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Update dNavMesh.cpp
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@ -10,6 +10,7 @@
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#include "BinaryPathFinder.h"
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#include "dZoneManager.h"
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#include "DluAssert.h"
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dNavMesh::dNavMesh(uint32_t zoneId) {
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m_ZoneId = zoneId;
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@ -130,15 +131,23 @@ float dNavMesh::GetHeightAtPoint(const NiPoint3& location, const float halfExten
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pos[2] = location.z;
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dtPolyRef nearestRef = 0;
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float polyPickExt[3] = { 32.0f, halfExtentsHeight, 32.0f };
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float polyPickExt[3] = { 0.0f, halfExtentsHeight, 0.0f };
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float nearestPoint[3] = { 0.0f, 0.0f, 0.0f };
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dtQueryFilter filter{};
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m_NavQuery->findNearestPoly(pos, polyPickExt, &filter, &nearestRef, 0);
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m_NavQuery->getPolyHeight(nearestRef, pos, &toReturn);
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auto res = m_NavQuery->findNearestPoly(pos, polyPickExt, &filter, &nearestRef, nearestPoint);
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res = m_NavQuery->getPolyHeight(nearestRef, pos, &toReturn);
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if (toReturn != 0.0f) {
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DluAssert(toReturn == nearestPoint[1]);
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}
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if (toReturn == 0.0f) {
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toReturn = location.y;
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// If we were unable to get the poly height, but the query returned a success, just use the height of the nearest point.
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// This is what seems to happen anyways and it is better than returning zero.
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} else if (res == DT_SUCCESS) {
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toReturn = nearestPoint[1];
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}
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// If we failed to even find a poly, do not change the height since we have no idea what it should be.
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return toReturn;
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}
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