mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 02:08:20 +00:00
Implement a server res directory for server required client files (#891)
This commit is contained in:
parent
bd7f532a28
commit
fd9757d121
@ -89,8 +89,8 @@ set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
|||||||
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
||||||
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
|
||||||
|
|
||||||
# Create a /res directory
|
# Create a /resServer directory
|
||||||
make_directory(${CMAKE_BINARY_DIR}/res)
|
make_directory(${CMAKE_BINARY_DIR}/resServer)
|
||||||
|
|
||||||
# Create a /logs directory
|
# Create a /logs directory
|
||||||
make_directory(${CMAKE_BINARY_DIR}/logs)
|
make_directory(${CMAKE_BINARY_DIR}/logs)
|
||||||
|
@ -13,7 +13,7 @@
|
|||||||
|
|
||||||
#include "eSqliteDataType.h"
|
#include "eSqliteDataType.h"
|
||||||
|
|
||||||
std::map<eSqliteDataType, std::string> FdbToSqlite::Convert::sqliteType = {
|
std::map<eSqliteDataType, std::string> FdbToSqlite::Convert::m_SqliteType = {
|
||||||
{ eSqliteDataType::NONE, "none"},
|
{ eSqliteDataType::NONE, "none"},
|
||||||
{ eSqliteDataType::INT32, "int32"},
|
{ eSqliteDataType::INT32, "int32"},
|
||||||
{ eSqliteDataType::REAL, "real"},
|
{ eSqliteDataType::REAL, "real"},
|
||||||
@ -23,15 +23,21 @@ std::map<eSqliteDataType, std::string> FdbToSqlite::Convert::sqliteType = {
|
|||||||
{ eSqliteDataType::TEXT_8, "text_8"}
|
{ eSqliteDataType::TEXT_8, "text_8"}
|
||||||
};
|
};
|
||||||
|
|
||||||
FdbToSqlite::Convert::Convert(std::string basePath) {
|
FdbToSqlite::Convert::Convert(std::string basePath, std::string binaryOutPath) {
|
||||||
this->basePath = basePath;
|
this->m_BasePath = basePath;
|
||||||
|
this->m_BinaryOutPath = binaryOutPath;
|
||||||
|
m_Fdb.open(m_BasePath + "/cdclient.fdb", std::ios::binary);
|
||||||
|
}
|
||||||
|
|
||||||
|
FdbToSqlite::Convert::~Convert() {
|
||||||
|
this->m_Fdb.close();
|
||||||
}
|
}
|
||||||
|
|
||||||
bool FdbToSqlite::Convert::ConvertDatabase() {
|
bool FdbToSqlite::Convert::ConvertDatabase() {
|
||||||
fdb.open(basePath + "/cdclient.fdb", std::ios::binary);
|
if (m_ConversionStarted) return false;
|
||||||
|
this->m_ConversionStarted = true;
|
||||||
try {
|
try {
|
||||||
CDClientDatabase::Connect(basePath + "/CDServer.sqlite");
|
CDClientDatabase::Connect(m_BinaryOutPath + "/CDServer.sqlite");
|
||||||
|
|
||||||
CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
|
CDClientDatabase::ExecuteQuery("BEGIN TRANSACTION;");
|
||||||
|
|
||||||
@ -44,13 +50,12 @@ bool FdbToSqlite::Convert::ConvertDatabase() {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
fdb.close();
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
int32_t FdbToSqlite::Convert::ReadInt32() {
|
int32_t FdbToSqlite::Convert::ReadInt32() {
|
||||||
int32_t nextInt{};
|
int32_t nextInt{};
|
||||||
BinaryIO::BinaryRead(fdb, nextInt);
|
BinaryIO::BinaryRead(m_Fdb, nextInt);
|
||||||
return nextInt;
|
return nextInt;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -58,26 +63,26 @@ int64_t FdbToSqlite::Convert::ReadInt64() {
