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	Merge pull request #1718 from DarkflameUniverse/no-weapon-thing
fix: weaponless world load
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		| @@ -117,6 +117,7 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System | ||||
| 	} | ||||
|  | ||||
| 	case MessageType::Game::PLAYER_LOADED: { | ||||
| 		GameMessages::SendPlayerReady(entity, sysAddr); | ||||
| 		entity->SetPlayerReadyForUpdates(); | ||||
|  | ||||
| 		auto* ghostComponent = entity->GetComponent<GhostComponent>(); | ||||
| @@ -183,7 +184,6 @@ void GameMessageHandler::HandleMessage(RakNet::BitStream& inStream, const System | ||||
| 		LOG("Player %s (%llu) loaded.", entity->GetCharacter()->GetName().c_str(), entity->GetObjectID()); | ||||
|  | ||||
| 		// After we've done our thing, tell the client they're ready | ||||
| 		GameMessages::SendPlayerReady(entity, sysAddr); | ||||
| 		GameMessages::SendPlayerReady(Game::zoneManager->GetZoneControlObject(), sysAddr); | ||||
|  | ||||
| 		if (Game::config->GetValue("allow_players_to_skip_cinematics") != "1" | ||||
|   | ||||
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	 Gie "Max" Vanommeslaeghe
					Gie "Max" Vanommeslaeghe