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implement rest of equipment scripts (#1714)
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11
dScripts/EquipmentTriggers/TrialFactionArmorServer.h
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11
dScripts/EquipmentTriggers/TrialFactionArmorServer.h
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#ifndef TRIALFACTIONARMORSERVER_
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#define TRIALFACTIONARMORSERVER_
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#include "CppScripts.h"
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class TrialFactionArmorServer : public CppScripts::Script {
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public:
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void OnFactionTriggerItemEquipped(Entity* itemOwner, LWOOBJID itemObjId) override;
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};
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#endif //!TRIALFACTIONARMORSERVER_
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