|
|||||||
int32_t prevPosition = SeekPointer();
|
int32_t prevPosition = SeekPointer();
|
||||||
|
|
||||||
int64_t value{};
|
int64_t value{};
|
||||||
BinaryIO::BinaryRead(fdb, value);
|
BinaryIO::BinaryRead(m_Fdb, value);
|
||||||
|
|
||||||
fdb.seekg(prevPosition);
|
m_Fdb.seekg(prevPosition);
|
||||||
return value;
|
return value;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string FdbToSqlite::Convert::ReadString() {
|
std::string FdbToSqlite::Convert::ReadString() {
|
||||||
int32_t prevPosition = SeekPointer();
|
int32_t prevPosition = SeekPointer();
|
||||||
|
|
||||||
auto readString = BinaryIO::ReadString(fdb);
|
auto readString = BinaryIO::ReadString(m_Fdb);
|
||||||
|
|
||||||
fdb.seekg(prevPosition);
|
m_Fdb.seekg(prevPosition);
|
||||||
return readString;
|
return readString;
|
||||||
}
|
}
|
||||||
|
|
||||||
int32_t FdbToSqlite::Convert::SeekPointer() {
|
int32_t FdbToSqlite::Convert::SeekPointer() {
|
||||||
int32_t position{};
|
int32_t position{};
|
||||||
BinaryIO::BinaryRead(fdb, position);
|
BinaryIO::BinaryRead(m_Fdb, position);
|
||||||
int32_t prevPosition = fdb.tellg();
|
int32_t prevPosition = m_Fdb.tellg();
|
||||||
fdb.seekg(position);
|
m_Fdb.seekg(position);
|
||||||
return prevPosition;
|
return prevPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -91,7 +96,7 @@ std::string FdbToSqlite::Convert::ReadColumnHeader() {
|
|||||||
std::string newTable = "CREATE TABLE IF NOT EXISTS '" + tableName + "' (" + columns + ");";
|
std::string newTable = "CREATE TABLE IF NOT EXISTS '" + tableName + "' (" + columns + ");";
|
||||||
CDClientDatabase::ExecuteDML(newTable);
|
CDClientDatabase::ExecuteDML(newTable);
|
||||||
|
|
||||||
fdb.seekg(prevPosition);
|
m_Fdb.seekg(prevPosition);
|
||||||
|
|
||||||
return tableName;
|
return tableName;
|
||||||
}
|
}
|
||||||
@ -104,7 +109,7 @@ void FdbToSqlite::Convert::ReadTables(int32_t& numberOfTables) {
|
|||||||
ReadRowHeader(columnHeader);
|
ReadRowHeader(columnHeader);
|
||||||
}
|
}
|
||||||
|
|
||||||
fdb.seekg(prevPosition);
|
m_Fdb.seekg(prevPosition);
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string FdbToSqlite::Convert::ReadColumns(int32_t& numberOfColumns) {
|
std::string FdbToSqlite::Convert::ReadColumns(int32_t& numberOfColumns) {
|
||||||
@ -117,10 +122,10 @@ std::string FdbToSqlite::Convert::ReadColumns(int32_t& numberOfColumns) {
|
|||||||
if (i != 0) columnsToCreate << ", ";
|
if (i != 0) columnsToCreate << ", ";
|
||||||
dataType = static_cast<eSqliteDataType>(ReadInt32());
|
dataType = static_cast<eSqliteDataType>(ReadInt32());
|
||||||
name = ReadString();
|
name = ReadString();
|
||||||
columnsToCreate << "'" << name << "' " << FdbToSqlite::Convert::sqliteType[dataType];
|
columnsToCreate << "'" << name << "' " << FdbToSqlite::Convert::m_SqliteType[dataType];
|
||||||
}
|
}
|
||||||
|
|
||||||
fdb.seekg(prevPosition);
|
m_Fdb.seekg(prevPosition);
|
||||||
return columnsToCreate.str();
|
return columnsToCreate.str();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -131,7 +136,7 @@ void FdbToSqlite::Convert::ReadRowHeader(std::string& tableName) {
