mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-01-11 23:37:06 +00:00
Merge branch 'DarkflameUniverse:main' into PetFixes
This commit is contained in:
commit
fc1ff50fca
@ -108,6 +108,8 @@ int main(int argc, char** argv) {
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Game::randomEngine = std::mt19937(time(0));
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playerContainer.Initialize();
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//Run it until server gets a kill message from Master:
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auto t = std::chrono::high_resolution_clock::now();
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Packet* packet = nullptr;
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@ -13,7 +13,7 @@
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#include "ChatPackets.h"
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#include "dConfig.h"
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PlayerContainer::PlayerContainer() {
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void PlayerContainer::Initialize() {
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GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_number_of_best_friends"), m_MaxNumberOfBestFriends);
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GeneralUtils::TryParse<uint32_t>(Game::config->GetValue("max_number_of_friends"), m_MaxNumberOfFriends);
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}
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@ -29,9 +29,9 @@ struct TeamData {
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class PlayerContainer {
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public:
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PlayerContainer();
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~PlayerContainer();
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void Initialize();
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void InsertPlayer(Packet* packet);
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void RemovePlayer(Packet* packet);
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void MuteUpdate(Packet* packet);
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@ -151,6 +151,11 @@ namespace GeneralUtils {
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return std::stod(value);
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}
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template <>
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inline uint16_t Parse(const char* value) {
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return std::stoul(value);
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}
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template <>
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inline uint32_t Parse(const char* value) {
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return std::stoul(value);
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@ -42,9 +42,9 @@ std::vector<CDFeatureGating> CDFeatureGatingTable::Query(std::function<bool(CDFe
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return data;
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}
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bool CDFeatureGatingTable::FeatureUnlocked(const std::string& feature) const {
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bool CDFeatureGatingTable::FeatureUnlocked(const CDFeatureGating& feature) const {
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for (const auto& entry : entries) {
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if (entry.featureName == feature) {
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if (entry.featureName == feature.featureName && entry >= feature) {
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return true;
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}
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}
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@ -9,6 +9,12 @@ struct CDFeatureGating {
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int32_t current;
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int32_t minor;
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std::string description;
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bool operator>=(const CDFeatureGating& b) const {
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return (this->major > b.major) ||
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(this->major == b.major && this->current > b.current) ||
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(this->major == b.major && this->current == b.current && this->minor >= b.minor);
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}
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};
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class CDFeatureGatingTable : public CDTable<CDFeatureGatingTable> {
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@ -21,7 +27,7 @@ public:
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// Queries the table with a custom "where" clause
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std::vector<CDFeatureGating> Query(std::function<bool(CDFeatureGating)> predicate);
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bool FeatureUnlocked(const std::string& feature) const;
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bool FeatureUnlocked(const CDFeatureGating& feature) const;
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const std::vector<CDFeatureGating>& GetEntries(void) const;
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};
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@ -294,13 +294,13 @@ void Item::UseNonEquip(Item* item) {
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const auto type = static_cast<eItemType>(info->itemType);
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if (type == eItemType::MOUNT) {
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if (Game::zoneManager->GetMountsAllowed()){
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if (Game::zoneManager->GetMountsAllowed()) {
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playerInventoryComponent->HandlePossession(this);
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} else {
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ChatPackets::SendSystemMessage(playerEntity->GetSystemAddress(), u"Mounts are not allowed in this zone");
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}
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} else if (type == eItemType::PET_INVENTORY_ITEM && subKey != LWOOBJID_EMPTY ) {
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if (Game::zoneManager->GetPetsAllowed()){
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} else if (type == eItemType::PET_INVENTORY_ITEM && subKey != LWOOBJID_EMPTY) {
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if (Game::zoneManager->GetPetsAllowed()) {
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const auto& databasePet = playerInventoryComponent->GetDatabasePet(subKey);
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if (databasePet.lot != LOT_NULL) {
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playerInventoryComponent->SpawnPet(this);
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@ -410,12 +410,19 @@ void Item::DisassembleModel(uint32_t numToDismantle) {
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}
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std::string renderAsset = std::string(result.getStringField(0));
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// normalize path slashes
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for (auto& c : renderAsset) {
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if (c == '\\') c = '/';
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}
