mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-05 18:24:12 +00:00
feat: refactor slash commands system into more scalable system (#1510)
* WIP, but working * Scaffolding * testing and making it compile again * move all commands to functions * renaming to compile * fix failing tests idk how these werent failing before. Seems to have been magic. * move commandss into their namespace make help command useful fix mac error TODO: remove the multiple not founds/ rework the structure to split into help and handling * Just need to fill out the fields, but it's all there templated * Add all aliases, register missing commands * All help text * remove test logs * improvements pass through added code for optimizations and cleanup as well as reduce the amount of scoping for readability and maintainability * Update SlashCommandHandler.cpp * only save command if it is a GM command * simplify if checks * remove broken delimiter * Update SlashCommandHandler.cpp * Update SlashCommandHandler.cpp --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
This commit is contained in:
@@ -121,7 +121,7 @@ TEST(MagicEnumTest, eGameMessageTypeTest) {
|
||||
namespace {
|
||||
template <typename T>
|
||||
void AssertEnumArraySorted(const T& eArray) {
|
||||
for (int i = 0; i < eArray->size(); ++i) {
|
||||
for (int i = 0; i < eArray->size() - 1; ++i) {
|
||||
const auto entryCurr = eArray->at(i).first;
|
||||
LOG_EARRAY(eArray, i, entryCurr);
|
||||
const auto entryNext = eArray->at(++i).first;
|
||||
|
Reference in New Issue
Block a user