|
|||||||
if (numberOfAllocatedRows != 0) assert((numberOfAllocatedRows & (numberOfAllocatedRows - 1)) == 0); // assert power of 2 allocation size
|
if (numberOfAllocatedRows != 0) assert((numberOfAllocatedRows & (numberOfAllocatedRows - 1)) == 0); // assert power of 2 allocation size
|
||||||
ReadRows(numberOfAllocatedRows, tableName);
|
ReadRows(numberOfAllocatedRows, tableName);
|
||||||
|
|
||||||
fdb.seekg(prevPosition);
|
m_Fdb.seekg(prevPosition);
|
||||||
}
|
}
|
||||||
|
|
||||||
void FdbToSqlite::Convert::ReadRows(int32_t& numberOfAllocatedRows, std::string& tableName) {
|
void FdbToSqlite::Convert::ReadRows(int32_t& numberOfAllocatedRows, std::string& tableName) {
|
||||||
@ -141,28 +146,24 @@ void FdbToSqlite::Convert::ReadRows(int32_t& numberOfAllocatedRows, std::string&
|
|||||||
for (int32_t row = 0; row < numberOfAllocatedRows; row++) {
|
for (int32_t row = 0; row < numberOfAllocatedRows; row++) {
|
||||||
int32_t rowPointer = ReadInt32();
|
int32_t rowPointer = ReadInt32();
|
||||||
if (rowPointer == -1) rowid++;
|
if (rowPointer == -1) rowid++;
|
||||||
else ReadRow(rowid, rowPointer, tableName);
|
else ReadRow(rowPointer, tableName);
|
||||||
}
|
}
|
||||||
|
|
||||||
fdb.seekg(prevPosition);
|
m_Fdb.seekg(prevPosition);
|
||||||
}
|
}
|
||||||
|
|
||||||
void FdbToSqlite::Convert::ReadRow(int32_t& rowid, int32_t& position, std::string& tableName) {
|
void FdbToSqlite::Convert::ReadRow(int32_t& position, std::string& tableName) {
|
||||||
int32_t prevPosition = fdb.tellg();
|
int32_t prevPosition = m_Fdb.tellg();
|
||||||
fdb.seekg(position);
|
m_Fdb.seekg(position);
|
||||||
|
|
||||||
while (true) {
|
while (true) {
|
||||||
ReadRowInfo(tableName);
|
ReadRowInfo(tableName);
|
||||||
int32_t linked = ReadInt32();
|
int32_t linked = ReadInt32();
|
||||||
|
|
||||||
rowid += 1;
|
|
||||||
|
|
||||||
if (linked == -1) break;
|
if (linked == -1) break;
|
||||||
|
m_Fdb.seekg(linked);
|
||||||
fdb.seekg(linked);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fdb.seekg(prevPosition);
|
m_Fdb.seekg(prevPosition);
|
||||||
}
|
}
|
||||||
|
|
||||||
void FdbToSqlite::Convert::ReadRowInfo(std::string& tableName) {
|
void FdbToSqlite::Convert::ReadRowInfo(std::string& tableName) {
|
||||||
@ -171,7 +172,7 @@ void FdbToSqlite::Convert::ReadRowInfo(std::string& tableName) {
|
|||||||
int32_t numberOfColumns = ReadInt32();
|
int32_t numberOfColumns = ReadInt32();
|
||||||
ReadRowValues(numberOfColumns, tableName);
|
ReadRowValues(numberOfColumns, tableName);
|
||||||
|
|
||||||
fdb.seekg(prevPosition);
|
m_Fdb.seekg(prevPosition);
|
||||||
}
|
}
|
||||||
|
|
||||||
void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string& tableName) {
|
void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string& tableName) {
|
||||||
@ -191,7 +192,7 @@ void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string&
|
|||||||
if (i != 0) insertedRow << ", "; // Only append comma and space after first entry in row.
|
if (i != 0) insertedRow << ", "; // Only append comma and space after first entry in row.
