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fix other script calls
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@@ -282,16 +282,12 @@ Player::~Player() {
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if (IsPlayer()) {
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Entity* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(zoneControl)) {
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script->OnPlayerExit(zoneControl, this);
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}
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zoneControl->GetScript()->OnPlayerExit(zoneControl, this);
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std::vector<Entity*> scriptedActs = EntityManager::Instance()->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
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for (Entity* scriptEntity : scriptedActs) {
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if (scriptEntity->GetObjectID() != zoneControl->GetObjectID()) { // Don't want to trigger twice on instance worlds
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for (CppScripts::Script* script : CppScripts::GetEntityScripts(scriptEntity)) {
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script->OnPlayerExit(scriptEntity, this);
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}
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scriptEntity->GetScript()->OnPlayerExit(scriptEntity, this);
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}
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}
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}
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