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Implement a server res directory for server required client files (#891)
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@@ -154,7 +154,7 @@ int main(int argc, char** argv) {
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// Connect to CDClient
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try {
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CDClientDatabase::Connect((Game::assetManager->GetResPath() / "CDServer.sqlite").string());
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CDClientDatabase::Connect((BinaryPathFinder::GetBinaryDir() / "resServer" / "CDServer.sqlite").string());
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} catch (CppSQLite3Exception& e) {
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Game::logger->Log("WorldServer", "Unable to connect to CDServer SQLite Database");
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Game::logger->Log("WorldServer", "Error: %s", e.errorMessage());
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