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std::string lxfmlFolderName = std::string(result.getStringField(1));
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if (!lxfmlFolderName.empty()) lxfmlFolderName.insert(0, "/");
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std::vector<std::string> renderAssetSplit = GeneralUtils::SplitString(renderAsset, '\\');
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if (renderAssetSplit.size() == 0) return;
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std::vector<std::string> renderAssetSplit = GeneralUtils::SplitString(renderAsset, '/');
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if (renderAssetSplit.empty()) return;
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std::string lxfmlPath = "BrickModels/" + lxfmlFolderName + "/" + GeneralUtils::SplitString(renderAssetSplit.back(), '.').at(0) + ".lxfml";
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std::string lxfmlPath = "BrickModels" + lxfmlFolderName + "/" + GeneralUtils::SplitString(renderAssetSplit.back(), '.').at(0) + ".lxfml";
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auto buffer = Game::assetManager->GetFileAsBuffer(lxfmlPath.c_str());
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if (!buffer.m_Success) {
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@ -461,8 +468,8 @@ void Item::DisassembleModel(uint32_t numToDismantle) {
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auto* model = scene->FirstChildElement("Model");
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if (!model) return;
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auto* group = model->FirstChildElement("Group");
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if (!group) return;
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bricks = model->FirstChildElement("Group");
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if (!bricks) return;
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}
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auto* currentBrick = bricks->FirstChildElement(searchTerm.c_str());
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@ -486,7 +493,7 @@ void Item::DisassembleModel(uint32_t numToDismantle) {
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auto* brickIDTable = CDClientManager::Instance().GetTable<CDBrickIDTableTable>();
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// Second iteration actually distributes the bricks
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for (const auto&[part, count] : parts) {
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for (const auto& [part, count] : parts) {
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const auto partLocal = part;
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const auto brickID = brickIDTable->Query([&](const CDBrickIDTable& entry) {
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return entry.LEGOBrickID == partLocal;
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@ -138,18 +138,25 @@ void AuthPackets::SendLoginResponse(dServer* server, const SystemAddress& sysAdd
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packet.Write(static_cast<uint8_t>(responseCode));
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// Event Gating
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packet.Write(LUString("Talk_Like_A_Pirate"));
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packet.Write(LUString(""));
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packet.Write(LUString(""));
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packet.Write(LUString(""));
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packet.Write(LUString(""));
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packet.Write(LUString(""));
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packet.Write(LUString(""));
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packet.Write(LUString(""));
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packet.Write(LUString(Game::config->GetValue("event_1")));
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packet.Write(LUString(Game::config->GetValue("event_2")));
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packet.Write(LUString(Game::config->GetValue("event_3")));
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packet.Write(LUString(Game::config->GetValue("event_4")));
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packet.Write(LUString(Game::config->GetValue("event_5")));
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packet.Write(LUString(Game::config->GetValue("event_6")));
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packet.Write(LUString(Game::config->GetValue("event_7")));
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packet.Write(LUString(Game::config->GetValue("event_8")));
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packet.Write(static_cast<uint16_t>(1)); // Version Major
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packet.Write(static_cast<uint16_t>(10)); // Version Current
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packet.Write(static_cast<uint16_t>(64)); // Version Minor
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uint16_t version_major = 1;
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uint16_t version_current = 10;
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uint16_t version_minor = 64;
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GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("version_major"), version_major);
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GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("version_current"), version_current);
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GeneralUtils::TryParse<uint16_t>(Game::config->GetValue("version_minor"), version_minor);
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packet.Write(version_major);
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packet.Write(version_current);
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packet.Write(version_minor);
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// Writes the user key
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uint32_t sessionKey = GeneralUtils::GenerateRandomNumber<uint32_t>();
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@ -14,6 +14,7 @@
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#include "CDFeatureGatingTable.h"
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#include "CDClientManager.h"
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#include "AssetManager.h"
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#include "dConfig.h"
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Level::Level(Zone* parentZone, const std::string& filepath) {
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m_ParentZone = parentZone;
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@ -234,6 +235,14 @@ void Level::ReadSceneObjectDataChunk(std::istream& file, Header& header) {
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CDFeatureGatingTable* featureGatingTable = CDClientManager::Instance().GetTable<CDFeatureGatingTable>();
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CDFeatureGating gating;
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gating.major = 1;
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gating.current = 10;
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gating.minor = 64;
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GeneralUtils::TryParse<int32_t>(Game::config->GetValue("version_major"), gating.major);
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GeneralUtils::TryParse<int32_t>(Game::config->GetValue("version_current"), gating.current);