|
||||||
switch (static_cast<eSqliteDataType>(ReadInt32())) {
|
switch (static_cast<eSqliteDataType>(ReadInt32())) {
|
||||||
case eSqliteDataType::NONE:
|
case eSqliteDataType::NONE:
|
||||||
BinaryIO::BinaryRead(fdb, emptyValue);
|
BinaryIO::BinaryRead(m_Fdb, emptyValue);
|
||||||
assert(emptyValue == 0);
|
assert(emptyValue == 0);
|
||||||
insertedRow << "NULL";
|
insertedRow << "NULL";
|
||||||
break;
|
break;
|
||||||
@ -202,7 +203,7 @@ void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string&
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case eSqliteDataType::REAL:
|
case eSqliteDataType::REAL:
|
||||||
BinaryIO::BinaryRead(fdb, floatValue);
|
BinaryIO::BinaryRead(m_Fdb, floatValue);
|
||||||
insertedRow << std::fixed << std::setprecision(34) << floatValue; // maximum precision of floating point number
|
insertedRow << std::fixed << std::setprecision(34) << floatValue; // maximum precision of floating point number
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -224,7 +225,7 @@ void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string&
|
|||||||
}
|
}
|
||||||
|
|
||||||
case eSqliteDataType::INT_BOOL:
|
case eSqliteDataType::INT_BOOL:
|
||||||
BinaryIO::BinaryRead(fdb, boolValue);
|
BinaryIO::BinaryRead(m_Fdb, boolValue);
|
||||||
insertedRow << static_cast<bool>(boolValue);
|
insertedRow << static_cast<bool>(boolValue);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
@ -244,5 +245,5 @@ void FdbToSqlite::Convert::ReadRowValues(int32_t& numberOfColumns, std::string&
|
|||||||
|
|
||||||
auto copiedString = insertedRow.str();
|
auto copiedString = insertedRow.str();
|
||||||
CDClientDatabase::ExecuteDML(copiedString);
|
CDClientDatabase::ExecuteDML(copiedString);
|
||||||
fdb.seekg(prevPosition);
|
m_Fdb.seekg(prevPosition);
|
||||||
}
|
}
|
||||||
|
@ -12,38 +12,142 @@ enum class eSqliteDataType : int32_t;
|
|||||||
namespace FdbToSqlite {
|
namespace FdbToSqlite {
|
||||||
class Convert {
|
class Convert {
|
||||||
public:
|
public:
|
||||||
Convert(std::string inputFile);
|
/**
|
||||||
|
* Create a new convert object with an input .fdb file and an output binary path.
|
||||||
|
*
|
||||||
|
* @param inputFile The file which ends in .fdb to be converted
|
||||||
|
* @param binaryPath The base path where the file will be saved
|
||||||
|
*/
|
||||||
|
Convert(std::string inputFile, std::string binaryOutPath);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Destroy the convert object and close the fdb file.
|
||||||
|
*/
|
||||||
|
~Convert();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Converts the input file to sqlite. Calling multiple times is safe.
|
||||||
|
*
|
||||||
|
* @return true if the database was converted properly, false otherwise.
|
||||||
|
*/
|
||||||
bool ConvertDatabase();
|
bool ConvertDatabase();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Reads a 32 bit int from the fdb file.
|
||||||
|
*
|
||||||
|
* @return The read value
|
||||||
|
*/
|
||||||
int32_t ReadInt32();
|
int32_t ReadInt32();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Reads a 64 bit integer from the fdb file.
|
||||||
|
*
|
||||||
|
* @return The read value
|
||||||
|
*/
|
||||||
int64_t ReadInt64();
|
int64_t ReadInt64();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Reads a string from the fdb file.
|
||||||
|
*
|
||||||
|
* @return The read string
|
||||||
|
*
|
||||||
|
* TODO This needs to be translated to latin-1!
|
||||||
|
*/
|
||||||
std::string ReadString();
|
std::string ReadString();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Seeks to a pointer position.
|
||||||
|
*
|
||||||
|
* @return The previous position before the seek
|
||||||
|
*/
|
||||||
int32_t SeekPointer();
|
int32_t SeekPointer();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Reads a column header from the fdb file and creates the table in the database
|
||||||
|
*
|
||||||
|
* @return The table name
|
||||||
|
*/
|
||||||
std::string ReadColumnHeader();
|
std::string ReadColumnHeader();
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Read the tables from the fdb file.
|
||||||
|
*
|
||||||
|
* @param numberOfTables The number of tables to read
|
||||||
|
*/
|
||||||
void ReadTables(int32_t& numberOfTables);
|
void ReadTables(int32_t& numberOfTables);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Reads the columns from the fdb file.
