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feat: refactor slash commands system into more scalable system (#1510)
* WIP, but working * Scaffolding * testing and making it compile again * move all commands to functions * renaming to compile * fix failing tests idk how these werent failing before. Seems to have been magic. * move commandss into their namespace make help command useful fix mac error TODO: remove the multiple not founds/ rework the structure to split into help and handling * Just need to fill out the fields, but it's all there templated * Add all aliases, register missing commands * All help text * remove test logs * improvements pass through added code for optimizations and cleanup as well as reduce the amount of scoping for readability and maintainability * Update SlashCommandHandler.cpp * only save command if it is a GM command * simplify if checks * remove broken delimiter * Update SlashCommandHandler.cpp * Update SlashCommandHandler.cpp --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
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@@ -664,6 +664,8 @@ namespace GameMessages {
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void HandleRemoveDonationItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
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void HandleConfirmDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
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void HandleCancelDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
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void SendSlashCommandFeedbackText(Entity* entity, std::u16string text);
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};
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#endif // GAMEMESSAGES_H
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