A worker thread asks GitHub's API about update_check_repo: the latest release
and, for development and CI builds, how far the build's commit is behind its
branch (or main). Unauthenticated, with ETags, every update_check_interval_hours
(default 6); offline or rate limited, the last answer stays next to the error
and a used-up limit waits for its reset. The main loop logs results, sends
them to master (UPDATE_STATUS, again when the link comes back) and pushes
update_check to open pages. GET /api/update_check, and
POST /api/update_check/check (settings permission, once a minute). Nothing is
downloaded or installed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Pure part of the update check: tag versions compared numerically, the latest
release and compare answers read (GitHub's error bodies refused), and the
running build worded for people ("release v3.0.0", "a local development
build of commit 1a2b3c4d with uncommitted changes"). Tested with small
hand-written samples of the answers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Online state with the time it came up, down/up alerts, a UGC column in the
health history, /api/servers (every server with its process memory and CPU)
and /api/servers/ugc, and UGC gauges for Prometheus.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The NexusDashboard-parity dashboard (dDashboardServer) and everything built on it on the experimental branch:
accounts, characters, properties and moderation tools, permissions shared with in-game slash commands, economy
reports, World 3D and property 3D views with client scenery, scheduled events (features, vanity changes, live
events, announcements, restarts), vanity files and events, the CDClient browser, the message inspector with saved
captures, chat filter tools, community challenges, live ops, the AI moderator helper, and the server-side changes
they need.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>