|
||||||
|
*
|
||||||
|
* @param numberOfColumns The number of columns to read
|
||||||
|
* @return All columns of the table formatted for a sql query
|
||||||
|
*/
|
||||||
std::string ReadColumns(int32_t& numberOfColumns);
|
std::string ReadColumns(int32_t& numberOfColumns);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Reads the row header from the fdb file.
|
||||||
|
*
|
||||||
|
* @param tableName The tables name
|
||||||
|
*/
|
||||||
void ReadRowHeader(std::string& tableName);
|
void ReadRowHeader(std::string& tableName);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Read the rows from the fdb file.,
|
||||||
|
*
|
||||||
|
* @param numberOfAllocatedRows The number of rows that were allocated. Always a power of 2!
|
||||||
|
* @param tableName The tables name.
|
||||||
|
*/
|
||||||
void ReadRows(int32_t& numberOfAllocatedRows, std::string& tableName);
|
void ReadRows(int32_t& numberOfAllocatedRows, std::string& tableName);
|
||||||
|
|
||||||
void ReadRow(int32_t& rowid, int32_t& position, std::string& tableName);
|
/**
|
||||||
|
* @brief Reads a row from the fdb file.
|
||||||
|
*
|
||||||
|
* @param position The position to seek in the fdb to
|
||||||
|
* @param tableName The tables name
|
||||||
|
*/
|
||||||
|
void ReadRow(int32_t& position, std::string& tableName);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Reads the row info from the fdb file.
|
||||||
|
*
|
||||||
|
* @param tableName The tables name
|
||||||
|
*/
|
||||||
void ReadRowInfo(std::string& tableName);
|
void ReadRowInfo(std::string& tableName);
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @brief Reads each row and its values from the fdb file and inserts them into the database
|
||||||
|
*
|
||||||
|
* @param numberOfColumns The number of columns to read in
|
||||||
|
* @param tableName The tables name
|
||||||
|
*/
|
||||||
void ReadRowValues(int32_t& numberOfColumns, std::string& tableName);
|
void ReadRowValues(int32_t& numberOfColumns, std::string& tableName);
|
||||||
private:
|
private:
|
||||||
static std::map<eSqliteDataType, std::string> sqliteType;
|
|
||||||
std::string basePath{};
|
/**
|
||||||
std::ifstream fdb{};
|
* Maps each sqlite data type to its string equivalent.
|
||||||
}; // class FdbToSqlite
|
*/
|
||||||
|
static std::map<eSqliteDataType, std::string> m_SqliteType;
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Base path of the folder containing the fdb file
|
||||||
|
*/
|
||||||
|
std::string m_BasePath{};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* ifstream containing the fdb file
|
||||||
|
*/
|
||||||
|
std::ifstream m_Fdb{};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Whether or not a conversion was started. If one was started, do not attempt to convert the file again.
|
||||||
|
*/
|
||||||
|
bool m_ConversionStarted{};
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The path where the CDServer will be stored
|
||||||
|
*/
|
||||||
|
std::string m_BinaryOutPath{};
|
||||||
|
}; //! class FdbToSqlite
|
||||||
}; //! namespace FdbToSqlite
|
}; //! namespace FdbToSqlite
|
||||||
|
|
||||||
#endif //!__FDBTOSQLITE__H__
|
#endif //!__FDBTOSQLITE__H__
|
||||||
|
@ -146,26 +146,38 @@ int main(int argc, char** argv) {
|
|||||||
|
|
||||||
MigrationRunner::RunMigrations();
|
MigrationRunner::RunMigrations();
|
||||||
|
|
||||||
// Check CDClient exists
|
const bool cdServerExists = std::filesystem::exists(BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite");
|
||||||
if (!std::filesystem::exists(Game::assetManager->GetResPath() / "CDServer.sqlite")) {
|
const bool oldCDServerExists = std::filesystem::exists(Game::assetManager->GetResPath() / "CDServer.sqlite");
|
||||||
Game::logger->Log("WorldServer", "CDServer.sqlite could not be opened. Looking for cdclient.fdb to convert to sqlite.");
|
const bool fdbExists = std::filesystem::exists(Game::assetManager->GetResPath() / "cdclient.fdb");
|
||||||
|
|
||||||
if (!std::filesystem::exists(Game::assetManager->GetResPath() / "cdclient.fdb")) {
|
if (!cdServerExists) {
|
||||||
Game::logger->Log("WorldServer", "cdclient.fdb could not be opened. Please move a cdclient.fdb or an already converted database to build/res.");
|
if (oldCDServerExists) {
|
||||||
return EXIT_FAILURE;
|
// If the file doesn't exist in the new CDServer location, copy it there. We copy because we may not have write permissions from the previous directory.
