron
19e77a38d8 format codebase 2022-07-28 08:39:57 -05:00
EmosewaMC
4117ceb6c1 Skill Tasks changes
Addressed an issue where the Spinjitzu Initiate achievement would not progress.  This also allows mission tasks that specify that the player must get a kill on an enemy with a skill to progress.  Tested mission 1935 and 1139 and both missions progressed and completed as intended.
2022-04-25 03:25:07 -07:00
Jacob Hofer
1ddf7d1f94 Fix for Area of Affect Behaviors targeting incorrect entities 2022-01-02 20:37:03 +00:00
Mick Vermeulen
833ed8a40d Implement Buccaneer Valiant special ability
Adds the ability for the buccaneer valiant to spawn a ship that rams
enemies and smashes them. Next to a script that triggers the ship skill
a few other changes had to be made:
- Force movement behavior server side calculation and sync
- The ship has no physics volume so the FindValidTargets for behaviors
had to be altered to allow ControllablePhysics entities to find entities
within their area. The "target_self" AOE flag has been used to replicate
the old behavior.
2021-12-11 11:59:29 +01:00
Unknown
0545adfac3 Public release of the DLU server code!
Have fun!
2021-12-05 18:54:36 +01:00