mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-08-05 02:04:04 +00:00
dGame Precompiled header improvements (#876)
* moving branch * Add deleteinven slash command * Change name of BRICKS_IN_BBB * Use string_view instead of strcmp * Clean up include tree * Remove unneeded headers from PCH files Removes unneeded headers from pre-compiled headers. This increases compile time, however reduces development time for most files. * Update Entity.h * Update EntityManager.h * Update GameMessages.cpp * There it compiles now Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
This commit is contained in:
@@ -1,5 +1,6 @@
|
||||
#include "GrowingFlower.h"
|
||||
#include "MissionComponent.h"
|
||||
#include "Loot.h"
|
||||
|
||||
void GrowingFlower::OnSkillEventFired(Entity* self, Entity* target, const std::string& message) {
|
||||
if (!self->GetVar<bool>(u"blooming") && (message == "waterspray" || message == "shovelgrow")) {
|
||||
|
Reference in New Issue
Block a user