Commit Graph

7 Commits

Author SHA1 Message Date
Aaron Kimbrell
15a743809a feat(world3d): a property's models in capture and recorded replays
In a capture replay, each model stands where the capture saw it at the
playhead (the UGC server's mesh for a brick built model when it has one, a box
otherwise), appearing, moving and vanishing with the timeline both ways; the
Property tab shows the property data of that moment and the models standing,
and behavior messages are ticks on the timeline. In a replay of recorded
positions on one property instance, the models placed now are drawn and
labelled as now.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 08:52:35 -05:00
Aaron Kimbrell
d94d84b5cb feat(dashboard): browse every client system info report, per account and across accounts
The account page lists the account's reports as a table and the Client System Info page lists every report (or each account's newest), sortable and searchable by account name or video card; a row opens every field. Values that say little about the real system are marked, and every caveat is a tooltip on the value and column.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 08:06:02 -05:00
Aaron Kimbrell
9bbdc45f4f feat(world3d): follow a player across worlds, live and in capture playback
Live: when the position feed reports the followed player only in another world,
load its scene, keep following and toast where they went. Capture playback: load
every zone's movement, switch the scene at the followed character's world change
(forward and when seeking back), follow a lone captured character from the start,
and mark world changes on the replay slider.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 03:21:53 -05:00
Aaron Kimbrell
2629b41e6c feat(dashboard): the top bar shows the server name while the menu is hidden
With the menu hidden on a wide screen the page had no name or link
home left; the top bar now shows "DarkflameServer" (linking home) then,
as it already does on narrow screens.

Check: hide the menu with the top bar's menu button on a wide window:
"DarkflameServer" appears beside it and opens Home; showing the menu
again hides it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 02:12:14 -05:00
Aaron Kimbrell
f58255ab8a feat(dashboard): change pages without reloading the dashboard
nav.js (loaded on every signed-in page) follows links and GET forms to
other dashboard pages by fetching the page and swapping in its <main>,
title, page styles and page scripts; the sidebar, top bar and live
WebSocket stay. History entries, back/forward (with scroll positions,
also kept for a reload), deep links, #hash filters and breadcrumbs keep
working. What the old page set up is taken down first: its
document/window listeners, setInterval timers, Live watchers and
topics, DataTables, dialogs and what it appended to <body>. Page
scripts run again in order; DOMContentLoaded/load handlers they add run
once they have all run. A thin bar shows while loading; a failed fetch
shows an inline error with Try again / Open it normally.

Falls back to a normal load for anything that isn't a signed-in
dashboard page, when the account or permissions changed, and for pages
with module scripts or an import map (World 3D, property view and 3D,
UGC server) or data-nav="reload", and when leaving those. Unsaved-change
prompts (beforeunload) are asked before swapping.

Check: click around the sidebar and into accounts/characters: no white
flash, the footer's live indicator stays "live", back/forward return to
the same scroll position, breadcrumbs follow the path (Accounts > an
account > a character). Activity Log links with #search= still filter.
System Log's server picker works. Leaving Settings with a change asks
first. World 3D and a property's 3D view still load (normally). Pages
that poll (Server Health, Instance Load) stop polling once left
(browser network tab). Test: NavRulesJs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 02:12:13 -05:00
Aaron Kimbrell
f13d15b4dd feat(dashboard): the sidebar keeps its open groups and can be hidden
The menu's groups stay open or closed from page to page
(localStorage "dash.sidebar", this browser only), applied by an inline
script right after the menu so the first paint already shows them. The
group of the current page opens and stays open until it is closed. A
new top bar button hides the menu on wide screens; that choice is
applied in <head>, also before the first paint.

Check: open and close a few menu groups, switch pages and reload; the
groups stay as left, with no flicker. On a wide window the menu button
left of the user menu hides the menu, and it stays hidden across pages
and reloads. Narrow screens: the Menu button still slides the menu out.
Test: SidebarStateJs (ctest, needs node).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 02:12:13 -05:00
Aaron Kimbrell
e213a7aeff feat: web dashboard and playground work
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:30:43 -05:00