mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-28 08:27:22 +00:00
feat: refactor slash commands system into more scalable system (#1510)
* WIP, but working * Scaffolding * testing and making it compile again * move all commands to functions * renaming to compile * fix failing tests idk how these werent failing before. Seems to have been magic. * move commandss into their namespace make help command useful fix mac error TODO: remove the multiple not founds/ rework the structure to split into help and handling * Just need to fill out the fields, but it's all there templated * Add all aliases, register missing commands * All help text * remove test logs * improvements pass through added code for optimizations and cleanup as well as reduce the amount of scoping for readability and maintainability * Update SlashCommandHandler.cpp * only save command if it is a GM command * simplify if checks * remove broken delimiter * Update SlashCommandHandler.cpp * Update SlashCommandHandler.cpp --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
This commit is contained in:
parent
18c27b14c8
commit
feeac2e041
@ -790,9 +790,10 @@ enum class eGameMessageType : uint16_t {
|
||||
GET_MISSION_TYPE_STATES = 853,
|
||||
GET_TIME_PLAYED = 854,
|
||||
SET_MISSION_VIEWED = 855,
|
||||
SLASH_COMMAND_TEXT_FEEDBACK = 856,
|
||||
HANDLE_SLASH_COMMAND_KORE_DEBUGGER = 857,
|
||||
HKX_VEHICLE_LOADED = 856,
|
||||
SLASH_COMMAND_TEXT_FEEDBACK = 857,
|
||||
BROADCAST_TEXT_TO_CHATBOX = 858,
|
||||
HANDLE_SLASH_COMMAND_KORE_DEBUGGER = 859,
|
||||
OPEN_PROPERTY_MANAGEMENT = 860,
|
||||
OPEN_PROPERTY_VENDOR = 861,
|
||||
VOTE_ON_PROPERTY = 862,
|
||||
|
@ -6197,3 +6197,15 @@ void GameMessages::HandleCancelDonationOnPlayer(RakNet::BitStream& inStream, Ent
|
||||
if (!characterComponent) return;
|
||||
characterComponent->SetCurrentInteracting(LWOOBJID_EMPTY);
|
||||
}
|
||||
|
||||
void GameMessages::SendSlashCommandFeedbackText(Entity* entity, std::u16string text) {
|
||||
CBITSTREAM;
|
||||
CMSGHEADER;
|
||||
|
||||
bitStream.Write(entity->GetObjectID());
|
||||
bitStream.Write(eGameMessageType::SLASH_COMMAND_TEXT_FEEDBACK);
|
||||
bitStream.Write<uint32_t>(text.size());
|
||||
bitStream.Write(text);
|
||||
auto sysAddr = entity->GetSystemAddress();
|
||||
SEND_PACKET;
|
||||
}
|
||||
|
@ -664,6 +664,8 @@ namespace GameMessages {
|
||||
void HandleRemoveDonationItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
|
||||
void HandleConfirmDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
|
||||
void HandleCancelDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
|
||||
|
||||
void SendSlashCommandFeedbackText(Entity* entity, std::u16string text);
|
||||
};
|
||||
|
||||
#endif // GAMEMESSAGES_H
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -7,13 +7,128 @@
|
||||
#define SLASHCOMMANDHANDLER_H
|
||||
|
||||
#include "RakNetTypes.h"
|
||||
#include "eGameMasterLevel.h"
|
||||
#include <string>
|
||||
|
||||
class Entity;
|
||||
|
||||
namespace SlashCommandHandler {
|
||||
void HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr);
|
||||
void SendAnnouncement(const std::string& title, const std::string& message);
|
||||
struct Command {
|
||||
std::string help;
|
||||
std::string info;
|
||||
std::vector<std::string> aliases;
|
||||
std::function<void(Entity*, const SystemAddress&,const std::string)> handle;
|
||||
eGameMasterLevel requiredLevel = eGameMasterLevel::OPERATOR;
|
||||
};
|
||||
|
||||
namespace SlashCommandHandler {
|
||||
void Startup();
|
||||
void HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr);
|
||||
void SendAnnouncement(const std::string& title, const std::string& message);
|
||||
void RegisterCommand(Command info);
|
||||
};
|
||||
|
||||
namespace DEVGMCommands {
|
||||
void SetGMLevel(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ToggleNameplate(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ToggleSkipCinematics(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Kill(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Metrics(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Announce(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetAnnTitle(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetAnnMsg(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ShutdownUniverse(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetMinifig(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void TestMap(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ReportProxPhys(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SpawnPhysicsVerts(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Teleport(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ActivateSpawner(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void AddMission(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Boost(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Unboost(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Buff(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void BuffMe(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void BuffMed(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ClearFlag(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void CompleteMission(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void CreatePrivate(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void DebugUi(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Dismount(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ReloadConfig(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ForceSave(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Freecam(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void