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Update activing and racing components
Hopefully not going to rename them for a third time, no way
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16
dGame/dComponents/RacingComponent.h
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16
dGame/dComponents/RacingComponent.h
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#ifndef __RACINGCOMPONENT__H__
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#define __RACINGCOMPONENT__H__
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#include "RacingControlComponent.h"
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#include "eReplicaComponentType.h"
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class Entity;
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class RacingComponent : public RacingControlComponent {
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public:
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inline static const eReplicaComponentType ComponentType = eReplicaComponentType::RACING_CONTROL;
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RacingComponent(Entity* parent);
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};
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#endif //!__RACINGCOMPONENT__H__
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