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dGame Precompiled header improvements (#876)
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
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@@ -2,6 +2,7 @@
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#include "Entity.h"
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#include "DestroyableComponent.h"
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#include "EntityInfo.h"
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#include "EntityManager.h"
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void GfBanana::SpawnBanana(Entity* self) {
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@@ -1,5 +1,6 @@
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#include "PetDigBuild.h"
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#include "EntityManager.h"
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#include "EntityInfo.h"
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#include "MissionComponent.h"
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void PetDigBuild::OnRebuildComplete(Entity* self, Entity* target) {
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@@ -1,5 +1,7 @@
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#include "PirateRep.h"
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#include "Character.h"
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#include "MissionState.h"
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#include "Entity.h"
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void PirateRep::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, MissionState missionState) {
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if (missionID == m_PirateRepMissionID && missionState >= MissionState::MISSION_STATE_READY_TO_COMPLETE) {
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