FreeMoney(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void GetNavmeshHeight(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void GiveUScore(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void GmAddItem(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Inspect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ListSpawns(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void LocRow(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Lookup(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void PlayAnimation(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void PlayEffect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void PlayLvlFx(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void PlayRebuildFx(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Pos(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void RefillStats(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Reforge(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ResetMission(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Rot(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void RunMacro(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetControlScheme(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetCurrency(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetFlag(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetInventorySize(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetUiState(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Spawn(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SpawnGroup(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SpeedBoost(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void StartCelebration(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void StopEffect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Toggle(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void TpAll(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void TriggerSpawner(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void UnlockEmote(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetLevel(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetSkillSlot(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetFaction(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void AddFaction(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void GetFactions(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetRewardCode(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Crash(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void RollLoot(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void CastSkill(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void DeleteInven(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
}
|
||||
|
||||
namespace GMZeroCommands {
|
||||
void Help(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Credits(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Info(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Die(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Ping(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Pvp(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void RequestMailCount(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Who(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void FixStats(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Join(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void LeaveZone(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Resurrect(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void InstanceInfo(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
}
|
||||
|
||||
namespace GMGreaterThanZeroCommands {
|
||||
void Kick(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void MailItem(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Ban(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void ApproveProperty(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Mute(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Fly(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void AttackImmune(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void GmImmune(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void GmInvis(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void SetName(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
void Title(Entity* entity, const SystemAddress& sysAddr, const std::string args);
|
||||
}
|
||||
|
||||
#endif // SLASHCOMMANDHANDLER_H
|
||||
|
@ -79,6 +79,7 @@
|
||||
#include "PositionUpdate.h"
|
||||
#include "PlayerManager.h"
|
||||
#include "eLoginResponse.h"
|
||||
#include "SlashCommandHandler.h"
|
||||
|
||||
namespace Game {
|
||||
Logger* logger = nullptr;
|
||||
@ -313,6 +314,9 @@ int main(int argc, char** argv) {
|
||||
uint32_t sqlPingTime = 10 * 60 * currentFramerate; // 10 minutes in frames
|
||||
uint32_t emptyShutdownTime = (cloneID == 0 ? 30 : 5) * 60 * currentFramerate; // 30 minutes for main worlds, 5 for all others.
|
||||
|
||||
// Register slash commands
|
||||
SlashCommandHandler::Startup();
|
||||
|
||||
Game::logger->Flush(); // once immediately before the main loop
|
||||
while (true) {
|
||||
Metrics::StartMeasurement(MetricVariable::Frame);
|
||||
|
@ -121,7 +121,7 @@ TEST(MagicEnumTest, eGameMessageTypeTest) {
|
||||
namespace {
|
||||
template <typename T>
|
||||
void AssertEnumArraySorted(const T& eArray) {
|
||||
for (int i = 0; i < eArray->size(); ++i) {
|
||||
for (int i = 0; i < eArray->size() - 1; ++i) {
|
||||
const auto entryCurr = eArray->at(i).first;
|
||||
LOG_EARRAY(eArray, i, entryCurr);
|
||||
const auto entryNext = eArray->at(++i).first;
|
||||
|
Loading…
Reference in New Issue
Block a user