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GeneralUtils::TryParse<int32_t>(Game::config->GetValue("version_minor"), gating.minor);
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for (uint32_t i = 0; i < objectsCount; ++i) {
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SceneObject obj;
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BinaryIO::BinaryRead(file, obj.id);
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@ -279,11 +288,17 @@ void Level::ReadSceneObjectDataChunk(std::istream& file, Header& header) {
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bool gated = false;
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for (LDFBaseData* data : obj.settings) {
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if (data->GetKey() == u"gatingOnFeature") {
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std::string featureGate = data->GetValueAsString();
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if (!featureGatingTable->FeatureUnlocked(featureGate)) {
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gating.featureName = data->GetValueAsString();
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if (gating.featureName == Game::config->GetValue("event_1")) break;
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else if (gating.featureName == Game::config->GetValue("event_2")) break;
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else if (gating.featureName == Game::config->GetValue("event_3")) break;
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else if (gating.featureName == Game::config->GetValue("event_4")) break;
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else if (gating.featureName == Game::config->GetValue("event_5")) break;
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else if (gating.featureName == Game::config->GetValue("event_6")) break;
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else if (gating.featureName == Game::config->GetValue("event_7")) break;
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else if (gating.featureName == Game::config->GetValue("event_8")) break;
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else if (!featureGatingTable->FeatureUnlocked(gating)) {
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gated = true;
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break;
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}
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}
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@ -47,3 +47,18 @@ client_net_version=171022
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# Turn to 0 to default teams to use the live accurate Shared Loot (0) by default as opposed to Free for All (1)
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# This is used in both Chat and World servers.
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default_team_loot=1
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# event gating for login response and luz gating
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event_1=Talk_Like_A_Pirate
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event_2=
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event_3=
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event_4=
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event_5=
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event_6=
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event_7=
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event_8=
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# version for login response and luz gating
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version_major=1
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version_current=10
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version_minor=64
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@ -2,6 +2,7 @@ set(DCOMMONTEST_SOURCES
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"AMFDeserializeTests.cpp"
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"Amf3Tests.cpp"
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"HeaderSkipTest.cpp"
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"TestCDFeatureGatingTable.cpp"
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"TestLDFFormat.cpp"
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"TestNiPoint3.cpp"
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"TestEncoding.cpp"
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55
tests/dCommonTests/TestCDFeatureGatingTable.cpp
Normal file
55
tests/dCommonTests/TestCDFeatureGatingTable.cpp
Normal file
@ -0,0 +1,55 @@
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#include <gtest/gtest.h>
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#include "CDFeatureGatingTable.h"
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TEST(dCommonTests, CDFeaturingGatingComparison){
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CDFeatureGating a;
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a.major = 1;
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a.current = 10;
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a.minor = 64;
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CDFeatureGating b;
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b.major = 999;
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b.current = 999;
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b.minor = 999;
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EXPECT_TRUE(b >= a);
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EXPECT_FALSE(a >= b);
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// below
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b.major = 0;
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b.current = 10;
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b.minor = 64;
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EXPECT_FALSE(b >= a);
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EXPECT_TRUE(a >= b);
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b.major = 1;
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b.current = 9;
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b.minor = 64;
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EXPECT_FALSE(b >= a);
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EXPECT_TRUE(a >= b);
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b.major = 1;
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b.current = 10;
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b.minor = 63;
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EXPECT_FALSE(b >= a);
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EXPECT_TRUE(a >= b);
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// above
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b.major = 2;
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b.current = 10;
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b.minor = 64;
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EXPECT_TRUE(b >= a);
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EXPECT_FALSE(a >= b);
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b.major = 1;
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b.current = 11;
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b.minor = 64;
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EXPECT_TRUE(b >= a);
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EXPECT_FALSE(a >= b);
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b.major = 1;
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b.current = 10;
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b.minor = 65;
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EXPECT_TRUE(b >= a);
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EXPECT_FALSE(a >= b);
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}
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