|
||||||
|
Game::logger->Log("MasterServer", "CDServer.sqlite is not located at resServer, but is located at res path. Copying file...");
|
||||||
|
std::filesystem::copy_file(Game::assetManager->GetResPath() / "CDServer.sqlite", BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite");
|
||||||
|
} else {
|
||||||
|
Game::logger->Log("WorldServer",
|
||||||
|
"%s could not be found in resServer or res. Looking for %s to convert to sqlite.",
|
||||||
|
(BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite").c_str(),
|
||||||
|
(Game::assetManager->GetResPath() / "cdclient.fdb").c_str());
|
||||||
|
if (!fdbExists) {
|
||||||
|
Game::logger->Log("WorldServer",
|
||||||
|
"%s could not be opened. Please move cdclient.fdb to %s",
|
||||||
|
(Game::assetManager->GetResPath() / "cdclient.fdb").c_str(),
|
||||||
|
(Game::assetManager->GetResPath().c_str()));
|
||||||
|
return FinalizeShutdown();
|
||||||
}
|
}
|
||||||
|
|
||||||
Game::logger->Log("WorldServer", "Found cdclient.fdb. Converting to SQLite");
|
Game::logger->Log("WorldServer", "Found cdclient.fdb. Converting to SQLite");
|
||||||
|
if (FdbToSqlite::Convert(Game::assetManager->GetResPath().string(), (BinaryPathFinder::GetBinaryDir() / "resServer").string()).ConvertDatabase() == false) {
|
||||||
if (FdbToSqlite::Convert(Game::assetManager->GetResPath().string()).ConvertDatabase() == false) {
|
Game::logger->Log("MasterServer", "Failed to convert fdb to sqlite.");
|
||||||
Game::logger->Log("MasterServer", "Failed to convert fdb to sqlite");
|
return FinalizeShutdown();
|
||||||
return EXIT_FAILURE;
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//Connect to CDClient
|
//Connect to CDClient
|
||||||
try {
|
try {
|
||||||
CDClientDatabase::Connect((Game::assetManager->GetResPath() / "CDServer.sqlite").string());
|
CDClientDatabase::Connect((BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite").string());
|
||||||
} catch (CppSQLite3Exception& e) {
|
} catch (CppSQLite3Exception& e) {
|
||||||
Game::logger->Log("WorldServer", "Unable to connect to CDServer SQLite Database");
|
Game::logger->Log("WorldServer", "Unable to connect to CDServer SQLite Database");
|
||||||
Game::logger->Log("WorldServer", "Error: %s", e.errorMessage());
|
Game::logger->Log("WorldServer", "Error: %s", e.errorMessage());
|
||||||
|
@ -154,7 +154,7 @@ int main(int argc, char** argv) {
|
|||||||
|
|
||||||
// Connect to CDClient
|
// Connect to CDClient
|
||||||
try {
|
try {
|
||||||
CDClientDatabase::Connect((Game::assetManager->GetResPath() / "CDServer.sqlite").string());
|
CDClientDatabase::Connect((BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite").string());
|
||||||
} catch (CppSQLite3Exception& e) {
|
} catch (CppSQLite3Exception& e) {
|
||||||
Game::logger->Log("WorldServer", "Unable to connect to CDServer SQLite Database");
|
Game::logger->Log("WorldServer", "Unable to connect to CDServer SQLite Database");
|
||||||
Game::logger->Log("WorldServer", "Error: %s", e.errorMessage());
|
Game::logger->Log("WorldServer", "Error: %s", e.errorMessage());
|
||||||
|
Loading…
Reference in New Issue
Block a user