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dGame Precompiled header improvements (#876)
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
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@@ -2,6 +2,7 @@
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#include "SkillComponent.h"
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#include "RenderComponent.h"
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#include "EntityManager.h"
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#include "EntityInfo.h"
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void EnemySkeletonSpawner::OnStartup(Entity* self) {
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self->SetProximityRadius(15, "ronin");
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@@ -1,5 +1,8 @@
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#include "NjDragonEmblemChestServer.h"
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#include "Character.h"
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#include "EntityInfo.h"
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#include "Loot.h"
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#include "Entity.h"
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#include "DestroyableComponent.h"
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void NjDragonEmblemChestServer::OnUse(Entity* self, Entity* user) {
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@@ -1,6 +1,7 @@
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#include "NjNPCMissionSpinjitzuServer.h"
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#include "Character.h"
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#include "EntityManager.h"
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#include "MissionState.h"
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void NjNPCMissionSpinjitzuServer::OnMissionDialogueOK(Entity* self, Entity* target, int missionID,
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MissionState missionState) {
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@@ -1,6 +1,7 @@
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#include "RainOfArrows.h"
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#include "EntityManager.h"
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#include "SkillComponent.h"
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#include "EntityInfo.h"
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#include "GameMessages.h"
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void RainOfArrows::OnStartup(Entity* self) {
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